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Player Features and Ideas Discussion

 
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Covert Ops Cloaking Changes (not an AFK cloaking thread)

Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#1 - 2014-01-13 22:54:37 UTC
I was just thinking how cool it would be that if you are cloaked in known space, you should disappear from local. Seeing as how you can't even be seen on dscan, it would make sense that local can't see you either.

Also, I think certain ships should be able to engage while cloaked. By engage I mean shoot but no point. I think this would make Eve more unpredictable and less safe. And lets face it, this game could use some more danger.

No trolling please

Felsusguy
Panopticon Engineering
#2 - 2014-01-13 22:55:38 UTC
Bane Nucleus wrote:
you should disappear from local.

Better yet, local should disappear.

The Caldari put business before pleasure. The Gallente put business in pleasure.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#3 - 2014-01-13 22:57:16 UTC
Bane Nucleus wrote:
Also, I think certain ships should be able to engage while cloaked. By engage I mean shoot but no point. I think this would make Eve more unpredictable and less safe. And lets face it, this game could use some more danger.

Because alpha fleets and bubbles aren't a thing.

And vanishing off local means everything is wormhole space but with cynos.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#4 - 2014-01-13 22:59:05 UTC
HiddenPorpoise wrote:


And vanishing off local means everything is wormhole space but with cynos.


I know! Imagine the fun!

No trolling please

Nikk Narrel
Moonlit Bonsai
#5 - 2014-01-13 23:07:28 UTC
Gentlemen, the straw men comparisons between wormholes and null without local are done to death in other areas.

I hate to point out the obvious, but this is a very polarized topic, and should be expected to draw out opinions as well as expectations which cannot be directly proven.

Wormholes can neither prove nor disprove the absence of local is functional in null, because the areas have too many other differences. Local is an obvious difference, but ultimately it is not the biggest detail that defines how they are different.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#6 - 2014-01-13 23:11:58 UTC  |  Edited by: Bane Nucleus
The one thing wormholes have proven is that you can have an absence of local and still have a successful game.

You are correct though in stating there are massive differences between the two. For one, the ever changing wormholes compared to static gates that are always there, cynos, etc..The list is vast. That said, we should embrace change in null.

No trolling please

Ama Atavuli
Rolled Out
#7 - 2014-01-13 23:37:53 UTC
Cool idea. I doubt CCP would ever release such a module. The risk of tears is simply too great. Imagine 30 cloaky alpha ships instablapping **** in low or null, if you restricted it to let's say, only covops frigs, hotdropping would be OP as ****. The only real reason I can think of for the module would be for hotdropping. Also having certain ships be able to aggress while cloaky simply makes no sense.

I'm not all for the 'no local' thing. I think the lack of local in w-space makes sense, as does it's presence in hisec and lowsec.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#8 - 2014-01-13 23:40:35 UTC
Ama Atavuli wrote:
Blah blah blah. Lets not support Bane at all.


Fixed to make it it easier to read Evil

When I get home, me and you. Planet 3. Bring your Harpy Pirate

No trolling please

Ama Atavuli
Rolled Out
#9 - 2014-01-13 23:43:37 UTC
Bane Nucleus wrote:
Ama Atavuli wrote:
Blah blah blah. Lets not support Bane at all.


Fixed to make it it easier to read Evil

When I get home, me and you. Planet 3. Bring your Harpy Pirate


Corp mates can be so cruel Evil