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Player Features and Ideas Discussion

 
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Metacide .. give meta roles

Author
Harvey James
The Sengoku Legacy
#1 - 2014-01-13 11:03:23 UTC
It is about time that modules went the same way as ship tiers went and undergo a full overhaul with a clear plan that gives us a clear role based system so we don't have to scroll through 10 various meta modules of a certain module only too find that only 1 or 2 is useful ... instead have a clear system of where meta 1-5 are consistently useful on all modules across the board.

combine meta 0 and meta 1 together .. basically ballistic control unit 1 is now meta 1 and meta 0 is deleted
this allows the removal of a unnecessary meta level that allows a more uniformed role based system without
having an extra meta left over... that and there are already too many meta's of modules in the game that don't
really add anything so reduce and proritise what is really needed and useful.

Roles
meta 1 ...... base mod which the other metas increases/decreases are compared against baseline stats etc
meta 2 ..... reduced cap usage / decreased strength/amount
meta 3 ..... reduced fitting requirements / decreased strength/amount
meta 4 ..... improved range / decreased strength/amount
meta 5/T2 ..... improved strength/ amount / requires lv5 skill/ increased fitting requirements
Faction .... improved range/ slightly improved strength/amount/ reduced fitting requirements/requires lv4 skill

Turrets/launchers
meta 1 ...... base mod which the other metas increases/decreases are compared against baseline stats etc
meta 2 ..... reduced cap usage / or higher ammo capacity for no cap usage turrets/launchers
meta 3 ..... reduced fitting requirements
meta 4 ..... improved range / higher ROF for launchers
meta 5/T2 ..... allows T2 ammo / requires lv5 skill/ increased fitting requirements
Faction .... improved range/ slightly improved strength/amount/ reduced fitting requirements/requires lv4 skill

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Grayland Aubaris
Aliastra
Gallente Federation
#2 - 2014-01-13 11:52:32 UTC
Re Meta: I actually really like this idea, and would give a lot more flexibility to ship setups.

As for the rest, I don't have enough experience with T3's to make a judgement on that :)
Humang
Sudden Buggery
Sending Thots And Players
#3 - 2014-01-13 14:20:00 UTC  |  Edited by: Humang
I would leave turrets/launchers as is, but the rest sounds good.
However for faction are you saying that they all have the same meta level? and what about officer & storyline mods?
Nice concept, but would play havoc with the market and wouldn't make sense in invention.

Actually thinking about it, couldn't you just adapt this so that the variations are all T2? since the whole premise of T2 items is specialization (not just improvement), and what you have come up with I would say really works well with the concept of T2.

TLDR;
keep the current meta system, but introduce the list as additional T2 items that each have a specialization.

Eg.
  • meta 4.1 - reduced cap usage / decreased strength/amount
  • meta 4.2 - reduced fitting requirements / decreased strength/amount
  • meta 4.3 - improved range / decreased strength/amount
  • meta 4.4 - increased strength/amount / improved range / higher fitting requirements

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Harvey James
The Sengoku Legacy
#4 - 2014-01-14 20:09:49 UTC
Humang wrote:
I would leave turrets/launchers as is, but the rest sounds good.
However for faction are you saying that they all have the same meta level? and what about officer & storyline mods?
Nice concept, but would play havoc with the market and wouldn't make sense in invention.

Actually thinking about it, couldn't you just adapt this so that the variations are all T2? since the whole premise of T2 items is specialization (not just improvement), and what you have come up with I would say really works well with the concept of T2.

TLDR;
keep the current meta system, but introduce the list as additional T2 items that each have a specialization.

Eg.
  • meta 4.1 - reduced cap usage / decreased strength/amount
  • meta 4.2 - reduced fitting requirements / decreased strength/amount
  • meta 4.3 - improved range / decreased strength/amount
  • meta 4.4 - increased strength/amount / improved range / higher fitting requirements


we would still end up with a tier based system but with even more confusion with lots of T2 versions... part of my proposal is too simplify and remove confusion whilst making every meta worth using

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Endovior
PFU Consortium
#5 - 2014-01-14 20:48:54 UTC
I'm in favour of this.

That said, I wouldn't remove Meta 0; instead, I'd suggest adding a new industrial semi-profession which transmutes items into other meta variants. Mostly, the process is destructive (the item gets turned into a pile of various component bits), but by using different schematics and consuming subcomponents, you can increase the odds of making the specific flavour of mod you want.
Petrified
Old and Petrified Syndication
#6 - 2014-01-15 01:13:53 UTC
I would not mind seeing more use from Meta 1-3 modules (Meta 4 are often the 'almost as good as' Tech 2 variants). Right now anything under Meta 4 gets turned into minerals thanks to reprocessing.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#7 - 2014-01-15 01:18:13 UTC
Endovior wrote:
I'm in favour of this.

That said, I wouldn't remove Meta 0; instead, I'd suggest adding a new industrial semi-profession which transmutes items into other meta variants. Mostly, the process is destructive (the item gets turned into a pile of various component bits), but by using different schematics and consuming subcomponents, you can increase the odds of making the specific flavour of mod you want.



More PI consumption... yes...

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Harvey James
The Sengoku Legacy
#8 - 2014-01-16 19:07:13 UTC
Considering the new overheat threads allowing more mods too overheat perhaps another option is to keep meta 0 and maybe give it a Overheat bonus in exchange for weaker base stats..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using