These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Looking for some direciton

Author
Wyatt Erpman
Draken Harald Harfagre
#1 - 2014-01-12 17:21:32 UTC
I'm sure what I'm about to ask has probably been asked several times before... and well, sorry :D

Just looking for a little direction on what to do w/ my Eve experience. I've been playing for about a month and a half (first 3-4 weeks primarily just logging and setting skills). So about 3 weeks of actual playtime flying around doing stuff. I fly Gallente ships, and have focused primarily on drones/armor for my skill training.

As of now, I have done/am doing the following.

-L4 missions w/ Dominix
-High Sec Combat sites
-Null Sec data/relic sites
-Failed PvP (me getting ganked)

Of those, I feel I enjoy the combat sites the most. I'm not sure that I'm ready for low-sec combat sites yet, due to skill/ship restrictions, but I do feel like that would be a direction I would enjoy. (no idea of what ship/skills I should focus on for it though)

In my MMO experiences in general, raiding has always been the real enjoyment for me. With EVE it seems as though that would lead me towards Incursions. (havn't done any yet)

So I guess what I'm asking is... what are the "realistic" options, for me to focus on. Or rather... how should I go about it. I really don't want to spend an entire month training skills that won't get me any progress towards more long-term results. But I also don't want to spend a month training skills that won't help me in the short-term as well.

If I want to do incursions... what should I do? How do I go about it? Everything I've read, has made it appear as though they are really strict, organized events. I have no issue w/ this, but I do need to learn. It is something I'm 99.9% sure I would thrive doing, but starting w/ 0 information can be difficult to get into w/o some direction.

If I want to do low/null sec combat sites, what kind of ship am I able to do this with solo? What kinda skills should I have? What can I expect payout wise for this?

I am really enjoying EVE so far, and hope to continue enjoying it. However, from what I've seen so far... L4 missions will only keep me occupied for so long, and high sec combat sites are so few and far between with such random payouts... I'm not sure if they will keep me occupied for long either.

Any advice would be greatly appreciated :D

p.s : PVP is also something I want to get into, but I'm not too worried about that, it is lower on my list of goals.
Wyatt Erpman
Draken Harald Harfagre
#2 - 2014-01-12 18:25:18 UTC
And to add another question....

I always hear people say "Start small, master Frigates... etc etc."

I understand the logic behind this, and understand how it progresses with your skill progress. However, what I fail to understand, is how a new player can be expected to "enjoy" the game, flying only T1 frigates, for the extended period of time it would take before moving on to destroyers, and so on.

What are the truly capabilities of T1 frigates? Obviously T2 frigates and up have more options, but those take 2 months to train to. What would a frigate player do for the 2 months until then???

I tend to play solo, and playing solo, I can tell you 1 thing for sure, T1 frigates are VERY limited in my experience on what is even do-able.

Just curious, I'm not saying it is "wrong" to tell people to master frigates before moving on to bigger ships but...I just wonder what I would be expected to do while playing the game?

1 month straight of nothing but level 1 missions??

That just doesn't seem like fun, and if I'm not having fun.... well I'm not going to play...

This game seems so big in terms of what to do, and how to do it, it seems like as a new player, I have very little to no direction on how to do it. Don't get me wrong... I love having the freedom to do whatever I choose to do. The only issue is, it is based 100% around the skill training. If you train 1 set of skills for a week, and decide "meh, this isn't for me" You have another week of training before you can even begin doing something different. The punishment for diversified training (for new players) is just so harsh.

I "WANT" to be capable of doing PvP, as well as PvE, but within those 2 spectrums, they branch into 5 other directions each. All with weeks upon weeks of skill training to do any 1 single role.

Just not sure how a person could be expected to enjoy the game, by only flying 1 type of small ship, that has such limited use.

If I am wrong about the limitations of solo frigate flying, please correct me, I just don't get it.
L'ouris
Have Naught Subsidiaries
#3 - 2014-01-12 20:36:12 UTC  |  Edited by: L'ouris
First off: if looking at incursions sooner rather than later, train to fly logi cruisers. Those seem to be in demand all the time.

Frigates are the wonderful gateway ships for just about everything in eve that doesn't revolve around maxing ISK.

Many folk never bother to fly them a lot so they fail to understand just what the little buggers are capable of. Speed and sig tank goes a long ways, they are nimble enough to explore the most dangerous parts of space and are capable of taking on many ship classes above them in single combat, or pull targets out of entire fleets and kill them before the hammer lands.

Getting frigates to this point involves flying them for just about everything, discover what the true limits of your ship are and fly to its strengths.

Frigates are not "press button get bacon" by someone unfamiliar with them. But they are so cheap, any one can afford to learn in them. In addition, all those support skills pay off when you do need to go to bigger hulls.

The only thing I wouldn't recommend frigates for would be ISK efficiency with higher level missions, incursions, low sec gate camps ( unless in FW ) and Structure shoots.

In a nutshell, this is why most folk recommend frigates. You learn to fly your ship. Big smile

*edit - or industry, hauling in frigates can be painful beyond moving blueprints about. But frigates make some of the best high value mod movers when you use covops or interceptor hulls.
Iria Ahrens
Space Perverts and Forum Pirates
#4 - 2014-01-12 22:04:54 UTC
I see the problem. You're suffering from the belief that "Bigger is better."

Most MMOs are based around the concept of planned obsolescence. It is the devs that make the significant decisions, all players do in recognize the dev's decision and comply, or deliberately gimp themselves to prove to they can make their own decisions.
Quote:

Take typical starting scenario. Home village is attacked, player defends her home from mooks. Mooks flee but significant parental figure has taken a mortal wound. With her last breath she passes on to you the family heirloom sword she has been saving years waiting for the right time. You tearfully accept the sword and she dies. Then you walk outside the hut and are confronted with an angry rabbit. Slaying the rabbit you find a sword inside the corpse somehow that does one more point of damage. You toss the heirloom sword behind a bush and never look back.....


Eve is not about planned obsolescence, Eve is a game based on tradeoffs. Every advantage comes with a disadvantage. Your starter ship has some utility that NEVER goes away. Because there is no planned obsolescence, young players can and do contribute to the end game from day 2. People have solo attacked BCs with their humble rookie ship and won, EVERY ship is useful.

People recommend frigates so much because they are effectively the KINGS OF PVP! Frigates make ideal scouts, tacklers, and EW ships. Swarms of frigates are cheap and can put out a ton of dps. Alliances have frigate roams all the time because they are so effective. Many players specialize in frigates and never bother to fly anything bigger. They are not only the best at getting into pvp range, they are also the best at running away if they chose a target that was harder than expected and things start going pear shaped.

Yes, EVE is a sandbox. You will not find direction coming from the game. But there are things you can do. You said you like raiding, well incursions are one thing, you can join an incursion dedicated corp. Or you can go all out and experience REAL raids like nothing in any other MMO. Join a null-sec block. Instead of ganging up on boring NPC, how about fighting battles with THOUSANDS of ships on each side? You only need 2 days of training to fly as a tackler. If you can fit a point and a mwd, you are capable of being a critical member of a corp team.

Yes, as a frigate pilot doing tackle, you will be primary in a delicate ship and will blow up a LOT, but your corp will support you. Any corp that won't replace your ships lost in corp or alliance events isn't worth their name. As you keep rising back from the ashes and strapping on free ships, you will learn skills and contribute to your community and earn the respect of your fleet.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Centis Adjani
Adjani Corporation
#5 - 2014-01-12 22:14:15 UTC  |  Edited by: Centis Adjani
Take your time to view some other threads here in forum. From people asking similar questions.

For example these:
What to do for fun
What should do...
There are links and tips inside which may be helpful for you too.

About Incursions you will find here a lot of Information:
http://incursions.nexsoft.de/
Incursions start here
Sabriz Adoudel
Move along there is nothing here
#6 - 2014-01-12 22:25:30 UTC
Wyatt Erpman wrote:
And to add another question....

I always hear people say "Start small, master Frigates... etc etc."

I understand the logic behind this, and understand how it progresses with your skill progress. However, what I fail to understand, is how a new player can be expected to "enjoy" the game, flying only T1 frigates, for the extended period of time it would take before moving on to destroyers, and so on.

What are the truly capabilities of T1 frigates? Obviously T2 frigates and up have more options, but those take 2 months to train to. What would a frigate player do for the 2 months until then???

I tend to play solo, and playing solo, I can tell you 1 thing for sure, T1 frigates are VERY limited in my experience on what is even do-able.

Just curious, I'm not saying it is "wrong" to tell people to master frigates before moving on to bigger ships but...I just wonder what I would be expected to do while playing the game?

1 month straight of nothing but level 1 missions??

That just doesn't seem like fun, and if I'm not having fun.... well I'm not going to play...


Frigates are so damn hard to hit for larger ships that they can easily warp scramble someone and not let them escape, and slowly, patiently whittle down the bigger ship's tank (or if you aren't solo, while your fleet pops the ship you have trapped down). That's their main use, 'wolfpacks' of frigates are also terrifying opponents.

As for what I'd do - you mention excellent drone skills. Have you considered for-profit ganking of juicy targets in highsec using Vexors?

I support the New Order and CODE. alliance. www.minerbumping.com

J'Poll
School of Applied Knowledge
Caldari State
#7 - 2014-01-12 23:15:54 UTC
Wyatt Erpman wrote:
And to add another question....

I always hear people say "Start small, master Frigates... etc etc."

I understand the logic behind this, and understand how it progresses with your skill progress. However, what I fail to understand, is how a new player can be expected to "enjoy" the game, flying only T1 frigates, for the extended period of time it would take before moving on to destroyers, and so on.

What are the truly capabilities of T1 frigates? Obviously T2 frigates and up have more options, but those take 2 months to train to. What would a frigate player do for the 2 months until then???

I tend to play solo, and playing solo, I can tell you 1 thing for sure, T1 frigates are VERY limited in my experience on what is even do-able.

Just curious, I'm not saying it is "wrong" to tell people to master frigates before moving on to bigger ships but...I just wonder what I would be expected to do while playing the game?

1 month straight of nothing but level 1 missions??

That just doesn't seem like fun, and if I'm not having fun.... well I'm not going to play...

This game seems so big in terms of what to do, and how to do it, it seems like as a new player, I have very little to no direction on how to do it. Don't get me wrong... I love having the freedom to do whatever I choose to do. The only issue is, it is based 100% around the skill training. If you train 1 set of skills for a week, and decide "meh, this isn't for me" You have another week of training before you can even begin doing something different. The punishment for diversified training (for new players) is just so harsh.

I "WANT" to be capable of doing PvP, as well as PvE, but within those 2 spectrums, they branch into 5 other directions each. All with weeks upon weeks of skill training to do any 1 single role.

Just not sure how a person could be expected to enjoy the game, by only flying 1 type of small ship, that has such limited use.

If I am wrong about the limitations of solo frigate flying, please correct me, I just don't get it.


Will talk to you in about 3 years time.
You will claim you were wrong about T1 frigates.
After 3 years of playing, the ships I like the most...T1 and T2 frigates. Because their playstyle is more fun, you can shoot stuff bigger then you and win but most of all, for 500million you can have a near endless supply of them. As example, in most frigate fleets I love to bring my Griffin which costs less then 5 mil in total. With 500mil, that's 100 ships.

The T1 frigate isn't the limiting factor in solo PvP...it's your knowledge.
A T1 frigate CAN definitely kill a lot of stuff solo, it's the player skill to KNOW what to engage and what not to engage.


Do what ever you find fun to do. I know people who started PvP-ing from Day 1 and and still are here and still love the game.
And most of them took the bricked road to start small, once they KNEW what they were doing, they slowly get into bigger ships when they feel they are ready.

If you don't know what you are doing (aka just started), what would you rather lose, a 5 mil frigate or a 25mil cruiser or a 75mil battlecruiser? As it's a given fact, when you start you WILL lose ships (yes, plural).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Wyatt Erpman
Draken Harald Harfagre
#8 - 2014-01-12 23:39:38 UTC
Thanks for the feedback, and again, I am not claiming that frigates are useless, I am fully aware of a good T1 frigate pilots potential.

However, every bit of feedback on frigates that was given... was towards one thing, and one thing only... PvP.

Other than being a tackler for a group of other ships, or the occasional "potential" for a bigger ship kill, what is the use?

From what I've seen (again, I know I have barely scratched the surface of the game) they are basicly useless for any/all PvE combat, unless I just want to run Level 1 missions for months. I enjoy PvP, but not to the scale of which I think most people who play this game do. That may be my biggest issue, is my leaning towards PvE moreso than PvP, where it seems that you truly do need "bigger the better" to progress in PvE,. Although that simply seems to hurt any/all ability for me to PvP in the meantime.

I dunno... I guess I'm just torn between what I should focus on. I hate limiting myself to 1 style of play, I like options.

I want to logon and say "hey, I wana run some combat sites today" then tomorow... "I want to do some level 4's, then maybe some data/relic sites after"

Flexibility is what I like.

To me it is less about not wanting to fly frigates, and simply more about wanting to have more options of things to do. I feel like I've done a decent jo so far, on keeping track with 1 line of skill training, to atleast keep myself "efficient" in my skill training, but I feel as though where I'm at now, with single skills taking 2,3-9+ days of training, that just seems like a heck of a lot of play time (paid play time) spent on skills that could potentially be useless to me once I get them, if I decide I would have rathered gone w/ a different skill instead.

If I want to truly skill up my frigates, I'm looking at probably close to 20 days of skill training from where I'm at now... That is nearly an entire months worth of time (paid game time) that is spent on something that does me little to no good when it comes to a LOT of other things. (excluding experience)

Then when that 20 days is done, I'm looking at another 20+ days for the next line of ships...

And before you say I'm just too impatient and want everything now, blah blah, that really isn't it either. I have a lot of patients. I enjoy puting a lot of time/effort into something, and having that reward for all the time spent. I would love nothing more than to spend the time to master the ships as I go. I just have a hard time (with how the training is) doing it, knowing that it will greatly slow my progress down in other fields of the game.

If it wasn't 20_++ days for each of these things... or if it wasn't a pay to play... I would never even be coming on the forums asking...

It just sucks to think that I could spend nearly an entire month of paid game time, training skills that I could find out I don't even want to use.

Ultimately, Frigates don't fit my playstyle, I know that much. Cruisers honestly feel like my favorite class of ship. I love my Vexor. However, in PvE, it has it's limitations. As for PvP, maybe my biggest problem is I have nobody to PvP with.

I dunno, I'm just rambling, and QQ'ing.

:D

I WANT IT ALL, AND I WANT IT NEOW
L'ouris
Have Naught Subsidiaries
#9 - 2014-01-12 23:49:52 UTC
Your kinda missing the point, develop your player skills, not character skills.

These lessons will involve ship loss. You could be skilling cruisers and flying frigates to learn the player skills.
ShahFluffers
Ice Fire Warriors
#10 - 2014-01-13 00:16:09 UTC  |  Edited by: ShahFluffers
Wyatt Erpman wrote:
what are the "realistic" options, for me to focus on. Or rather... how should I go about it. I really don't want to spend an entire month training skills that won't get me any progress towards more long-term results. But I also don't want to spend a month training skills that won't help me in the short-term as well.

Focus on anything you desire. You don't absolutely NEED to have level 5 skills in anything to try it (in fact, you can train up all the skills within a specialty to level 4 at a fraction of the amount of time it takes to get those skills to level 5 and still be "competitive")... however if you want to become "very good" at a specialty/task/role then there is no getting around that large "time sink."

Soooooo... tldr; short term, train skills related to a specialty/task/role to level 4... long term, find something you like and train the skills to level 5.

Wyatt Erpman wrote:
If I want to do incursions... what should I do? How do I go about it? Everything I've read, has made it appear as though they are really strict, organized events. I have no issue w/ this, but I do need to learn. It is something I'm 99.9% sure I would thrive doing, but starting w/ 0 information can be difficult to get into w/o some direction.

I have minimal experience with Incursions. From what I understand, they are "elitist" communities that demand the "best ships and skills" (see: "have ships and skills that pump out lots of damage, apply it, and tank a fair bit").

Wyatt Erpman wrote:
If I want to do low/null sec combat sites, what kind of ship am I able to do this with solo? What kinda skills should I have? What can I expect payout wise for this?

Train up PvP/combat related skills, fit a ship for PvP, and learn how to operate in a PvP environment. The smaller the ship you use, the better as mobility will save your FAR MORE than any tank you can field.

Wyatt Erpman wrote:
I always hear people say "Start small, master Frigates... etc etc."

I understand the logic behind this, and understand how it progresses with your skill progress. However, what I fail to understand, is how a new player can be expected to "enjoy" the game, flying only T1 frigates, for the extended period of time it would take before moving on to destroyers, and so on.

See every ship out there as a "tool." Some tools are better than others in different respects. And different classes of tools have certain characteristics that are similar and different from other classes of ships.

When someone says "start small, master frigates..." they are actually saying "learn the nuances of the game and how to survive better."
Frigates are VERY good for newbies in that they rely more on player skills and knowledge than in-game character skills to survive in hostile environments. You may not be able to take on a multi-year veteran in a fight... but you have a greater ability to deny that veteran a battle in the first place in a frigate than in a larger ship.
Plus Tech 1 frigates are "dirt cheap" relative to everything else. So you can "experiment" more than you can with bigger ships (which rely more on in-game character skills and proper fittings).

One more thing... this is not a game where "bigger and more expensive is better." With very few exceptions, frigates are always a threat to be taken seriously no matter how "good" you think you or your ship are. A small pack of frigates can EASILY dismantle a cruiser or battleship in mere seconds (provided they know what they are doing).

Wyatt Erpman wrote:
What are the truly capabilities of T1 frigates? Obviously T2 frigates and up have more options, but those take 2 months to train to. What would a frigate player do for the 2 months until then???

When I started PvPing (with minimal combat skills to boot) I was often "hero tackle." Basically, my job was to quickly grab potential targets and prevent their escape... at least til my more experienced peers in their heavier and slower ships could arrive.
I would often die (in fact, I can't remember a time where I didn't die doing that). But it taught me valuable lessons regarding "tracking" (how to avoid getting shot), gauging targets (understanding which ships were better equipped to kill me and how quickly they could do it), better survivability (some "beefier" setups would often die faster than "fragile" ones because they were simply slower), and how to maneuver at high speed (most frigates can be made to go VERY fast).

I also performed "salvage and loot duty" for my more experienced peers in missions (fit a destroyer with 4 salvagers, 4 tractor beams and cargo expanders).

I once knew a newbie who focused primarily on using probes and D-scan. It was a small and quick to train skillset... he helped us pinpoint potential targets "hiding" in the middle of space.
And in his spare time he ran around in his frigate doing data/relic sites and/or often scouted for Player Owned Starbases we (the more experienced players with heavier equipment) could blow up for profit

I currently have a newbie in my corp and his sole job right now is "catching" targets that come through stargates (because frigates can target MUCH faster than larger ships).

I have also sometimes indulged in "wolfpack" fleets with other veterans and newbies. Get everyone into "disposable" frigates and just roam around, engaging everything that we come across (and maybe running a profitable combat site for giggles).
ShahFluffers
Ice Fire Warriors
#11 - 2014-01-13 00:16:59 UTC  |  Edited by: ShahFluffers
Wyatt Erpman wrote:
I tend to play solo, and playing solo, I can tell you 1 thing for sure, T1 frigates are VERY limited in my experience on what is even do-able.

This might be a problem then. True soloing often requires a huge knowledgebase and advanced skillset to pull off effectively.

This doesn't mean it can't be done... but not teaming up with others to compensate for your lack of experience, knowledge, and skills makes your life in EVE infinitely harder.

Wyatt Erpman wrote:
This game seems so big in terms of what to do, and how to do it, it seems like as a new player, I have very little to no direction on how to do it. Don't get me wrong... I love having the freedom to do whatever I choose to do. The only issue is, it is based 100% around the skill training. If you train 1 set of skills for a week, and decide "meh, this isn't for me" You have another week of training before you can even begin doing something different. The punishment for diversified training (for new players) is just so harsh.

Stop right there.

Skillpoints are just one component of EVE... and it is not even the one that really matters in the long run.

What really matters, and can take you places in this game, is teamwork with others.


I'll just say this about working with others... yes, it's a double edged sword. You'll meet people you like and others that will leave your mashing your keyboard in a mouth foaming fury. But there are a plethora of different groups out there with different styles of operating.
You can meet groups of people work together like a well-oiled machine.
You can meet groups where people operate independent of each other and only pool their power and resources in very selective ways.
There are other groups that will require you to do things they want you to do.
And then there are others where everyone in the group enjoys what you also like to do... and outside of that, they don't care what else you do.


Just bite the bullet and try it. Strike up a conversation with someone who looks like they know what they are doing and ask them questions. Join a group and if you aren't having a good time, try another (do understand that there will never be a group that you will feel 100% in... just try to get as close as possible and adapt to the rest).
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2014-01-13 00:39:22 UTC
Wyatt Erpman wrote:
Thanks for the feedback, and again, I am not claiming that frigates are useless, I am fully aware of a good T1 frigate pilots potential.

However, every bit of feedback on frigates that was given... was towards one thing, and one thing only... PvP.

Other than being a tackler for a group of other ships, or the occasional "potential" for a bigger ship kill, what is the use?

From what I've seen (again, I know I have barely scratched the surface of the game) they are basicly useless for any/all PvE combat, unless I just want to run Level 1 missions for months.


My Blaster Harpy blitzing through Level 3 missions made me tell that you are incorrect.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2014-01-13 00:41:19 UTC
L'ouris wrote:
Your kinda missing the point, develop your player skills, not character skills.

These lessons will involve ship loss. You could be skilling cruisers and flying frigates to learn the player skills.


+

L'ouris wrote:
Your kinda missing the point, develop your player skills, not character skills.

These lessons will involve ship loss. You could be skilling cruisers and flying frigates to learn the player skills.


As it can't be said enough

SP, character age, ISK in wallet, size of ships or guns...they are mean exactly NOTHING if the player doesn't know how to use them.

The big majority of gameplay is make or brake by the skills you have developed as a player by playing EVE.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#14 - 2014-01-13 00:42:31 UTC  |  Edited by: J'Poll
Wyatt Erpman wrote:

From what I've seen (again, I know I have barely scratched the surface of the game) they are basicly useless for any/all PvE combat, unless I just want to run Level 1 missions for months. I enjoy PvP, but not to the scale of which I think most people who play this game do. That may be my biggest issue, is my leaning towards PvE moreso than PvP, where it seems that you truly do need "bigger the better" to progress in PvE,. Although that simply seems to hurt any/all ability for me to PvP in the meantime.


And what in the world will prevent you from using a Battleship in a level 4 mission

AND fly a frigate in PvP?


Only possible reason I can think about...instant gratification.

You won't find that in EVE, EVE is more about planning and long(ish) term goals.

Same for solo stuff...it makes the game harder (but not impossible).
It is after all a MMO, so try to get to know people and talk to them or even fly with them. It makes things easier.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Omega Sunset
Black.Omega
#15 - 2014-01-13 00:54:37 UTC
Wyatt Erpman wrote:
And to add another question....

I always hear people say "Start small, master Frigates... etc etc."

I understand the logic behind this, and understand how it progresses with your skill progress. However, what I fail to understand, is how a new player can be expected to "enjoy" the game, flying only T1 frigates, for the extended period of time it would take before moving on to destroyers, and so on.

What are the truly capabilities of T1 frigates? Obviously T2 frigates and up have more options, but those take 2 months to train to. What would a frigate player do for the 2 months until then???
Well sounds like you would be working towards heavy assault cruisers or battle cruisers. Battle cruisers are probably the more popular regarding missions and plexing, such as the Drake for instance (they can do lvl4 missions), or one of the Gallente BC's you have a choice of. Of course serious plexing you do much like a raid, that being in a group. Incursions, probably a bit too far off for training to be concerned with, though if you are in a corp that does them among other things, you might get in with something, more early on, if even only a Noctis.

Yeah, mostly best to stick with frigs for a bit, at least until you raise some core skills. BC will do well enough early on though, I was in a T1 heavy assault cruiser by around my second week in the game, then saved up for a BC which I had pathetic skills for but mostly managed. Then went back to frigs after a couple months to pick up a T2 frig. Back into more advanced cruisera and then into BS training, some more cruiser skills and then more advanced BS skilling. Then still adding more into frigates and cruisers and BS's. Don't underestimate the frigate though, they have their uses well into your career.

—Ω—

L'ouris
Have Naught Subsidiaries
#16 - 2014-01-13 01:01:40 UTC  |  Edited by: L'ouris
In the off-chance a new player reads this far:

Nothing teaches you how not to be caught like experienced prey.

Honestly, hop in a t1 crap fit frigate and just try to catch someone.

The ones you catch will teach you. What NOT to do, and the ones you miss will teach you what TO do.

Even if your a pure into pilot to who "tears" is a tired meme, good stuff is out in the dangerous space and knowing how to survive out there is a game changer even if you never skill t2 guns ever in your life.

You may even find yourself trying new stuff just to catch someone, it may even work. This may even happen during a 30 day train for your orca.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2014-01-13 01:07:32 UTC  |  Edited by: J'Poll
L'ouris wrote:
In the off-chance a new player reads this far:

Nothing teaches you how not to be caught like experienced prey.

Honestly, hop in a t1 crap fit frigate and just try to catch someone.

The ones you catch will teach you. What NOT to do, and the ones you miss will teach you what TO do.

Even if your a pure into pilot to who "tears" is a tired meme, good stuff is out in the dangerous space and knowing how to survive out there is a game changer even if you never skill t2 guns ever in your life.

You may even find yourself trying new stuff just to catch someone, it may even work. This may even happen during a 30 day train for your orca.


To add to it, in a similar theme:

The best way to know how to minimize PvP...is to know how PvP works.

If you don't want to be a prey for the predators, you have to know how the predators think.

To do this, as L'ouris said, buy a bunch of frigates, fit them and then go out and lose them while trying to kill people.
If you get killed, talk to the person who killed you. If you stay mature and polite, it's NOT uncommon for someone to take a bit of time and explain what happened, how you can improve and how certain mechanics work.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Omega Sunset
Black.Omega
#18 - 2014-01-13 01:44:32 UTC
J'Poll wrote:
L'ouris wrote:
In the off-chance a new player reads this far:

Nothing teaches you how not to be caught like experienced prey.

Honestly, hop in a t1 crap fit frigate and just try to catch someone.

The ones you catch will teach you. What NOT to do, and the ones you miss will teach you what TO do.

Even if your a pure into pilot to who "tears" is a tired meme, good stuff is out in the dangerous space and knowing how to survive out there is a game changer even if you never skill t2 guns ever in your life.

You may even find yourself trying new stuff just to catch someone, it may even work. This may even happen during a 30 day train for your orca.


To add to it, in a similar theme:

The best way to know how to minimize PvP...is to know how PvP works.

If you don't want to be a prey for the predators, you have to know how the predators think.

To do this, as L'ouris said, buy a bunch of frigates, fit them and then go out and lose them while trying to kill people.
If you get killed, talk to the person who killed you. If you stay mature and polite, it's NOT uncommon for someone to take a bit of time and explain what happened, how you can improve and how certain mechanics work.

Yeah but that doesn't really help with what he is trying to do, not directly at least. Pirating is not the same as being focused on PvE. A pirate might probe you down, find out what type of mission you are doing, fit for the right resistance and damage type, the right ship. It's more about opportunity, because often the mission or complex runner will be weaker in comparison to the pirate that prepared for pvp while the target is fitted to deal with those rats. Going out and doing actual 1v1 pvp or what have you will not really be all that valuable to understand how to defend against piracy on your PVE runs.

Generally, you will want to understand evasion tactics, because the guy showing up on your mission has already measured you as his next target and fitted to blow you out of the sky at no risk to himself (lol pvp). What you do is fit to resist and evade, which is also a form of pvp. Be aware of your surroundings, scan for probes, break and return to dock at first sign.

Now, step two if you wish to deal with this "pvp"er, have a Falcon or something at your station, already fitted to gank a pirate fitted to gank your mission boat fitted to kill rats, and warp back to your mission. But step two not required, personal preference.

—Ω—

Sabriz Adoudel
Move along there is nothing here
#19 - 2014-01-13 01:51:10 UTC
Omega Sunset wrote:
J'Poll wrote:
L'ouris wrote:
In the off-chance a new player reads this far:

Nothing teaches you how not to be caught like experienced prey.

Honestly, hop in a t1 crap fit frigate and just try to catch someone.

The ones you catch will teach you. What NOT to do, and the ones you miss will teach you what TO do.

Even if your a pure into pilot to who "tears" is a tired meme, good stuff is out in the dangerous space and knowing how to survive out there is a game changer even if you never skill t2 guns ever in your life.

You may even find yourself trying new stuff just to catch someone, it may even work. This may even happen during a 30 day train for your orca.


To add to it, in a similar theme:

The best way to know how to minimize PvP...is to know how PvP works.

If you don't want to be a prey for the predators, you have to know how the predators think.

To do this, as L'ouris said, buy a bunch of frigates, fit them and then go out and lose them while trying to kill people.
If you get killed, talk to the person who killed you. If you stay mature and polite, it's NOT uncommon for someone to take a bit of time and explain what happened, how you can improve and how certain mechanics work.

Yeah but that doesn't really help with what he is trying to do, not directly at least. Pirating is not the same as being focused on PvE. A pirate might probe you down, find out what type of mission you are doing, fit for the right resistance and damage type, the right ship. It's more about opportunity, because often the mission or complex runner will be weaker in comparison to the pirate that prepared for pvp while the target is fitted to deal with those rats. Going out and doing actual 1v1 pvp or what have you will not really be all that valuable to understand how to defend against piracy on your PVE runs.

Generally, you will want to understand evasion tactics, because the guy showing up on your mission has already measured you as his next target and fitted to blow you out of the sky at no risk to himself (lol pvp). What you do is fit to resist and evade, which is also a form of pvp. Be aware of your surroundings, scan for probes, break and return to dock at first sign.

Now, step two if you wish to deal with this "pvp"er, have a Falcon or something at your station, already fitted to gank a pirate fitted to gank your mission boat fitted to kill rats, and warp back to your mission. But step two not required, personal preference.



The thing is, there are warning signs before a pirate drops into your DED complex and blaps you.

If you spend a week hunting down explorers, popping some and losing ships to others, you will understand those warning signs well.

I know I got a LOT better at defensive use of the directional scanner after spending some time using D-Scan to hunt people in quiet lowsec systems. Now, using the D-scan tricks I learned from hunting, I can run sites, expeditions and even anomolies confidently in lowsec even when local is busy. These skills again transfer to things like highsec mission running when under wardecs, or when you have publically available killrights against you.

I support the New Order and CODE. alliance. www.minerbumping.com

J'Poll
School of Applied Knowledge
Caldari State
#20 - 2014-01-13 01:58:09 UTC  |  Edited by: J'Poll
Omega Sunset wrote:
J'Poll wrote:
L'ouris wrote:
In the off-chance a new player reads this far:

Nothing teaches you how not to be caught like experienced prey.

Honestly, hop in a t1 crap fit frigate and just try to catch someone.

The ones you catch will teach you. What NOT to do, and the ones you miss will teach you what TO do.

Even if your a pure into pilot to who "tears" is a tired meme, good stuff is out in the dangerous space and knowing how to survive out there is a game changer even if you never skill t2 guns ever in your life.

You may even find yourself trying new stuff just to catch someone, it may even work. This may even happen during a 30 day train for your orca.


To add to it, in a similar theme:

The best way to know how to minimize PvP...is to know how PvP works.

If you don't want to be a prey for the predators, you have to know how the predators think.

To do this, as L'ouris said, buy a bunch of frigates, fit them and then go out and lose them while trying to kill people.
If you get killed, talk to the person who killed you. If you stay mature and polite, it's NOT uncommon for someone to take a bit of time and explain what happened, how you can improve and how certain mechanics work.


Yeah but that doesn't really help with what he is trying to do, not directly at least. Pirating is not the same as being focused on PvE. A pirate might probe you down, find out what type of mission you are doing, fit for the right resistance and damage type, the right ship. It's more about opportunity, because often the mission or complex runner will be weaker in comparison to the pirate that prepared for pvp while the target is fitted to deal with those rats. Going out and doing actual 1v1 pvp or what have you will not really be all that valuable to understand how to defend against piracy on your PVE runs.


Thanks for proving my point.

If OP does some pirating stuff hunting said PvE players...he LEARNS how those pirates work, and thus can prevent it from happening to him (aka learn how to find probes on D-scan).

Q.E.D. As a prey, learn how the predator works to find you.

Also, please point out in my post where I said he should 1v1...or that he should do 'honorable" basic PvP fights.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

12Next page