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New Ship Type - Anti-ECM

First post
Author
Faith Xavier
Eclipse Mariner
#1 - 2014-01-11 00:36:28 UTC
Disclaimer: I know nothing about null or how this may affect balance out there. This is aimed at lowsec PvP, so feel free to leave your vicious hate comments below Smile.

As someone who flies ECM, I very much believe in both its viability (obviously) and its legitimacy (you won’t hear me whining about it being overpowered or whatever). But in real life, every weapon system eventually gives rise to a counter weapon system. I think it’s high time for us EWAR pilots to have something to worry about! Plus this would just be cool, that’s the main reason.

The way it sits right now, ECM piloting is all about target management and coordination with other ECM pilots in the friendly fleet to maximize effectiveness. If you get called primary, what do you do? Sit there and sweat it out while your hero logi saves the day, or die. Or, if you are fighting in familiar territory, you warp off to a tactical bookmark, breaking their lock, and repeat process. Got tackled? So the hell what? You have logi. Got tackled and primaried? Switch all jams to tackle and warp to tactical, then continue being an unkillable pain in the ass. Yes, all this requires some quick thinking and good piloting, but frankly, it’s still frustrating as all hell. Add to that the fact that a lazier (or, perhaps smarter) Blackbird pilot can sit at 200km and toss jams into a fight with relative impunity.

Now, before I make my suggestion, let me make clear that this is a very niche ship. I’d liken it to an interdictor: useless, except when it isn’t.

Introducing: The Wild Weasel

The Wild Weasel concept is a Tech 2 destroyer hull designed for the sole purpose of snuffing out the enemy’s pesky ECM in a small gang fight. By small gang I really mean any fight that is too small for an ECM boat to get blapped before it can get away or its logi can save it. In larger fights, ECM isn’t nearly as much of a hassle to get rid of, but the Weasel will level the playing field when the blappage isn’t necessarily optimal. Here’s how it works:

The Wild Weasel will have a role bonus that allows it to fit a high power module, unique to its class (similar to the interdictor), which I will call the Ferret module. It is this module that gives the Wild Weasel its functionality as an anti-ECM platform. The ship itself will focus on guns (for quick damage projection), featuring six turret slots and two missile hardpoints. The purpose of this is twofold: 1) lessens the damage coming from the ship (as compared to 8 of the same turret) in conventional combat when the Ferret isn’t fitted, and 2) projects instant damage with the guns but makes the missiles useless in the long range anti-ECM role (you will see why). I’ll leave low and midslot balancing to the experts.

Next, let’s talk about the Ferret module itself, beginning with its purpose. One of the most annoying things about a good ECM pilot is that he can bounce around to various tactical bookmarks, staying in the fight. The Ferret is designed to give the EWAR pilot a choice: stay and roll the dice, or leave grid altogether. This means that the anti-ECM ship can’t be ECM immune, so that the ECM pilot has a chance of fighting back if he wants to risk it. However, the Weasel will have very good sensor strength, forcing even a Blackbird to use a disproportionately high number of its jammers to jam out the Weasel. This will make the Blackbird less effective, albeit not ineffectual, against the rest of the Weasel’s friends should it manage to jam out the Weasel. Now, here’s the fun part: since the Ferret Module is using the ECM signal to pinpoint the target, the more powerful the signal, the more accurate the shot. In other words, the damage bonus given (oh, by the way there’s a damage bonus) by the Ferret scales with the number of ECM modules the target has active when it is struck. So, if the Blackbird pilot wants to try his luck against the Ferret, he might say, “I will activate one ECM module on the Weasel so that if I fail to jam him, I take less damage.” Or, he might say, “I will activate all of my ECM to maximize my chance of winning, but if I don’t get the jam I’m pretty much going to get blapped.”

“But, Faith,” you might say, “how does this force the Blackbird to leave if he just sits outside the measly range of the Weasel’s small turrets?” Well, upon activation, the Ferret gives the host ship an instantaneous boost to turret optimal range (but not missile projection), the purpose being to put the optimal range of a small rail turret loaded with Spike at somewhere around 200km. The reason I say spike is that it is a low damage, high range ammo. If the ECM boat is at 200km, in order to reach him you still have to use the lowest damage ammunition, but he is no longer completely immune to peril. If the ECM boat is at 20km under his logi, however, feel free to load your Navy Antimatter and ruin his day. Activation will also give the Weasel massively increased targeting range (for the 200km case), slightly increased targeting resolution (to limit, but not completely eliminate, the Blackbird’s ability to bounce around), and increased sensor strength.
Faith Xavier
Eclipse Mariner
#2 - 2014-01-11 00:36:43 UTC
So now you see the Blackbird pilot’s choices:
1. Fit some sebo or use remote sebo to lock and jam the Weasel before it activates the Ferret. (This will increase the ECM boat’s longevity somewhat, but won’t keep the Weasel from activating the Ferret before the second jam cycle.)

2. Don’t use ECM modules at all, thus taking no damage from the Weasel.

3. Decide how many ECM modules he can use under logi protection without dying.

4. Use ECM modules at 200km, having a good initial presence in the fleet battle but eventually being forced off field by the Weasel(s).

5. Use several ECM modules to try and beat the Weasel, balancing his chance of success against the penalty of failure, and also considering that he needs to have jams left over to participate in the rest of the fight. If he has to use all of his ECM to successfully jam out the Weasel, the Weasel pilot has done his job.

6. Leave. Sadly.

Important notes on balancing:
1. The anti-ECM concept should be more effective at taking out ECM than a typical dps ship (hence the Ferret).

2. The anti-ECM concept should be less effective at dealing dps to conventional targets than a typical dps ship (Hence the 6 turret, 2 missile concept which, by the way, can be further slashed).

3. The races could be given anti-EWAR based on their competing faction’s EWAR preference. For example, the Caldari could have an anti-damping boat and the Gallente could have anti-ECM. (Although, let’s be honest, this whole concept is based on the fact that ECM is the most annoying thing in the game, and no one really whines about damping. Well, I’m sure someone does, but you get my point.) Or everyone could just get anti-ECM.

4. Note that the Blackbird pilot can choose to stagger the activation of his ECM modules against the Weasel, waiting for that magical jam to happen. This will lessen the Weasel’s damage in the meantime, but every failed cycle turns up the heat slowly. This is yet another strategic decision, as going all jams at once is may allow the Blackbird to avoid taking damage altogether. In my opinion, the Weasel’s sensors should be strong enough that it takes six jams to get about a 90% jam probability. This means that using a Blackbird with a prop and five jams, you have a 75% chance if you use all of them. Use four and save one for the fight, and you have a 60% chance. (Yes, a 40% chance to get blown up for a keeping a single jam in the fight is an impossibly crappy position to be in. That’s why the Weasel is called an anti-ECM boat.)

5. While I think this all works well and good if there is one Blackbird fighting one Weasel, how will this effect balance if one or both is employed in larger numbers against the other?
The best part about a new counter-ECM boat is that the counter-counter-ECM boat already exists: it’s called a boat! This allows ECM to come full circle. ECM counters damage (or logi, or whatever), Weasel counters ECM, damage counters Weasel. If you use a bunch of Weasels you are basically just a weaker version of a dessy gang unless you are fighting a whole bunch of ECM. So there is really no point in just having a whole bunch of Weasels. If that is in your doctrine, no one will fly ECM against you, which makes the Weasel useless. Keep in mind that the Weasel is there to make the other guy’s ECM just a little bit more useless than your Weasel, so the Weasel is best employed in numbers symmetric with the ECM you expect your opponent to have.
If the Weasel ends up being too good outside of anti-ECM, take its missiles away. Basically, it should be adjusted so that it is a one-purpose ship that excels at that purpose, but isn’t so worthless at doing other stuff that no one flies it.

6. Oh, almost forgot, the Ferret will need to have restrictions on its activation. Even if its damage scales off of enemy ECM, a blob of dessies hitting stuff at 200km (even at minimal damage) is dumber than an 8 rack of “press here to permajam the universe” buttons. I was thinking either an activation tradeoff (akin to the Bastion Module’s “you can’t move now” feature), or some kind of condition to allow activation in the first place, like someone in your fleet being jammed. The problem with any condition activation scheme, though, is that the condition can be forced at any time by a neutral alt, and I don’t see any way to get around that. So maybe activating the Ferret severely limits movement, or deactivates everything but the guns for the duration, or something like that.

Skill training:
Either the Ferret module or the ship itself will require the racial sensor compensation skill to be trained to V. This could perhaps be complemented by skill requirements for turret range, targeting range, scan res, etc, basically anything related to what the Ferret does.

In summary: Let me put a Ferret on my interdictor, plsthx <3 CCP.

PS: And buff ECM a little, while you’re at it Cool
Mr Panzer
Deaf Squadron
#3 - 2014-01-11 01:08:19 UTC
Or we can simply Jam the Blackbird with other ECM cruiser (Tech1) which is cheaper than a tech2 destroyer.
RavenPaine
RaVeN Alliance
#4 - 2014-01-11 01:35:19 UTC  |  Edited by: RavenPaine
I tried to read all your post(s).
I wanted to, really.
It's just too damn long!

My short reply is: We already have weasels and ferrets. (And I'm not talking about FW spies btw)
auto-targeting missiles
Light drones on aggressive

Edit here: Add snipe Nado to that list
Faith Xavier
Eclipse Mariner
#5 - 2014-01-11 01:52:53 UTC
Never said EVE lacks a solution to ECM. I just think this would be 1) cool and 2) viable.
Tauranon
Weeesearch
CAStabouts
#6 - 2014-01-11 04:52:27 UTC
The Ishtar is the counter to the ECM boat. It has 6 locks, not 1 lock and its pretty trivial to wash ecm off the drones and use a gang mate to get them onto the optimal target even if the Ishtar itself is jammed.

If the Ishtar pilot always prioritizes ecm boats, they should be prevented from being a force multiplier.

Kaea Astridsson
Hoplite Brigade
Ushra'Khan
#7 - 2014-01-11 08:28:38 UTC
Couldn't one already also just load ECCM mods on a boat already? There is even Projected ECCM so one can try and harden the sensors of ECM targets.

Read about it being a viable tactic against "d*ckstars" to have a group of Domis with projected ECCM and assign drones to the one being ECCM'd.

Get on Comms, or die typing.

Omega Sunset
Black.Omega
#8 - 2014-01-11 11:27:23 UTC
Drones, eccm, that resist skill no one trains, ecm's vs ecm's, FaF's.... it's pretty dangerous to be in an ecm boat if people pay attention. um just no... sry.

—Ω—

Riot Girl
You'll Cowards Don't Even Smoke Crack
#9 - 2014-01-11 12:03:45 UTC
I didn't read the whole thing but I like the name so +1.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#10 - 2014-01-11 12:32:32 UTC
Faith Xavier wrote:
Never said EVE lacks a solution to ECM. I just think this would be 1) cool and 2) viable.

3) superflous?
Sid Crash
#11 - 2014-01-11 13:40:14 UTC  |  Edited by: Sid Crash
The counter to Blackbirds and Falcons is ECCM fit Caracals or Cerberuseseses. Bringing one in your roaming gang pretty much shuts up any uncloaking ECM real quick.
Vivian Marcos
Brutor Tribe
Minmatar Republic
#12 - 2014-01-11 14:48:03 UTC  |  Edited by: Vivian Marcos
Shouldn't this be in F&I as this appears to be an idea for the game if not a feature for it?

So my 2 sents are this: First off, you create an example of which spike is used. This is only 1 of the many weapon systems in the game. Are you suggesting that all weasels must be fir with rails and be (caldari/gallente) weasels?

So the ferret amps the damage that the Blackbird takes if he is jamming a ship that is using the ferret module? So all he has to do is shrug the 100dps of the dessy off and not attempt to jam the ferret, while just jamming all the other damaging cruisers?

Lastly destroyers do not have very much tank, and they tend to be removed (even more easily than a lot of frigs in my experience) by cruisers. A couple of augs will not keep a dessy up as he is blapped by drones/guns =\

I like the other idea of a niche dessy (as the interdictors are) but there are a lot of more efficient ways of killing a cruiser. I also second the alpha nado idea.

Hey sky, get back to work! U 2 cips....

Rovinia
Exotic Dancers Union
#13 - 2014-01-11 14:52:34 UTC  |  Edited by: Rovinia
Interesting concept, but iI think HAC's allready fill that niche with their battleship-like Sensorstrengh. Combined with ECCM, they are really good in hunting down and kill ECM-Ships.
Faith Xavier
Eclipse Mariner
#14 - 2014-01-11 21:34:42 UTC  |  Edited by: Faith Xavier
Vivian Marcos wrote:
Shouldn't this be in F&I as this appears to be an idea for the game if not a feature for it?

So my 2 sents are this: First off, you create an example of which spike is used. This is only 1 of the many weapon systems in the game. Are you suggesting that all weasels must be fir with rails and be (caldari/gallente) weasels?

So the ferret amps the damage that the Blackbird takes if he is jamming a ship that is using the ferret module? So all he has to do is shrug the 100dps of the dessy off and not attempt to jam the ferret, while just jamming all the other damaging cruisers?

Lastly destroyers do not have very much tank, and they tend to be removed (even more easily than a lot of frigs in my experience) by cruisers. A couple of augs will not keep a dessy up as he is blapped by drones/guns =\

I like the other idea of a niche dessy (as the interdictors are) but there are a lot of more efficient ways of killing a cruiser. I also second the alpha nado idea.

This is only an example of a Gallente system, of course it would have to be changed for other races. And the Ferret stacks damage based on how many active ECM modules the target is using, not how many it is using on only the Weasel. And, yes, dessies are easily removed by cruisers. That's why I'm suggesting making them dessies, and not cruisers.

If you have domi's or tornadoes in your gang, then don't bother using this. It's for smaller scale gangs specifically. Pretty much all of my fleet pvp experience is with FW, where people don't use coordinated ECCM, and don't want to risk a BC/BS/HAC to kill a BB.

It's a niche ship, although I can completely see how creating it might not be worth CCP's time. But, once again, my points are 1) it's cool and 2) it won't upset balance.
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#15 - 2014-01-12 04:19:30 UTC
Or just take a malus with u and dam it's lock range. Problem solved. I that's what I do
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#16 - 2014-01-12 08:31:05 UTC  |  Edited by: LUMINOUS SPIRIT
1 tech 1 maulus costing 2mil for ship and fittings - a 250mil falcon problem solved.

Learn to play.

[EDIT] if anything, its the maulus/keres/lachesis/arazu thats overpowered. can damp lock range to 10km, thats hardcore...
Alaric Faelen
Republic Military School
Minmatar Republic
#17 - 2014-01-12 16:04:52 UTC
Perhaps the OP is unaware that sensor damping out-ranges ECM and is the hard-counter atm. You can simply reduce the lock range of a jamming ship so that it becomes useless (or needs to be in the middle of a fight where it will die in seconds).
Damping is also effective against the many sniper/alpha fits being used, as well as a nightmare for logi pilots. The Celestis is the new Blackbird, and most doctrines for the large PvP organizations reflect this. The FU Fleet of the CFC, for example.

We also have ECCM modules, both local and remote. So there already is a counter-ECM, just not a bonused ship for it.

ECM (all EWAR really, but ECM stands out) is a weapons system. Until Tiericide, Caldari were the only race to have dedicated EWAR ships in their T1 line up- making ECM as much a weapon for them as missiles or hybrids.
So ECM has always been powerful, especially compared to other EWAR...but that aligned with the fact that Caldari sacrificed a third DPS ship for paper-thin EWAR boats in the main ship classes.
Since Tiericide, this distinction was lost in the frigate and cruiser classes, but remains in the Battle Ship class.

ECM is the ultimate example of risk/reward in Eve. ECM is massively powerful...when you meet a host of conditions, and a total waste of a mid-slot if you don't.
- It either works completely, or doesn't at all.
- You have a 1 in 4 chance that any given ship will be the right race for the ECM to even work
- Even dedicated ECM ships must choose a rainbow fit that usually leaves only one of each racial ECM, or a dedicated racial platform that is useless if the fleet runs into anything else.

By comparison, all other EWAR works 100% of the time within optimal range, against all racial targets equally.




Tsobai Hashimoto
State War Academy
Caldari State
#18 - 2014-01-12 19:21:36 UTC
Omega Sunset wrote:
Drones, eccm, that resist skill no one trains, ecm's vs ecm's, FaF's.... it's pretty dangerous to be in an ecm boat if people pay attention. um just no... sry.


Didn't train? Heh....I got two races to 5 and the others to 4 with plans for all 5.

Logi get targeted often by ecm lol
Faith Xavier
Eclipse Mariner
#19 - 2014-01-13 00:16:36 UTC
Alaric Faelen wrote:
Perhaps the OP is unaware that sensor damping out-ranges ECM and is the hard-counter atm. You can simply reduce the lock range of a jamming ship so that it becomes useless (or needs to be in the middle of a fight where it will die in seconds).
Damping is also effective against the many sniper/alpha fits being used, as well as a nightmare for logi pilots. The Celestis is the new Blackbird, and most doctrines for the large PvP organizations reflect this. The FU Fleet of the CFC, for example.

We also have ECCM modules, both local and remote. So there already is a counter-ECM, just not a bonused ship for it.

ECM (all EWAR really, but ECM stands out) is a weapons system. Until Tiericide, Caldari were the only race to have dedicated EWAR ships in their T1 line up- making ECM as much a weapon for them as missiles or hybrids.
So ECM has always been powerful, especially compared to other EWAR...but that aligned with the fact that Caldari sacrificed a third DPS ship for paper-thin EWAR boats in the main ship classes.
Since Tiericide, this distinction was lost in the frigate and cruiser classes, but remains in the Battle Ship class.

ECM is the ultimate example of risk/reward in Eve. ECM is massively powerful...when you meet a host of conditions, and a total waste of a mid-slot if you don't.
- It either works completely, or doesn't at all.
- You have a 1 in 4 chance that any given ship will be the right race for the ECM to even work
- Even dedicated ECM ships must choose a rainbow fit that usually leaves only one of each racial ECM, or a dedicated racial platform that is useless if the fleet runs into anything else.

By comparison, all other EWAR works 100% of the time within optimal range, against all racial targets equally.





Ah, thank you. Very informative.
Drake Doe
88Th Tax Haven
#20 - 2014-01-13 00:25:58 UTC
I'd like another set of t2 logi cruisers that don't rep as much ad the current set, but are bonused to modules like remote ECCM and remote sensor boosters, and to prevent said ewar cruisers from affecting them they would have base stats geared towards the module they are countering, for example the gallente one, being anti ECM would have a sensor strength in the range of 80-100 before skills and the caldari one would lock out to 200km before sensor boosters.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

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