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What is the best Path for me?

Author
Oiras Isimazu
State War Academy
Caldari State
#1 - 2014-01-10 16:53:28 UTC  |  Edited by: Oiras Isimazu
The Sandbox
"
The Sandbox is the game world of EVE combined with the persistent actions of thousands upon thousands of players who interact with one another in a single-server environment.

Your actions in the Sandbox can lead to the destruction of starships, the creation of a thriving corporation or the doom of an empire. Every action taken by every player affects the state of the Sandbox, and through it those actions affect every other player.

The web of action and reaction in EVE leads to emergent gameplay where a single shot, business deal or even just a word can determine the destiny of thousands.
"

What am I best suited for?
What will I enjoy the most or be most successful at?

After reviewing the descriptions for the Personalities or Personas, I have sorted them by categories:

  1. Solo
  2. Economic
  3. Scientific
  4. Group
  5. Combat
  6. Political
  7. Strategic
  8. Tactical
  9. Industrial


Due to my available time, level of ease to be ingame and other related activities, I reached conclusions:

Solo, is the one trait that relates to me the most since I have very little time compared to others.
Economic is probably the second trait that relates to me the most since I want to make money.
Scientific is probably the third trait that relates to me the most since I like truth, logic, scientific truth.

Group is also interesting to me but since I have little time, it makes it more complex than my means.
The fourth trait that related the most to me ended up being Industrial.
I like to work and I like to see that the work I do is generating some positive outcome.

The least of the 9 traits to be best for me would therefore be, not necessarily in the order:
Combat, Political, Strategic and Tactical.

The Personas best related to me would be (and most likely are until some other changes occur):
1. Salvager
- (Economic, Scientific, Solo.) I'd have to rat in null sec or other to generate more loot and salvage. Maybe get some rigs to resale.
2. Trader
- (Economic, Strategic, Solo.) Out of necessity, I already made a Trader specializing in sales from start since I needed to generate income. The sale of loot was my most obvious choice and generated most of my income. The specialization in sales allowed me to lower the tax rate on transaction to under the minimum 1% (I get 0.75%).
3. Explorer
- (Scientific, Economic, Solo.) I am working on developing an explorer, but it still seems to be harder for me. One of the reason being that I couldn't test the skills required for combat. Another being that I do not know the level of rewards available. Even if I could verify, there lies a big difference between reading and practically accomplishing the activity. There is the risk of loss if engaging in Exploration leading to combat.
I will soon find shortly as I have a Covert Ops and support ships to engage in those activities.
The new Rubicon SOE (Sisters of EVE) ship designed at exploration of Pirate lab seem extremely dangerous to me.
From seeing Youtube videos showing the ship nearly destroyed seems as if it is made up and nearly not possible.
4. PI (Planetary Industrialist)
- (Economic, Industrial, Group.) I have done that. Although that since I can hardly group and industrialism is not my forte, other activities prove better for me. Don't get me wrong, I could still make money by using 2 or 3 or more PIs. Maybe I could even start a PI office or Corporation some day.
5. Manufacturer
- (Economic, Industrial, Scientific.) The third Scientific Persona, I have never started it outside of the tutorial but I will make or buy one to give it a go. Industrialism is not the trait that I am most interested in, and I do not have the resources required yet.
6. Miner
- (Industrial, Economic, Group.) I have 3 miners, one Orca, one specializing in Refining and one that can fly Retrievers and is better at mining. I made a few millions or hundreds of millions from it. However, it may not be the best cost effective solution for me.

The above Personas are all related to Economics.
It is also possible that the position of the traits mentioned is related to the relative importance for the persona.

There are also the ingame professions which I did not approach here yet.
I will try to review this later as it may prove to be more efficient or beneficial.

7. Bounty Hunter
- (Combat, Tactical, Solo.) I also forgot about Bounty Hunter although I had noted it elsewhere before. This persona would complement the Salvager Persona the best since it could be used to protect the Explorer. The Explorer could be used to find combat sites for the Bounty Hunter to get NPC Bounties from. The Salvager could also be protected by the Bounty Hunter.
The solo Trader could then be used again to generate income from sales of the loot and salvaging.
A miner specializing in Refining of salvage and loot into scrap metal could also generate more income.

All of this done solo, with minimal losses due to wardec and other enemity which would deprive me of success.

I will then use my resource to find who gets paid for, specialize in enemity and why they do it.


8. Freedom Fighter
- (Combat, Group, Political.) I also tried Freedom Fighter but due to the group aspect and lack of available time, it makes it harder for me.
9. Loyalist
- (Combat, Political, Group.) Even though those are opposed in philosophies, I currently am a Loyalist albeit a poor one. The reason that I am is again out of necessity. I needed it to get the Jump Clone capability improved. It is fairly important for me since I lost many implants by being podded. I now use it to train faster and switch clones before required activities or piloting in space. I'll soon use it for +4 and +5 implants to top my training speed.

-=- Post is full -=- (3 left. To be Continued...)
Oiras Isimazu
State War Academy
Caldari State
#2 - 2014-01-10 17:21:26 UTC
10. Fleet Commander
- (Combat, Strategic, Group.) The first need to use this was for my Orca, although I trained another one to test fleet jumping. It allows me to jump my fleet without having to single handedly issue commands to multi-clients.
11. Empire Builder
- (Strategic, Political, Combat.) The third political trait Persona, and the hardest one to reach. I do not have an alliance yet and as such it would be harder for me. I do not spy on a large scale and as such it may also prove to take longer for me. It would be nice to try in time though. The ship designated or designed for this type of Persona is a Titan which is also a nice ship. It may however require the most support of all ships.
12. Pirate
- (Combat, Tactical, Group.) Sorry pirates but this will probably be the hardest or second hardest for me to do. Except for the Trader station trading capacity to issue Courier services to move parcels for my collaterals... (I should give it a shot with some remotely known pilot, I might win previously lost collaterals back.)
Hra Neuvosto
Party Cat Enterprises
#3 - 2014-01-10 18:44:57 UTC
The face of autism.
Oiras Isimazu
State War Academy
Caldari State
#4 - 2014-01-10 21:10:50 UTC  |  Edited by: Oiras Isimazu
I just found out that it costed 1 billion to start an Alliance.

Of course it would work better with a null sec system SOV.

ALLIANCE on EVElopedia

Creating an Alliance

Upkeep System

It would prove to be too expensive without protection to cover for potential accidents or errors.

Structure - Territorial Control Unit - 6,000,000 ISK cost per day = 84m / 14 day billing period
Infrastructure Upgrades - Supercapital Construction Facilities - 1,000,000 ISK per day = 14m / 14 days
Cynosural Navigation - 2,000,000 ISK per day = 28m / 14 days
Advanced Logistics Network - 10,000,000 ISK per day = 140m / 14 days
Cynosural Suppression - 20,000,000 ISK per day = 280m / 14 days


I didn't verify how to contest SOV before...

Contesting Sovereignty
Facts about Sovereignty Blockade Units:


  • Anchoring takes five minutes. Onlining takes 3 hours. Anyone with the Config Starbase Equipment role can anchor/online this structure on behalf of an alliance.
  • Anchored SBUs can be onlined by anyone, who has the Config Starbase Equipment role, regardless of their alliance affiliation. The SBU will change ownership to the corporation of the pilot, who onlined the SBU.


And I didn't know about Infrastructure Hubs.

Infrastructure Hub
As Infrastructure Hubs must be destroyed by the attacker when conquering a system in order for the TCU to go vulnerable, ...

I didn't know that they required to be destroyed before.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#5 - 2014-01-10 21:27:22 UTC
I think the best path for you would be to join a large active corporation/alliance. Embrace the group playstyle that you don't think you have time for. A lot of Eve players can only manage a few hours a week due to work and family.

By joining a large group you would have plenty of people to bounce your ideas off, lots of different opinions to discuss strategies with.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Oiras Isimazu
State War Academy
Caldari State
#6 - 2014-01-10 21:34:25 UTC  |  Edited by: Oiras Isimazu
I have little time, but just found a corp and possibly alliance to join to rat and increase my income.

I could see how much I can make per hour or so.

I tried it before but there were other problems interfering with the sale of those income.


As for my time management it is at least ten fold the conditions you referred to.
I am a systems designer and as such I do create time management systems.


All I want is income from ingame ISK to be honest.
I spent a lot, and it's cheaper for me to buy PLEX than those referred 2 to 3 hours per week.

It takes me 2.5 hours to get to the terminal to update my skill queue.
And that is only once, for a 24 hour period +/- the extra one (1) skill that goes over it.

It also will probably take me longer this month due to other mishaps.
Have to cancel a safety deposit box and that is still not 3% of the problem.

... Not to mention other ongoing conflicts.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#7 - 2014-01-10 21:43:55 UTC
Oiras Isimazu wrote:

All I want is income from ingame ISK to be honest.


I hope thats an error in translation? Otherwise it sounds like you want to RMT.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Oiras Isimazu
State War Academy
Caldari State
#8 - 2014-01-11 03:42:44 UTC
Archibald Thistlewaite III wrote:
Oiras Isimazu wrote:

All I want is income from ingame ISK to be honest.


I hope thats an error in translation? Otherwise it sounds like you want to RMT.

You sure are making an error in interpretation. If not more than one error that is.

Since it would take a simple grammatical analysis to prove the matter, I would rather pass.
Nevertheless:

Income from ingame ISK should not be interpreted as Real Life Money income.
To do so would be dishonest, and directly opposite to the statement in relation to honesty that directly follows.

Furthermore:

Since the income is stated as being from ingame ISK and not from real life Icelandish ISK currency, it should not be interpreted as such Real Life Money.
Secondly, on that same tangent, Real Life Money and Real Life Money Trading are also not the same thing.

Thirdly, illegal RMT in relation to EVE is additionally interpreted in the sense of transaction which are unauthorized by CCP.
Which are interfering against their free enterprise rights.
Which are further not to be discussed on these channel since they themselves legally retain the rights to restrict your rights to do so.


On the other hand, the whole point is neither to stress RMT or ingame ISK, but rather to legitimate income.
Just because the 100th or 99th billion person came in to McDo or divert the sentence in no way diminishes the need.
Au contraire, it directly and not indirectly increases it.

It does so in compensation for damage targeted at me and my income and the related excuses to prevent it's protection.
You thief!
Oiras Isimazu
State War Academy
Caldari State
#9 - 2014-01-11 04:07:05 UTC  |  Edited by: Oiras Isimazu
The traits can be split in 4 categories
1. Economic (x6), Industrial (3) and Scientific (3).
The 6 Economics (Personas) are: Salvager, Trader, PI, Manufacturer, Miner and Explorer.
The 3 Industrials are: Miner, PI and Manufacturer.
The 3 Scientific are: Explorer, Salvager and Manufacturer.

2. Solo (4) or Group (x6).
The 4 Solo are: Salvager, Trader, Explorer and BH
The 6 Group are: PI, Miner, Freedom Fighter and Fleet Commander, Loyalist and Pirate.

3. Combat (x6) and Political (3).
The 6 Combats are: BH, Freedom Fighter, Loyalist, Fleet Commander, Pirate and Empire Builder.
The 3 Political are: Loyalist, Freedom Fighter, Empire Builder.

4. Strategic (3) or Tactical (2).
The 3 Strategics are: Empire Builder, Trader, Fleet Commander.
The 2 Tactical are: BH and Pirate.

In Economics (x6), only the Manufacturer has no Group or Solo Trait.
In Combat (x6), only the Empire Builder has combat as the last Trait.
In Group (x6), 4 are in Combat, 2 are in Economics with Industrials.
Oiras Isimazu
State War Academy
Caldari State
#10 - 2014-01-11 04:27:42 UTC
Oiras Isimazu wrote:
I spent a lot, and it's cheaper for me to buy PLEX than those referred 2 to 3 hours per week.

It takes me 2.5 hours to get to the terminal to update my skill queue.
And that is only once, for a 24 hour period +/- the extra one (1) skill that goes over it.

It also will probably take me longer this month due to other mishaps.
Have to cancel a safety deposit box and that is still not 3% of the problem.

... Not to mention other ongoing conflicts.


To save me the 2.5 hours which leads to other problems would cost me $6 transport or $5.20.
Nonetheless, that is Real Life details which I discussed in another channel, in another thread, for other matters.

It has little to do with my best path.

Nonetheless, 2 skill queue update which may be less than 2 weeks would cost me at least $10.40 to $12 or half a PLEX.
That is 1 PLEX per month or more in cost and only 4 skill queue update which doesn't happen often.

I had to update my skill queue daily for my Interdictor. I am now training to learn Mastery Level 2.
It will cost me well over 2 PLEX worth for that alone.
Easily make purchasing an seasoned Interdictor on the Bazaar much more profitable as it would be faster and less costly.

The rest of the perpetual arguments and incessant argument against this logic only serves to reinforce the following points.
Competition.
Need for warfare.
Prevention systems against attempted theft.
Prevention systems against attempted embezzlement.
And so on.

In no way did I get any real mention of how much cost saving it would be, have been, to deal on the Bazaar.
Even if I do sell a trained character on the Bazaar, the only profit is transferred cost and effort percentage.
I would not get 50% of my cost due to extra efforts I have to put in compared to others' favored ease.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#11 - 2014-01-11 08:02:47 UTC
Oiras Isimazu wrote:
Archibald Thistlewaite III wrote:
Oiras Isimazu wrote:

All I want is income from ingame ISK to be honest.


I hope thats an error in translation? Otherwise it sounds like you want to RMT.

You sure are making an error in interpretation.


I thought it must be. I just got a little confused by your post.

Oiras Isimazu wrote:
On the other hand, the whole point is neither to stress RMT or ingame ISK, but rather to legitimate income.
Just because the 100th or 99th billion person came in to McDo or divert the sentence in no way diminishes the need.
Au contraire, it directly and not indirectly increases it.

It does so in compensation for damage targeted at me and my income and the related excuses to prevent it's protection.
You thief!


Are you calling me a thief?

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Oiras Isimazu
State War Academy
Caldari State
#12 - 2014-01-11 20:08:29 UTC
Archibald Thistlewaite III wrote:
Are you calling me a thief?

+ You disturbed the flow of the thread subject matter.
Oiras Isimazu
State War Academy
Caldari State
#13 - 2014-01-11 20:26:34 UTC
oh yes, reminds me, I will try to add a new signature stating to EVE mail me instead of posting propaganda of unclearness, misunderstand and so on in my threads.

That way I can easier adjust it without causing more butterfly discomfort to new readers.
Oiras Isimazu
State War Academy
Caldari State
#14 - 2014-01-28 18:42:25 UTC
Oiras Isimazu wrote:
7. Bounty Hunter
- (Combat, Tactical, Solo.) I also forgot about Bounty Hunter although I had noted it elsewhere before. ...

I really forgot to mention...
That the Bounty Hunter is the most important pod pilot character persona for me since I'll need him for all other.

I should buy one from the Bazaar and update my fits and skills in relation to its value.

Bounty Hunting RETRIBUTION 1.0

Before bounty-hunting, you should know how bounty-hunting works

Attacking Wanted Players

EVE Careers 101
Bounty Hunter
In the Retribution update, the EVE bounty system was completely revised. Players may now take out bounties on anyone, and they can make ISK by destroying the ships of pilots who have bounties on them.
Serious bounty hunters can hunt down specific targets using locator agents - Locator agent
While pretending to be Boba Fett sounds like an exciting option, it is difficult to execute. Bounty hunters must have high combat skills, a powerful ship, and a bit of luck. For this reason, most bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning.
Oiras Isimazu
State War Academy
Caldari State
#15 - 2014-03-18 15:46:09 UTC
I learned the Bounty Hunter Battlecruiser type ship and pilot and compared success level with other types of Personas.
I'll be able to expand to some group activities.

This after first improving on my Fleet Commander skills.
Of course it would work best with some good, trustworthy friends with which I could share my efforts.
The temptation for other players to give away my positions or to make it worst for me is still prevalent.

I might also test some Manufacturing since I like science and it may be worth it for me.
I haven't taken the time to compare what it took to get the resources and the BPO or BPC.
(It may very well prove to not be worth it as well.)


Salvager, Trader, Explorer and BH definitely works best after BH first since it can protect the other 3 solos.
Salvager is good for the BH although I currently use the BH to do the Salvaging so far.
I just use a Thrasher equipped with 8 Salvagers coupled with a Mobile Tractor Unit.
It only takes a few minutes to salvage over 20 to 40 wrecks and all the loot in the MTU.

I didn't test the Mobile unit that increases the Bounties yet, but it may be worth it.


The Trader can currently sell and does sell the loot for a small profit.

I am trying to upgrade to level 4 missions or Anomalies difficulty level 5 to 8.
It may potentially bring me more income than my current costs.
However, this remains to be proven with the given system as figures do change.
I strongly believe this to be false and misleading with the time invested much higher than the income value.


There is more to add on this such as Black Ops ships and Battleships which are not Bounty Hunter types of ship.
The risk of losing those BS ships and the higher ship value is much greater than losing a BC.
Jayem See
Perkone
Caldari State
#16 - 2014-03-18 22:32:04 UTC
I'd love to fly with you some time.

I can only imagine it would be like doing LSD whilst going down a strobe-lit rollercoaster, on the back of an Atlantic ferry. Naked. In a storm. Whilst people threw fireworks at you.

Look me up in game sometime and we'll go out and lose a few ships Big smile

Aaaaaaand relax.

Cown
Carnage In C-Minor
#17 - 2014-03-23 17:34:36 UTC
you..?

What ?
LordOfDespair
Deep Dark Fantasy.
#18 - 2014-03-24 18:21:20 UTC
bad.
Lar Tadaruwa
State War Academy
Caldari State
#19 - 2014-05-13 19:26:49 UTC
I'd mix BH with Freedom Fighter via Multi-Clients to create a Covert group using Jump Drive and some PvE loot.

More mobile, less risk of falling victim to gate camping, and more powerful than BCs only.

EVE Online Billboard News http://community.eveonline.com/news/news-channels - Quafe Free-delivery offer! - Buy Quafe for Futility contest.  +Answer the Quafe Quiz to win.

gomlee
Junkyard crew
#20 - 2014-05-14 11:01:55 UTC
Jayem See wrote:
I'd love to fly with you some time.

I can only imagine it would be like doing LSD whilst going down a strobe-lit rollercoaster, on the back of an Atlantic ferry. Naked. In a storm. Whilst people threw fireworks at you.

Look me up in game sometime and we'll go out and lose a few ships Big smile

LolLolLolLol
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