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Player Features and Ideas Discussion

 
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LCO Spatial Rift

Author
Goatman NotMyFault
Lubrication Industries
#1 - 2013-11-29 23:31:29 UTC
"A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again."

Why not make these Rifts active?? If u get too close, u end up in places people never been before? or u end up dead... or end up in deep ****...
Gigan Amilupar
Viziam
Amarr Empire
#2 - 2013-11-29 23:34:57 UTC
Wormholes.
Goatman NotMyFault
Lubrication Industries
#3 - 2013-11-30 10:52:12 UTC
Gigan Amilupar wrote:
Wormholes.


duh!!!


im aware of wormholes, been there, done that.... too many times, Wormholes aint that interesting when u have been thru over 1000 holes.
Mascha Tzash
Ministry of War
Amarr Empire
#4 - 2013-11-30 12:39:04 UTC
So. How would this be different after 1000 times?
Jason Itiner
Harmless People
#5 - 2013-11-30 13:04:59 UTC
Mascha Tzash wrote:
So. How would this be different after 1000 times?


I think the main difference here would be that this wouldn't require an express activation by the player. Sort of like drones on aggressive, you get within a set distance, you're automagically sucked through.
Goatman NotMyFault
Lubrication Industries
#6 - 2013-11-30 16:45:10 UTC
Mascha Tzash wrote:
So. How would this be different after 1000 times?


Well thats my point, EVE needs to evolve and adapt new and old ideas so things change so players wont get borred.

We need new challanges, not a repetition of the old ****
Malphas Inanis
Deep Core Mining Inc.
Caldari State
#7 - 2013-12-26 16:14:17 UTC
I would love this idea fly around then get flung to a random system to explore!

This is one of the hardest lessons for humans to learn. We cannot admit that things might be neither good nor evil, neither cruel nor kind, but simply callous – indifferent to all suffering, lacking all purpose.

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#8 - 2013-12-31 23:53:02 UTC
I've always liked the idea of them being interactable with. In fact, near the end of the SoE Epic Arc:

SPOILERS ALERT

You end up pursuing a Sleeper cruiser drone through several Spatial Rifts. In that case they work as acceleration gates.

END OF SPOILERS ALERT

I imagine them as another way of traversing the inter-spatial flectures, but much more artificial than wormholes, stargates or even jump bridges (as they're based in wormholes); something like a completely diferent technology. Perhaps they should lead to completely new places, and/or with different effects and mechanics. For example, as their description suggests, there could be a factor of randomness that could put you in very unexpected places, or even risk losing your ship...
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2014-01-01 03:28:14 UTC
Komodo Askold wrote:
I've always liked the idea of them being interactable with. In fact, near the end of the SoE Epic Arc:

SPOILERS ALERT

You end up pursuing a Sleeper cruiser drone through several Spatial Rifts. In that case they work as acceleration gates.

END OF SPOILERS ALERT

I imagine them as another way of traversing the inter-spatial flectures, but much more artificial than wormholes, stargates or even jump bridges (as they're based in wormholes); something like a completely diferent technology. Perhaps they should lead to completely new places, and/or with different effects and mechanics. For example, as their description suggests, there could be a factor of randomness that could put you in very unexpected places, or even risk losing your ship...

why not make them static, they conenct two spaces in EVE, PERMANENTLY.

but ehres the thing, they are in deadspace, millions of KM from any celestial, and CANNOT be scanned down.

so people who spend weeks flying on MWD between celestials could accidentally stumble upon a backdoor from VFK to, lets say, 9-9 or something.

im sure one side or the other would crap their pants as hundreds of capitals and subcaps pour through an unknown entrance into the system, everyone panicking to scan down the ships to find the entrance and gain control.
Primus Aulmais
Federal Navy Academy
Gallente Federation
#10 - 2014-01-09 23:12:58 UTC
Nariya Kentaya wrote:
Komodo Askold wrote:
I've always liked the idea of them being interactable with. In fact, near the end of the SoE Epic Arc:

SPOILERS ALERT

You end up pursuing a Sleeper cruiser drone through several Spatial Rifts. In that case they work as acceleration gates.

END OF SPOILERS ALERT

I imagine them as another way of traversing the inter-spatial flectures, but much more artificial than wormholes, stargates or even jump bridges (as they're based in wormholes); something like a completely diferent technology. Perhaps they should lead to completely new places, and/or with different effects and mechanics. For example, as their description suggests, there could be a factor of randomness that could put you in very unexpected places, or even risk losing your ship...

why not make them static, they conenct two spaces in EVE, PERMANENTLY.

but ehres the thing, they are in deadspace, millions of KM from any celestial, and CANNOT be scanned down.

so people who spend weeks flying on MWD between celestials could accidentally stumble upon a backdoor from VFK to, lets say, 9-9 or something.

im sure one side or the other would crap their pants as hundreds of capitals and subcaps pour through an unknown entrance into the system, everyone panicking to scan down the ships to find the entrance and gain control.

That sounds cool. :-)
Rhavas
Noble Sentiments
Second Empire.
#11 - 2014-01-10 02:43:49 UTC  |  Edited by: Rhavas
Have them in scanned sites just like now but I like the auto activate. And make them one way, and connected to another rift object active in the destination system. So you could suddenly appear in an unscanned site or in the middle of someone's mission.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Goatman NotMyFault
Lubrication Industries
#12 - 2014-04-04 22:30:17 UTC
bump
Illindar Tyrannus
Aliastra
Gallente Federation
#13 - 2014-06-26 08:36:15 UTC
Rhavas wrote:
Have them in scanned sites just like now but I like the auto activate. And make them one way, and connected to another rift object active in the destination system. So you could suddenly appear in an unscanned site or in the middle of someone's mission.


I like the idea of making them one way find one and bam you are somewhere else in the galaxy, I would have them spawn reasonably commonly all over and then mzybe once activated it chooses a constilation and throws ships into random systems in that constilation so if you move a fleet throu th you are close together but not ingarunteed in the same system.
Rectile
Warped
#14 - 2014-06-26 12:31:15 UTC
The spatial rift could create a ENTRANCE ONLY into a random WH

I dont realy know why lol
Bohneik Itohn
10.K
#15 - 2014-06-26 12:31:44 UTC
Primary difference between this and a WH: I can right click a WH and get a general idea of where it goes either from the description, or looking at it, or both.

Provide no information on these rifts, should they be made functional. Zero. None.


Having them static, in deadspace and unscannable is just a waste of time. The probability of finding one would be a decimal percentage with thousands of orders of magnitude approaching true zero. If this happened very Eve player in existence could dedicate the rest of their play time to finding one and not a single rift would be found before CCP turned off the servers and shut Eve down for good.

Be practical.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Illindar Tyrannus
Aliastra
Gallente Federation
#16 - 2014-06-27 00:43:17 UTC
Bohneik Itohn wrote:
Primary difference between this and a WH: I can right click a WH and get a general idea of where it goes either from the description, or looking at it, or both.

Provide no information on these rifts, should they be made functional. Zero. None.


Having them static, in deadspace and unscannable is just a waste of time. The probability of finding one would be a decimal percentage with thousands of orders of magnitude approaching true zero. If this happened very Eve player in existence could dedicate the rest of their play time to finding one and not a single rift would be found before CCP turned off the servers and shut Eve down for good.

Be practical.


Yea they have to be able to be scanned down or found in a reasonable way.
and I agree don't have anything hinting at where they go until you have gone through!
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#17 - 2014-06-27 01:28:06 UTC
Illindar Tyrannus wrote:
Bohneik Itohn wrote:
Primary difference between this and a WH: I can right click a WH and get a general idea of where it goes either from the description, or looking at it, or both.

Provide no information on these rifts, should they be made functional. Zero. None.


Having them static, in deadspace and unscannable is just a waste of time. The probability of finding one would be a decimal percentage with thousands of orders of magnitude approaching true zero. If this happened very Eve player in existence could dedicate the rest of their play time to finding one and not a single rift would be found before CCP turned off the servers and shut Eve down for good.

Be practical.


Yea they have to be able to be scanned down or found in a reasonable way.
and I agree don't have anything hinting at where they go until you have gone through!

They're usually found in mission sites, so people would stumble across them whilst mission running. Gives PvE players a way to interact with PvP via selling the location or actively joining in.
I also think that they should link to another location on a semi-random basis, this would help to keep things interesting because each connection will be different every few downtimes. It would be very interesting if, through a very small chance percentage, you could find be dumped into a wormhole.
Bohneik Itohn
10.K
#18 - 2014-06-27 06:23:39 UTC
scorchlikeshiswhiskey wrote:

They're usually found in mission sites,


This is an issue, because people would be willing to roll through mission offers to get the correct missions, check the destination of the rift and if it suits them use it as an unlimited mass WH and just not completing the mission. With the ability to randomly generate them through the mission agents players will find an exploit.

My only experience with them has been in DED/exploration sites, which are random, have to be located and despawn after a set period of time even if you're in them. These would be much harder to abuse, and be more an object of interest for the adventurous player.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.