These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

how to lock ceptors?

Author
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#1 - 2014-01-09 19:17:51 UTC
Anyone have a working way to snag those pesky ceptors as they come though gates?

Would something stupid like a keres with 10 remote sebos on him work? or do ceptors warp out faster then 2 server ticks needed to lock?
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#2 - 2014-01-09 19:40:09 UTC
LUMINOUS SPIRIT wrote:
Anyone have a working way to snag those pesky ceptors as they come though gates?

Would something stupid like a keres with 10 remote sebos on him work? or do ceptors warp out faster then 2 server ticks needed to lock?


'Ceptors warp out faster than 2 server ticks.
Robert Caldera
Caldera Trading and Investment
#3 - 2014-01-09 21:41:40 UTC
LUMINOUS SPIRIT wrote:
Anyone have a working way to snag those pesky ceptors as they come though gates?

Would something stupid like a keres with 10 remote sebos on him work? or do ceptors warp out faster then 2 server ticks needed to lock?


you cant at all if they're fit right.
This is why they are imbalanced, you cant lock or bubble them if they want they always leave.
Drake Doe
88Th Tax Haven
#4 - 2014-01-10 04:53:07 UTC
Robert Caldera wrote:
LUMINOUS SPIRIT wrote:
Anyone have a working way to snag those pesky ceptors as they come though gates?

Would something stupid like a keres with 10 remote sebos on him work? or do ceptors warp out faster then 2 server ticks needed to lock?


you cant at all if they're fit right.
This is why they are imbalanced, you cant lock or bubble them if they want they always leave.

You're right, it's not like a ship can use smartbombs against them.Roll They're actually only op when people are looking for quick, easy kills.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2014-01-10 06:14:03 UTC
Robert Caldera wrote:
This is why they are imbalanced, you cant lock or bubble them if they want they always leave.

I'm not seeing the imbalance.
Bobby Frutt
Federal Navy Academy
Gallente Federation
#6 - 2014-01-10 07:53:59 UTC  |  Edited by: Bobby Frutt
Yeah, the balance is fine. And I'm not one of those machines like most EVE-O regulars that just blindly agrees with all changes CCP makes.

Inty changes are a blast.
Robert Caldera
Caldera Trading and Investment
#7 - 2014-01-10 11:44:05 UTC  |  Edited by: Robert Caldera
you need at least an alt with 4 remote sebos and a fast locking frigate like a daredevil to get them locked in time, this works sometimes for ceptors which arent fit exclusively for instawarp.

Then you need to lock your overview by holding STRG key and spam clicking overview on bottom (where the target would appear) when you await them to decloak after gate jump, so you instantly start locking them as they appear, this is crucial.

As you locked them, long point, burn toward them, scram + maybe web or neut if available.

This approach perhaps only works for interceptor pilots who don't expect you to lock and point them, they will sit there for few moments and be surprised why they arent in warp yet, by then you should have locked them down. The good or proper fitted ones will still get away but this way you can murder noob mob bandwagoning on the interceptor hype and assuming they are invincible just by flying one.

This is how I managed to get some of them killed with a sentinel, x>3 remote sensor boosters from alt or a buddy are mandatory.
Marc Callan
Center for Advanced Studies
Gallente Federation
#8 - 2014-01-10 13:42:34 UTC
Another option is to have at least one dedicated insta-lock frigate in your group (assuming you're not flying solo, in which case your options are much more limited). A Slasher with three Targeting System Subcontroller rigs, a Signal Amplifier II, and a resolution-scripted Sensor Booster II will have a sub-one-second lock time even on an interceptor with its MWD inactive, which will give you roughly even odds of locking on and getting the point.

Of course, then you've got to hold the point...

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Xixa Nova
Brutor Tribe
Minmatar Republic
#9 - 2014-01-10 15:18:58 UTC  |  Edited by: Xixa Nova
FYI, the fastest warping Interceptor, fit specifically to get into warp as fast as possible, enters warp in 1.4 seconds according to EFT. This is without Nomad implants, but this becomes 1.1 seconds with a full set of nomad implants.

It doesn't sound unreasonable to me, but it is probably outside the realm of most people's reaction time to get a lock on it.

That said, I fly mine specifically for nullsec travel with two warp core stabs, and still get a 1.5 second warp time without nomad implants, so a single lock wouldn't stop me anyway.

Suggestion: Have faster human reaction times (and lots of lock time boosters), use smartbombs, or just ignore interceptors. Being fast and hard to catch is 1/2 of their purpose (the other half is catching things).
Sid Crash
#10 - 2014-01-10 15:31:39 UTC
it's not about reaction time, it's about server cycles.
Robert Caldera
Caldera Trading and Investment
#11 - 2014-01-10 15:44:43 UTC  |  Edited by: Robert Caldera
Xixa Nova wrote:
FYI, the fastest warping Interceptor, fit specifically to get into warp as fast as possible, enters warp in 1.4 seconds according to EFT. This is without Nomad implants, but this becomes 1.1 seconds with a full set of nomad implants.

It doesn't sound unreasonable to me, but it is probably outside the realm of most people's reaction time to get a lock on it.

That said, I fly mine specifically for nullsec travel with two warp core stabs, and still get a 1.5 second warp time without nomad implants, so a single lock wouldn't stop me anyway.

but the usual goonswarm scrub doesnt fit strictly for travel, many probably dont even know what they fit for exactly, you will get those killed with some effort.

Xixa Nova wrote:

Suggestion: Have faster human reaction times (and lots of lock time boosters), use smartbombs, or just ignore interceptors. Being fast and hard to catch is 1/2 of their purpose (the other half is catching things).

for mitigating slow human reaction drawback to some degree I described a certain method of locking in my posting above.
Lock your overview and click-spam first empty position in overview untill the sucker decloaks, gotcha (maybe).
Marc Callan
Center for Advanced Studies
Gallente Federation
#12 - 2014-01-10 16:22:14 UTC
If the tackler's got an insta-lock setup (under 1 second), and an "armed" warp disruptor, then it's probably a toss-up depending on how the server ticks land. Of course, if the interceptor's fit with a warp stab or two, then it'll slip a long point, but on the other hand, it won't be an effective combatant, but on the other other hand, isn't that what travel fits are all about anyway?

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Froggy Storm
KarmaFleet
Goonswarm Federation
#13 - 2014-01-11 00:51:56 UTC
I've found a little success lately in playing a wounded duck tactic. Use a cloak legion and be slow to cloak off the gate. Just slow enough to get them to chase me to the second gate. Then on the second gate derp enough to get "caught" Then hit them with the double webs+scrams+bonus neuts. With them locked down hard like that a couple pulses make quick work. Trick is in not getting swarmed in the process.
TotalRapeage
Brutor Tribe
Minmatar Republic
#14 - 2014-01-11 22:06:59 UTC
Robert Caldera wrote:
LUMINOUS SPIRIT wrote:
Anyone have a working way to snag those pesky ceptors as they come though gates?

Would something stupid like a keres with 10 remote sebos on him work? or do ceptors warp out faster then 2 server ticks needed to lock?


you cant at all if they're fit right.
This is why they are imbalanced, you cant lock or bubble them if they want they always leave.



Ya your right, that explains why there aren't any ceptor losses on the boards.... oh wait....ShockedShocked



TotalRapeage
Brutor Tribe
Minmatar Republic
#15 - 2014-01-11 22:17:21 UTC
News Flash:: Not all pvp in Eve involves camping a gate.... You gate campers need to stop calling for nerfs just because you are skilless and unprepared. Adapt and try out new tactics if you want to kill one of these OVERPOWERED interceptors...
Robert Caldera
Caldera Trading and Investment
#16 - 2014-01-12 00:37:34 UTC
TotalRapeage wrote:


Ya your right, that explains why there aren't any ceptor losses on the boards.... oh wait....ShockedShocked



on KB are those who fail at eve. Everyone else can fit a ceptor which will only die to a smartbombing camp which arent very common.
FT Diomedes
The Graduates
#17 - 2014-01-12 01:29:11 UTC
LUMINOUS SPIRIT wrote:
Anyone have a working way to snag those pesky ceptors as they come though gates?

Would something stupid like a keres with 10 remote sebos on him work? or do ceptors warp out faster then 2 server ticks needed to lock?


My corpmates and I have caught interceptors using 5 T2 remote sensor boosters on an interceptor - you can catch the poorly fit ones this way. The properly fit ones cannot be caught in this way.

This also isn't a practical way to deal with an entire interceptor gang.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#18 - 2014-01-12 01:31:06 UTC
Robert Caldera wrote:
TotalRapeage wrote:


Ya your right, that explains why there aren't any ceptor losses on the boards.... oh wait....ShockedShocked



on KB are those who fail at eve. Everyone else can fit a ceptor which will only die to a smartbombing camp which arent very common.


Even a smart bombing camp has to get it just right - a properly fit ceptor can get through one unless it is very unlucky.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#19 - 2014-01-12 01:38:02 UTC
Robert Caldera wrote:


you cant at all if they're fit right.
This is why they are imbalanced, you cant lock or bubble them if they want they always leave.


This is precisely what is wrong with them. They are like the old WCS-fitted combat ships (pre-WCS nerf) or the old nano ships - unless they want to engage, they cannot really be caught (unless they suck). I thought CCP had realized that this flavor of PVP was bad, but apparently they have forgotten that. It used to be that PVP required you to commit to a fight and that it took real skill to avoid being caught by a proper defense. Now you just warp gate-to-gate and laugh if you are properly fit.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Eve Stargate
Doomheim
#20 - 2014-01-12 01:47:26 UTC
FT Diomedes wrote:
Now you just warp gate-to-gate and laugh if you are properly fit.

And this is overpowered because ... why again?

What exactly are those laughing interceptor pilots doing, besides traveling in space?
... which kinda should be a given in a space game.
12Next page