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Sound Suggestion: New contact on grid

Author
Cekle Skyscales
The Scope
Gallente Federation
#1 - 2014-01-08 07:29:16 UTC
Very simple idea, a checkbox on overview settings that causes some sort of "new contact" chirp when whatever the thing was you checked enters grid. I figure you could check multiple options, so you could have it chirp when any ship enters, or NPC ships like pirates or police, anytime a player owned structure or cargo container is launched. Basically, any time something new shows up on overview, there could be a chirp played alongside ones thought to be important by the player.

Think the "new dradis contact" sound from BSG (http://www.youtube.com/watch?v=WjW4PDvDzKM played once, not on repeat)
Kenrailae
Scrapyard Artificer's
Just Lizard
#2 - 2014-01-08 07:47:23 UTC
https://www.youtube.com/watch?v=GSgGBrrgvek

@ 1:50 +?



The Law is a point of View

The NPE IS a big deal

Cekle Skyscales
The Scope
Gallente Federation
#3 - 2014-01-08 07:49:36 UTC
Kenrailae wrote:
https://www.youtube.com/watch?v=GSgGBrrgvek

@ 1:50 +?


I'm thinking more of just a little chirp, no narration from Aura. Sort of like the "low capacitor" warning sound.
Kenrailae
Scrapyard Artificer's
Just Lizard
#4 - 2014-01-08 07:52:04 UTC
Cekle Skyscales wrote:
Kenrailae wrote:
https://www.youtube.com/watch?v=GSgGBrrgvek

@ 1:50 +?


I'm thinking more of just a little chirp, no narration from Aura. Sort of like the "low capacitor" warning sound.


Point being is that could get really, really, REALLY repetitive real, real quick. Say I have dreads checked, and someone drops 40 dreads. See? I do very much like the idea, and with as messy as Eve's Overview is this could be really helpful(If configured properly) But I question how to implement, especially with the given example of any time 'x' ship enters the field.

The Law is a point of View

The NPE IS a big deal

Cekle Skyscales
The Scope
Gallente Federation
#5 - 2014-01-08 08:02:57 UTC  |  Edited by: Cekle Skyscales
Kenrailae wrote:
Cekle Skyscales wrote:
Kenrailae wrote:
https://www.youtube.com/watch?v=GSgGBrrgvek

@ 1:50 +?


I'm thinking more of just a little chirp, no narration from Aura. Sort of like the "low capacitor" warning sound.


Point being is that could get really, really, REALLY repetitive real, real quick. Say I have dreads checked, and someone drops 40 dreads. See? I do very much like the idea, and with as messy as Eve's Overview is this could be really helpful(If configured properly) But I question how to implement, especially with the given example of any time 'x' ship enters the field.


There could be a cooldown, one chirp per three seconds maybe, not queued up or anything. I figured the spam would be fantastic for making a battle situation feel much more tense!

Edit: Also, it would be helpful during battle to know when reinforcements (yours or theirs) have arrived!
Kenrailae
Scrapyard Artificer's
Just Lizard
#6 - 2014-01-08 08:14:09 UTC
Not a bad perspective.

+1 OP

The Law is a point of View

The NPE IS a big deal

Cekle Skyscales
The Scope
Gallente Federation
#7 - 2014-01-08 09:21:47 UTC
Bump!
Jessica Danikov
Network Danikov
#8 - 2014-01-08 10:11:12 UTC
Worth throwing the idea to the sound guys, see what they do with it.
Xe'Cara'eos
A Big Enough Lever
#9 - 2014-01-08 11:00:01 UTC
make the non-repeat timer customizable - so I can set it to 5s if I want, whereas you might want it at 2 or 3s

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Travasty Space
Pilots of Epic
#10 - 2014-01-08 11:34:57 UTC
+1
Liafcipe9000
Critically Preposterous
#11 - 2014-01-08 11:44:21 UTC
10/10 would use all the time.

+1
Foo Chan
Sparks Inc
#12 - 2014-01-08 17:51:26 UTC
Chirp!

+1

Yes, I can build that.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#13 - 2014-01-08 18:05:55 UTC
I'm all for this- immersion makes everything better
Felsusguy
Panopticon Engineering
#14 - 2014-01-08 18:32:28 UTC
Yes. Here, take all of my likes.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Cekle Skyscales
The Scope
Gallente Federation
#15 - 2014-01-08 19:56:39 UTC
Xe'Cara'eos wrote:
make the non-repeat timer customizable - so I can set it to 5s if I want, whereas you might want it at 2 or 3s


That's what I'm thinking, sort of like the "Auto Target Back" number in General Settings.
Kenrailae
Scrapyard Artificer's
Just Lizard
#16 - 2014-01-09 04:19:56 UTC
Cekle Skyscales wrote:
Xe'Cara'eos wrote:
make the non-repeat timer customizable - so I can set it to 5s if I want, whereas you might want it at 2 or 3s


That's what I'm thinking, sort of like the "Auto Target Back" number in General Settings.



I'd kinda like to see an icon somewhere on the screen as well. Maybe up in the top left corner with the other timers, just something that flashes up for a few seconds then fades way... but... 1 idea at a time lol

The Law is a point of View

The NPE IS a big deal

Xe'Cara'eos
A Big Enough Lever
#17 - 2014-01-09 07:31:12 UTC
Cekle Skyscales wrote:
Xe'Cara'eos wrote:
make the non-repeat timer customizable - so I can set it to 5s if I want, whereas you might want it at 2 or 3s


That's what I'm thinking, sort of like the "Auto Target Back" number in General Settings.


Exactly!, but maybe make it a type box, so you can type in 3.52671921 if you want....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Secret Squirrell
Allied Press Intergalactic
#18 - 2014-01-09 07:46:32 UTC
Hate to be the Grinch arguing for a less useful interface, but this is taking something that currently relies on player competence, and makes it a no brainer.

When I've got a scout alt watching a grid, would it be handy to have an audible alert when someone shows up, or a flurry of alerts when a fleet does? You bet, but is it really a good thing? Without getting into the afk cloaking debate, there is something to be said for having to pay some level of attention to your scout to get value from it being there, this would mean I could even be tabbed out and still get the benefit.

If you need an audible queue to alert you of capitals arriving on field, I'm not really sure you deserve one...

In a game like eve, situational awareness is one of the good ways for players can play better, not just have more SP, and making it easier for those who aren't so situationally aware undermines that.
Kenrailae
Scrapyard Artificer's
Just Lizard
#19 - 2014-01-09 08:05:43 UTC
Secret Squirrell wrote:
Hate to be the Grinch arguing for a less useful interface, but this is taking something that currently relies on player competence, and makes it a no brainer.

When I've got a scout alt watching a grid, would it be handy to have an audible alert when someone shows up, or a flurry of alerts when a fleet does? You bet, but is it really a good thing? Without getting into the afk cloaking debate, there is something to be said for having to pay some level of attention to your scout to get value from it being there, this would mean I could even be tabbed out and still get the benefit.

If you need an audible queue to alert you of capitals arriving on field, I'm not really sure you deserve one...

In a game like eve, situational awareness is one of the good ways for players can play better, not just have more SP, and making it easier for those who aren't so situationally aware undermines that.



No one is saying we need an audible alarm. Just sayin' it would be interesting and helpful. Trust me, I really don't want a whole bunch of flashes and noise all over the place. But, I've had my OV completely fail on me in the past. Like, jump on grid and it all just refuses to load. I've also had what I thought were perfectly functioning settings with it give me a 'Nope.gif!'.



Also have to take into account that it's not just situational awareness. Some people are color blind. Or don't have the best equipment so their stuff lags, or not the greatest eye-sight, so takes them a minute to see what's going on. It'd be another tool. As a guy who loves the information war side of Eve, Yeah, it'd give a 'duh' option for scouting your grid... but wouldn't replace directional scan, or killboard searching, or eve-who, or any of the plethora of intel tools out there. All it would affect was the grid your scout was sitting on. Okay so you're tabbed out, set to 'ping Jump freighters' on the Niarja gate... yeah, that would 'easy mode' it a bit, but you'd still have to do the intel. Does he have friends to rep him if I try to gank him? What's in his cargo? Did he come in or out? The idea is to build another tool. Yup, someone will find a way to easy mode it. Okay, more power to ya. But it also creates a more immersive(sp?) experience. If I were piloting Any star ship, I'd want to know what was going on around me at all times. Yup, I do pay pretty good attention, and have an eye for detail, but things happen, and some things we can't help.

The Law is a point of View

The NPE IS a big deal

Cekle Skyscales
The Scope
Gallente Federation
#20 - 2014-01-09 08:14:57 UTC
Secret Squirrell wrote:
Hate to be the Grinch arguing for a less useful interface, but this is taking something that currently relies on player competence, and makes it a no brainer.

When I've got a scout alt watching a grid, would it be handy to have an audible alert when someone shows up, or a flurry of alerts when a fleet does? You bet, but is it really a good thing? Without getting into the afk cloaking debate, there is something to be said for having to pay some level of attention to your scout to get value from it being there, this would mean I could even be tabbed out and still get the benefit.

If you need an audible queue to alert you of capitals arriving on field, I'm not really sure you deserve one...

In a game like eve, situational awareness is one of the good ways for players can play better, not just have more SP, and making it easier for those who aren't so situationally aware undermines that.


It's not really about need here. Right now any scout can attain the same level of alarm with the current system by making any neutral a flashing red background warning on overview. I find it hard to believe that any ship designer would deliberately refrain from installing an audible alarm on radar. We have one for low shields, low armor, low hull, low capacitor, suspect flag, criminal flag, targeting, all manner of autopilot and other vocal warnings from Aura: "You fail to jump because you are cloaked" "There is already something in that location" "The capacitor is empty"

Why does it need to be about player skill and competence? There should just be a warning, both audible and visual, when an enemy appears!
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