These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

This game looks beautiful and has a great atmosphere! I'm loving it so far! A few questions thou

Author
Fred Flint-Stoned
Doomheim
#1 - 2014-01-08 10:45:30 UTC
Hi all, I just started playing EvE Online tonight and I must say I am having a BLAST! This game looks so beautiful, the music is great, atmosphere is wow.

It seems like there are a lot of paths to take in this game which is very exciting. I had a few questions as to what to do about this:

1. My main goal is being in large PvP fleets, possibly fleet commanding. I have led some clans in the past for other games, and I feel like maybe I'll do OK at fleet commanding. However, I realize this goal takes a while to get to. What is the best way to train up and learn to fleet command?

2. I saw that you can make "boosters", or drugs, in this game. Is this a good way for newbies to make ISK? I do enjoy crafting so it seems like something I could do.

3. Are there any recommended "corporations" for newbies like me? I have run into the EVE University wiki, so they look interesting already. Are there any other similar organizations I should be looking at?

4. What's the best Minmatar ship I should be looking at?

Thanks everyone! See you in New Eden!
Eigar Tolegu
Hek Xplo Ltd
#2 - 2014-01-08 11:01:50 UTC  |  Edited by: Eigar Tolegu
1. Get into a PvP corp. You mention EVE Uni, you may also want to look at Brave Newbies. I'm sure others will have other recommendations.

2. Most things in game, ships and modules etc., are made by players. You can technically start production with Industry lvl 1, but to make it efficient requires further skilling. If your main goal is fleet PVP, I'd recommend an alt for industrial purposes.

3. See 1. More experienced people will have to fill in here.

4. Depends entirely on the job at hand. Ships are tools, some more versatile than others. But it's still a question of what you want it to do.

*Edit: Oh, and welcome to EVE. Smile
NightCrawler 85
Phoibe Enterprises
#3 - 2014-01-08 11:07:16 UTC  |  Edited by: NightCrawler 85
For how to learn to be a good FC> Join some roams with your corp members, listen to the FC, take note of what he is doing, and when you feel a bit more secure ask if a FC is willing to be the "back seat driver" while you lead the fleet.
That way you get a chance to learn, but a more experienced FC is there to step in if you do something that you really really shouldent do.
But, you will die, and so will your fleet. Dont let it discourage you, learn from it instead, and have fun as you go down in flames.

For a corporation, i will always suggest EVE Uni to new players, but you can also read over this guide that will help you find other new player friendly corporations that will fit your play style.

Good luck and welcome to EVE Big smile

PS. For 4, start out with something cheap like the Rifter and learn how to tackle. Fleets will love you, you can do it more or less right away, and since they are so cheap you can loose a lot of them without caring Smile

Another edit. Cant believe i forgot to mention RVB. This is a good place if your looking for constant PVP.
Iria Ahrens
Space Perverts and Forum Pirates
#4 - 2014-01-08 11:16:24 UTC
I'll take on 1.
As an FC,
You have interpersonal skills:
You want to keep the moral of your fleet high.
You will need to establish quickly a means of dealing with unruly or disobedient fleet members.
You will need to limit how much you tell the fleet to limit spies.
You will need to make players want to fleet with you again.
You will need to be decisive.

You will need to have an intuitive grasp of game mechanics.
You will need the ability to look at any of the many ships in game and know instantly what role it performs, its most probable fittings, and range, and prioritize based on this knowledge.

You will be in constant communication with scouts and watching any intel channels, even as the battle is underway trying to keep a a 3D model of everything going on in your head.
Your fleet might be split into several sub groups. You will need to keep track of them somehow.

Of course these are ideals we all wish our FCs could do. Ideally, you start leading small group, and progressively lead larger and larger groups, learning more game mechanics as you go. But in the real game, there will be times that no good FC is available and everyone else around are pure followers. This is a time to step up, but tell everyone you're not used to FCing in this situation, so don't bring their expensive ships.
Also, a lot of FCs will train other FCs, they have programs to let you lead with another FC available to advise in case you make a mistake etc..

So it is definitely doable. You'll want to mix in the leadership skills soonert

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

erg cz
Federal Jegerouns
#5 - 2014-01-08 11:25:06 UTC
Fred Flint-Stoned wrote:


1. My main goal is being in large PvP fleets, possibly fleet commanding. I have led some clans in the past for other games, and I feel like maybe I'll do OK at fleet commanding. However, I realize this goal takes a while to get to. What is the best way to train up and learn to fleet command?

Check minmatar faction warfare clans - they are very good at it and you will find perfect guidance.

Fred Flint-Stoned wrote:

2. I saw that you can make "boosters", or drugs, in this game. Is this a good way for newbies to make ISK? I do enjoy crafting so it seems like something I could do.

No it is not. The best way for newbee is to sell plexes, otherwise your game becomes your second job, very bad payed one. Any activity, that gives ISK requires good start up money (abandone your current char and create a new one using proper buddy program to get some) and knowledge of market or it requires high amount of skills. With up to 5 Mio properly dedicated skill points you can start doing L4 security missions, for example. And security missions is also some form of pew-pew. So you will invest your skill point into combat skills you need for PvP anyway.

Fred Flint-Stoned wrote:

3. Are there any recommended "corporations" for newbies like me? I have run into the EVE University wiki, so they look interesting already. Are there any other similar organizations I should be looking at?

Eve uni is a good choice for a newbee. Minmatar militia is a good option for your purposes. Just be aware, that joining militia will closes half of high sec for you very quickly. Brave newbees will put you in almost constant war, regardless, if you are ready or not.

Fred Flint-Stoned wrote:

4. What's the best Minmatar ship I should be looking at?

Slasher. Later on you will find your favorite ship size or even a race. You can cross-train ships of any race, actually. Minmatars are about shields, artillery or missles, speed. Not about armor and drones. Maybe with time passing you will find out, that you like armor tanking more, than shield tanking. Or that drones micromanagement is more fun than just pew - pew your main weapon. Or that the Damnation is most beautiful command ship in game and you can not live without it.

Google "Isk the guide", "Dotlan map" , "eve-central" and "eve online inventory dk". You will find interesting reading about basics of the game, ultimate map tool, idea what and where buy / sell stuff and very good compare list of ships / modules. Also check battleclinic - there are ready advices for what to put on your ship and how to fly it.
Sevastian Liao
DreamWeaver Inc.
#6 - 2014-01-08 11:29:49 UTC  |  Edited by: Sevastian Liao
2. It's skill intensive and better off done with a good corp / alliance with the background and holdings to support you.

https://forums.eveonline.com/default.aspx?g=posts&t=7171

If you want something more manageable for newbies, look into T1 ship/ammo/module manufacturing with an eye towards expanding into invention and T2 production chains in future.

Welcome to EVE!
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#7 - 2014-01-08 11:30:03 UTC
Others have pretty much mentioned it all, as for corps to join I would highly recommend RvB or Eve Uni - some people swear by RvB and others by Eve-Uni, personally I think RvB do it much better but in the end they're both great new player training corps. RvB is where I first FC'ed and it was a great experience.
NightCrawler 85
Phoibe Enterprises
#8 - 2014-01-08 11:44:30 UTC
Fast comment on buying and selling a PLEX.
I dont recommend this at all personally. Sure it will give you a lot of spending money, a lot of spending money you then use to buy a ship you should not fly, fit it with mods that makes a person think nothing can kill them, then loose said ship due to lack of skills and experience and rage quit the game.

There are many ways to earn ISK, and eventually you will find a way that you enjoy, and making enough ISK to cover some small cheap ships.. well it wont take you long Smile

If you go with the PLEX option, please remember to not redeem the PLEX until your located in the station that you want to sell it. Do not attempt to move it in your cargo.
Eigar Tolegu
Hek Xplo Ltd
#9 - 2014-01-08 11:54:46 UTC  |  Edited by: Eigar Tolegu
About PLEX: It's disasterous if you think money wins the game. But if you remember to fly cheap, it's one way to let you make lots of stupid, fun and educational mistakes without going bancrupt. Just don't forget about keeping an economical mindset, and one PLEX should be enough.
Yarda Black
The Black Redemption
#10 - 2014-01-08 12:00:01 UTC
Welcome to EVE m8

If you want to lead, start out as a scout. Excellent way of learning how different types of hostile fleets behave and what they can be made of.

The best drugs require the use of posses, which is hard for a new player.

A corporation in my alliance is designed to get and help new players in null ASAP. If you want to know more, send me a mail.

The best Minmatar ship to start with (IMHO) would still be the rifter.

Fly "safe" o7

Zenito
Lekhantsi Salvage Depot
#11 - 2014-01-08 14:17:12 UTC
Fred Flint-Stoned wrote:

2. I saw that you can make "boosters", or drugs, in this game. Is this a good way for newbies to make ISK? I do enjoy crafting so it seems like something I could do.


I'm a small-time booster manufacturer and dealer. Think Walt & Jesse in the first season of Breaking Bad Blink

It's not really a newbie profession, to be honest - you need to be in a corp or start your own in order to be able to anchor up a POS tower and then you need the initial outlay to buy your gigantic chemistry set, which comes to a few hundred million ISK.

The gases, reactions and BPC's you need are located in low-sec and 0.0 space - harvesting them is dangerous. Alternatively, you can purchase them from the market but they're not cheap.

Then there's shifting the stuff - Standard, Improved and Strong boosters are illegal and you risk hefty fines for possession in high-sec. You need a customer base to sell to - selling on the open market is possible but slow.

If you're set on doing this as a career, give me a shout in game.

Zenitoka Katanga

Clan Chieftain

"A fair bargain leaves both sides unhappy."

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#12 - 2014-01-08 17:48:08 UTC
Fred Flint-Stoned wrote:
1. My main goal is being in large PvP fleets, possibly fleet commanding. I have led some clans in the past for other games, and I feel like maybe I'll do OK at fleet commanding. However, I realize this goal takes a while to get to. What is the best way to train up and learn to fleet command?

A worthy goal. There is always a demand for fleet commanders. It's the shining glory job that gets the press, but the thing about it is that it's quite difficult and demanding. After they've played a while, people realize that not just anybody can do it effectively. You might find this, but for now lets assume you've got the right qualities(excellent communicator, level head, multi-tasking, can decide and follow through).

Every FC needs to know the game mechanics back and forth. But unfortunately Eve is extremely deep, making this requirement very steep. So you need to do a lot of reading, and do a lot of PvP as a follower. You won't be FCing anytime soon, but the more you fly in fleets and read about mechanics, fittings, tactics and doctrines, the sooner you'll get there.

The best thing you can do for yourself is involve with a highly active PVP corp.
Fred Flint-Stoned wrote:
2. I saw that you can make "boosters", or drugs, in this game. Is this a good way for newbies to make ISK? I do enjoy crafting so it seems like something I could do.

In a word, no, not for newbies. It requires a lot of startup ISK, and realistically you need access to gas clouds, which you probably wont have.
Fred Flint-Stoned wrote:
3. Are there any recommended "corporations" for newbies like me? I have run into the EVE University wiki, so they look interesting already. Are there any other similar organizations I should be looking at?

I'll leave this to others.
Fred Flint-Stoned wrote:
4. What's the best Minmatar ship I should be looking at?

Something you'll find as you progress toward FCing is that ships are tools crafted for specific circumstances and tasks. There is no blanket best. You'll need to ask us, instead, "whats the best ship for X task, given the context of Y." So give us some data on what you want to do right now, and we can more fruitfully answer.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#13 - 2014-01-08 17:51:53 UTC
Side note: You say you've led outfits before. But in Eve, this is distinctly different from being an FC. Leading a corporation has little in common with leading a fleet. The qualities, habits and tasks that make a good organization leader, and the qualities, habits and tasks that make a good FC are better separated between two different people.
Just putting that out there.
Eram Fidard
Doomheim
#14 - 2014-01-08 18:06:30 UTC
This is a pretty good article that looks at the generalities of fleet command. For the specifics, you'll need experience, so find a good group to fly with.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#15 - 2014-01-08 19:09:11 UTC  |  Edited by: Jill Chastot
Fred Flint-Stoned wrote:
Hi all, I just started playing EvE Online tonight and I must say I am having a BLAST! This game looks so beautiful, the music is great, atmosphere is wow.

It seems like there are a lot of paths to take in this game which is very exciting. I had a few questions as to what to do about this:

1. My main goal is being in large PvP fleets, possibly fleet commanding. I have led some clans in the past for other games, and I feel like maybe I'll do OK at fleet commanding. However, I realize this goal takes a while to get to. What is the best way to train up and learn to fleet command?

2. I saw that you can make "boosters", or drugs, in this game. Is this a good way for newbies to make ISK? I do enjoy crafting so it seems like something I could do.

3. Are there any recommended "corporations" for newbies like me? I have run into the EVE University wiki, so they look interesting already. Are there any other similar organizations I should be looking at?

4. What's the best Minmatar ship I should be looking at?

Thanks everyone! See you in New Eden!



1) Tbh if wanting to learn FCing the best place is RVB, you will have a never ending stream of guys happy to follow you and engage you on relatively equal and friendly terms.

2) Boosters are nice and not recommended for starting out manufacture in eve no. In general Manufacture takes a LOT of skills to remain competitive and make isk. A task i would recommend for you is to take some ships and fit them up and place them on contracts around RvB's home,

3) Red Federation or Blue Republic Roll (Believe me, i had so much fun with these guys.)

4) "Best" doesnt apply, only best in a given situation will. Unlike other MMo's ships here preform best in certain tasks and can be swapped out with a moments notice (assuming you have the skills) There are many strong one depending on task at hand, if you'd like some pointers with that feel free to ask what situations your looking for a well preforming ship in. (all recommendations subject to some bias)


Edit- Damnit Solai....

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Omega Sunset
Black.Omega
#16 - 2014-01-08 19:30:01 UTC  |  Edited by: Omega Sunset
Fred Flint-Stoned wrote:
4. What's the best Minmatar ship I should be looking at? !
Probably T2 interceptor. If not FW, maybe find 0.0 guild? They like those big fleets.

Not forced to only train your races ships btw.

Interceptor: Pretty much OP right now compared to most other frigs, at least in hostile space (for pvp), since the last update/expansion. I don't fly them, I fly cov-ops, EWAR, AF and Navy among the frigs, but then I'm not out doing big fleet battles using frigs which an interceptor has been a primary entry level ship into such engagements for as long as I've known. You will have a better time 'choosing' such corps early on (despite SP reqs they may have) if you have good interceptor skills. And you should know how they operate if you want to get into any real leadership anyway.

Probably best to avoid "crafting" and mining and all that stuff that is other than combat pilot related, for some time at least. Get into a real ship and raise your core skills. Make a skill plan for interceptors imo, just the skills you need and stick to it until you get somewhere with the ship. Download tools like evemon and EFT to help you out.

For FW ships, doesn't matter, whichever.

—Ω—

Ayase Kusoni
Science and Trade Institute
Caldari State
#17 - 2014-01-08 19:34:24 UTC
Silly OP, there's no atmosphere in space!

... I'll show myself out.
Fred Flint-Stoned
Doomheim
#18 - 2014-01-08 20:12:42 UTC
Wow, I just logged back on to see a flood of replies to my thread. This community is awesome! I need to read through these posts and do a bit of research I'm sure - ty all very much ;)
Cara Forelli
State War Academy
Caldari State
#19 - 2014-01-08 20:57:43 UTC
Welcome to Eve! One place you could start which I don't think anyone mentioned yet is Faction Warfare. It is a good "middle step" to large fights because you will be exposed to solo fights as well as small/mid sized gang stuff. Faction Warfare corps are always looking for new FCs to boss them around, so you should have no trouble finding a good group.

It will obviously take some time for you to learn the intricacies of the game, so dive in under someone else's command and take note of what is effective and what isn't. My biggest complaint with FCs is not being decisive enough. I will tackle anything for you if you give the command confidently, whether or not it's a good idea. Big smile

One other thing about RvB and Faction Warfare - their fleets both tend to be almost exclusively composed of frigates, destroyers, and cruisers. As a new player these cheaper options will help you keep costs down as you are learning, as well as limit the must-have knowledge for FCing. Understanding the workings of the small(ish) pool of ships used in these facets of the game is much less overwhelming than trying to understand every single ship in the game off the bat, so it's really ideal for up-and-coming fleet commanders.

Plus RvB typically consists of a lot of new players who just want a fight and don't really care who is leading. Many of them will sit around in the station until an enterprising fellow creates a fleet and tells them what to do...

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#20 - 2014-01-08 21:06:54 UTC
If you want to get into FCing without much delay, then you'll end up training combat skills pretty much all the time. Ship classes, gunnery, core skills, etc. But these skills have nothing in common with industrial-oriented skills. So you're in a bit of a bind, there - realistically you'll have to choose between either combat skills and FCing, or industrial skills for manufacturing and such.
If you dabble, you're not going to be competitive, when it comes to manufacturing. And manufacturing is very competitive, to the point of making spreadsheets the norm.

Most people solve this training problem by running multiple accounts. So you could go that route early on, but most people don't start a second account as a newbie. I've been playing about a year, and I just started my first alt.

Another income route, which requires very little SP, is trading. But that's a wholly different skillset, of course.
12Next page