These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

random mission generator suggestion

First post
Author
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#1 - 2014-01-06 14:17:17 UTC
Rather than just ask for more/random missions I thought I would suggest a possible means of generating them. Hopefully it'll be a good idea in itself or be developed into/prompt others to suggest a good idea.

Rooms: A random number are generated, number to be skewed by mission level
Enemy: Random selection from the the usual suspects
Spawn triggers: Entirely random to keep us guessing
Objective: Random selection from a pool of objectives.
Reward: Would be a function of the number of rooms and level of mission with some randomization
Ship Restrictions: random, based on mission level (could make for some nice challenging missions if you draw a 'hard' level 4 in a BC for instance)

Warp-Ins: A new mechanism whereby reinforcements for the enemy warp in after a randomized time instead of appearing on a trigger spawn, also warp to a random location - could be 100Km away, could be right on top of you...

Since the pools of enemies/ships/rooms etc are just a list then it shouls be relatively trivial to provide updates for new mission objectives/enemies/etc each month. This could then be used to adapt to changing storylines in lore terms too. Names for characters to catch/kill/save would be randomly generated using the existing character creation random name list. No more saving that stupid Damsel for the gazillionth time.

Any thoughts gladly received...
Treborr MintingtonJr
Deep Core Mining Inc.
Caldari State
#2 - 2014-01-06 17:07:29 UTC
I like the random spawn locations idea. I've been finding that I can just sit in a Domi and laugh at the rats spawning 130km away while they eat my Bouncer fire (this is in Anoms I'm on about). If the next wave were to suddenly spawn right on top of me I would definitely have a oh s*** moment.
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#3 - 2014-01-07 19:39:55 UTC
I like the random everything! Missions would take on a whole new complexion without the 'Do steps a, b, and c to beat this mission' guides that are out there. If the parameters used to generate the missions are in discrete lists/tables then it becomes trivial to add new mission objectives and remove any that are dull/imbalancing.
Noxisia Arkana
Deadspace Knights
#4 - 2014-01-07 20:38:59 UTC

I feel like I've seen you before.

Have you checked the Features & Ideas forums? This looks like one of those, again.
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#5 - 2014-01-07 20:49:31 UTC
never sure whether to put things like this in the direct channel or features :D
DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2014-01-07 20:58:27 UTC
All good ideas and would definitely make it much more exciting .............. except for one thing, CCP has been steadily optimizing everything so wouldn't your suggestions increase the amount of code needed for implementation?

I'm just a user, not a computer programmer.

It would definitely mess up mission invaders and farmers.


DMC
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#7 - 2014-01-07 22:37:38 UTC
Actually it should be able to be developed stand alone, they could re-use the existing settings and just add a few more, the gate models already exist, random name generator already exists. It would need the work to produce the number of rooms, rewards etc but much of the required stuff exists already. Once the system is ready just run it few a few agents first to test it. If it works well roll it out to more agents, if not just shut those agents down.
ISD Tyrozan
ISD Community Communications Liaisons
#8 - 2014-01-07 22:48:06 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

@ISDTyrozan | @ISD_CCL

I am disposable
Republic University
Minmatar Republic
#9 - 2014-01-07 23:22:01 UTC
I personally think all PVE should be randomized. Honestly I do not get why this has not been done over the 10+ years this game has been around. The repetitive and ridiculously predictable nature of PVE in EVE makes it more of a chore than anything. The only pleasure I get out of PVE is the flow of isk.
Bibosikus
Aliastra
#10 - 2014-01-08 12:00:32 UTC  |  Edited by: Bibosikus
I've just posted in a different thread about this.

I'd like to see a new Player career open up as "Mission Broker".

To do this you'd need to put isk in escrow, which would give you an office and access to a series of mission templates with additive content options.

Mission Runner would then approach you and pay for you to search & provide them with a suitable mission.

MR reviews your offer, accepts or asks for further changes.

Broker gets a fee for providing the mission. Mission Runner gets LP/isk for completion.

You would start as an L1 Agent and progress up the ladder by the number of completed missions.

Checks and balances:

Broker would have to pay partial insurance in case of ship loss.

Gate keys issued on advance to restrict ship numbers entering the dungeon.

"One-try" options to dissuade warp-outs.

Etc. etc...

Probably a b*tch to implement but player-driven content is the way to go to bring the sandbox back to PvE.

Eagles may soar, but weasels don't get sucked into jet engines.

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2014-01-08 12:23:34 UTC
if it was implemented, it may mix things up for a little while, but in the end it is still predictable damage types, predictable AI, the only objectives are to either destroy something or pick something up, after u've destroyed something.

many ppl will run over 100 of these in a month, after that it would be just as repetitive. More work than its worth?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kadazer
The Scope
Gallente Federation
#12 - 2014-01-08 12:37:28 UTC
If you generate mission completely random they will feel liveless. The objective/the story behind the mission should be fix, everything else could be generated. There are already some random faction spawns, but the randomness should be much more, I agree.

I hope they give some love to missions in one of the next expansion and introduce more procedural/random created content in them.
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#13 - 2014-01-08 12:47:22 UTC
Daichi Yamato wrote:
if it was implemented, it may mix things up for a little while, but in the end it is still predictable damage types, predictable AI, the only objectives are to either destroy something or pick something up, after u've destroyed something.

many ppl will run over 100 of these in a month, after that it would be just as repetitive. More work than its worth?


Agreed that you will hit the point where you will get the same missions again, but then it should be easy to add new room templates/objectives into the lists where they are randomly selected from. This could be planned by the events people to drop in each month, and could also be used to generate missions leading towards live events.
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#14 - 2014-01-08 12:50:02 UTC
Kadazer wrote:
If you generate mission completely random they will feel liveless. The objective/the story behind the mission should be fix, everything else could be generated. There are already some random faction spawns, but the randomness should be much more, I agree.

I hope they give some love to missions in one of the next expansion and introduce more procedural/random created content in them.


Perhaps a mix would be better then, a series of pre-determined 'Old favourites' type missions along with the chance tyo draw a randomized mission too. This would allow for fully scripted missions to be implemented to lead players down specific story paths, but also give some challenging unpredictable missions too.
Corraidhin Farsaidh
Singularity Expedition Services
Singularity Syndicate
#15 - 2014-01-08 12:55:50 UTC
Bibosikus wrote:
I've just posted in a different thread about this.

I'd like to see a new Player career open up as "Mission Broker".

To do this you'd need to put isk in escrow, which would give you an office and access to a series of mission templates with additive content options.

Mission Runner would then approach you and pay for you to search & provide them with a suitable mission.

MR reviews your offer, accepts or asks for further changes.

Broker gets a fee for providing the mission. Mission Runner gets LP/isk for completion.

You would start as an L1 Agent and progress up the ladder by the number of completed missions.

Checks and balances:

Broker would have to pay partial insurance in case of ship loss.

Gate keys issued on advance to restrict ship numbers entering the dungeon.

"One-try" options to dissuade warp-outs.

I really like this idea but not sure how the balance of rewards to objectives and difficulty would work...i have a feeling that was writtne pretty much by what felt right at the time. If a simplified empirical formula could be derived for agents to follow then this could work well.
Etc. etc...

Probably a b*tch to implement but player-driven content is the way to go to bring the sandbox back to PvE.