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Cloaked Ship Detection

Author
Noxisia Arkana
Deadspace Knights
#21 - 2014-01-07 15:30:51 UTC
Unsuccessful At Everything wrote:
How about Boogeyman detection systems while we are at it?


It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.





I would like a boogeyman detection system.


Cloaking is working as intended. Even if it pisses you off.
Nikk Narrel
Moonlit Bonsai
#22 - 2014-01-07 15:46:12 UTC
Leave AFK cloaking alone.

Metagaming is an accepted mechanic, and we who PvE are also able to use this to OUR benefit.

Confused?

So-called "AFK Cloaking" is also a tool used BY the PvE players who meta game.

They set up a fake threat, under a different account and unfamiliar name, help it sneak into the system, and set it up to AFK cloak.

Using this fake threat like a scarecrow, they keep other alliance mates out of their systems... heck, they can even keep their own corp out, if they are nasty enough.

Using this threat to hold their "competition" away, they can rat and mine to their heart's content.

They can even stage mock battles showing how they narrowly escape the dangerous camper, to boost it's realism.

Nope, AFK cloaking can be done BY PvE too.

Welcome to the sandbox.
Zan Shiro
Doomheim
#23 - 2014-01-07 16:01:22 UTC  |  Edited by: Zan Shiro
Knownasthatguy wrote:
For god sakes, all of you took this thread to a completely different direction than it's intention. If you want to debate cloaky afkers, go to another thread; this is merely a game idea I've had.

I only mention AFKers because of what I see as a game mechanics opportunity. This game is about cost benefit analysis of your actions. I merely see a scenario, where deploying technology that manipulates the physics of space around you, that presents an opportunity to introduce a fairly balanced mechanics to the game, as it relates to mods, science, and skills.

If you disagree with my mechanics or idea, as it relates to the game's current engine, then I am curious to see your insight.

WHAT THIS ISN'T is a debate about cloaky AFKers. If you want that, have it out in the "Warfare and Tactics"





you want to find cloakers.


If not an afk thread...well then you are facing the issue of ccp put these in game for a reason.

Force Recons to pick one...think hard about the word recon. This is hard to do when in some way you can be seen. Hence why you don't till they want you to. CCP added this and cloaking in general to be the unknown element to mix it up in eve.

One day when that 1 man deep in hostile space you will appreciate this. Until they if you ever go on an op where fc call outs for warp to's are spot on and stuff is going by smooth and by the numbers....it was probably one of many of your crews cloaked up scouts who got those BM's to not have you landing like crap all night and readjusting to fix that.
Nikk Narrel
Moonlit Bonsai
#24 - 2014-01-07 16:14:33 UTC
Zan Shiro wrote:
Knownasthatguy wrote:
For god sakes, all of you took this thread to a completely different direction than it's intention. If you want to debate cloaky afkers, go to another thread; this is merely a game idea I've had.

I only mention AFKers because of what I see as a game mechanics opportunity. This game is about cost benefit analysis of your actions. I merely see a scenario, where deploying technology that manipulates the physics of space around you, that presents an opportunity to introduce a fairly balanced mechanics to the game, as it relates to mods, science, and skills.

If you disagree with my mechanics or idea, as it relates to the game's current engine, then I am curious to see your insight.

WHAT THIS ISN'T is a debate about cloaky AFKers. If you want that, have it out in the "Warfare and Tactics"





you want to find cloakers.


If not an afk thread...well then you are facing the issue of ccp put these in game for a reason.

Force Recons to pick one...think hard about the word recon. This is hard to do when in some way you can be seen. Hence why you don't till they want you to. CCP added this and cloaking in general to be the unknown element to mix it up in eve.

One day when that 1 man deep in hostile space you will appreciate this. Until they if you ever go on an op where fc call outs for warp to's are spot on and stuff is going by smooth and by the numbers....it was probably one of many of your crews cloaked up scouts who got those BM's to not have you landing like crap all night and readjusting to fix that.

Not to mention the dead obvious....

If you include a way to hunt cloaked ships, while still being able to deduce the presence of a cloaked ship from seeing the pilot's name in local, then you trivialize cloaking.

I am not saying the ability to hunt cloaked ships is wrong, but if you break cloaking while doing it, THAT is wrong.
Alvatore DiMarco
Capricious Endeavours Ltd
#25 - 2014-01-07 16:29:59 UTC  |  Edited by: Alvatore DiMarco
DISCLAIMER: This is, in fact, not a troll post. Please do not regard it as such.

I propose a new system that can be operated only by cloaked ships. The module can be fitted to any ship, has 1PG/1CPU and 0 activation cost. It will have a 30-minute spool-up time and once it has spooled it will have a 3-second cycle time. It cannot be activated in Empire.

What will this module do? I'll tell you.

When a cloaker enters a system and does the cloaking thing that he fitted a cloak to his ship in order to do, his module detects the cloak activation and is enabled. Then, the cloaker has the option to click that module and start the spool-up time. During this spool-up, the client cannot be interacted with at all. Any navigation, menu usage or typing in the chat channels will cancel the spool-up. However, if the pilot has gone AFK, none of this will happen anyhow. The spool-up will complete successfully.

Once the module has successfully completed its 15-minute spool, every 3 seconds it will emit a system-wide pulse that deals 945m damage across all four types. This will instantly obliterate every ship, every can, every rat, every missile and even deal damage to POS shields.

Once an AFK cloaker's System Denial Module has successfully activated, literally every single thing that comes into the system will die as soon as their gatecloak drops and the next pulse comes around. With zero activation cost, the affected system will be unavailable to all entities in EVE (except CCP in Polaris frigs with QA mods) until downtime.

Maybe with this, the cloak crybears will finally have a real reason to cry for detection methods.
Nikk Narrel
Moonlit Bonsai
#26 - 2014-01-07 16:47:22 UTC
Alvatore DiMarco wrote:
DISCLAIMER: This is, in fact, not a troll post. Please do not regard it as such.

I propose a new system that can be operated only by cloaked ships. The module can be fitted to any ship, has 1PG/1CPU and 0 activation cost. It will have a 30-minute spool-up time and once it has spooled it will have a 3-second cycle time. It cannot be activated in Empire.

What will this module do? I'll tell you.

When a cloaker enters a system and does the cloaking thing that he fitted a cloak to his ship in order to do, his module detects the cloak activation and is enabled. Then, the cloaker has the option to click that module and start the spool-up time. During this spool-up, the client cannot be interacted with at all. Any navigation, menu usage or typing in the chat channels will cancel the spool-up. However, if the pilot has gone AFK, none of this will happen anyhow. The spool-up will complete successfully.

Once the module has successfully completed its 15-minute spool, every 3 seconds it will emit a system-wide pulse that deals 945m damage across all four types. This will instantly obliterate every ship, every can, every rat, every missile and even deal damage to POS shields.

Once an AFK cloaker's System Denial Module has successfully activated, literally every single thing that comes into the system will die as soon as their gatecloak drops and the next pulse comes around. With zero activation cost, the affected system will be unavailable to all entities in EVE (except CCP in Polaris frigs with QA mods) until downtime.

Maybe with this, the cloak crybears will finally have a real reason to cry for detection methods.


Shocked
Daichi Yamato
Jabbersnarks and Wonderglass
#27 - 2014-01-07 17:03:29 UTC
the problem is not that u cant scan him, its the fact that u can see him in local...despite the fact that hes cloaked

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kenpo
The Guardians of the Beam
#28 - 2014-01-07 17:26:31 UTC  |  Edited by: Kenpo
Daichi Yamato wrote:
the problem is not that u cant scan him, its the fact that u can see him in local...despite the fact that hes cloaked


Kind of defeats the purpose of covert ops don't ya think Big smile

Caution, rubber gloves and faceshield required when handling this equipment.

Unsuccessful At Everything
The Troll Bridge
#29 - 2014-01-07 17:41:51 UTC
Please explain to me how this system is a counter to the real greatest threats of all: AFK DOCKED IN STATION and AFK POS NESTING.


Wait...it doesn't do ANYTHING for those!?!?!?!? Mother of god.....

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Pipa Porto
#30 - 2014-01-07 17:52:01 UTC
Unsuccessful At Everything wrote:
Please explain to me how this system is a counter to the real greatest threats of all: AFK DOCKED IN STATION and AFK POS NESTING.


Wait...it doesn't do ANYTHING for those!?!?!?!? Mother of god.....



Fixed.

EvE: Everyone vs Everyone

-RubyPorto

Joe Boirele
The Scope
Gallente Federation
#31 - 2014-01-08 06:26:05 UTC
There have been so many topics claiming to solve the problem of AFK cloaking it's not even funny. At any rate, I see AFK cloaking as a balanced mechanic when you factor in local.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Robert Caldera
Caldera Trading and Investment
#32 - 2014-01-08 08:54:44 UTC
old rant.
use search function.
Liafcipe9000
Critically Preposterous
#33 - 2014-01-08 11:45:35 UTC
Next anti-cloak thread in T -10 hours.
RoAnnon
Republic University
Minmatar Republic
#34 - 2014-01-08 12:37:56 UTC
Why would a new type of probe be needed? Any existing type of probe can already decloak and detect a cloaked ship. Simply move your probe within 2000 meters of the cloaky and voila, he loses cloak.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Knownasthatguy
Republic Military School
Minmatar Republic
#35 - 2014-01-14 17:47:00 UTC
Liafcipe9000 wrote:
Next anti-cloak thread in T -10 hours.

You see, that's where you are wrong. This isn't about the art of cloaking, this is about an idea to present as a game function. It's you who, and all the other trolls here, can't simply read a thread for it's content and not you're interpretation. You're pulling something out of this that it's not.


PLEASE SOMEONE CLOSE THIS DAMN THING OUT ALREADY!!!!!!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#36 - 2014-01-14 17:54:03 UTC
Like this one or this one?

Short: Cloak is there for a reason, learn to live with cloaked afkers and move on.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Robert Caldera
Caldera Trading and Investment
#37 - 2014-01-14 18:10:52 UTC
nope
nope
nope


use search function.
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