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Covert Cyno in HighSec

Author
FT Diomedes
The Graduates
#41 - 2014-01-04 22:10:33 UTC
Konkel wrote:
Hopelesshobo wrote:
-1

The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well.


neutral logi and covert cynos still do happen in low sec and 00 what would be the difference in hisec.

just give the cyno pilot a suspect and shootable by anybody in the same manner that the new deployables are.


The difference is that in 0.0 I assume everyone not purple, blue, or green is trying to kill me. You cannot make that assumption in highsec and therefore cannot take preventative measures to protect yourself.

Additionally, this would totally be abused to move high value things with complete impunity.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Felsusguy
Panopticon Engineering
#42 - 2014-01-04 23:29:47 UTC
Sounds like fun, but in reality would be terrible. If you can put up a convincing argument as to why it's a good thing for high-security space to have hotdrops, maybe I'll listen, but until then I remain adamant in my stance that this system would be unbeneficial to the game.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Rammix
TheMurk
#43 - 2014-01-05 21:08:39 UTC  |  Edited by: Rammix
FT Diomedes wrote:
Konkel wrote:
Hopelesshobo wrote:
-1

The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well.


neutral logi and covert cynos still do happen in low sec and 00 what would be the difference in hisec.

just give the cyno pilot a suspect and shootable by anybody in the same manner that the new deployables are.


The difference is that in 0.0 I assume everyone not purple, blue, or green is trying to kill me. You cannot make that assumption in highsec and therefore cannot take preventative measures to protect yourself.

Additionally, this would totally be abused to move high value things with complete impunity.

You read this topic inattentively or don't read at all.
In highsec the threat is a war enemy. When someone declares war against you - you know about it. You're aware that you can be killed. And if you have some brains you start to monitor dscan while ratting and to use a scout while travelling in slow ships.
Most arguments I see in this topic and the second similar - are dictated by the simplest carebear lazyness, making 'bears whine about everything that would make them do additional few clicks to protect themselves.

Felsusguy wrote:
Sounds like fun, but in reality would be terrible. If you can put up a convincing argument as to why it's a good thing for high-security space to have hotdrops, maybe I'll listen, but until then I remain adamant in my stance that this system would be unbeneficial to the game.

Actually, I don't really need to convince you. Become a dev or at least csm member, first.
BTW, I'm not answering here to anybody personally. All my answers should be considered like answers to the thoughts in posts, not to the persons.

I've never seen a really significant objection about highsec covcynos in this topic.
Just 2 types:
'bears whining because they would need to use dscan more actively during wartime to see combat probes in time;
other passer-by-s which think (usually based on their minimal experience and knowledge) that covcynos will magically turn transport ships into super mobile super fast hyperspace travellers (while I've explained several times that to move a transport ship it takes 3 accounts active in the same time, at the very least, and such a travel is a pretty sensible routine by itself).

Though, I absolutely agree that liting covcyno should give suspect to the cyno character. And probably even to every pilot who jumps to it.

While the pro-s for this idea are already mentioned in the 1st post. Mostly, it's a damn nice thing for small-scale dogfight-style fun for highsec.
All 'bears should remember, that eve is a pvp game. Yes, marketing, industry and other economical / social stuff between players (not ratting, sorry) - are also part of pvp.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Rammix
TheMurk
#44 - 2014-01-05 21:29:49 UTC  |  Edited by: Rammix
FT Diomedes wrote:

Additionally, this would totally be abused to move high value things with complete impunity.

WTF. Transport ships feel very safe in empire space, without any cynos. Please explain yourself, otherwise your words look utterly stupid.
Especially, tell me what covert ships can't move high value things safely without covcyno?
Transport ships can't even be scanned now. And how would covcynos be sooo safe if you get suspect for liting them and if you even get suspect for jumping?
Before posting something stupid again, try it out: put your covcyno alt to a lowsec system, jump to it through blackops, move your cyno alt further to the next point, repeat the jumping, until you reach the destination; plus you need to think about fuel. 3 accounts will cost you 1.8 b isk per month plus at least 0.9 b to train every additional covcyno alt. And every time there is a risk to lose your ships because of suspect flag.

Whining is simple, and stupid. If you - really - see some problems, suggest how to solve them.
This idea in its current updated state - covcyno in highsec giving suspect to the cyno character and to everyone jumping to it - is nice and healthy.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Sabriz Adoudel
Move along there is nothing here
#45 - 2014-01-05 22:07:55 UTC
I like this idea in general, but subject to minor changes.

I think the covert cyno appearing either on everyone's overview or as an anomoly would be an improvement. Hubs would likely need to be exempt for server load reasons (which is disappointing), and setting OR USING a cov cyno should definitely be a Crimewatch yellow card. After all, you are breaking laws against cyno transport in highsec.

Local would then provide a warning to vigilant WTs - a spike in local with several suspects - which should say to people 'LOOK OUT'.

I support the New Order and CODE. alliance. www.minerbumping.com

Justin Cody
War Firm
#46 - 2014-01-05 22:13:11 UTC
bumped cause I like it. Anything disruptive to status quo is by default good.
seth Hendar
I love you miners
#47 - 2014-01-06 16:38:39 UTC
Dark Drifter wrote:
can we get a rig added so that we can send non covert ships through a covert cyno.

small rig only!!!

"small covert-cynosaural field adaptation"

allows (when fitted) the ship to use a covert jump portal.

bonus: able to jump using covert cyno
penalty: mass of hull increased 30%


yes, cause a ceptor is so fragile and can't survive bubble camp....oh wait
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#48 - 2014-01-06 17:11:13 UTC
couple of points...

people are saying that lighting or using covert cyno would flag you suspect...I thought it was covert? Why would everyone know you have done something covert?

secondly...this would allow large hauler to drastically cut travel routes if used correctly wouldn't it? good for the hauler, bad for the gankers? Or good for the gankers as they can loiter and hot-drop areas with impunity?

Caveat: I'm not a ganker or PvP person, I can see good and bad things with this idea but from peoples comments it seems that it could imbalance things...so I waver between thumbs down and neutral...
Dr0000 Maulerant
Union Nanide and Tooling
#49 - 2014-01-06 17:49:17 UTC
FT Diomedes wrote:


Additionally, this would totally be abused to move high value things with complete impunity.


You mean like a blockade runner?

...That takes 3 people, costs 10 times as much, and has much much longer training time?

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Daichi Yamato
Jabbersnarks and Wonderglass
#50 - 2014-01-06 18:19:06 UTC
Corraidhin Farsaidh wrote:
couple of points...

people are saying that lighting or using covert cyno would flag you suspect...I thought it was covert? Why would everyone know you have done something covert?


it stops being covert the second its used in hi-sec. perhaps for the ppl who have poor reading comprehension the thread should be renamed 'HI-SEC CYNO!!!!!!!' and make it a new mod or something.

Corraidhin Farsaidh wrote:

secondly...this would allow large hauler to drastically cut travel routes if used correctly wouldn't it? good for the hauler, bad for the gankers? Or good for the gankers as they can loiter and hot-drop areas with impunity?


Cloaky transports are already very difficult to catch. this is a terrible arguing point. cyno'ing requires a lot more effort and resources to complete, perhaps even enough to balance the reduced travel time and the negligibly lower risk of avoiding gank systems. if the cyno creator and jumper go suspect, then it may in some situations be more dangerous to cyno.

The genuine difficulties i see with this idea is neut cyno alts. they are no where near as easy to identify in high sec as they are low or null. Even RR can be identified in D-scan before it joins the fight. Perhaps having everything that even thinks of using the cyno going suspect will be quite the deterrent.

It does sound really fun though.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Estella Osoka
Cranky Bitches Who PMS
#51 - 2014-01-06 20:05:27 UTC
Hell no. You highsec wardeccers want to use these features, then GTFO of highsec and come play in lowsec/nullsec like everyone else.

Next thing you know, you will be wanting to use bombs in highsec.

Geez, how easy do you want your highsec griefing to be?
FT Diomedes
The Graduates
#52 - 2014-01-06 20:42:02 UTC
Dr0000 Maulerant wrote:
FT Diomedes wrote:


Additionally, this would totally be abused to move high value things with complete impunity.


You mean like a blockade runner?

...That takes 3 people, costs 10 times as much, and has much much longer training time?


When I want to move 10b ISK worth of Deadspace loot from 0.0 to Jita to sell, the most dangerous part of that trip is from low sec to highsec and the highsec jumps leading to Jita. Currently, this requires a jump freighter or carrier, multiple cyno's, and a BR. With a covert cyno in Jita, I can now move those mods straight from 0.0 or lowsec to a covert cyno in Jita and have them in station without ever going through a gate. If you don't understand how much this changes the dynamics for high value logistics, you need to spend some time outside highsec.

It takes a couple of alts, which most 0.0 logistics folks have in abundance. A black ops Is way cheaper than a JF and much more secure. I only need to have the covert cyno alt make the last cyno. Which is beside the point since I have multiple cyno V characters.

But hey, if you would prefer to fly your blockade runner through a pipe camped by people who would love to ruin your day, be my guest.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rammix
TheMurk
#53 - 2014-01-07 04:08:42 UTC  |  Edited by: Rammix
Daichi Yamato wrote:
The genuine difficulties i see with this idea is neut cyno alts. they are no where near as easy to identify in high sec as they are low or null.

You don't need to identify neutral cynos. You need to only see combat probes with your dscan.
If someone wants to suicide tackle you on the other side of a gate - well, it's a bad idea, for him: such suicide tackling with cyno up needs a perfect timing and has low chance of success even in the best case scenario - in most cases concord won't give you enough time to put up a bridge and jump through it before the tackler dies.

FT Diomedes wrote:
Dr0000 Maulerant wrote:
FT Diomedes wrote:


Additionally, this would totally be abused to move high value things with complete impunity.


You mean like a blockade runner?

...That takes 3 people, costs 10 times as much, and has much much longer training time?


When I want to move 10b ISK worth of Deadspace loot from 0.0 to Jita to sell, the most dangerous part of that trip is from low sec to highsec and the highsec jumps leading to Jita. Currently, this requires a jump freighter or carrier, multiple cyno's, and a BR. With a covert cyno in Jita, I can now move those mods straight from 0.0 or lowsec to a covert cyno in Jita and have them in station without ever going through a gate. If you don't understand how much this changes the dynamics for high value logistics, you need to spend some time outside highsec.

It takes a couple of alts, which most 0.0 logistics folks have in abundance. A black ops Is way cheaper than a JF and much more secure. I only need to have the covert cyno alt make the last cyno. Which is beside the point since I have multiple cyno V characters.

But hey, if you would prefer to fly your blockade runner through a pipe camped by people who would love to ruin your day, be my guest.

Nonsense.
1) Blocade runner and JF have cargohold sizes of totally different levels. Their roles and abilities are too different to compare them, they're in different niches.
2) Blocade runner doesn't need to be afraid of smartbombing so it can pass lowsec camps very safely.
3) If you're moving 10b worth cargo, you use a scout alt. And if some gate is so insanely well camped that the campers would have high chance of decloaking you (incredibly rare situation for lowsec) -- you can take another route.
4) Someone has already suggested here to disallow covcynos in trade hubs, obviously it's a needed restriction.
5) Blackops doesn't just send a blockade runner 1 jump further, it has to follow, and for that it has to get suspect flag. If covcyno will be visible in overview in highsec - the risk becomes even bigger.
Don't put JF and blockade runner on the same level. For any cargo which can be moved inside a blockade runner a JF is absolutely excessive. No matter with or without cynos in highsec.

BTW, one more point for this covcyno idea: everything that makes people play at least a bit smarter is good by default.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Alexei Stryker
Council of Stellar Erections
#54 - 2014-01-07 10:28:05 UTC
Rammix wrote:
It. Must. Be.

Arguments for that:
1) It's logical. Cynojammers don't prevent covert cynos from being lit.
2) They're unavailable for capitals: only covert ships and Black Ops.
3) Covert Cynos are meant to be used for small- and medium-scaled pvp, it suits very well for highsec wardec pvp.
4) Tonns of fun for wardec pvp. Covert hotdrops, counter-hotdrops and counter-counter-hotdrops, highly mobile fleets.
5) Suits well with Rubicon and capsuleer independence theme.


+1
Knownasthatguy
Republic Military School
Minmatar Republic
#55 - 2014-01-07 13:58:20 UTC
Rammix wrote:
FT Diomedes wrote:
Konkel wrote:
Hopelesshobo wrote:
-1

The main reason is that neutral bumpers/logis are already deeply seeded into highsec PVP, we don't need to add neutral covert cynos to that as well.


neutral logi and covert cynos still do happen in low sec and 00 what would be the difference in hisec.

just give the cyno pilot a suspect and shootable by anybody in the same manner that the new deployables are.


The difference is that in 0.0 I assume everyone not purple, blue, or green is trying to kill me. You cannot make that assumption in highsec and therefore cannot take preventative measures to protect yourself.

Additionally, this would totally be abused to move high value things with complete impunity.

You read this topic inattentively or don't read at all.
In highsec the threat is a war enemy. When someone declares war against you - you know about it. You're aware that you can be killed. And if you have some brains you start to monitor dscan while ratting and to use a scout while travelling in slow ships.
Most arguments I see in this topic and the second similar - are dictated by the simplest carebear lazyness, making 'bears whine about everything that would make them do additional few clicks to protect themselves.

Felsusguy wrote:
Sounds like fun, but in reality would be terrible. If you can put up a convincing argument as to why it's a good thing for high-security space to have hotdrops, maybe I'll listen, but until then I remain adamant in my stance that this system would be unbeneficial to the game.

Actually, I don't really need to convince you. Become a dev or at least csm member, first.
BTW, I'm not answering here to anybody personally. All my answers should be considered like answers to the thoughts in posts, not to the persons.

I've never seen a really significant objection about highsec covcynos in this topic.
Just 2 types:
'bears whining because they would need to use dscan more actively during wartime to see combat probes in time;
other passer-by-s which think (usually based on their minimal experience and knowledge) that covcynos will magically turn transport ships into super mobile super fast hyperspace travellers (while I've explained several times that to move a transport ship it takes 3 accounts active in the same time, at the very least, and such a travel is a pretty sensible routine by itself).

Though, I absolutely agree that liting covcyno should give suspect to the cyno character. And probably even to every pilot who jumps to it.

While the pro-s for this idea are already mentioned in the 1st post. Mostly, it's a damn nice thing for small-scale dogfight-style fun for highsec.
All 'bears should remember, that eve is a pvp game. Yes, marketing, industry and other economical / social stuff between players (not ratting, sorry) - are also part of pvp.


Here is my objection:
IRT Highsec PVP:
I have no issue with this. You want to pvp, WD someone or take it to .4 and lower

IRT Concord:
Concord has a firm grip on what happens in empire space. Perhaps they've developed the ability to cyno jam their systems to even keep covert cynos out, much like they do when you try to cloak up in hisec and you are a criminal.

You CAN still bridge from highsec to a covert cyno in .4 and lower space.

IRT Care Bears:
Some people simply enjoy the game for the PVE side of things. Not everyone wants to get into a PVP fight all the time. Some people want to kick back, run some missions, and enjoy using ships they've earned. There is already game mechanics for unfiltered PVP through every gate. This game doesn't seem to always be about one customers playing style, it seems to have several different opportunities for people of all playing styles to enjoy the product they purchase every month.
WhyTry1
Comply Or Die
Pandemic Horde
#56 - 2014-01-07 14:09:59 UTC
I am beginning to really dislike this hot dropping stuff and covert stuff. Its ruining pvp, people wont engage alot because they know someone has a covert cyno waiting to hotdrop some bops
Daichi Yamato
Jabbersnarks and Wonderglass
#57 - 2014-01-07 17:51:13 UTC
WhyTry1 wrote:
I am beginning to really dislike this hot dropping stuff and covert stuff. Its ruining pvp, people wont engage alot because they know someone has a covert cyno waiting to hotdrop some bops


hot drop to counter the hot drops?

if they are refusing to engage because they know u have a cyno, then wont they be as equally reluctant if u brought the entire fleet up front?

or is it the threat of potential cyno's that scares them? in which case...hi-sec? and dock up for a week every time u get war decced?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

sci0gon
Kaira Innovations
#58 - 2014-01-07 18:24:35 UTC
tbh im surprised this hasn't already been implemented, having to ability to do mini hot drops in high sec and potentially allowing jump freighters to be cyno'd around high sec wouldn't be to bad :o
Dr0000 Maulerant
Union Nanide and Tooling
#59 - 2014-01-07 18:26:10 UTC
FT Diomedes wrote:
Dr0000 Maulerant wrote:
FT Diomedes wrote:


Additionally, this would totally be abused to move high value things with complete impunity.


You mean like a blockade runner?

...That takes 3 people, costs 10 times as much, and has much much longer training time?


When I want to move 10b ISK worth of Deadspace loot from 0.0 to Jita to sell, the most dangerous part of that trip is from low sec to highsec and the highsec jumps leading to Jita. Currently, this requires a jump freighter or carrier, multiple cyno's, and a BR. With a covert cyno in Jita, I can now move those mods straight from 0.0 or lowsec to a covert cyno in Jita and have them in station without ever going through a gate. If you don't understand how much this changes the dynamics for high value logistics, you need to spend some time outside highsec.

It takes a couple of alts, which most 0.0 logistics folks have in abundance. A black ops Is way cheaper than a JF and much more secure. I only need to have the covert cyno alt make the last cyno. Which is beside the point since I have multiple cyno V characters.

But hey, if you would prefer to fly your blockade runner through a pipe camped by people who would love to ruin your day, be my guest.


I used to fly my blockade runner through people who want to kill me on a pretty regular basis. I'll argue that it is MORE dangerous to go station-blops-jita 10x in a row in a BR than it is to drop a JF on a low to hi gate or just make the whole trip ten times in a BR.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Estella Osoka
Cranky Bitches Who PMS
#60 - 2014-01-08 00:59:04 UTC
This thread:

"Whaaaah! I don't like lowsec and nullsec, but I want to use covert cynos! Whaaaah! Covert cynos should be allowed in highsec! Whaaah! "

Stop your whining and find some intestinal fortitude, and then come play in lowsec and null. Bunch of whiny little babies who want their want their easy kills.