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Cloaked Ship Detection

Author
Knownasthatguy
Republic Military School
Minmatar Republic
#1 - 2014-01-06 23:17:08 UTC

Basic Idea

It seems to me that there should be a scan probe able to detect a cloaked ship sitting in space for endless hours. The idea is that a cloaked ship bends light around it's hull in order to be invisible to the naked eye, and also manipulates the fabric of space to avoid the detection of its mass via ships scanners.

Quasi scientific theory

The manipulation of light and gravity should leave a weak subspace field where unique radiation particles are emitted. These subspace particles should also be more abundant when one engages warp drives while cloaked. The longer one has the cloaking device engaged, the more particles it emits. When a player uses one of the special ship to detect the cloaked opponent, they are detecting the presence of the subspace particles, not the actual ship.

Proposed Equipment/Skills

Such particle fields should only be detectable by special scanning equipment; such as a special probe launcher and probes. I would also say special scientific understanding of space, engineering, and navigation, should be required; thus, creating new skills to train. The detection accuracy should only be accurate to 7Km with all the best skills, equipment, and implants. The probes have a positive detection when the amount of particles, in proportion to the mass of the ships, is detected up to 99% accuracy.

Types of Cloaking Devices

Ships not using covert cloaking mods should emit more of the subspace particles, proportional to the mass of their ships. The larger the ship, the more particles emitted. Covert cloaking mods should emit less as a bonus. Level 5 should be required for all related scanning, engineering, and navigation skills to detect covert ships. The larger the covert ship, the more subspace particles it emits.

Ships that can detect

Ships with the special launchers should have to be the T2 ships with pre existing scanning bonuses, or strategic cruisers with appropriate mods. Once the subspace particle probes are analyzed on the probe map, the player knows they've detected the possible ship because the probes report back the subspace particle concentration strength, where the highest concentration of the particles are always closest to the ship.

The counter to the probes

OPTIONAL

The counter to the detection probes should be a special probe, the cloaked ship launches, that emits the same subspace particles, as a counter measure similar to flares. The counter probes should have a particle trail from where it was launched. The detection accuracy of the counter probe should be up to 2Km.

Graphics Representation

The subspace particles should have their own special color and visible via the same map one uses when using the other probes. The subspace particle trail should be a series of dots, in a trailing fashion, where the actual possible detection of the counter probe, or suspected ship, should be a special icon.
Domanique Altares
Rifterlings
#2 - 2014-01-06 23:33:44 UTC
Knownasthatguy wrote:

Basic Idea

It seems to me that there should be a scan probe able to detect a cloaked ship sitting in space for endless hours.


It seems to me that there should be an entire thread about this already.
Little Dragon Khamez
Guardians of the Underworld
#3 - 2014-01-07 00:29:16 UTC
Domanique Altares wrote:
Knownasthatguy wrote:

Basic Idea

It seems to me that there should be a scan probe able to detect a cloaked ship sitting in space for endless hours.


It seems to me that there should be an entire thread about this already.


Yet another afk cloaking thread. No etc...

Dumbing down of Eve Online will result in it's destruction...

Kaerakh
Obscure Joke Implied
#4 - 2014-01-07 00:30:38 UTC
Not sure if op is unaware
or
reposting old topics.
Unsuccessful At Everything
The Troll Bridge
#5 - 2014-01-07 00:58:48 UTC
How about Boogeyman detection systems while we are at it?


It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.

AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.

Now the Boogeyman...that mother****** can literally be anywhere. Hes probably under your desk right now, and you wouldn't know it. That's right..that scary mother****** is gonna eat your *** when you least expect it. Make a detection system for that!

Id rather see 4 AFK Cloakers in local and know theyre there then have 1 Boogeyman anywhere near me.


Can you imagine if the ******* Boogeyman learned to be a ninja? OH ****! I just **** myself thinking about that its just that ******* scary!

Learn to control your own fear of the unknown, and in that you will defeat the AFK Cloaker.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Bobby Frutt
Federal Navy Academy
Gallente Federation
#6 - 2014-01-07 01:03:37 UTC
I'm an AFK cloaker, rely on it a lot actually...

*sigh*

Still agree with OP.
Domanique Altares
Rifterlings
#7 - 2014-01-07 01:12:33 UTC
Bobby Frutt wrote:
I'm an AFK cloaker, rely on it a lot actually...

*sigh*

Still agree with OP.


Oh, hey. The boogeyman detector works. There it is now.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-01-07 01:13:33 UTC
Oh go away. Come back when you've trained forum searching to I
Mag's
Azn Empire
#9 - 2014-01-07 02:02:46 UTC
Knownasthatguy wrote:
It seems to me that there should be a scan probe able to detect a cloaked ship sitting in space for endless hours. The idea is that a cloaked ship bends light around it's hull in order to be invisible to the naked eye, and also manipulates the fabric of space to avoid the detection of its mass via ships scanners.
It seems to me, that somehow you know they are there. Even when they have been AFK for hours. Maybe you should start with the mechanic they are using, to inform you of their presence. Before you start looking at something you shouldn't actually be able to detect.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nariya Kentaya
Ministry of War
Amarr Empire
#10 - 2014-01-07 03:26:21 UTC
Unsuccessful At Everything wrote:
How about Boogeyman detection systems while we are at it?


It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.

AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.

Now the Boogeyman...that mother****** can literally be anywhere. Hes probably under your desk right now, and you wouldn't know it. That's right..that scary mother****** is gonna eat your *** when you least expect it. Make a detection system for that!

Id rather see 4 AFK Cloakers in local and know theyre there then have 1 Boogeyman anywhere near me.


Can you imagine if the ******* Boogeyman learned to be a ninja? OH ****! I just **** myself thinking about that its just that ******* scary!

Learn to control your own fear of the unknown, and in that you will defeat the AFK Cloaker.





As long as we dont wake up one morning to see a giant Discoball blocking the sun, I'd say were pretty safe from the Boogeyman.
Sigras
Conglomo
#11 - 2014-01-07 05:07:09 UTC
Unsuccessful At Everything wrote:
How about Boogeyman detection systems while we are at it?


It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.

AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.

Now the Boogeyman...that mother****** can literally be anywhere. Hes probably under your desk right now, and you wouldn't know it. That's right..that scary mother****** is gonna eat your *** when you least expect it. Make a detection system for that!

Id rather see 4 AFK Cloakers in local and know theyre there then have 1 Boogeyman anywhere near me.


Can you imagine if the ******* Boogeyman learned to be a ninja? OH ****! I just **** myself thinking about that its just that ******* scary!

Learn to control your own fear of the unknown, and in that you will defeat the AFK Cloaker.

so your suggestion is to go PvE in a fleet that can take down the 15 supercarriers that could be dropped on us in an instant with no warning? yeah great.

If we were in WH space and you couldnt just put up a cyno and call in a fleet i'd completely agree with you, but the truth is that we arent and you can.

There are two problems with cloaking devices:

1. They provide you absolute security - you turn it on and never have to worry because it is statistically impossible for other people to find you.
2. They provide a no opportunity cost hunting ground - Most of the cloaking ships I see are alts with just enough SP to fit a cloak and a cyno. They never have to be looked after (see problem #1) and can provide limitless risk free hunting because they have all the initiative; they never have to commit. If they see a group they can kill they decloak and call in the gank. If they see a group thats too large or they dont have a gank on hand, they wait and nothing is lost.
Claud Tiberius
#12 - 2014-01-07 05:23:46 UTC
Unsuccessful At Everything wrote:
AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.

You say the are AFK, but how do you know they are AFK, thus no threat?

Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end.

Demica Diaz
SE-1
#13 - 2014-01-07 07:03:19 UTC
Sigras wrote:

Most of the cloaking ships I see are alts with just enough SP to fit a cloak and a cyno. They never have to be looked after


This is what I dislike about EVE. Alts that change gameplay and take away job opportunities from people who actually want to main their characters for stealth and recon.



Pipa Porto
#14 - 2014-01-07 07:12:33 UTC  |  Edited by: Pipa Porto
Sigras wrote:
so your suggestion is to go PvE in a fleet that can take down the 15 supercarriers that could be dropped on us in an instant with no warning? yeah great.


If you're worried about that, clearly you've had some warning.

And all you need is a HIC with a Cyno and a stack of Dictors in your POS/Station. When they drop 15 supers, tackle them and start pinging like you're Michael J Fox holding a lightswitch.

Guaranteed that someone wants to kill those 15 supers you have tackled.

EvE: Everyone vs Everyone

-RubyPorto

Jint Hikaru
OffWorld Exploration Inc
#15 - 2014-01-07 09:13:03 UTC
Well done, not only have you failed to check if this terrible idea has been posted before (SPOILER: It has....), you have also utterly broken Wormhole space.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2014-01-07 11:43:13 UTC
Sigras wrote:
Unsuccessful At Everything wrote:
How about Boogeyman detection systems while we are at it?


It seems to me that the Boogeyman is a much more realistic threat than AFK Cloakers.

AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.

Now the Boogeyman...that mother****** can literally be anywhere. Hes probably under your desk right now, and you wouldn't know it. That's right..that scary mother****** is gonna eat your *** when you least expect it. Make a detection system for that!

Id rather see 4 AFK Cloakers in local and know theyre there then have 1 Boogeyman anywhere near me.


Can you imagine if the ******* Boogeyman learned to be a ninja? OH ****! I just **** myself thinking about that its just that ******* scary!

Learn to control your own fear of the unknown, and in that you will defeat the AFK Cloaker.

so your suggestion is to go PvE in a fleet that can take down the 15 supercarriers that could be dropped on us in an instant with no warning? yeah great.

If we were in WH space and you couldnt just put up a cyno and call in a fleet i'd completely agree with you, but the truth is that we arent and you can.

There are two problems with cloaking devices:

1. They provide you absolute security - you turn it on and never have to worry because it is statistically impossible for other people to find you.
2. They provide a no opportunity cost hunting ground - Most of the cloaking ships I see are alts with just enough SP to fit a cloak and a cyno. They never have to be looked after (see problem #1) and can provide limitless risk free hunting because they have all the initiative; they never have to commit. If they see a group they can kill they decloak and call in the gank. If they see a group thats too large or they dont have a gank on hand, they wait and nothing is lost.


Supers are very short ranged. If someone has fifteen supers staged within jump range of you, you're in trouble anyway. Don't rat in a carrier and they probably won't drop supers on you!

There's always the two ultimate ways I always use to deal with AFK cloakers:

1. Go somewhere else

2. Ignore them. (Usually because I'm ratting in something that can merrily eat a bomber...)
Zan Shiro
Doomheim
#17 - 2014-01-07 12:42:38 UTC  |  Edited by: Zan Shiro
Claud Tiberius wrote:
Unsuccessful At Everything wrote:
AFK Cloakers are both AFK AND CLOAKED...meaning there is no threat AT ALL.

You say the are AFK, but how do you know they are AFK, thus no threat?



Bait them? Hint: don't make the bait obvious or too hard. Non afk'ers did not spend time to sneak to feed easy kills to you if they play with a half a brain.

Jump to a new system and see if they follow?

Check char names history in kb's? People like to be on km's even on alts. These show time history in addition to the usual stuff most look for. If Johnny is on tons of kills in the sweet spot around US TZ primetime but is not showing jack crap for km's my tz (oceanic/asia) its a good bet they are afk.
Knownasthatguy
Republic Military School
Minmatar Republic
#18 - 2014-01-07 13:38:56 UTC  |  Edited by: Knownasthatguy
For god sakes, all of you took this thread to a completely different direction than it's intention. If you want to debate cloaky afkers, go to another thread; this is merely a game idea I've had.

I only mention AFKers because of what I see as a game mechanics opportunity. This game is about cost benefit analysis of your actions. I merely see a scenario, where deploying technology that manipulates the physics of space around you, that presents an opportunity to introduce a fairly balanced mechanics to the game, as it relates to mods, science, and skills.

If you disagree with my mechanics or idea, as it relates to the game's current engine, then I am curious to see your insight.

WHAT THIS ISN'T is a debate about cloaky AFKers. If you want that, have it out in the "Warfare and Tactics"
Debora Tsung
Perkone
Caldari State
#19 - 2014-01-07 14:26:12 UTC
Lol

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#20 - 2014-01-07 14:57:56 UTC
Look AFK cloak has been fixed.

Now everything can mimic this and best of all get probed down, yes even titans now have cloak with a probable sig.

Its over everybody can afk cloak and be probed down simul.
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