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Ganking, attitudes, & the NPE

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#21 - 2014-01-06 15:29:41 UTC
Meyr wrote:
Also, we have the first 'Hulkageddon' (that wasn't the name, but most people understand that term) by the Goons.
No one has corrected you on history yet; Goons did Hulkageddon V not I, it was originally Helicity Boson and friends.

As for the rest of it? Your TL;DR was better than the rest of the piffle. The NPE does need some sort of warning about PvP.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ramona McCandless
Silent Vale
LinkNet
#22 - 2014-01-06 15:32:01 UTC  |  Edited by: Ramona McCandless
Meyr wrote:
the 'PVP über alles!' attitude many players have, looking down upon PVE'rs as nothing more than sheep-like victims.



Any attitude you perceive thusly is more in regard to the "Im only mining, I should be allowed to be invunerable because I am working for good!" attitude of people like yourself.

People who dedicate themselves to combat only look down on those too stupid to defend themselves.

They despise those who think they should be allowed a free ride though.

Meyr wrote:
Ramona, can anyone dispute that Eve lacks sociopathic behavior, even by those who otherwise are not sociopaths?

Hell, I'm guilty of it myself, almost all of us are. I'll bet you are, too. Does that make us bad people in real life? Absolutely not.

Does that negatively influence subscriber retention? Again, undoubtedly.

Can you really argue against giving new players a definitive taste of what awaits them in the 'real' Eve?


Ill field this as you call it.

No, I cant deny that it contains what you regard as sociopathic behaviour, its one of the most attractive things about the game. but because you label it so, does not make it so. To suggest that is in the same vein as the "they are all bullies and they kill animals" non-argument. So, as you say, none of us are "bad people". The worst examples of the player base are Indy CEOs who take advantage of trusting noobs. They are the ones who need to be made to cry blood, but thats just my opinion.

Does any of this negatively influence subscriber retention? No, I dont believe so. Do you think that people who came to eve purely to mine would stay for long anyway? The longest subscribing and most numerous part of the player base are those who do more things than mine and mission on their alts; those two activities raise money for their other projects.

Again I dont think that should give them a golden "Cannot be harmed" pass.

As for a definitive taste of what its like in New Eden;

Thats what you get when you foolishly accept that first duel as you undock in a noob ship at age 3 hours

Thats what happens when you lift that yellow can

Thats what happens when you say "Hmm I wonder if I can kill that venture with this catalyst I was given in that last mission" and do, and die at CONCORDs hands.

(Same goes for forgetting your in high sec and torping a rapier without checking to see if its aggressed, but thats just me)

And then think about how you might think around all those situations.

THAT is real EVE

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Vaju Enki
Secular Wisdom
#23 - 2014-01-06 15:36:38 UTC
The only sociopaths on EvE Online are the themepark carebears.

The Tears Must Flow

Schmata Bastanold
In Boobiez We Trust
#24 - 2014-01-06 15:37:14 UTC
Why CCP should waste resources to implement simulation of ganks if legions of players will dutifully do it for them?
NPC won't ever point and laugh at you, NPC won't even smack in local, NPC won't ever trick you into aggression or awox you or sell your secrets, etc. This is what players do and those who like this kind of environment will thrive and have fun. And what is a point of trying to keep somebody playing if game clearly is not for their taste?

Also a lot of crying and quitting is because people join Eve without having any idea what kind of game it is. They probably never heard terms like awoxing or ganking, they come here with expectations build upon one of game trailers or some youtube video with epic fights without any idea that Eve looks different than in trailers and battles involve links, cynos, hotdrops, baits and player cooperation.

Invalid signature format

Kimmi Chan
Tastes Like Purple
#25 - 2014-01-06 15:37:39 UTC
How does a team responsible for managing the NPE create a tutorial for ganking?

Ganking is learned either by ganking or being ganked (by another player).

The current rule set prevents aggression against rookie players in rookie systems and therefore can not be taught as part of the NPE.

Have a nice day.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Nerf Burger
Doomheim
#26 - 2014-01-06 15:41:22 UTC  |  Edited by: Nerf Burger
Ramona McCandless wrote:


People who dedicate themselves to combat only look down on those too stupid to defend themselves.


This is why most EVE "pvpers" are such a joke. You play a game with the lowest skill ceiling of any pvpmmorpg in existence and you somehow think you are smarter than people who enjoy things like mining and missions.

Whenever there is a thread that involves making the game fair and balancing the mechanics that have allowed high-sec pirates to operate with zero risk and extremely negligible costs, all the no-life sociopathic grief monkeys descend on the thread with their ridiculous statements and moronic logic about how EVE is supposed to be harsh environment for high sec miners and mission runners while simultaneously ignoring the fact that being a high sec "pirate" involves zero risk and extremely negligible costs. The can flipping and mining barge buff were a step in the right direction but there are still lots of dumb mechanics that only reward sociopaths in high sec.

I don't play EVE for pvp combat. I play an actual skill based game where you aim, dodge projectiles, and actually utilize terrain, and that is also full loot game and with no safety zones. Most of you have probably never even heard of Darkfall though.

I like this game because of its complexity and risk/reward, but what I don't like about this game is that brainless douche bag activity is rewarded in the safety of high-sec.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#27 - 2014-01-06 15:43:31 UTC
Ramona McCandless wrote:


(Same goes for forgetting your in high sec and torping a rapier without checking to see if its aggressed, but thats just me)



Guilty!
Ramona McCandless
Silent Vale
LinkNet
#28 - 2014-01-06 15:46:41 UTC  |  Edited by: Ramona McCandless
Nerf Burger wrote:
Ramona McCandless wrote:


People who dedicate themselves to combat only look down on those too stupid to defend themselves.


This is why most EVE pvpers are such a joke. You play a game with the lowest skill ceiling of any pvpmmorpg in existence and you somehow think you are smarter than people who enjoy things like mining and missions.

Whenever there is a thread that involves making the game fair and balancing the mechanics that have allowed high-sec pirates to operate with zero risk and extremely negligible costs, all the no-life sociopathic grief monkeys descend on the thread with their ridiculous statements and moronic logic about how EVE is supposed to be harsh environment for high sec miners and mission runners while simultaneously ignoring the fact that being a high sec "pirate" involves zero risk and extremely negligible costs. The can flipping and mining barge buff were a step in the right direction but there are still lots of dumb mechanics that only reward sociopaths in high sec.


Lowest skill ceiling? Citation needed!

And again, please dont put words in my mouth. I think Im smarter than YOU, not people in general who do two things. If you check my terrible KB, youll see Im not a PvPer. Im a cyno alt. So, no, considering I mostly cyno for transports, Im not a PvPer.

You clearly dont know what zero risk is

Repeating the word sociopath over and over does not change its meaning to what you want it to mean.

While we are here, what have you done for the state that should mean they grant you extra protection?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#29 - 2014-01-06 15:48:34 UTC
Kimmi Chan wrote:
How does a team responsible for managing the NPE create a tutorial for ganking?

Ganking is learned either by ganking or being ganked (by another player).

The current rule set prevents aggression against rookie players in rookie systems and therefore can not be taught as part of the NPE.

Have a nice day.



Do you seriously think that a noob can't be sent on a mining mission, and, as a part of that mission, an NPC 'player' can't come in and gank them?

How do you think so little of CCP's programmers and their capabilities?
Ramona McCandless
Silent Vale
LinkNet
#30 - 2014-01-06 15:49:22 UTC
Meyr wrote:

Do you seriously think that a noob can't be sent on a mining mission, and, as a part of that mission, an NPC 'player' can't come in and gank them?

How do you think so little of CCP's programmers and their capabilities?



Doesnt that happen on the first or second mining tutorial mission?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Riot Girl
You'll Cowards Don't Even Smoke Crack
#31 - 2014-01-06 15:51:56 UTC
You're not qualified to diagnose anyone as a sociopath. If you were, you wouldn't be trying to identify sociopaths through their actions in a video game.

As for the NPE idea, I doubt it would make any difference to anything.
Rand Allesteir
The Scope
Gallente Federation
#32 - 2014-01-06 15:55:15 UTC  |  Edited by: Rand Allesteir
Ramona McCandless wrote:
Meyr wrote:

Do you seriously think that a noob can't be sent on a mining mission, and, as a part of that mission, an NPC 'player' can't come in and gank them?

How do you think so little of CCP's programmers and their capabilities?



Doesnt that happen on the first or second mining tutorial mission?


There's even a specific mission where you're sent to mine and told to expect pirates to come get you.

Also, as soon as you go mine in a belt, you get "ganked" by belt rats.

Meyr, do you seriously think so little of miners that they need to be told they are not safe doing their mining pvp? As soon as you ask a question in rookie help about being safe to mine in hisec, you'll have 20 people jumping in to tell you it's not. How stupid do you think miners are? It seems like you hold them in even less esteem than the gankers that attack them.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#33 - 2014-01-06 15:55:37 UTC
Riot Girl wrote:
You're not qualified to diagnose anyone as a sociopath. If you were, you wouldn't be trying to identify sociopaths through their actions in a video game.

As for the NPE idea, I doubt it would make any difference to anything.


Fine, would changing "sociopath" to "sociopathic behavior" make you feel better?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#34 - 2014-01-06 15:57:02 UTC
No, that's just as stupid. Antisocial behaviour would be acceptable.
Schmata Bastanold
In Boobiez We Trust
#35 - 2014-01-06 15:59:43 UTC
It is a game, if you have mental breakdowns over silly pixels getting your hulk ganked is really smallest of your problems.

Invalid signature format

Nerf Burger
Doomheim
#36 - 2014-01-06 16:00:51 UTC  |  Edited by: Nerf Burger
They need to have a warning for that margin trading scam bullshit too. You don't have to be dumb to fall victim to that, just merely not know about a certain skill book. Also, the fact that other people are capable of looting/blowing up your required mission items, an unexpected and stupidly imbalanced. And that drones set to aggresive will auto aggress any douche who shoots your MTU, causing unwanted pvp in high-sec.

Are there really any morons who think its not a good idea to have warnings in tutorial? CCP didn't want those newer players anyway. And grief monkeys need to get a life.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#37 - 2014-01-06 16:01:18 UTC
Rand Allesteir wrote:
Ramona McCandless wrote:
Meyr wrote:

Do you seriously think that a noob can't be sent on a mining mission, and, as a part of that mission, an NPC 'player' can't come in and gank them?

How do you think so little of CCP's programmers and their capabilities?



Doesnt that happen on the first or second mining tutorial mission?


There's even a specific mission where you're sent to mine and told to expect pirates to come get you.

Also, as soon as you go mine in a belt, you get "ganked" by belt rats.

Meyr, do you seriously think so little of miners that they need to be told they are not safe doing their mining pvp? As soon as you ask a question in rookie help about being safe to mine in hisec, you'll have 20 people jumping in to tell you it's not. How stupid do you think miners are? It seems like you hold them in even less esteem than the gankers that attack them.



Expecting NPC rats to kill you, and learning to lose a ship, is a completely different experience from having another player come and gank you, and, if you've been in Eve Uni for longer than 20 minutes, you've been told that (unless they've changed drastically since I was there).

Rats won't kill your pod. You see rats, and you know that you need to kill them. You see another player, and MOST new players just look, and either wonder what they're doing, or think (if they think at all) that it's not hostile.
Ramona McCandless
Silent Vale
LinkNet
#38 - 2014-01-06 16:02:37 UTC
Meyr wrote:


Rats won't kill your pod. You see rats, and you know that you need to kill them. You see another player, and MOST new players just look, and either wonder what they're doing, or think (if they think at all) that it's not hostile.



I dont think you mean to, but are you saying there should be a mission where your pod is at risk?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Nerf Burger
Doomheim
#39 - 2014-01-06 16:05:13 UTC  |  Edited by: Nerf Burger
Schmata Bastanold wrote:
It is a game, if you have mental breakdowns over silly pixels getting your hulk ganked is really smallest of your problems.


The only mental breakdown is yours. If you had any sense at all, you could tell this is about fair gameplay, which is a valid concern in a pvp mmorpg.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#40 - 2014-01-06 16:07:26 UTC
Nerf Burger wrote:
Schmata Bastanold wrote:
It is a game, if you have mental breakdowns over silly pixels getting your hulk ganked is really smallest of your problems.


nobody has mental breakdowns, that is something only a ****** would say. This is about fair gameplay.

Some people do.