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Player Features and Ideas Discussion

 
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Feature: Jump clone Pod Clone Home System

Author
Giribaldi
State War Academy
Caldari State
#1 - 2014-01-06 13:14:29 UTC
So, my idea is fairly simple and to the point.

Everyone has done this, you jump clone and you forget to change your Home station so that when u get podded u don't go to your old Jump clones Home station and u get podded back to 0.0 or w/e. then need to change home station to some random god forsaken place and travel 20 bazillion jump's to get ur jump clone back in the right place.

what i purpose:

That each individual jump clone has it's own home station. once podded u get podded back to that station no need to change the station or anything after jump cloning....

That is all
OverLord V1C70RY
Pator Tech School
Minmatar Republic
#2 - 2014-01-06 14:25:19 UTC
thats actually a good idea :D
hi5!
John McCreedy
Eve Defence Force
#3 - 2014-01-06 14:29:46 UTC
So setting up a Jump Clone automatically makes that your spawn point as well? So long as you can override that, I'm game.

13 years and counting. Eve Defence Force is recruiting.

Endovior
PFU Consortium
#4 - 2014-01-06 14:29:54 UTC
Err... this seems like it'd cause more problems than it'd solve, tbh. Not supported.
OverLord V1C70RY
Pator Tech School
Minmatar Republic
#5 - 2014-01-06 14:34:29 UTC
Endovior wrote:
Err... this seems like it'd cause more problems than it'd solve, tbh. Not supported.


care to explain why?
Dadellus
No Fixed Abode
Solyaris Chtonium
#6 - 2014-01-06 15:15:20 UTC
I'd support that makes a lot of sense
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2014-01-06 16:35:38 UTC
OverLord V1C70RY wrote:
Endovior wrote:
Err... this seems like it'd cause more problems than it'd solve, tbh. Not supported.


care to explain why?



All of my clones move around. Constantly. If I'm in a clone I made in Syndicate, but am using on deployment in Curse, then how is waking up in the station I created the clone better than waking up in my home station?

If I forgot to change my med clone location, I would wake up back home in Deklein, where I have tons of ships and could probably get back to the front in a 'ceptor or something fairly easily. If I woke up in Syndicate, or in Delve, Fountain, somewhere further away where I don't have any ships anymore, I'd be in even more trouble.

And what if the station I created the clone in is now in enemy hands?
Giribaldi
State War Academy
Caldari State
#8 - 2014-01-06 17:07:22 UTC
John McCreedy wrote:
So setting up a Jump Clone automatically makes that your spawn point as well? So long as you can override that, I'm game.



Not exactly... if you chose that station to be your death clone wake up then yes... but if u have a Jump clone in Jita and u wanna death clone to perimeter feel free... the point would be so that if i have 4 jump clones they all have there own death clone

EXAMPLE:

Jump Clone 1
Location: Jita 4 - moon 4 - caldary navy assembly plant
Home: Jita 4 - moon 4- caldarary navy provisions

Jump Clone 2
Location: RA-A1S - Archangles Academy (Doesnt Exist)
Home: RA-A1S - Archangles Academy

Jump clone 3
Location: Dodixie X - moon 20 - Gallente Navy Assembly Plant
Home: Berta 1 - moon 1 - Concord Navy ASsembly Plant

Jumpclone 4
Location: LG-42S - Stacy's Mom
Home: LG-42S - Stacy's Mom




Giribaldi
State War Academy
Caldari State
#9 - 2014-01-06 17:09:16 UTC
Danika Princip wrote:
OverLord V1C70RY wrote:
Endovior wrote:
Err... this seems like it'd cause more problems than it'd solve, tbh. Not supported.


care to explain why?



All of my clones move around. Constantly. If I'm in a clone I made in Syndicate, but am using on deployment in Curse, then how is waking up in the station I created the clone better than waking up in my home station?

If I forgot to change my med clone location, I would wake up back home in Deklein, where I have tons of ships and could probably get back to the front in a 'ceptor or something fairly easily. If I woke up in Syndicate, or in Delve, Fountain, somewhere further away where I don't have any ships anymore, I'd be in even more trouble.

And what if the station I created the clone in is now in enemy hands?



This Feature isnt BOUND to the station in which the Jump Clone was created.... you can manipulate it as you can now... but with each jumpclone it SAVES its own Home Station.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2014-01-06 17:37:16 UTC
But again, my clones move around constantly. if I am in a clone I was previously using in Syndicate, but have relocated to Curse (Not too long a flight in an interceptor, I'm told), and I lose it, then I'm not going to wake up in my med clone in curse, where I want to, but in Syndicate, where I do not want to be.

Having to set new home stations on all eight of my clones is not going to be anything like as useful as setting it once and forgetting about it.
Giribaldi
State War Academy
Caldari State
#11 - 2014-01-06 18:18:33 UTC
Danika Princip wrote:
But again, my clones move around constantly. if I am in a clone I was previously using in Syndicate, but have relocated to Curse (Not too long a flight in an interceptor, I'm told), and I lose it, then I'm not going to wake up in my med clone in curse, where I want to, but in Syndicate, where I do not want to be.

Having to set new home stations on all eight of my clones is not going to be anything like as useful as setting it once and forgetting about it.



-.- then set your clone to your OLD med bay.... problem solved.
Felsusguy
Panopticon Engineering
#12 - 2014-01-06 19:47:01 UTC
Giribaldi wrote:
Danika Princip wrote:
But again, my clones move around constantly. if I am in a clone I was previously using in Syndicate, but have relocated to Curse (Not too long a flight in an interceptor, I'm told), and I lose it, then I'm not going to wake up in my med clone in curse, where I want to, but in Syndicate, where I do not want to be.

Having to set new home stations on all eight of my clones is not going to be anything like as useful as setting it once and forgetting about it.



-.- then set your clone to your OLD med bay.... problem solved.

Yes, because forcing us to reset our home system every time we perform a clone jump wouldn't be irritating at all. Roll

The Caldari put business before pleasure. The Gallente put business in pleasure.

Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-01-06 20:03:21 UTC
it does seem to create more hassle than it solves.

i change my head because i want different implants more than because i want to fly to another part of the galaxy instantly. so now if i move my heads i have to change the home station 4 times rather than just once...

u could just remember to change ur home system. a simple yet effective solution.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Endovior
PFU Consortium
#14 - 2014-01-06 23:53:27 UTC
Danika Princip wrote:
OverLord V1C70RY wrote:
Endovior wrote:
Err... this seems like it'd cause more problems than it'd solve, tbh. Not supported.


care to explain why?



All of my clones move around. Constantly. If I'm in a clone I made in Syndicate, but am using on deployment in Curse, then how is waking up in the station I created the clone better than waking up in my home station?


This, more or less. The original problem, as stated, is that it's sometimes inconvenient to need to reset your station after a clone jump. That's going to be a problem whether you want your clone different the one way, or the other, and having it change for obscure reasons based on which clone you happen to be in at the moment seems like a recipe for confusion, not a clever solution to the problem. Some people might find clever ways to use it, sure, but I think most people would either find it a hassle, or at least no more user-friendly than the current system.

Speaking personally, I'd agitate for more usability on jump clones in general (say, killing the "you must be in your pod and not training a skill before you can jump" bull) instead of adding confusing bits of complexity like multiple home systems.
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-01-07 00:16:02 UTC
how about having more than one JC in a single station? i dnt understand why we must keep them in separate stations. and can it be made possible to haul ur spare heads?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Domanique Altares
Rifterlings
#16 - 2014-01-07 00:31:24 UTC
Current iteration: Set med clone once, always wake up there. Possibly not convenient if you forget. Only one thing to forget.

Proposed iteration: Set med clone. Need to set at least 9(?) more med clones. Possibly not convenient if you forget. Multiple thing to forget.

Net benefit: One guy who can't remember to set his single med clone gains enlightenment and can suddenly remember to set multiples.
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2014-01-07 01:17:41 UTC
Giribaldi wrote:
Danika Princip wrote:
But again, my clones move around constantly. if I am in a clone I was previously using in Syndicate, but have relocated to Curse (Not too long a flight in an interceptor, I'm told), and I lose it, then I'm not going to wake up in my med clone in curse, where I want to, but in Syndicate, where I do not want to be.

Having to set new home stations on all eight of my clones is not going to be anything like as useful as setting it once and forgetting about it.



-.- then set your clone to your OLD med bay.... problem solved.



Whereas with the current system, I only need to do that once. Not eight times. And I never need to worry about weather or not this clone has it's home set up properly, I can just jump to any of them and know I'll be waking up where I want to be.


Hardly reducing inconvenience, is it...