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Player Features and Ideas Discussion

 
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Freelance in 0.0

Author
Sofia Wolf
Ubuntu Inc.
The Fourth District
#1 - 2011-11-23 18:03:19 UTC
Recently there was a lot of talk about attracting people to 0.0. As far as I can see main barrier preventing increase of 0.0 population is lack of security, making profitable operations near impossible without support of corporations and alliances. But as it happens most of extant 0.0. alliances and corps tend to be insular, hostile, demanding in respect of time and effort, abusive, elitist, cliquish and all around unpleasant to be around. Given such nature of those entities they are more of a barrier then facilitator for potential new 0.0 dwellers. As behavior of those corps/alliances is largely beyond CCP's ability to control solution should be sought in providing means of security for players operating independently of them, as to make freelancing in 0.0 viable game option.

Security problems can be divided in 2 parts:
- problem of safe travel
- problem safe mining/ratting/missioning/...(moneymaking)

I think many of those security issues can be mitigated by introducing new modules and ships for operations in high risk environments such as 0.0. space. So I would suggest development of following new equipment:

- gate scout probes that could be sent through gate to scout for presence and identification of ships on grid on other side of the gate

- module that would provide immunity to non targeted interdiction (bobbles), this module should generate large penalties to lock time and range to prevent it's use on combat ships

- new mining ships designed more for survival then raw productivity. They should have good tank, default role bonus of +2 warp strength and large cargo hold to make solo mining easier. Large number of low slots should be there to additionally increase any of those advantages according to need. Naturally they should have lower mining output then then existing mining ships with similar skill requirements and price.

- Expandable secure container. This can would take only 500 m^3 when packaged and could hold no cargo in that state, when jettisoned in space it would expand so it can take 27500 m^3 of cargo.

All this equipment should have T1 variants to be more accessible for new payers with low skills and thin wallets.

Additionally to reduce safe travel problems CCP should identify problematic transit bottlenecks and place multiple gates between same critical systems so it would be harder for a single gang to on single gate to block all traffic to entire region. For example there in no reasons there should not be 2 or 3 pairs of gates connecting KBP-7G and Dital or between KBP-7G and XHQ-7V

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Covert Kitty
SRS Industries
#2 - 2011-11-23 19:29:35 UTC  |  Edited by: Covert Kitty
lol 4/5

Just in case your not trolling, safely moving, ratting, and even mining (though why would you want to mine), can easily be done already. Especially in npc nullsec where you have station access. Stealth bombers make fantastic ratting ships, covops haulers are very hard to catch, even with bubbles. Besides that, just watch local, watch dscan, stay aligned.

I actually like the idea of the expanded cargo container, making better space caches would be nice.
Jafit McJafitson
Viziam
Amarr Empire
#3 - 2011-11-23 19:48:04 UTC
Quote:
But as it happens most of extant 0.0. alliances and corps tend to be:


insular
Yup

hostile
Yup

demanding in respect of time and effort
Ha, effort.

abusive
F*ck you

elitist,
Pubbie scum

cliquish
Damn Zulu Squad

and all around unpleasant to be around
We're all lovely people

---

Yeah... I'll give you a 2/10 for that one. Not bad.
Somal Thunder
Pator Tech School
Minmatar Republic
#4 - 2011-11-23 22:41:04 UTC  |  Edited by: Somal Thunder
It's called being a pet. If you don't like 'playing the game' like the big boys do, join a pet alliance and rat/pvp when you feel like it.

EDIT: Also providence, if that is still around.