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Player Features and Ideas Discussion

 
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New Module Idea!

Author
Kevin Gurnhill
Megjallarhorn
#1 - 2011-11-22 20:31:37 UTC  |  Edited by: Kevin Gurnhill
Ive been thinking of this module for quite a while now, was telling my brother how cool it would be :)

The module would be a hi-slot module and sort of a reverse shield transporter.

BUT it doesnt actually drain the shields, it affects recharge rate only, for example.

Ship A has 1000shield with 100sec charge time (10/sec), and ship B has 1500 capacity with 100sec charge time (15/sec), ship B drains ship A so ship A now regenerates 9/sec and ship B regenerates 16/sec.

Drain Ammounts
Tech 1: Drains 10%.
Tech 2: Drains 15%.
Vampiris: Drains 11%
Leech: Drains 12%
Modified Nosteratis: 13.5%

Module Names
Large (Medium/Small) Shield Draining Array I
Large (Medium/Small) Shield Draining Array II
Large (Medium/Small) 'Vampiris' Shield Draining Array
Large (Medium/Small) 'Leech' Shield Draining Array
Large (Medium/Small) 'Modified Nosferatis' Shield Draining Array

Description
-Large-
Drains a portion of the targets passive shield recharge and adds it to your own.

Can only fit 1 Shield Draining Array to your ship at a time.
Can only be fitted to Battleship sized craft and their tech 2 variants.

-Medium-
Drains a portion of the targets passive shield recharge and adds it to your own.

Can only fit 1 Shield Draining Array to your ship at a time.
Can only be fitted to Cruiser, Battlecruiser and Industrial sized craft and their tech 2 variants.

-Small-
Drains a portion of the targets passive shield recharge and adds it to your own.

Can only fit 1 Shield Draining Array to your ship at a time.
Can only be fitted to Frigate and Destroyer sized craft and their tech 2 variants.

Animation
Not really though about animation though, it could be like the Tractor/Salvager cross? but complately blue (like shield booster animation blue) and reversed with teh stream moving toward the ship using the module.

Limitations
If 2 people activate the shield drains on eachother, the effect is negated, and only 1 module can be on a ship at once.
but this doesnt mean that only 1 person can be draining your shield at once however, if you were against 2 ships, they could both drain you, and instead of only 1 of the drainers gaining benefit, if theyre in the same fleet the effect could be split between the 2, but if they were just both attacking you, the person to activate their module last would only gain 50% benefit.

Fittings and Capacitor Usage
Large, Medium and Small could have the same (or atleast very similar) fitting requirements as a Nosferatu, and the same (or similar) cap usage of a similarly size Energy Neutralizer.

Pros and Cons
Pros:
1. Helps Active Shield Takers stay alive longer :)
2. Could help Armor tankers by not needing to activate their armor repairer longer (Increases effect of shields as a temporary first-line defense)
3. It would increase the effect of Passive Shield tanks, however it would be actually fully "passive" as youd have 1 module to activate :)
4. Larger effect on Passive shield tanking ships.

Cons:
1. Can easily be countered by activating the same (or similar) module onto the target draining you.
2. One size does NOT fit all.
3. Uses a high power slot, meaning if you have 8 turret slots, you would have to sacrifice a weapon to fit this module.
4. Limited effect on slow-recharging ships and active tanks.
5. Limited Effect for battleships draining Frigates, due to frigates having tiny recharge/sec in comparison.
6. No Capital Sized Module

Problems
If a frigate drains a battleship it would be much harder to kill by a cruiser or destroyer, making it nigh invulnerable due to addition of large amounts of recharge/sec, to negate this the module (when used to drain battleship but not cruisers as i cant see a major problem with that) only recharges a portion of the drained amount.

Possibility of a Reverse Shield Drainer too?
Transferring some of your shield recharge/sec to the target :)
Like a shield transfer array, but for recharge time instead, and requiring no capacitor, instead using your shield as the power source :)

Lemme know what you think! :)
Aesiron
Viziam
Amarr Empire
#2 - 2011-11-22 21:20:10 UTC  |  Edited by: Aesiron
You do realize that most PvPers rely on buffer and not recharge rate? And also for PvE this would be extremley situational and useless against armor tankers.

Unless you plan on spending 5 mins or more killing a group of Guristas you wouldn't really use this; because it takes about 2-5 shots from a BS to down an armor tanking rat's shields.
Kevin Gurnhill
Megjallarhorn
#3 - 2011-11-23 15:13:33 UTC
Aesiron wrote:
You do realize that most PvPers rely on buffer and not recharge rate? And also for PvE this would be extremley situational and useless against armor tankers.

Unless you plan on spending 5 mins or more killing a group of Guristas you wouldn't really use this; because it takes about 2-5 shots from a BS to down an armor tanking rat's shields.


But, shields are continually regenerating for all ships, even armor tankers - so even if targets shields drop off, the module doesnt stop working.

In pvp it could help improve the buffer slightly, with a minor increase in the shield regen and dont forget - the module is entirely optional.
In PvE rats still regenerate shields aswell! - ive noticed this too :)

Aesiron
Viziam
Amarr Empire
#4 - 2011-11-23 15:38:22 UTC
Kevin Gurnhill wrote:
Aesiron wrote:
You do realize that most PvPers rely on buffer and not recharge rate? And also for PvE this would be extremley situational and useless against armor tankers.

Unless you plan on spending 5 mins or more killing a group of Guristas you wouldn't really use this; because it takes about 2-5 shots from a BS to down an armor tanking rat's shields.


But, shields are continually regenerating for all ships, even armor tankers - so even if targets shields drop off, the module doesnt stop working.

In pvp it could help improve the buffer slightly, with a minor increase in the shield regen and dont forget - the module is entirely optional.
In PvE rats still regenerate shields aswell! - ive noticed this too :)



Okay, lets take an average PvP drake: http://eve.battleclinic.com/loadout/25752-Drake-Optimal-solo-small-gang-PvP-drake.html#attributes

This drake has a shield recharge rate that tanks a minimal 160 DPS. Your module idea is to steal 10% of that.

So basically, you can tank an extra 16 DPS? An extra gun or even a drone link augmentor would be far more useful, especially with a non shield tank ship.

Also the only shield tanking rats are Guristas.
Goose99
#5 - 2011-11-23 15:54:22 UTC
Aesiron wrote:
Kevin Gurnhill wrote:
Aesiron wrote:
You do realize that most PvPers rely on buffer and not recharge rate? And also for PvE this would be extremley situational and useless against armor tankers.

Unless you plan on spending 5 mins or more killing a group of Guristas you wouldn't really use this; because it takes about 2-5 shots from a BS to down an armor tanking rat's shields.


But, shields are continually regenerating for all ships, even armor tankers - so even if targets shields drop off, the module doesnt stop working.

In pvp it could help improve the buffer slightly, with a minor increase in the shield regen and dont forget - the module is entirely optional.
In PvE rats still regenerate shields aswell! - ive noticed this too :)



Okay, lets take an average PvP drake: http://eve.battleclinic.com/loadout/25752-Drake-Optimal-solo-small-gang-PvP-drake.html#attributes

This drake has a shield recharge rate that tanks a minimal 160 DPS. Your module idea is to steal 10% of that.

So basically, you can tank an extra 16 DPS? An extra gun or even a drone link augmentor would be far more useful, especially with a non shield tank ship.

Also the only shield tanking rats are Guristas.


It's the bane of carebears and supercaps...Cool
Jafit McJafitson
Viziam
Amarr Empire
#6 - 2011-11-23 16:22:25 UTC
Goose99 wrote:
It's the bane of carebears and supercaps...Cool


Pfft. Drakes are SO last year.
Aesiron
Viziam
Amarr Empire
#7 - 2011-11-23 17:41:36 UTC  |  Edited by: Aesiron
But my point is even a Drake (which is designed to have shield recharging stengths) only gives an extra 16hp to your tanking capabilities with this sh*tty shield drainer idea. And no PvP ship will be recharge tanked anyway.
Aesiron
Viziam
Amarr Empire
#8 - 2011-11-23 17:42:02 UTC
EDIT: double post oops, thanks ganked useless message