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Fix the drone Damage multipliers!!!

Author
David Clausewitz
David Clausewitz Corporation
#61 - 2011-11-23 03:34:30 UTC
Fix this plz.
GavinCapacitor
CaeIum Incognitum
#62 - 2011-11-23 07:59:27 UTC
David Clausewitz wrote:
Fix this plz.

Did you even read the thread?
Malcanis
Vanishing Point.
The Initiative.
#63 - 2011-11-23 08:31:55 UTC
GavinCapacitor wrote:
Its almost as if... wait for it... amarr are not good with drones! and that is the way things are supposed to be!

Why do you assume that there should be a direct correlation between two sets of numbers you just picked seemingly at random? I think your autism is showing, bro.



It's almost as if... wait for it.. Amarr have the only non-Gallente drone bonused subcaps!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Onictus
Federal Navy Academy
Gallente Federation
#64 - 2011-11-23 08:54:22 UTC
Malcanis wrote:
GavinCapacitor wrote:
Its almost as if... wait for it... amarr are not good with drones! and that is the way things are supposed to be!

Why do you assume that there should be a direct correlation between two sets of numbers you just picked seemingly at random? I think your autism is showing, bro.



It's almost as if... wait for it.. Amarr have the only non-Gallente drone bonused subcaps!



So what's the issue with just using the best drone for the job?
Malcanis
Vanishing Point.
The Initiative.
#65 - 2011-11-23 09:04:12 UTC
Onictus wrote:
Malcanis wrote:
GavinCapacitor wrote:
Its almost as if... wait for it... amarr are not good with drones! and that is the way things are supposed to be!

Why do you assume that there should be a direct correlation between two sets of numbers you just picked seemingly at random? I think your autism is showing, bro.



It's almost as if... wait for it.. Amarr have the only non-Gallente drone bonused subcaps!



So what's the issue with just using the best drone for the job?


Amarr drones aren't the best for any job.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Liang Nuren
No Salvation
Divine Damnation
#66 - 2011-11-23 09:08:09 UTC
Malcanis wrote:
Onictus wrote:

So what's the issue with just using the best drone for the job?


Amarr drones aren't the best for any job.


Its true - I'm all for fixing that... but simply making the spreadsheet numbers line up sensibly isn't the way forward. Notably, even doing that would leave Caldari drones as being largely useless. :)

-Liang

I'm an idiot, don't mind me.

Onictus
Federal Navy Academy
Gallente Federation
#67 - 2011-11-23 10:06:13 UTC
Malcanis wrote:


Amarr drones aren't the best for any job.


Well Curators don't seem lacking, but that doesn't really count I assume.

Besides, its not there there is a glaring hole that MUST be filled by the lowly Amarr and Caldari scout drones.

A little more flexibility could be cool, but I don't see myself rushing out to carry around all four sets mediums if they were inexplicably brought to partiy.


Everyone uses warrior not because of their tracking or DPS, you use them because they are the only drone that has a chance at catching most tackles.

After that you go for damage, I'll usually carry some form of heavy, if not ECM drones, and at that point ONLY damage really matters they are so slow it takes forever for them to get anywhere, I generally only dump them in scram range.



Alex Harumichi
SoE Roughriders
Electus Matari
#68 - 2011-11-23 13:02:00 UTC
Amarr drones have always sucked, nobody who actually looks at the numbers ever uses them. Sentry drones excepted (Amarr sentries are actually decent, though not spectacular).

If would be great to get a fix on this. At the moment, the only drones people use are:

- Gallente: if you want max damage
- Minmatar: if you want max speed

Caldari ones are used in some rare cases when you need kinetic. Amarr? Never. The damage is so bad (in comparison) that it makes more sense to use the other types even when there's an EM hole in the target.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#69 - 2011-11-23 13:12:28 UTC
Drones shoot split into smaller drones and all of them shoot missile firing missiles O_o

to the point tho i once baught amarr drones...

No Worries

GavinCapacitor
CaeIum Incognitum
#70 - 2011-11-23 14:07:57 UTC
Malcanis wrote:
GavinCapacitor wrote:
Its almost as if... wait for it... amarr are not good with drones! and that is the way things are supposed to be!

Why do you assume that there should be a direct correlation between two sets of numbers you just picked seemingly at random? I think your autism is showing, bro.



It's almost as if... wait for it.. Amarr have the only non-Gallente drone bonused subcaps!


If you would care to read the thread you would see that the arbitrator is considered unusual for amarr ships. I do not mean by players in general, it actually says it right in the in game description, and I even quoted it a few posts ago for you.
Helicity Boson
Immortalis Inc.
Shadow Cartel
#71 - 2011-11-23 14:20:56 UTC  |  Edited by: Helicity Boson
GavinCapacitor wrote:
Its almost as if... wait for it... amarr are not good with drones! and that is the way things are supposed to be!


Exactly!

And that is why they have ships that are specialized in drones and have bonuses for them... oh wai-

your argument falls flat on it's face there, doesn't it? And it's not just the arbitrator either, it's BOTH it's T2 variants AND there is the sentinel.
Cyniac
Federal Navy Academy
Gallente Federation
#72 - 2011-11-23 14:45:29 UTC  |  Edited by: Cyniac
Liang Nuren wrote:
Repeat after me - the reason people go with Berzerkers has nothing at all to do with tracking - except perhaps in their head. All drones have sufficient tracking for the job they're doing. Its about speed and damage type. So yes - the proposal is a straight up nerf to drones as a weapons system.-Liang


I can confirm this to be the case in most situations - the only criteria for selecting the drones I use are the damage type and time to delivery (speed of the drone usually)

There are only two situations where tracking becomes relevant with drones:

1) Sentry drones - here tracking does matter
2) Hitting small targets - this is basically limited to using heavies to hit frigates, there tracking does have an effect, but it's minor compared to the hit up the tailpipe situation.


It's all about damage and speed. Oh and yes - all drones should be considered Gallente thinking of them as "racial" is not meaningful. (And in fact is only relevant when you need to buy the BPOs which make you fly to the right station).


Also the idea to switch the damage modifier between explosive (minmatar) and EM (amarr) drones is clearly an overall nerf to drones. Please don't.
Cambarus
The Baros Syndicate
#73 - 2011-11-23 15:10:20 UTC
Alara IonStorm wrote:
Cambarus wrote:


I think swapping them is better then nothing but I do prefer the blanket buff with Dmg types being the difference.

Swapping them is a straight up, provable nerf to drones, which in turn in a nerf to gallente, who's buff is so new (and relatively small) that we won't even know if the race as a whole will be brought up to a point of viability until it hits TQ....

So no, a damage modifier swap is NOT better than nothing, it's a nerf to something that doesn't need to be nerfed, that will hit a race that, as of my writing this post, is still considered by most to be the most underpowered race in the game. If you're going to do something that isn't a buff to drones as a whole, don't touch them. Nerfing a weapon system that needs no nerf so that the different types of said system are balanced with each other is absurd, and again, as an example I offer you the DHP versus tachyon comparison. It's an imbalance you literally see in every weapon system in the game, and is in no way unique to drones. The only reason this even gets brought up is because people think minmatar drones = minmatar, and we must denounce the evil that is the horrendously overpowered matari race Roll
Malcanis
Vanishing Point.
The Initiative.
#74 - 2011-11-23 15:35:05 UTC
Well then let's cut to the chase: if all that matters are drone speed and DPS then the solution is both simple and obvious

Change Caldari drones (not sentries) to the same stats as Minmatar, but Kinetic damage.
Change Amarr drones to the same stats as Gallente, but EM damage.

Leave minor differences like shield/armor values in place as "flavor".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

oldmanst4r
oldmanst4r's Corporation
#75 - 2011-11-23 15:49:43 UTC
Buff all drones, k thanks.
Lili Lu
#76 - 2011-11-23 16:08:06 UTC  |  Edited by: Lili Lu
Mal, I don't know why you would upset the apparent CCP intended progression table by leapfrogging kinetic/caldari drones toward explo/minmatar. Why not keep the same progression but tweak it along the lines you suggested.

I like the table as it appears to have been intended. The gradation is fine imo as long as it would be consistent, and maybe more bifurcated than evenly spaced. If people worry that it would be a nerf to drones and Gallente in general then just tweak the stats a bit.

Without running the exact math (not my forte) the damage multipliers etc could be grouped/bifurcated although not exactly. It could be progressed more like

1.6 1.900 2.8 Thermal/Gallente
1.5 2.100 3.0 Kinetic/Caldari

1.3 2.500 4.0 EM/Amarr
1.2 2.700 4.2 Explosive/Minmatar

Amarr/em drones are already about fast enough to catch fast frigs, it's just that why bother since their damage co-efficient and tracking is worse comapred to explo/min drones. Similarly Caldari dornes could be flattened closer to Gallente drones.

This would help both kin/cal and em/amarr drones get used more. They might not be the best at their end, but considering typical target resist profiles they might have some pvp advantage for being used. Sure therm drones would have more damage, but that typically lower base kinetic resist on armor would present a reason to consider caldari drones. Similarly, if the target is really fast, the still better tracking and speed of the explo drones would leave them a role, but you could consider the em drones to try to attack the em shield hole if a ship had not fortified it.

A progression like this might actually be a slight buff to drone use and Gallente in general.

edit- it might simultaneous buff acolytes and warriors. If a ceptor or dram can no longer figure on warriors only being his enemy he can't just further load the highest base explo resist with an explo resist mod or rig, he would have to consider an em resist mod or rig focus. This would have all sorts of effects on ship weapon damage as well. But I've always felt that pvp should be an omni resist game unless you have definite intel that the enemy fleet is all using lasers or hybrids (could happen) or would prefer it's kinetic missile bonus, etc

2nd edit- thinking more about this, it might lead to mixed drone groupings. Instead of just throwing out 5 warriors in pvp you might go 3/2 warriors plus 2/3 acolytes in your light drone grouping, which imo would be a good thing. Similar mix of therm kinetic heavy drones perhaps instead of just 5 ogres. PVE drone gorupings would be largely unchanged, which is ok.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#77 - 2011-11-23 17:48:30 UTC
GavinCapacitor wrote:
Malcanis wrote:
GavinCapacitor wrote:
Its almost as if... wait for it... amarr are not good with drones! and that is the way things are supposed to be!

Why do you assume that there should be a direct correlation between two sets of numbers you just picked seemingly at random? I think your autism is showing, bro.



It's almost as if... wait for it.. Amarr have the only non-Gallente drone bonused subcaps!


If you would care to read the thread you would see that the arbitrator is considered unusual for amarr ships. I do not mean by players in general, it actually says it right in the in game description, and I even quoted it a few posts ago for you.


And if you bothered to read what I wrote, you'd see the Amarr are more competent with drones than the Caldari across the board.

Also, if you actually bother to read all the word in the description you'll notice the word "primary"
Most of the Amarr ships have decent drone bays, but drones are not their primary weapon.
The same holds true for Gallente.
The Celestis&T2 variants, Exequor/Onieros, Thorax&T2 variants, Brutix/Astarte, Megathron/Kronos, Hyperion, catalyst, any gallente frigate except the Iskur are not primarily drone carriers either. They are still good with drones.

Its unusual for an Amarr ship to be [b]primarily[b] a drone carrier.
They are still more competent with drones than the Caldari across the board.

Liang Nuren wrote:
Come now - stop thinking about this in terms of making numbers on your spreadsheet line up and start thinking in terms of game balance.

Having "Minmatar" drones so much better than the other drones, and the "Amarr" drones suck so much is not good for game balance.
They put different damage types in the game for a reason, essentially making each damage type different but equal/balanced...

When we get to drone damage types, this balance goes away, and you see people using Explosive the most, because the drone is simply better.
It is not balanced when one drone has more tracking, more speed, and more damage than another drone.

How the heck can you claim that is balanced gameplay?

*Note for my use of "Minmatar" and "Amarr" - I acknowledged in my very first post that these drones are not race specific.
I suppose we could alternately speak of "Exp" and "EM" drones.
Naomi Knight
Ministry of War
Amarr Empire
#78 - 2011-11-23 17:52:36 UTC
Malcanis wrote:


Amarr drones aren't the best for any job.

Minmatard is op in drones too just like in everything, except capitals , but wait those are getting buffed too , oh noo the matar fanboys choir's cry is loud as hell.
Liang Nuren
No Salvation
Divine Damnation
#79 - 2011-11-23 18:00:49 UTC  |  Edited by: Liang Nuren
Verity Sovereign wrote:

Liang Nuren wrote:
Come now - stop thinking about this in terms of making numbers on your spreadsheet line up and start thinking in terms of game balance.

Having "Minmatar" drones so much better than the other drones, and the "Amarr" drones suck so much is not good for game balance.
They put different damage types in the game for a reason, essentially making each damage type different but equal/balanced...

When we get to drone damage types, this balance goes away, and you see people using Explosive the most, because the drone is simply better.
It is not balanced when one drone has more tracking, more speed, and more damage than another drone.

How the heck can you claim that is balanced gameplay?

*Note for my use of "Minmatar" and "Amarr" - I acknowledged in my very first post that these drones are not race specific.
I suppose we could alternately speak of "Exp" and "EM" drones.


I'm not claiming the status quo is balanced, and I'm all for fixing it. I'm just not for fixing it by nerfing drones as a whole (which is exactly what is being proposed - and purely for the sake of making a column in a spreadsheet line up). If you'd even bothered to read my posts you might understand that.

-Liang

I'm an idiot, don't mind me.

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#80 - 2011-11-24 06:27:14 UTC
Only Exp drones would be "nerfed" by 13% (ie 1.15/1.3)
EM drones would be buffed by the same amount.

Therm and Kin drones would be untouched - Your Ogres, Hammerheads, Hobgoblins, Sentries, etc would be completely unchanged.

Drones as a whole don't get nerfed, the Exp drones get nerfed.