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Cloaky and/or Nullified Hunting

Author
M1k3y Koontz
House of Musashi
Stay Feral
#41 - 2013-12-07 01:56:07 UTC
Abel Tellor wrote:
*decloaks*

No.

*recloaks*


I laughed. Then I realized forum alt. And laughed a bit more.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#42 - 2013-12-07 01:58:44 UTC
SurrenderMonkey wrote:
Sheri Angela wrote:

With intel in mind I would say that it is a valuable benefit and can indirectly lead to ISK, hence no benefit should be obtained without risk. You are effectively safe once at your mid-point and reaping (action) a benefit. Ratters/Miners, etc still have the penalty of paying attention when undocked, staying aligned, etc at the risk of somebody coming in on them regardless if they are cloaky or not. A cloaked pilot does not have this penalty.


If you really want to explore that avenue, please explain why you should have perfect knowledge of who is in a system merely because your fat ass is also present in said system.

Local is brokenly overpowered. Cloaking is only almost as powerful as local, and stands as the sole balancing factor against the broken OPness of local.


Here we go with local again Roll

Nullsec VS WH is not a fair comparison.

WH space doesn't have cynos, doesn't have capital hotdrops, doesn't have 20 BLOPs ready to drop in. In WH space you can regulate who is your neighboor, if you don't like the guy in the next hole you can roll it and find new neighbors.

In nullsec you are stuck with your neighbors, you can't close stargates, and that one guy in local? He's got 20 guys in supers or BLOPs BSs & bombers ready to help him kill you.

So stop with the "remove nullsec local!!!1!" talk until you know what you're actually talking about.
I've lived in both Null and Wh, for the record. Local is the only think that makes nullsec ratting a thing, without it there would be no nullsec ratting, and therefore removing local would also remove targets, and remove the only reason for removing local, making the removal of local self-defeating.

How much herp could a herp derp derp if a herp derp could herp derp.

AFK Cloaker
Matari Exodus
#43 - 2013-12-09 05:06:28 UTC
.
Nightravin Darkfire
Ministry of War
Amarr Empire
#44 - 2013-12-23 16:49:37 UTC
As a miner I feel the pain of clocks campers. The only argument I would says is a suggestion on long term cloaking like 8 hours and then you can't cloak for a set time. This would prevent perma afk camping but still be quite effective. Now with that being said I do not think afk cloaking is broken at all. There is a very easy counter to afk campers and my corp used it all the time. I'll let you figure it out but it's quite funny how easy it is to do especially if you are in a decent sir alliance. Don't nerf cloaky campers. If anything I look forward to want new ships that revolve around cloaky ships and hope black ops battleships get buffed soon.
Dan Carter Murray
#45 - 2013-12-23 16:54:51 UTC
solution:

titan module: decloaking smartbomb
does 1 emp damage in a 100 au diameter
can be activating 1x every 24 hours
titan can't move/bridge/jump/etc for 24 hours

gg end of thread

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Seraph IX Basarab
Outer Path
Seraphim Division
#46 - 2013-12-31 10:36:28 UTC
Any time I need assurance that my silent presence is affecting my victims, I simply open up forums and spend 15 minutes reading these whiny threads. It re motivates me to keep at my task. So thank you.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#47 - 2014-01-01 04:32:02 UTC  |  Edited by: Keko Khaan
Sheri Angela wrote:
Cloak ships are similar to submarines in modern warfare and in modern warfare exists several platforms in combination that can counter submarines. I think a fun activity to add to the game would be an option to hunt cloaked ships.

To make this work and increase the barrier entry into this occupation I would suggest making it a team activity with multiple pilots being required to triangulate the ships location. The cloaked ship maintains the option of always relocating and disrupting the locating process of their opposition. This would create another activity that players could do and in trade possibly earn ISK through other players. It would most certaintly change strategies in the game. Thoughts?

*Adding Nullified*


I was too crying when i lived in null and those dirty cloaky campers came in my station system to cloaky camp.. I did came up with solution however.. Just put up a POS in some quiet backend system that doesnt even show in dotlan as u would be the only one killing rats there... But yea thats only how i did it.. Back then when i was still a null resident...

Anyhow its dirty and stuff.. But it should be imho.. Or do you think you should have as easy pve as highsec mission runners have but just without wardeck? L2PVE and im not being a **** even im gallente...
Keko Khaan
Center for Advanced Studies
Gallente Federation
#48 - 2014-01-01 04:57:54 UTC  |  Edited by: Keko Khaan
Sheri Angela wrote:
I'm all about the tears bub. Imagine the buckets we could fill with them if we could hunt cloaked ships.


However its not their tears that are bleeding atm.. Its seems to be your tears.. Huh?

Also i might need to add here that spaceships arent like nuclear submarines even tho you seem to think so.. No theyre more like spaceships and some of them can cloak.. Soo all in all.. Ruuun! And hide your babies too!!
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