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Player Features and Ideas Discussion

 
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Replacing Local

First post
Author
Kenpo
The Guardians of the Beam
#281 - 2013-12-30 20:49:28 UTC
So Nikk, can you expand upon the topic of discussion with pros and cons for replacing local chat feature? Thesis format would be appreciated Twisted LOL

Caution, rubber gloves and faceshield required when handling this equipment.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#282 - 2013-12-30 20:52:55 UTC
Teckos Pech wrote:

100 players ratting for 20 hours over the course of a month inject 200 billion isk into the Eve economy. 500 hundred guys and you have 1 trillion. That is potentially inflationary. That is probably why they wanted to kill it. Like I said, CCP's view of the game is likely wider than ours...and they have access to far more data than we do.


Think about this though. This means that CCP is trying to cap the rewards in nullsec. We are effectively at peak rewards. If we can't get rewards increased, then why should risk be increased any further, by doing things like making it harder to gather intel?

We already have members who take the safe path by running missions with highsec alts. And people who will take the bigger rewards doing Incursions, Faction Warfare, and wormholes. If CCP does anything more to increase risk in nullsec, it will drive more people who can do a risk/reward calculus to safer highsec or better paying PvE outside of nullsec.
Nikk Narrel
Moonlit Bonsai
#283 - 2013-12-30 21:32:49 UTC
Shepard Wong Ogeko wrote:
Teckos Pech wrote:

100 players ratting for 20 hours over the course of a month inject 200 billion isk into the Eve economy. 500 hundred guys and you have 1 trillion. That is potentially inflationary. That is probably why they wanted to kill it. Like I said, CCP's view of the game is likely wider than ours...and they have access to far more data than we do.


Think about this though. This means that CCP is trying to cap the rewards in nullsec. We are effectively at peak rewards. If we can't get rewards increased, then why should risk be increased any further, by doing things like making it harder to gather intel?

We already have members who take the safe path by running missions with highsec alts. And people who will take the bigger rewards doing Incursions, Faction Warfare, and wormholes. If CCP does anything more to increase risk in nullsec, it will drive more people who can do a risk/reward calculus to safer highsec or better paying PvE outside of nullsec.

You might be correct.

Without knowing CCP's plans, none of us can reasonably confirm or deny your idea CCP wants to cap null.

In your opinion, Shepard, is CCP trying to make null less populated, but more skilled, by driving out players not willing to handle a challenge? Null rewards can be increased individually, so long as fewer individuals can collect them.

Or is the null regions only a shadow of it's wild self, and now home to the new suburbia. Renters faithfully harvest resources to benefit those directing the masses, almost like an empire to challenge the 4 originals from which we base the game on.

Either could be a good story, if done right.

Which would make for better gameplay?
Silent Rambo
Orion Positronics
#284 - 2013-12-30 22:00:27 UTC
Shepard Wong Ogeko wrote:

We already have members who take the safe path by running missions with highsec alts. And people who will take the bigger rewards doing Incursions, Faction Warfare, and wormholes. If CCP does anything more to increase risk in nullsec, it will drive more people who can do a risk/reward calculus to safer highsec or better paying PvE outside of nullsec.


In an alliance as large as yours, why wouldn't you run incursions? Solo high sec mission running income is sorta ok for solo income, but in a group you can make mountains of ISK with other activities.

You really think someone would do that? Just log into EvE and tell lies?

Teckos Pech
Hogyoku
Goonswarm Federation
#285 - 2013-12-30 22:03:48 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
And as has been pointed out, the thing CCP were talking about is already fixed, in exactly the way they spoke about.
What you are saying is since CCP once upon a time said that there was a big isk faucect around carriers ratting, that means there is still an isk faucet, and it's all null PVE now.


I wrote nothing along these lines, this is a complete non-sequitur.

Quote:
As for your stats,
In december 162,898,162 rats (including mission ones) were killed in high sec. If we lowball it and assume the average bounty was 25,000 isk, that's 4 trillion isk injected into the economy. Chances are he average was considerably higher than that.

Null does not have double the rat bounties of high sec mission runners on average (especially with the addition of the new frigates in null anoms), yet have half the number of rat kills (76,944,271). I'd comfortably say that null injected less isk from bounties than high sec did over the course of the month.


You are now dropping context, IMO and I don't believe you since you don't have adequate data. And I'll go with what CCP said in December 2012.

Quote:
Soundwave: “I can, with virtual certainty, say that this December we’re going do something about cap and supercap presence in anomalies. That is the biggest faucet we have right now.”


Yes, it has been "fixed" to some extent with the scrambling rats. Yes, it is simple and it did address the issue, but that doesn't mean it is a GOOD solution or the only GOOD solution.

Quote:
Honestly though, on both sides it's speculation. You'll need to find considerably newer information than a couple of paragraphs from a year and a half ago which talk specifically about carriers to assume that the fixes did nothing and in fact made the whole of null more of a faucet.


Again, a complete non-sequitur. I have made no such assumptions, implicit or otherwise.

Without your illogical responses Lucas...you got nothing.

Edit:

Since my point went right past Lucas, I'll state it again and hopefully more explicitly.

My point was not that ratting in a carrier is still an isk faucet. My point was that when CCP perceives there to be an imbalance in terns of the rewards to null relative to the risks, CCP has the option of addressing that imbalance via either the risks, the rewards, or both.

In the past they saw carriers as a problem. Instead of reducing rat bounties they upped the risk factor (warp jamming rats). Next time though they could nerf the rewards though (I'd be willing to bet that the nerf to drone poo was a net loser for pilots living in the drone regions, unfortunately I don't have the data to support that).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Silent Rambo
Orion Positronics
#286 - 2013-12-30 22:13:26 UTC
It seems like the argument "bring friends" is only used when pvping, yet pveing its just sorta a given people do it solo I guess? Unless I'm missing that everyone is doing these null sec anoms with groups of people.

I don't get why you couldn't just bring friends, make less then soloing, but overall much more than in high sec considering you can do things faster in more safety, and there by mitigate risk that way. I mean 5 people find a empty system to farm, who's gonna mess with them when you have people that run when there is a cloaked AFK user in the system? High sec is a viable solo option more then null sec, doesn't mean null sec should be buffed or high sec nerfed to make high sec worthless either.

Am I missing something?

You really think someone would do that? Just log into EvE and tell lies?

Teckos Pech
Hogyoku
Goonswarm Federation
#287 - 2013-12-30 22:18:08 UTC  |  Edited by: Teckos Pech
Shepard Wong Ogeko wrote:
Teckos Pech wrote:

100 players ratting for 20 hours over the course of a month inject 200 billion isk into the Eve economy. 500 hundred guys and you have 1 trillion. That is potentially inflationary. That is probably why they wanted to kill it. Like I said, CCP's view of the game is likely wider than ours...and they have access to far more data than we do.


Think about this though. This means that CCP is trying to cap the rewards in nullsec. We are effectively at peak rewards. If we can't get rewards increased, then why should risk be increased any further, by doing things like making it harder to gather intel?

We already have members who take the safe path by running missions with highsec alts. And people who will take the bigger rewards doing Incursions, Faction Warfare, and wormholes. If CCP does anything more to increase risk in nullsec, it will drive more people who can do a risk/reward calculus to safer highsec or better paying PvE outside of nullsec.


No, I think they were worried about inflation in the game. If there is more isk coming in than real goods* then you'll have inflation. A little bit of inflation is okay. Too much inflation is not okay. So they were nerfing isk (money) creation in the game, not necessarily the rewards to null, at least that was not the primary goal, IMO.

Rewards for null could be boosted by making it easier to acquire more real goods and then sell those. For example, drone poo was one way that did this. Instead of getting isk bounties on the drone rats you got those various alloys that could be refined and provided quite a nice bit of minerals. This is not inflationary as it results in real goods in game (the minerals) and selling those items put isk in the players pockets....but that is isk from other players--i.e. there is no net isk created in this scenario.** In fact, prior to the change away from drone poo, mineral prices were very low. Post change much higher--thus inflation. Isk was still going into the drone region pilots' pockets, less real goods going into the economy and there you go...higher prices. In fact, I bet all prices went higher with that change, some more than others, but I bet it had an economy wide impact.

As for null risk/rewards, I'm fine with boosting the rewards to null sec PvE in response to an increase in risk. In fact, I think it probably could use a boost, just not in an inflationary manner. Boosting PI, mining, or even taking another look at the various loot drops and salvage for null sec rats.


*That is, in game goods.

**No, I'm not suggesting we go back to drone poo, just pointing out that if you want to boost the rewards of living in null and don't want to accelerate inflation you could accomplish that goal by having null provide more in game goods.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#288 - 2013-12-30 22:41:38 UTC
Nikk Narrel wrote:

You might be correct.

Without knowing CCP's plans, none of us can reasonably confirm or deny your idea CCP wants to cap null.

In your opinion, Shepard, is CCP trying to make null less populated, but more skilled, by driving out players not willing to handle a challenge? Null rewards can be increased individually, so long as fewer individuals can collect them.

Or is the null regions only a shadow of it's wild self, and now home to the new suburbia. Renters faithfully harvest resources to benefit those directing the masses, almost like an empire to challenge the 4 originals from which we base the game on.

Either could be a good story, if done right.

Which would make for better gameplay?


Well, if they really wanted nullsec to be a playground of the well skilled, why try to make carrier ratting more difficult? That is a high skill ship to be flying. It also has a high cost of ownership, both up front for the hull and reoccurring because it requires fuel to move. Plenty of people enjoy a challenge, but at the end of the day we all need isk to do stuff in Eve's player driven economy, and there are many isk making activities that can be rated better than nullsec by reward or risk.

I don't think the "wild" narrative of nullsec was ever a really good one. It always had gates and stations, and ways to add more amenities. I think CCP did a good job with wormholes for creating a wilderness area that can never really me tamed or civilized. Nullsec as a birthplace and home to player made empires makes far more sense, both for securing resources and just planting flags.

I'm not a big fan of rental systems because of the issues from absentee landlords and that the profits tend to concentrate into the hands of a few. I like things that average line members can do to make enough isk to fund there nullsec PvP activities.

Something that renting also implies is that nullsec space is worth paying a fee for, but not worth fighting for. And that puts it in an awkward position because CCP obviously set it up to be fought over and conquered. There are already several regions of nullsec that are known to be near worthless, and are either just used for renting or allowed to be fought over by smaller alliances and used as hunting grounds for big alliances.

None of this leads to a lot of good game play. Renters don't have a reputation for defending anything. The super rich landlords are off playing in supercaps or practicing for Alliance Tournaments, and don't bother contesting with roaming gangs. Huge areas of nullsec are held just for the sake of holding, and even when they are rented they are empty most of the time.

If nullsec is to be made any harder to live in, a lot of things need to be changed. Because as it is, it is largely populated by people who do sov war and make isk elsewhere, and renters who only stay so long as it is easy and cheap but come and go with no real care for nullsec in general.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#289 - 2013-12-30 23:00:26 UTC  |  Edited by: Shepard Wong Ogeko
Teckos Pech wrote:

Rewards for null could be boosted by making it easier to acquire more real goods and then sell those


That is one way to do it, but it also has ways of warping the market. The more people are rewarded with that loot, the less value the loot has. There is also a problem with some supposedly 'highend' faction and deadspace loot just not having much demand. I have things like Guristas explosive shield hardners that aren't really in demand. Our guys who do exploration get T2 capital BPC that never sell.

One of our guys gave me the BPC for this as a joke;

http://eve-central.com/home/quicklook.html?typeid=31296

No record of one ever being sold anywhere, but it is exclusive nullsec loot from 'highend' exploration sites.


I have no problem with the idea of being paid in loot rather than isk. But CCP needs to make loot tables that are actually worth something.
Lucas Kell
Solitude Trading
S.N.O.T.
#290 - 2013-12-30 23:20:02 UTC
Teckos Pech wrote:
Lucas Kell wrote:
And as has been pointed out, the thing CCP were talking about is already fixed, in exactly the way they spoke about.
What you are saying is since CCP once upon a time said that there was a big isk faucect around carriers ratting, that means there is still an isk faucet, and it's all null PVE now.
I wrote nothing along these lines, this is a complete non-sequitur.
Uhhh you kinda did. You aren't talking about targeting carriers, you are talking about all of null PVE, and it's about an ancient piece of text from a meeting that's already resovled.

Teckos Pech wrote:
You are now dropping context, IMO and I don't believe you since you don't have adequate data. And I'll go with what CCP said in December 2012.

Quote:
Soundwave: “I can, with virtual certainty, say that this December we’re going do something about cap and supercap presence in anomalies. That is the biggest faucet we have right now.”


Yes, it has been "fixed" to some extent with the scrambling rats. Yes, it is simple and it did address the issue, but that doesn't mean it is a GOOD solution or the only GOOD solution.
It's been fixed in multiple ways since may 2012 bud. Find something recent where CCP are saying there's a problem with faucets in null. You can't just point at old minutes from meetings multiple expansions ago and expect us to go along with that being the case. The stats I gave were API pulled by dotlan. Clearly considerably more bounties will be given out in high sec than null, and it costs nothing to live in high sec, there's no sink you are force to take with the faucet.

Teckos Pech wrote:
My point was not that ratting in a carrier is still an isk faucet. My point was that when CCP perceives there to be an imbalance in terns of the rewards to null relative to the risks, CCP has the option of addressing that imbalance via either the risks, the rewards, or both.

In the past they saw carriers as a problem. Instead of reducing rat bounties they upped the risk factor (warp jamming rats). Next time though they could nerf the rewards though (I'd be willing to bet that the nerf to drone poo was a net loser for pilots living in the drone regions, unfortunately I don't have the data to support that).
And my point is they fixed it. You are using outdated communications to prove your point. That's like saying titans are too powerful against subcaps cos in some minutes years ago CCP said so.
Yes, they pointed out the issue, but then they fixed it, in multiple different ways. It's not an example of why now, local should be nuked to make null PVE harder. You can't honestly believe it is, you are simply grasping at straws.

Oh and when they added the warp jamming rats, they removed others, bringing the rewards down. They've also done the warp speed and ceptor changes recently, making carrier ratting nearly a suicidal task. And the drone poo changes made no difference except removing a huge amount of hauling, pushing reliance onto manufactured compression and making low end mining more of a requirement. It's pretty much that last part that made them add all the lowend minerals to ABCs, to balance out manufacture.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#291 - 2013-12-30 23:24:17 UTC
Silent Rambo wrote:
It seems like the argument "bring friends" is only used when pvping, yet pveing its just sorta a given people do it solo I guess? Unless I'm missing that everyone is doing these null sec anoms with groups of people.

I don't get why you couldn't just bring friends, make less then soloing, but overall much more than in high sec considering you can do things faster in more safety, and there by mitigate risk that way. I mean 5 people find a empty system to farm, who's gonna mess with them when you have people that run when there is a cloaked AFK user in the system? High sec is a viable solo option more then null sec, doesn't mean null sec should be buffed or high sec nerfed to make high sec worthless either.

Am I missing something?
Yeah. 5 PVE players just mean a bigger an juicer gank target. PVE ships are simply not equipped to deal with PVP. This is why the current system of "evade and reship" works. If the PVE player just got blown up and there was nothign they could do to get away, no matter how well they played, they wouldn't want to go reship and likely wouldn't want to PVE much.

Plenty of PVE players die daily, so this whole "null PVE is perfect and risk free" is nonsense. It takes a lot of effort, a lot of knowledge and a lot of preparation to survive long term in null PVE. And with the rate wars are kicking of it's needed more and more. It's not an easy task to replace the amount of kit that's getting popped every day.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#292 - 2013-12-30 23:33:04 UTC
Shepard Wong Ogeko wrote:
Teckos Pech wrote:

Rewards for null could be boosted by making it easier to acquire more real goods and then sell those


That is one way to do it, but it also has ways of warping the market. The more people are rewarded with that loot, the less value the loot has. There is also a problem with some supposedly 'highend' faction and deadspace loot just not having much demand. I have things like Guristas explosive shield hardners that aren't really in demand. Our guys who do exploration get T2 capital BPC that never sell.

One of our guys gave me the BPC for this as a joke;

http://eve-central.com/home/quicklook.html?typeid=31296

No record of one ever being sold anywhere, but it is exclusive nullsec loot from 'highend' exploration sites.


I have no problem with the idea of being paid in loot rather than isk. But CCP needs to make loot tables that are actually worth something.


Agreed that balancing things out is key with this approach. Too much of a boost and prices drop so that there is either no gain or even worse, the market price crashes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#293 - 2013-12-30 23:33:24 UTC
Lucas Kell wrote:
Silent Rambo wrote:
It seems like the argument "bring friends" is only used when pvping, yet pveing its just sorta a given people do it solo I guess? Unless I'm missing that everyone is doing these null sec anoms with groups of people.

I don't get why you couldn't just bring friends, make less then soloing, but overall much more than in high sec considering you can do things faster in more safety, and there by mitigate risk that way. I mean 5 people find a empty system to farm, who's gonna mess with them when you have people that run when there is a cloaked AFK user in the system? High sec is a viable solo option more then null sec, doesn't mean null sec should be buffed or high sec nerfed to make high sec worthless either.

Am I missing something?
Yeah. 5 PVE players just mean a bigger an juicer gank target. PVE ships are simply not equipped to deal with PVP. This is why the current system of "evade and reship" works. If the PVE player just got blown up and there was nothign they could do to get away, no matter how well they played, they wouldn't want to go reship and likely wouldn't want to PVE much.

Plenty of PVE players die daily, so this whole "null PVE is perfect and risk free" is nonsense. It takes a lot of effort, a lot of knowledge and a lot of preparation to survive long term in null PVE. And with the rate wars are kicking of it's needed more and more. It's not an easy task to replace the amount of kit that's getting popped every day.


In the case of ratting, a group of ratters is generally less juicy of a target simply because of the damage they can do, even if they are not tanked for PvP. Miners on the other hand are better targets in groups because they can just be killed one after another and have less damage they can deal to deter a hostile.

The bigger problem is that ratting does not scale linearly. Every person added generally reduces individual rewards. Which is why nullsec players who do enjoy group PvE just roll alts to do Incursions or wormholes.
Teckos Pech
Hogyoku
Goonswarm Federation
#294 - 2013-12-30 23:36:05 UTC
Lucas Kell wrote:
Yeah. 5 PVE players just mean a bigger an juicer gank target.


Or one that can't be ganked. I know you'll resort to the "they'll just bring more numbers" as if more numbers is simple for the PvP people, but apparently impossible for the PvE people.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#295 - 2013-12-30 23:40:08 UTC
Shepard Wong Ogeko wrote:


In the case of ratting, a group of ratters is generally less juicy of a target simply because of the damage they can do, even if they are not tanked for PvP. Miners on the other hand are better targets in groups because they can just be killed one after another and have less damage they can deal to deter a hostile.

The bigger problem is that ratting does not scale linearly. Every person added generally reduces individual rewards. Which is why nullsec players who do enjoy group PvE just roll alts to do Incursions or wormholes.


Agreed. I've suggested that for an AFK cloaky, ratting in groups is a viable strategy...it wont pay as well, but at least you'll get something instead of sitting in station.

Of course, coming up with low risk/high rewards options such as incursions, wormholes, etc. but that underscores that null sec has an issue with risk/rewards. If the risk is going to be increased, then the rewards need a boost too, IMO. And as I've indicated it could use a boost now absent any increase in risk, again IMO.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#296 - 2013-12-31 09:12:46 UTC
Teckos Pech wrote:
Shepard Wong Ogeko wrote:


In the case of ratting, a group of ratters is generally less juicy of a target simply because of the damage they can do, even if they are not tanked for PvP. Miners on the other hand are better targets in groups because they can just be killed one after another and have less damage they can deal to deter a hostile.

The bigger problem is that ratting does not scale linearly. Every person added generally reduces individual rewards. Which is why nullsec players who do enjoy group PvE just roll alts to do Incursions or wormholes.


Agreed. I've suggested that for an AFK cloaky, ratting in groups is a viable strategy...it wont pay as well, but at least you'll get something instead of sitting in station.

Of course, coming up with low risk/high rewards options such as incursions, wormholes, etc. but that underscores that null sec has an issue with risk/rewards. If the risk is going to be increased, then the rewards need a boost too, IMO. And as I've indicated it could use a boost now absent any increase in risk, again IMO.
Group ratting has been discussed before in the old thread. If you are doing it you may as well do solo level 4's, since the payout drops so drastically there is simply no point.
Null has no issue with risk/rewards. It's works well as it is, and it's not supposed to be the best income in the game. WHs provide more challenge and higher income solo. Incursions are good group based income. Null is as it should be, steady mid level income with risk scaling with the depth of your sov and intel channels. It only has risk/reward issues if they dump in ideas like nuking local to make ganking easy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Silent Rambo
Orion Positronics
#297 - 2013-12-31 15:21:03 UTC
Shepard Wong Ogeko wrote:

The bigger problem is that ratting does not scale linearly. Every person added generally reduces individual rewards. Which is why nullsec players who do enjoy group PvE just roll alts to do Incursions or wormholes.


Why just rat? Why not do all these sites and anoms that have waterfalls of ISK? Are you seriously saying 5 people doing these is going to pay off less ISK/hr per man then 1 man doing solo L4s in highsec? Soloing L4s gives you what, maybe 50-60 mil/hr depending on the missions, since its not hard to get a bunch of crap ones in a row. Reduced individual rewards doesn't mean less ISK per hour it just means less ISK per site. You can run things faster in much greater safety. Sure you can get ganked, but I bet the amount lost from the occasional gank would be pretty much a drop in the ocean compared to the ISK from making a couple null sec systems your b**** for a while.

You really think someone would do that? Just log into EvE and tell lies?

Lucas Kell
Solitude Trading
S.N.O.T.
#298 - 2013-12-31 15:32:51 UTC
Silent Rambo wrote:
Shepard Wong Ogeko wrote:

The bigger problem is that ratting does not scale linearly. Every person added generally reduces individual rewards. Which is why nullsec players who do enjoy group PvE just roll alts to do Incursions or wormholes.


Why just rat? Why not do all these sites and anoms that have waterfalls of ISK? Are you seriously saying 5 people doing these is going to pay off less ISK/hr per man then 1 man doing solo L4s in highsec? Soloing L4s gives you what, maybe 50-60 mil/hr depending on the missions, since its not hard to get a bunch of crap ones in a row. Reduced individual rewards doesn't mean less ISK per hour it just means less ISK per site. You can run things faster in much greater safety. Sure you can get ganked, but I bet the amount lost from the occasional gank would be pretty much a drop in the ocean compared to the ISK from making a couple null sec systems your b**** for a while.
What sites and anoms? I can run an entire regions exploration sites in a single evening, solo. Sure, they can respawn and that, but chances are if you chucked 100 people into a region doing them, they would get less isk/person than solo ratters by a considerable margin.

Combat anoms and escalations are few and far between, and require great luck to be a decent payout, which then needs to be shipped, sold and distributed across the group, which can be a mega pain to manage.

On paper, it's simple to say "just get your group to go do X", but in reality it's very difficult to manage everything as effectively. It's why incursion groups are so elitist, because they need to be sure everything is running properly to maintain efficiency.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#299 - 2014-01-01 03:41:45 UTC
Silent Rambo wrote:
Shepard Wong Ogeko wrote:

The bigger problem is that ratting does not scale linearly. Every person added generally reduces individual rewards. Which is why nullsec players who do enjoy group PvE just roll alts to do Incursions or wormholes.


Why just rat? Why not do all these sites and anoms that have waterfalls of ISK? Are you seriously saying 5 people doing these is going to pay off less ISK/hr per man then 1 man doing solo L4s in highsec? Soloing L4s gives you what, maybe 50-60 mil/hr depending on the missions, since its not hard to get a bunch of crap ones in a row. Reduced individual rewards doesn't mean less ISK per hour it just means less ISK per site. You can run things faster in much greater safety. Sure you can get ganked, but I bet the amount lost from the occasional gank would be pretty much a drop in the ocean compared to the ISK from making a couple null sec systems your b**** for a while.



First, nullsec sites are not infinite the way missions are. Some randomly spawn, and some are available in fixed numbers if you haul in and install the right ihub upgrades.

And when working with groups, you may kill the rats faster, but then you are warping around more often, and trying to coordinate with others, which increases the amount of time not shooting rats and making isk. If everyone isn't doing max dps 100% of the time, they are dragging down the others' income.

Nullsec has limits to how much isk can be squeezed out of a given system. You are going to get below L4 income if you rat in groups bigger than 2 or 3.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#300 - 2014-01-01 21:57:54 UTC
As this thread has become more and more a 'how can I insult other posters better/more' pamphlet going round in circles, rather then a discussion on the topic at hand, it gets a lock.
Mind you, a large part of the reason is that cleaning the thread of all rule breaking posts would cut the thread in half. At least. Next time, please keep it a little bit more civil.

The rules:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.


3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.


4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.





That said, I wish you all a good and happy 2014!

ISD Ezwal Community Communication Liaisons (CCLs)