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PvE & EvE

Author
Sentamon
Imperial Academy
Amarr Empire
#21 - 2013-12-29 10:38:46 UTC
Thetabetalpha wrote:
Nevyn Auscent wrote:
If I can strip an entire system in 10 minutes solo, sure. Because that's how fast a hacker can strip a system of sigs.

Sentamon wrote:
James Amril-Kesh wrote:
CCP should make it so that at the end of every strip miner cycle the asteroid throws out a bunch of chunks of ore and you have to go chasing after them and tractoring them in by clicking on them before they disappear (which happens in mere seconds).


Pretty sure the bots wont have a single issue with this, but everyone else not so much,
Some ppl got the nanites in the sarcasm-o-meter self-aware, or that's a side effect of too much mining and hitting the head on the rocks in space


Thought it was sarcasm, but he's and Goon and by nature full of terrible, self serving ideas.

~ Professional Forum Alt  ~

KnowUsByTheDead
Sunlight...Through The Blight.
#22 - 2013-12-29 10:42:04 UTC
Tippia wrote:
Refreshed how? It's received tons of tweaks and additions of the last couple of years.

Also, yes, it is indeed a problem that new players learn EVE through PvE since it means they don't actually learn anything about EVE.


Thread./

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#23 - 2013-12-29 11:34:27 UTC
In Eve, PvP finds YOU!
Zerb Arus
WormSpaceWormS
#24 - 2013-12-29 12:15:25 UTC
My thoughts on the PvE situation ...
 Quoting myself from that thread:https://forums.eveonline.com/default.aspx?g=posts&m=3539070#post3539070
Quote:

PvP game or not, you have to get your gear somehow.

Some food for thought here:

Loss of efficiency
As fun as PvP ops might be, PvE still is pretty much a solo thing, do it in groups and you usually loose efficiency. (if that's not a bad thing in an MMO I dont know)

Entertainment:
People play games for entertainment. Since most entertaining activities cost isk, you need to replenish that somehow. Problem is … most ways to do so fail massively in that regard.

Social aspect (or forever alone)
People tend to play multiplayer games to play with other players. With the exception of higher class WHs and incursions, that is highly discouraged. You simply loose too much efficiency.
DED plexes are flown with alts, and so are lvl 5s in many cases. And since they totally wreck standings its a no-go for many that otherwise would want to try that
There is no point in sharing PvE experience with anyone in your corp let alone with a 'neighbour' corp in the same station. (that would encourage sticking together when one gets wardecced)

Random (IN-SPACE) Encounters:
Back in the day when I started playing eve there was a mission that spawned some kilometres off real stargates. I struggled with that mission, someone saw it on his travels, and used that opportunity to show off his badass deimos and helped me. He even asked me for my fit and explained why hull+shiled+armor tanking isnt that great of an Idea

Nowadays the only social in-space interaction you will experience in PvE is getting ganked or ninja salvaged.

Flow of knowledge
The probability of finding someone flying a “fail fit” or being bad at piloting as a function of playtime is is really bad in eve. Much worse than in any other multiplayer game I have tried yet. There is just no way to see other players doing their stuff, and asking … wow how can you tank that in that ship, what am I doing wrong?

Deadspace Prison
Amplified by warp to zero there are hardly any situations where you are not totally alone and isolated. Station / Warp / Deadspace
Chats are no substitute for real interaction.
Beeing mostly alone during isk-grinding is a major turn-off for many new players I meet. (im mentoring & training new players for quite a while now)

DPS is everything
Specialisation is key in EvE you say? Well if you want to make isk in PvE you need a DPS-boat. In other games some like to just be the “healer”. Try making isk with a tech 1 logistic ship in EvE. Or tackler … or ecm. Apart from very niche or high-end gameplay you wont make a penny with that.

Positive Example: Incursions
Vanguards are as grindy as it gets, but are still much more fun than anything else (for many) because you are not alone in space, and you have other roles than “schoot everything”. You need Fcs logistics, long/short-range, even hackers.
And when it comes to HQs (when armor-fleets still had the numbers to do them) I loved them. The danger of ship loss, … everything
I dare-say Incursions did more against fail-fits and for pilot skill than any other PvE content in eve that I'm aware of.

I've heard FW is nice, but for those that don't want to wreck their standings its a no-go anyway (include pirate factions and I'm sold, its okay if they hate me )

PLEASE
Give me something that I can do with a bunch of tech 1 cruisers + frigates+logistics and still make more money than anyone would do soloing missions.
That would help soooo much with player retention in my opinion!
Bonus pockets in missisons designed for fleets maybe? (Ill let other figure that one out)


Disclaimer: It's been a while since I posted that, and some things might have changed
Silvetica Dian
Imperial Shipment
Amarr Empire
#25 - 2013-12-29 12:19:17 UTC
PvE is the punishment you receive for losing your ship in PVP.
This is what makes pvp losses in eve meaningful.
The fact that some people perform the punishment but don't want the reward (pvp) is the mystery.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Thetabetalpha
Republic Military School
Minmatar Republic
#26 - 2013-12-29 15:13:54 UTC
Dave Stark wrote:
there's actually nothing wrong with mining. is as exactly as interactive as pvp.

target things; activate modules.
You must never done any mining then. Do you get the same adrenalin rush while cycling through targets when you get in some fight on a gate? Do you ever do that evil laughter when you set up a pipe bomb on a gate? I can totally see Chribba doing it with his fleet of mining capitals. His fleet makes asteroids look tiny. But regular eve "peasant-miner?" Nah.

PvP makes you pay attention to cycles, requires much more multitasking, actually may require some micromanagement. What about the the nullsec with its blobfare during Tidi? The winners is the side with better FCs who know how to micromanage better.

Unless you talk about so called PvP when all you do is drop the fleet of 10 supers on some lone nullbear. Or you get your fleet of catalysts killing a freighter slowboating to the gate. Even then Eve ganking is thousands times more interactive than mining.

Missions in Eve are closer to mining. Practically it is about mining rats for Isk from bounties then LP on top of that. Missions are a tiny bit more interactive than mining. Still not good enough to learn any PvP from them.

In the end EvE PvE can be summarized by ctrl+LClick, F1 (with missions in Eve equal to mining rats)

Tippia wrote:
Refreshed how? It's received tons of tweaks and additions of the last couple of years.
Last couple of years is the key phrase here. "Tons" is all relative term here. Still looks as too much of the same with the refurbished stuff.
NPC rats get sleeper AI, then we get the "Copy-Paste drones in space" instead of an adequate drone UI.
Some great addition to PvE, I am sure. Much fun for the rat-miners, remember how everyone got excited and thrilled?
But the drone UI won't probably get fixed till they come up with solution for drone abuse outside of highsec.
Making drone abuse more efficient through, gasp, more efficient UI - not gonna happen.

Incursions get "wh side-effects."
WHs get to be beefy-drones nullsec with removed local and stations.

Tons?

What do you consider as tons when you talk about PvE updates again? Maybe you want to include PvP related updates? Even then it doesn't feel like tons.
The most of Eve - even if you think as a whole - is all recycled content. +1 here -1 there.

New plan of building gates to new systems? Select few get to build a "titan" somewhere in "secret" (read as surrounded by a blue doughnut) location, then paint its side with "ghost-site technology gate," the the select lucky few will get shot like Baron Munchhausen to the Jove space. Oh yeah, it's not much about PvE though. And if you mention ghost site PvE - Reskinned exploration - haha, they even removed the loot spew, we finally got our exploration back.

ΞνΞrything new is forgotten old.
Neither polishing the coin nor flipping on a different side is same as making money.
What we see CCP does here is stand on the side flipping the same coin for 10 years, occasionally shining it, and demonstratively trying to bite into it showing us: "Hey - that's pure gold right there, don't even think otherwise!"
Jonah Gravenstein
Machiavellian Space Bastards
#27 - 2013-12-29 15:21:54 UTC
Thetabetalpha wrote:
Dave Stark wrote:
there's actually nothing wrong with mining. is as exactly as interactive as pvp.

target things; activate modules.
You must never done any mining then.
Mining is Daves thing, it's what he does.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Thetabetalpha
Republic Military School
Minmatar Republic
#28 - 2013-12-29 15:29:51 UTC
Silvetica Dian wrote:
PvE is the punishment you receive for losing your ship in PVP.
This is what makes pvp losses in eve meaningful.
The fact that some people perform the punishment but don't want the reward (pvp) is the mystery.
So all the newbs who start playing the game are punished from the very start and get put in the corner?

「(°ヘ°)

Hey, that's a good point, maybe that's why all the people who leave don't want to stick around.
Other MMOs give candy and treats and here you get a beatdown and get your ass placed in the corner, lol
Then you proudly compare eve to other mmos, and link that learningcurve.jpg all over the place.

But all the quitters forget about the last "beatdown" they received the very last time so they come back for more.

But community overall can be described as Pavlov's dog, yay.

We think we can make CCP do what we want, right? amiright?
Nah, I think they'll just keep making community whining.

Hurts them more in the end.
Arresy Barres
Imperial Academy
Amarr Empire
#29 - 2013-12-29 15:34:25 UTC
Thetabetalpha wrote:
Mining in Eve in a nutshell.

Oh god, why, I thought I had a delicate and smart sense of humor, but I've been laughing minutes about this...

Straightforward.

Hasikan Miallok
Republic University
Minmatar Republic
#30 - 2013-12-29 15:49:59 UTC
Its the CCP way ...


1. We want players to live in null and PvP a lot .

2. So for laughs lets start them all in hisec where there is no PvP

3. But we do not want them to stay there ... so we lets make PvE boring and do not up date missions or add new ones.

4. and just for laughs make it easy for gankers to kill their unarmed mining ships so they are terrified of leaving highsec.


with the result that the majority of players stay in highsec till they get bored of it and quit :D
Daimon Kaiera
Science and Trade Institute
Caldari State
#31 - 2013-12-29 15:50:58 UTC
Sentamon wrote:
Thetabetalpha wrote:
Nevyn Auscent wrote:
If I can strip an entire system in 10 minutes solo, sure. Because that's how fast a hacker can strip a system of sigs.

Sentamon wrote:
James Amril-Kesh wrote:
CCP should make it so that at the end of every strip miner cycle the asteroid throws out a bunch of chunks of ore and you have to go chasing after them and tractoring them in by clicking on them before they disappear (which happens in mere seconds).


Pretty sure the bots wont have a single issue with this, but everyone else not so much,
Some ppl got the nanites in the sarcasm-o-meter self-aware, or that's a side effect of too much mining and hitting the head on the rocks in space


Thought it was sarcasm, but he's and GD poster and by nature full of terrible, self serving ideas.



ftfy

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Thetabetalpha
Republic Military School
Minmatar Republic
#32 - 2013-12-29 15:53:14 UTC
Arresy Barres wrote:
Thetabetalpha wrote:
Mining in Eve in a nutshell.

Oh god, why, I thought I had a delicate and smart sense of humor, but I've been laughing minutes about this...
We could always pretend Curzon Dax sings Ice Ice Baby here
Tippia
Sunshine and Lollipops
#33 - 2013-12-29 16:00:11 UTC  |  Edited by: Tippia
Thetabetalpha wrote:
Tons?

New AI, new exploration mechanics, new exploration sites, new exploration types, revamped FW, new PvE-centric equipment, new rewards, new markets. Every part of PvE has been refreshed, hence the question.
Thetabetalpha
Republic Military School
Minmatar Republic
#34 - 2013-12-29 16:07:01 UTC  |  Edited by: Thetabetalpha
Hasikan Miallok wrote:
Its the CCP way ...


1. We want players to live in null and PvP a lot .

2. So for laughs lets start them all in hisec where there is no PvP

3. But we do not want them to stay there ... so we lets make PvE boring and do not up date missions or add new ones.

4. and just for laughs make it easy for gankers to kill their unarmed mining ships so they are terrified of leaving highsec.


with the result that the majority of players stay in highsec till they get bored of it and quit :D

So let me say it in my words:
We get through sort of natural selection here. Or bootcamp. The stronger stay, quitters gotta quit.

And I suppose it's a balance of those who does not to want or has limited time to farm horrid pve content and decide to spend cash on Plex which is bought by the players who pay for the game time with ISK.

I still don't get the financial part of it - more ppl interested in pve would become that fodder to shoot at.
It would create much greater cash flow for CCP too. Just the rise of the demand of the plex if eve got more players interested in eve would boost CCP profits dramatically.
Then more profits would yield much better content.
Jonah Gravenstein
Machiavellian Space Bastards
#35 - 2013-12-29 16:18:45 UTC
Thetabetalpha wrote:

So let me say it in my words:
We get through sort of natural selection here. Or bootcamp. The stronger stay, quitters gotta quit.

And I suppose it's a balance of those who does not to want or has limited time to farm horrid pve content and decide to spend cash on Plex which is bought by the players who pay for the game time with ISK.

I still don't get the financial part of it - more ppl interested in pve would become that fodder to shoot at.
It would create much greater cash flow for CCP too. Just the rise of the demand of the plex if eve got more players interested in eve would boost CCP profits dramatically.
Then more profits would yield much better content.

It's called niche marketing, Eve caters to a particular kind of player and is rather successful at it. If Eve was changed to appeal to the masses it would rapidly become a poor facsimile of itself, because the players they attract would demand changes to the very essence of Eve.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Thetabetalpha
Republic Military School
Minmatar Republic
#36 - 2013-12-29 16:31:02 UTC
Tippia wrote:

New AI, new exploration mechanics, new exploration sites, new exploration types, revamped FW, new PvE-centric equipment, new rewards, new markets. Every part of PvE has been refreshed, hence the question.
Quote:
The earliest recorded evidence of the production of soap-like materials dates back to around 2800 BC in ancient Babylon. A formula for soap consisting of water, alkali, and cassia oil was written on a Babylonian clay tablet around 2200 BC.
The Ebers papyrus (Egypt, 1550 BC) indicates the ancient Egyptians bathed regularly and combined animal and vegetable oils with alkaline salts to create a soap-like substance.

Certain countries in Europe had no such tradition till much longer. So they "refreshed" themselves with perfumes never cleaning with soap, wore filthy wigs full of flea and lice and mice. So on and so forth.

Basically: Need some fresh and new content in Eve, recycling, shining the same old boot is not good enough.
Some new litter for the sandbox please!

Anyway, you added the PvP related stuff to the list, but it seems it is doing relatively fine, because, you know, nobody would be playing this game otherwise.

PvE-centric equipment?
Lemme write the definition down on my storage-centric device with my information-embedding trinket here.
All ears now.
GreenSeed
#37 - 2013-12-29 16:36:01 UTC
eve has the best PvE of all MMOs out there, players are the NPCs.

the problem are the mouthbreathing idiots who insist on doing lowsec/nullsec exploration in Cloaky T3 ships solo, cloaking up every time a neutral shows up, instead of doing it in a pug fleet with a bunch of cheap cruiser hulls with some T1 logi support, in a quarter of the time, for a tenth of the risk, and a million times more fun.
Thetabetalpha
Republic Military School
Minmatar Republic
#38 - 2013-12-29 16:37:00 UTC  |  Edited by: Thetabetalpha
Jonah Gravenstein wrote:

It's called niche marketing, Eve caters to a particular kind of player and is rather successful at it. If Eve was changed to appeal to the masses it would rapidly become a poor facsimile of itself, because the players they attract would demand changes to the very essence of Eve.

Bigger playerbase equals bigger demands, but much bigger paychecks also.
It is like saying: "We have a small company here, but it takes care of local demands, so we don't wanna grow and get on the state or even world level."

I bet they still want those $1000 jeans, but bite the elbows instead.
Tippia
Sunshine and Lollipops
#39 - 2013-12-29 16:39:19 UTC
Thetabetalpha wrote:
Basically: Need some fresh and new content in Eve, recycling, shining the same old boot is not good enough.
Some new litter for the sandbox please!
So you're not actually asking for a refresh then. Ugh
No matter, the question is much the same: such as what?

Quote:
Anyway, you added the PvP related stuff to the list
Not really, no. I just listed the PvE content that has been refreshed in recent history. Sure, all of it has PvP elements, but that's because this is EVE so there's no avoiding that.

Quote:
PvE-centric equipment?
Marauders and auto-looters come to mind.
Jonah Gravenstein
Machiavellian Space Bastards
#40 - 2013-12-29 16:51:02 UTC  |  Edited by: Jonah Gravenstein
Thetabetalpha wrote:
Bigger playerbase equals bigger demands, but much bigger paychecks also.
It is like saying: "We have a small company here it takes care of local demands, but we don't wanna grow and get on the world state or even world level."

I bet they still want those $1000 jeans, but bite the elbows instead.

It also kills games, look at Ultima Online, and what happened to it when the Devs gave into demands for a safer environment.

Not every game developer is trying to compete with the likes of Blizzard. Some are quite happy being big fish in a small pond, as opposed to being a minnow in a large ocean. The smaller devs tend to be the ones who innovate, the bigger ones are happy to keep churning out the same shite year after year with little or no innovation.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

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