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New Dynamic SoV Mechanic and System

Author
Malseir Dabian
Shadow Consortium Holding's
Invictus Mortalitas
#1 - 2013-12-29 12:20:25 UTC  |  Edited by: Malseir Dabian
First off let me state my goals for this system:

* To create a more dynamic realistic Sov system for Eve online.

* To abolish and destroy an empires Ability to maintain space AFK.

* Allow smaller alliance's to more easily attain SoV by way of stealing it from larger Alliances who are not paying attention to their territories. (Though larger Alliances could to this to other larger alliances as well).

* To open 0.0 up to everyone not just elite PvPers, or those with billions of ISK.


Below is a simple draft of what this system could be like:


* Basically you would gain Sov by using the system,

(Your Alliance or Corp), Not by Anchoring a TCU (Though I am positive this could be combined in some way). By using the system you gain Sov levels:

Things which gain you Sov in a system:

* Ratting (Of any type)

* Mining of any type, whether Ice, Gas, or roid, in Belts or anomalies anywhere in the system.

* Multiple PvP kills (The system will se this as you defending your space and using it, be warned however if another Alliance is getting more kills then you in this system it will count towards them and not you).

* Manufactureing in system, whether at a POS or a station.

When you do not do these things in a system, your SoV declines over time and eventually you lose it. Which means for a system to maintain SOV your Alliance must be continually active in it and actually using it.

Both Moon Mining and PI do NOT count toword this as it is an infinite renewable resource that can be mined 24/7 AFK and is liekly to be exploited (Yep that's right I saw that coming, too bad for you AFK empires).

In addition to make it more interesting, let's say that in Null unless you own the SOV you can't Mine the Moons. (Oh yes, I went there). :P

This means that all those huge AFK empires sucking Moongoo are going to take a serious Hit, not only to their territory, but to their wallets and T2 production lines unless they are actively maintaining their space, thus weakening them and Allowing more active smaller alliances to claim 0.0 space, and become a serious threat.



What does this do to the game?

* Makes it A LOT harder to maintain SoV, and Actually makes it so that you can see the real strength of any Alliance, as the larger, more active, they are the more territory they can hold and maintain.

* Introduces a real dynamic mechanic into the SOV game, rather then a simple pay this much ISK to maintain your SOV.

* Allows smaller entities to take larger Alliances SOV, by moving into an unoccupied system and using it, the sov will degrade faster and eventually change hands. (As would the TCU in the system) Thus allowing you to actually "steal" the sovereignty from another alliance "Covertly", if they are not watching their space.

* Forces Alliances to recruit Industrialist's and PvE'ers and protect them so that their space is maintained. (This makes Indies and other highseccers, Needed, Wanted, and Desired in Nullsec, It also Ensures an Alliance must take care of them and protect them, as without them their empire will be difficult to maintain on a large scale).

Thus forcing this already needed symbiotic relationship to be Non Optional and opening up 0.0 to everyone who plays the game.
Andiedeath
We Aim To MisBehave
Two Vargurs one Hole
#2 - 2013-12-29 13:04:31 UTC
Firstly let me say that I agree that something needs to be done with the SoV system. I dont think the above system would although work. The mechanic you are refering to would be similar to that of faction warfare but on a larger scale. I also doubt that CCP would make such a drastic change as it interferes too much with the sandbox... Although I seem to remember... Are thats right the faction warfare changes... hmmm... :P

The only way smaller groups have a chance of getting their 'space' in EVE currently is either:

1. Be part of a Faction War side or live in some other low sec and pretend to stake claim on the system
2. Own and defend a Wormhole (Not a bad option)
3. Rent systems for many biliions of isk each month off the larger alliances (or their holding alliances)

In other words there is little option for smaller groups to ever catch up to alliances such as Goonswarm.

Other issues arise with assets and timezone coverage.

Personally I like the ideas that CCP has hinted at with Rubicon. These could include new systems similar to that of W-space but can be connected to K-Space via player owned stargates. The player owned gates in theory could only allow travel by blues and I would guess have specific connecting systems in the same region/constellation. Corps/aaliances would choose to build a connecting stargate on one or many of these available connectors. Other entries to those system could be via W-space or cynos.

Gate Conquering mechanics:

1. Gates could be hacked (using the new hacking system but even tuffer), once hacked the stargate goes into reinforce and comes out at specific time (similar to a POCO timer). The gate then becomes travelable by anyone for a period of time and their would need to be some sort of mechanic for it to be destroyed or conquered or then defended.
2. Allow deployable gate guns that shoot anyone of a standing to the alliance of less than the set standing. The Stargate can also be attacked but goes into reinforce similar to a POCO mechanic.
3. Some sort of deployable structure could be placed that takes effect after a reinforcement timer. The stargate can then be used by anyone.

I might have missed something but havent been able to find a thread on this since the initial hints in the press releases.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

Sean Parisi
Blackrise Vanguard
#3 - 2013-12-29 13:18:05 UTC
Nullseccers aren't elite pvpers, they just have large logistic chains.
Rudina
Deaths Consortium
Pandemic Horde
#4 - 2013-12-29 13:36:17 UTC  |  Edited by: Rudina
Ratting, mining and pretty much all the things you are suggesting should be used to maintain Sov are fundamentally PvE activities, Sov always has been and always should be a strictly PvP based activity.

As far as the 'ability to maintain space AFK' as you put it what is stopping you from heading into sov null and ratting right now? And what would change after your ideas were implemented? Fear is stopping you now and nothing will change as fear will still be stopping you.

This idea will also not help small alliances take space. Do you really think that large entities are going to allow small ones to take space from them? Do you not think it more likely that a few bomber alts with cynos will be left in system and anyone who tries to rat there will be dropped to hell and beyond until they give up and go back to highsec?

0.0 is already open to every single person who plays the game, from the 1 day old newbie to the 'I've spent the last 10 years running L4s in a raven' carebearvet. You have to be willing to contribute something to the group helping you live there however, whether this be to help take or protect the space by showing up on fleets and shoot things or, if you don't like PvP, then in the form of a share of your profit via renting.

What you are asking for is that people should thank you for the privilege of letting you make money for free in space they sacrificed time and money to gain. Not only that you are insisting that they sacrifice more of their time to protect you, again gratis, and you wonder why PvE players have a bad reputation?

If you don't like being a second class citizen in 0.0 try contibuting more, instead of just looking to yourself.
Rudina
Deaths Consortium
Pandemic Horde
#5 - 2013-12-29 13:39:25 UTC
Malseir Dabian wrote:

... also Ensures an Alliance must take care of them and protect them ...
Thus forcing this already needed symbiotic relationship to be Non Optional and opening up 0.0 to everyone who plays the game.


I don't think anyone in 0.0 will accept being forced to protect people like you who do nothing but benefit themselves and whine to others to protect them. Anyone who would really doesn't deserve to live there.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-12-29 15:31:16 UTC
Moongoo is not the money spinner it once was, and likley never will be again.

Now, how do you hold sov in systems with limited belts and no anoms?

How do you conquer someone else's system?

If SOV is held purely by PVE, where is the room for fleet PVP?



And how does it help small guys take space when big guys will just drop three hundred dreads on them the second they do?
Delt0r Garsk
Shits N Giggles
#7 - 2013-12-29 15:47:48 UTC
Sean Parisi wrote:
Nullseccers aren't elite pvpers, they just have large logistic chains.

As the old saying goes, an army marches on its stomach. ie logistics is thee thing to organize/manage to win the war, rather than the battle.

Back to topic. What does Sov give you anyway that small corps need? We don't need super gantries. I guess we could do the moon goo thing? Does that even need sov? You don't need to sov to rat etc and outside a pos smaller corps/alliaces don't want ito build their own stations either.

Clearly putting up a tower is something, but you don't need sov for that (Do you?). And sure they can blow it up with their massive cap fleets. How would this change that? Should that change? Dropping 10 dreads on a POS should be pretty effective even against a smaller corps POS.

Now since the benefits to the small group is already low, add that most of us find grinding structures to be worse than mining, you end up with the current situation over sov. Many of us just don't care.

I don't see these changes as fixing that. However the idea that there has to be some sort of activity much like FW is now is not bad IMO. But i feel Sov itself should be more relevant to smaller groups if the the goal is to encourage smaller groups to take some.

AKA the scientist.

Death and Glory!

Well fun is also good.

Alvatore DiMarco
Capricious Endeavours Ltd
#8 - 2013-12-29 16:23:34 UTC
Why do people keep writing it "SoV"? It's not an acronym for anything. It's short for sovereignty. It's "Sov".

Seriously.
Malseir Dabian
Shadow Consortium Holding's
Invictus Mortalitas
#9 - 2013-12-29 16:52:21 UTC  |  Edited by: Malseir Dabian
Rudina wrote:
Ratting, mining and pretty much all the things you are suggesting should be used to maintain Sov are fundamentally PvE activities, Sov always has been and always should be a strictly PvP based activity.

As far as the 'ability to maintain space AFK' as you put it what is stopping you from heading into sov null and ratting right now? And what would change after your ideas were implemented? Fear is stopping you now and nothing will change as fear will still be stopping you.

This idea will also not help small alliances take space. Do you really think that large entities are going to allow small ones to take space from them? Do you not think it more likely that a few bomber alts with cynos will be left in system and anyone who tries to rat there will be dropped to hell and beyond until they give up and go back to highsec?

0.0 is already open to every single person who plays the game, from the 1 day old newbie to the 'I've spent the last 10 years running L4s in a raven' carebearvet. You have to be willing to contribute something to the group helping you live there however, whether this be to help take or protect the space by showing up on fleets and shoot things or, if you don't like PvP, then in the form of a share of your profit via renting.

What you are asking for is that people should thank you for the privilege of letting you make money for free in space they sacrificed time and money to gain. Not only that you are insisting that they sacrifice more of their time to protect you, again gratis, and you wonder why PvE players have a bad reputation?

If you don't like being a second class citizen in 0.0 try contibuting more, instead of just looking to yourself.


1. Fear isn't stopping anyone. As stated I've lived in null for over 5 years. (I am not sure how this deals with AFK empires, seems like you hinted at that then went off on a tangent about how I personally am afraid to go to nullsec).

2. It hhas nothing to do with a large alliance allowing you to do anything, THAT IS THE POINT. Because they wont have a choice, if they do not have the resources to maintain their giant ass empty AFK space. They will lose it, whether they ant to or not.

Which is the point.

3. 0.0 is not open to every single person who plays the game. Everyone knows this.

If it was "open" as in being attractive to everyone, and everyone being able to go own SoV, and everyone being equally able to fight each other (Albeit if in different ways). They would, However you and I both know this is not the case.

4. You miss the part where this causes both sides of the coin to work together for mutual prosperity, people are not making money for free, they are maintaining your space for you so you can have your giant ass empire. This is called "Doing a Job". And your job as a PvPer is to make sure they can do theirs so that you BOTH can have a giant ass empire (Or a SOV empire at all).

For an Alliance that is always proclaiming how downtrodden the highsecers are and how they need help, and need to get into 0.0, you seem ofally inclined to throw them to fire if it doesn't suit the Goonswarm's Cabalistic needs and Agenda...... But being your a group of Economical Terrorists I am not surprised.

5. PvE'ers have a bad reputation because people like you give it to them, Eve is a game of many decisions, many careers, many paths, Not just PvP, and because you choose not to PvP does not mean you are worthless and Useless or "Bad" as you seem to imply. It means you play the game differently, it means instead of destroying things, you choose to create things, ships, ammo, fuel, whatever.

Every single Item PvPers use was made through Industry. Without which you would not be able to call yourself a PvPer. As I stated, it is a symbiotic relationship, one which some people refuse to see (for whatever delusional reason). It is OBVIOUSE this is how the game works if you take 5 seconds and look at the EvE structure.
Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2013-12-29 16:56:32 UTC
Lets say some sov drops in, say, Fade. A small group moves in and claims it.

How do they avoid having their heads kicked in by the CFC?
Malseir Dabian
Shadow Consortium Holding's
Invictus Mortalitas
#11 - 2013-12-29 16:57:23 UTC
Danika Princip wrote:
Moongoo is not the money spinner it once was, and likley never will be again.

Now, how do you hold sov in systems with limited belts and no anoms?

How do you conquer someone else's system?

If SOV is held purely by PVE, where is the room for fleet PVP?



And how does it help small guys take space when big guys will just drop three hundred dreads on them the second they do?



This one is easy, with larger empires, they do not maintain all of their space, it is highly unlikely they will notice one system on the fringes of their territory go dark for awhile, unless they have some operation going on in that system (in which case most likely the sov wont drop because they are useing it).

By the time an alliance notices hey.. they took our system!, most likely the other alliance will have cyno jammers up (New module deploy able cyno jammer anyone).

Which means... NO HOT DROP.

In fact you can deploy this thing at any time and without SOV, so there is nothing stopping a smaller alliance from moving in droping it and camping the gates. If you take away a large alliances ability to use dreadnought titan bridge, and carries / moms.

You severally cripple them.

At least it would be a battle worth seeing. And worth participating in.
Malseir Dabian
Shadow Consortium Holding's
Invictus Mortalitas
#12 - 2013-12-29 17:06:36 UTC
Rudina wrote:
Malseir Dabian wrote:

... also Ensures an Alliance must take care of them and protect them ...
Thus forcing this already needed symbiotic relationship to be Non Optional and opening up 0.0 to everyone who plays the game.


I don't think anyone in 0.0 will accept being forced to protect people like you who do nothing but benefit themselves and whine to others to protect them. Anyone who would really doesn't deserve to live there.



So you don't think it's right to pay an employee who works to see your company maintain it's standards of operation or it's control over the market, or it's territories?

And you do not think you owe these people protection for doing such?

Seems to me like you want slaves who work for free and do your bidding without desires or wants and rights of their own.


Unfortunately.. Eve isn't a 3rd world country, as much as some people might desire that....
Danika Princip
GoonWaffe
Goonswarm Federation
#13 - 2013-12-29 17:15:36 UTC
Malseir Dabian wrote:
Danika Princip wrote:
Moongoo is not the money spinner it once was, and likley never will be again.

Now, how do you hold sov in systems with limited belts and no anoms?

How do you conquer someone else's system?

If SOV is held purely by PVE, where is the room for fleet PVP?



And how does it help small guys take space when big guys will just drop three hundred dreads on them the second they do?



This one is easy, with larger empires, they do not maintain all of their space, it is highly unlikely they will notice one system on the fringes of their territory go dark for awhile, unless they have some operation going on in that system (in which case most likely the sov wont drop because they are useing it).

By the time an alliance notices hey.. they took our system!, most likely the other alliance will have cyno jammers up (New module deploy able cyno jammer anyone).

Which means... NO HOT DROP.

In fact you can deploy this thing at any time and without SOV, so there is nothing stopping a smaller alliance from moving in droping it and camping the gates. If you take away a large alliances ability to use dreadnought titan bridge, and carries / moms.

You severally cripple them.

At least it would be a battle worth seeing. And worth participating in.



Uhh, all anyone would have to do is check dotlan once a day. Hell, I just pulled up five seperate CFC regions on there, not one single one of them had even one single system with zero jumps in the past 24 hours. Someone would notice rather fast if sov dropped, even if there was no notification.

And it takes a month for a cynojammer to go up. Anyone who doesn't notice holes in their Sov for a month has other problems. (The mobile jammers are very short ranged you know.)

And even if they can't drop five hundred dreads on you, they can just do it with battleships. Or hotdrop you with blackops.

Not all syetsm are able to be held with ratting and mining. Some aren't even important for that, some are for staging (Good luck ratting in a PVP staging syetsm), for jump bridge/cynogen connections or just buffers.

Have you ever actually lived in null?
Malseir Dabian
Shadow Consortium Holding's
Invictus Mortalitas
#14 - 2013-12-29 17:24:38 UTC  |  Edited by: Malseir Dabian
Danika Princip wrote:
Malseir Dabian wrote:
Danika Princip wrote:
Moongoo is not the money spinner it once was, and likley never will be again.

Now, how do you hold sov in systems with limited belts and no anoms?

How do you conquer someone else's system?

If SOV is held purely by PVE, where is the room for fleet PVP?



And how does it help small guys take space when big guys will just drop three hundred dreads on them the second they do?



This one is easy, with larger empires, they do not maintain all of their space, it is highly unlikely they will notice one system on the fringes of their territory go dark for awhile, unless they have some operation going on in that system (in which case most likely the sov wont drop because they are useing it).

By the time an alliance notices hey.. they took our system!, most likely the other alliance will have cyno jammers up (New module deploy able cyno jammer anyone).

Which means... NO HOT DROP.

In fact you can deploy this thing at any time and without SOV, so there is nothing stopping a smaller alliance from moving in droping it and camping the gates. If you take away a large alliances ability to use dreadnought titan bridge, and carries / moms.

You severally cripple them.

At least it would be a battle worth seeing. And worth participating in.



Uhh, all anyone would have to do is check dotlan once a day. Hell, I just pulled up five seperate CFC regions on there, not one single one of them had even one single system with zero jumps in the past 24 hours. Someone would notice rather fast if sov dropped, even if there was no notification.

And it takes a month for a cynojammer to go up. Anyone who doesn't notice holes in their Sov for a month has other problems. (The mobile jammers are very short ranged you know.)

And even if they can't drop five hundred dreads on you, they can just do it with battleships. Or hotdrop you with blackops.

Not all syetsm are able to be held with ratting and mining. Some aren't even important for that, some are for staging (Good luck ratting in a PVP staging syetsm), for jump bridge/cynogen connections or just buffers.

Have you ever actually lived in null?



Jumps do not indicate who it was or which alliance, those could easily be NPC corp people, or any other alliance in the game. The only thing that indicates is that someone (Could be anyone) Jumped into or out of said system.

CFC may be the exception to this rule anyway as they have over 10,000 members when you count all their corps and Alliances that make up that coalition, so I am quite sure it would be difficult to steal their space like this as they are active for the most part.


Also as I said in another post whether a system is important for those things is irrelevant, whether you can hold them or not is. If you can't keep up the work and maintain the system you wont be able to hold it.

Which is the point.

Sov is not supposed to be easy to maintain, It's Sov. There should be severe consequences for not maintaining your space, and the best one of those is losing it.

This is a "Dynamic" system. and requires interaction. If some oare of the mind that they are more interested in AFKing and dropping some isk to pay for a system so be it.

But that is not dynamic, and smaller alliances can not afford Sov. You make the system dynamic and suddenly they can, because all this system requires is ... "Work". and anyone no matter who they are, or how big they are can work a system.

* Is this system perfect? of course not, it's an idea.
* Will it make the end game more interactive and difficult? Yes.
* Will it force people to work together to achieve a goal and rely on other more for such? Yes.
* Will it get rid of these afk empires? Yes
Malseir Dabian
Shadow Consortium Holding's
Invictus Mortalitas
#15 - 2013-12-29 17:49:18 UTC  |  Edited by: Malseir Dabian
It should be noted that any idea which challenges or may force an AFK empire to loose space will be met with great resistance and hostility, they don't wont to lose there space....

This fact should tell you it's a good idea. Because Huge empires fear almost nothing, and they should fear A lot. If this system scares the **** out of them, Good. It is supposed to.

I believe CCP would say - Working as intended
Malseir Dabian
Shadow Consortium Holding's
Invictus Mortalitas
#16 - 2013-12-29 18:01:28 UTC  |  Edited by: Malseir Dabian
How do you maintain a system with very few belts / rats?

1. Anoms are part of this equation, and with an Ihub you can easily upgrade these amounts.

2. Ratting does not necessarily entail just in the belts, it means any rats, from anomalies or otherwise.

I am sure there is a way to include PvP kills into this list. So you can still PvP to maintain a system but not every system is viable for pvp, in fact many are empty, just as not every system is viable for Industry. You need both in this system to be dynamic.

3. Manufacturing - If you are building in the system, whether in a POS or a station this also counts toword this. (Moon mining does not count, as this is an "AFK" 24/7 process using an unending infinite resource, and can be exploited as such to maintain an AFK empire.)

So even with 0 belts in a system you can still maintain it. You just have to actually be doing "Something" which can be considered using the system in order to increase and maintain your Sov over it.
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2013-12-29 18:09:28 UTC
But what about systems with few belts and crap truesec, so no worthwhile anoms? Nobody belt rats unless they're hunting spawns, which you won't do in a system with three belts and awful truesec.

And if PVP kills count, then you're encouraging the farming of alts.

And if manufacturing counts, what about systems without a station? Why would I build in a POS in a system with an amarr outpost next door?

If you want activity to count towards SOV, are you really going to force people to do things in a way that actively disadvantages them?


Hell, what does activity based sov do other than encourage the use of bots?
Malseir Dabian
Shadow Consortium Holding's
Invictus Mortalitas
#18 - 2013-12-29 18:18:27 UTC  |  Edited by: Malseir Dabian
Danika Princip wrote:
But what about systems with few belts and crap truesec, so no worthwhile anoms? Nobody belt rats unless they're hunting spawns, which you won't do in a system with three belts and awful truesec.

And if PVP kills count, then you're encouraging the farming of alts.

And if manufacturing counts, what about systems without a station? Why would I build in a POS in a system with an amarr outpost next door?

If you want activity to count towards SOV, are you really going to force people to do things in a way that actively disadvantages them?


Hell, what does activity based sov do other than encourage the use of bots?


1. The PvP kill counter as the rat counter would be so high (the reason for Rats being high is obvious) that farming alts would be pointless. Sure it might help a bit, but it would have no major effect on the Sov it'self.

2. Upgrade your space to get better Anoms with IHUB upgrades (Like you do now anyway).

3. I am going to force people to do things in general. If they see being forced to "Actually" work to keep their system as a disadvantage, then yes. They should not be able to maintain their space off the docking fee's, Market taxes, and refining taxes garnered off their stations. This requires no work, only the ability to place them.

Which for an organized Alliance isn't really difficult. I've dropped over 30 myself in 0.0 for various Alliances over the years in various regions. After that it's easy money and AFK income.

4. On Manufacturing:

You don't have to put a POS up if you don't want to, you don;t have to build if you do not want to.

That's why there are tons of ways for an Alliance to claim Sov with this system. If you find a system that can not provide ANY of these options...

Why the hell would you want to Sov it anyway? I wouldn't.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#19 - 2013-12-29 22:18:20 UTC
I think it's a worthwhile idea.

Living in 0.0 was 40j of mostly empty systems. It was so quite that we could move orcas just fine without meeting more than 1 neutral.. now, if the huge donut-alliances would've been forced to get people working on their space.. that would be sweet imho.
Andiedeath
We Aim To MisBehave
Two Vargurs one Hole
#20 - 2013-12-31 00:55:40 UTC
Gimme more Cynos wrote:
I think it's a worthwhile idea.

Living in 0.0 was 40j of mostly empty systems. It was so quite that we could move orcas just fine without meeting more than 1 neutral.. now, if the huge donut-alliances would've been forced to get people working on their space.. that would be sweet imho.


Agreed. Roaming wormholes and null sec connections I can safely say ratting in null sec is generally very easy. In most cases you can rat for hours across 10+ systems without ever meeting anyone else in local.

Director

Sefem Velox

INGAME CHANNEL: Sefem Public

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