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Skill Discussions

 
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Sub-skill attributes don't match the master

First post
Author
Einnod Okrad
D'Anconia Copper
#1 - 2013-12-28 18:48:22 UTC
Hi, I'm curious as to why a master skill like Logistics is a willpower/perception based skill but the sub-skills that you use under it e.g. shield emission, capacitor emission etc... are all intelligence/memory based skills.

Why would the attributes of the sub skills not be the same as the master?
Zhilia Mann
Tide Way Out Productions
#2 - 2013-12-28 19:07:09 UTC
Logistics is a T2 ship skill and is Will/Per like all other T2 ship skills. The other skills you listed are related to non-weapon, non-propulsion modules and like just about all skills related to non-weapon, non-propulsion modules are Int/Mem. Where are you seeing the inconsistency?
Einnod Okrad
D'Anconia Copper
#3 - 2013-12-29 02:10:38 UTC
Zhilia MannThe wrote:
other skills you listed are related to non-weapon, non-propulsion modules and like just about all skills related to non-weapon, non-propulsion modules are Int/Mem. Where are you seeing the inconsistency?


Logistics is non-weapon, non-propulsion so why would it be Will/Perc? I read what you posted about it being a T2 ship skill but it still should make sense and not just be something by default. You would only use non weapon non propulsion skills with logistics so there's the inconsistency.
M'pact
Aliastra
Gallente Federation
#4 - 2013-12-29 03:34:37 UTC
It's that way because that's the way the devs want it to be.

All T2 ship skills are the same. It doesn't matter whether it's a combat ship or the complete opposite. It's still an advanced ship skill.
All T1 ship skills are the same.
All T3 ship skills are the same. The subsystem skills are different (some of them are anyway).
Etc.

When I finally do make an impact on this universe, it will reverberate across the entirety of it, and no one will be able to truthfully claim they don't know me. - -

Until then, I'll just sit quietly over here, minding my own business...

Zhilia Mann
Tide Way Out Productions
#5 - 2013-12-30 00:12:09 UTC
By this logic transport ships should also be int/mem, right? Still will/per; they're T2 ships as well. Recons? Same deal. Primary purpose is to field ewar modules (int/mem) but the ship skills are still will/per.

It's highly consistent. T1 ship skills are per/will. T2 ship skills are will/per. Logistics are no exception.
Malcanis
Vanishing Point.
The Initiative.
#6 - 2013-12-30 13:57:38 UTC
Einnod Okrad wrote:
Hi, I'm curious as to why a master skill like Logistics is a willpower/perception based skill but the sub-skills that you use under it e.g. shield emission, capacitor emission etc... are all intelligence/memory based skills.

Why would the attributes of the sub skills not be the same as the master?


Why would they be?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Frank Millar
The Scope
Gallente Federation
#7 - 2013-12-30 16:37:40 UTC
Malcanis wrote:
Einnod Okrad wrote:
Hi, I'm curious as to why a master skill like Logistics is a willpower/perception based skill but the sub-skills that you use under it e.g. shield emission, capacitor emission etc... are all intelligence/memory based skills.

Why would the attributes of the sub skills not be the same as the master?


Why would they be?


It would be logical, captain!

...

Posting a stealth "nerf skill training" thread.
Sephira Galamore
Inner Beard Society
Kvitravn.
#8 - 2013-12-30 17:19:30 UTC  |  Edited by: Sephira Galamore
Einnod Okrad wrote:
Hi, I'm curious as to why a master skill like Logistics is a willpower/perception based skill but the sub-skills that you use under it e.g. shield emission, capacitor emission etc... are all intelligence/memory based skills.

Why would the attributes of the sub skills not be the same as the master?

The Logistics skill is about commanding Logistics Ships. It's not as much about the intricacies of how/when to use a repair module but more about distinctive on-board features, crew compliments etc. and general capabilities of that specific ship class.
James Amril-Kesh
Viziam
Amarr Empire
#9 - 2014-01-02 09:10:48 UTC
Amusingly the Logistics skill is still required for Tactical Logistics Reconfiguration.
It makes sense in the naming scheme, but it's a ship skill being used as a prerequisite for a module.
That part's a little weird.

Enjoying the rain today? ;)