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EVE New Citizens Q&A

 
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what do these words mean:

Author
Silver Dagger Kondur
Native Freshfood
Minmatar Republic
#1 - 2013-12-28 19:55:45 UTC
greets!

ok, so far i know:

pew-pew means lasers & fighting
insta-pop means you killed me with 1 volley
  • (odd i should know both of those... lol!)

  • how about these?

    - safe spots
    - gate safes
    - insta docks
    - insta undocks
    - sandbox, sandboxing
    - "always have perches in null, always" - wtf?
    - DED
    - TQ

    what is a GM and what is his or her purpose?


    any others of universal interest?

    thx!
    Tyrendian Biohazard
    The Bastards
    Sedition.
    #2 - 2013-12-28 20:09:28 UTC
    - safe spots - Bookmarks in space where you can warp to and others can't (unless they use combat probes to scan you down)
    - gate safes - I'm assuming perch, will be covered below
    - insta docks - Bookmarks at the undock location that allow you to dock instantly
    - insta undocks - Bookmarks that are directly in line with the undock direct from a station. Allow you to warp instantly when you undock so nobody can target you
    - sandbox, sandboxing - Sandbox is referrence to type of game (like EVE) where you do what you want and aren't limited by levels, gear, classes. You "build" your own world in a sandbox.
    - "always have perches in null, always" - wtf? - Perches are bookmarks at least 150km (minimum warp distance) around gates to avoid warp bubbles, scout for gate camps, etc.
    - DED - https://wiki.eveonline.com/en/wiki/DED_Complex_List
    - TQ - Tranquility. The name of the production EVE server.

    Twitch streamer and EVE NT tournament broadcaster.

    Kahega Amielden
    Rifterlings
    #3 - 2013-12-28 20:17:15 UTC
    Quote:
    what is a GM and what is his or her purpose?


    Game Master - CCP representatives who

    -Ban people who break the rules
    -Help people if they are stuck with something. If some bug crops up, for example, or someone manages to break the tutorial
    Silver Dagger Kondur
    Native Freshfood
    Minmatar Republic
    #4 - 2013-12-28 20:21:05 UTC  |  Edited by: Silver Dagger Kondur
    thx, Kahega Amielden!
    those all seem like very useful tactics that i was absolutely unaware of! (words came from the ccp thread about what you'd wished you'd have known as a new player.)

    so, how does insta-dock, insta-undock differ from r.click the station name & dock, or r.click a gate name and jump?

    edit
    thx, Kahega Amielden!
    i musta been typing as you posted. :)
    Kahega Amielden
    Rifterlings
    #5 - 2013-12-28 20:27:25 UTC
    Quote:
    so, how does insta-dock, insta-undock differ from r.click the station name & dock, or r.click a gate name and jump?


    Depending on the station, warping to a station at zero may not actually land you at zero on the station, meaning that you need to travel a little bit in order to dock.

    If you're in, for example, a pod with billions worth of implants, the concept of letting other players shoot at you for even a couple seconds seems like a poor idea. The "instadock" bookmark is a point in space that is well inside the docking radius of the station, so that you're guaranteed to be able to dock as soon as you come out of warp.


    With regards to insta-undocks:

    When you undock, you're invulnerable for about 30 seconds. This gives you time to load the station outside and react to it. However, this invulnerability disappears as soon as you take any action. In order to warp to a place, you need to be aligned towards that place and moving at at least 75% of your max velocity...so, while you're aligning to a gate, you can be caught and scrammed.

    An insta-undock BM is right in front of the undock, so you're already aligned. You will instantly warp to the bookmark a couple hundred+ km away from the station and leisurely warp away instead of dying in a fire.
    Utsukushi Shi
    State War Academy
    Caldari State
    #6 - 2013-12-28 21:38:34 UTC
    Looks like most of your questions were answered. However with gate safes. It might be referencing a safe safe spot that is within d-scan range of a gate. This allows you to "see" what ships are at the gate before you land on it. Usefull in low or null sec to check for gatecamps or smartbombing battleships.
    Tau Cabalander
    Retirement Retreat
    Working Stiffs
    #7 - 2013-12-28 21:43:11 UTC  |  Edited by: Tau Cabalander
    Might be helpful: EVElopedia - Glossary

    On servers:
    * TQ = Tranquility or "live" server.
    * Serenity = Chinese "live" server [because of their laws].
    * SiSi = Singularity or "test" server. Usually open to the public. Everything costs 100 ISK, so insuring and self-destructing is easiest way to make ISK there.
    * Duality = Another test server. Usually closed to the public.
    * Buckingham = Another test server. Usually closed to the public.
    * Chaos = CCP-only test server.

    http://eve-offline.net/
    http://games.chruker.dk/eve_online/server_status.php
    Petrus Blackshell
    Rifterlings
    #8 - 2013-12-28 23:01:11 UTC
    - safe spots

    Bookmarks in random points of empty space, nowhere near any object that a hostile person could warp to. Create them by using the People & Places window and hitting "Add Bookmark" while in the middle of a warp.

    - gate safes

    Safe spots within 14 AU (d-scan range) of a gate, but "off-grid" (people at the gate cannot see your ship, and vice versa). Not to be confused with gate tacticals which are on-grid, but over 150 km from the gate (so you can warp to and from the gate and the tactical.

    - insta docks

    Bookmarks right on top of, or inside a station. If you warp to them, you will always be able to immediately dock. These are important for camped stations, since sometimes when you just normally go to dock, it may take you a few seconds of approaching the station before you can actually dock -- time in which you may get killed.

    - insta undocks

    Safe spots directly in line with the direction you undock in from the station. Because you come out of the station already aligned with them, you can instantly ("insta") warp to them, avoiding any station camp in place.

    - sandbox, sandboxing

    A sandbox is a fully contained system or simulation allowing a great degree of freedom for construction and destruction. The Eve universe is an example of a sandbox.

    - "always have perches in null, always" - wtf?

    A "perch" is the same thing as a "tactical" (see the above on "gate safes" for more on that). In nullsec, it is important to have a great deal of these (not only on gates, but stations and sometimes POSes as well), because obvious warp routes may have warp disruption bubbles along them, which can suck you in and trap you.

    - DED

    A division of CONCORD: the Directive Enforcement Department. They are the paramilitary wing of CONCORD, and the ones most often to deal with capsuleers (us) via direct enforcement of laws (in hisec), missions, info and details on deadspace complexes, etc. The most common context you run into "DED" in is in complex difficulty ratings, from 1/10 to 10/10.

    - TQ

    Short for "Tranquility", the name of the main live server cluster that we all play on. Also notable are the Serenity cluster, which runs the China servers, and the Singularity, Duality, and Buckingham servers, which exist for testing purposes.

    - what is a GM and what is his or her purpose?

    A GM, or game moderator, is CCP's operational/enforcement arm within the game. They make sure people are following the rules, help out people dealing with bugs and glitches, and generally provide support that requires a human touch. They are generally not visible, but can be contacted via a support ticket.

    Accidentally The Whole Frigate - For-newbies blog (currently on pause)

    J'Poll
    School of Applied Knowledge
    Caldari State
    #9 - 2013-12-29 00:20:19 UTC  |  Edited by: J'Poll
    Petrus Blackshell wrote:
    - safe spots

    Bookmarks in random points of empty space, nowhere near any object that a hostile person could warp to. Create them by using the People & Places window and hitting "Add Bookmark" while in the middle of a warp.

    - gate safes

    Safe spots within 14 AU (d-scan range) of a gate, but "off-grid" (people at the gate cannot see your ship, and vice versa). Not to be confused with gate tacticals which are on-grid, but over 150 km from the gate (so you can warp to and from the gate and the tactical.

    - insta docks

    Bookmarks right on top of, or inside a station. If you warp to them, you will always be able to immediately dock. These are important for camped stations, since sometimes when you just normally go to dock, it may take you a few seconds of approaching the station before you can actually dock -- time in which you may get killed.

    - insta undocks

    Safe spots directly in line with the direction you undock in from the station. Because you come out of the station already aligned with them, you can instantly ("insta") warp to them, avoiding any station camp in place.

    - sandbox, sandboxing

    A sandbox is a fully contained system or simulation allowing a great degree of freedom for construction and destruction. The Eve universe is an example of a sandbox.

    - "always have perches in null, always" - wtf?

    A "perch" is the same thing as a "tactical" (see the above on "gate safes" for more on that). In nullsec, it is important to have a great deal of these (not only on gates, but stations and sometimes POSes as well), because obvious warp routes may have warp disruption bubbles along them, which can suck you in and trap you.

    - DED

    A division of CONCORD: the Directive Enforcement Department. They are the paramilitary wing of CONCORD, and the ones most often to deal with capsuleers (us) via direct enforcement of laws (in hisec), missions, info and details on deadspace complexes, etc. The most common context you run into "DED" in is in complex difficulty ratings, from 1/10 to 10/10.

    - TQ

    Short for "Tranquility", the name of the main live server cluster that we all play on. Also notable are the Serenity cluster, which runs the China servers, and the Singularity, Duality, and Buckingham servers, which exist for testing purposes.

    - what is a GM and what is his or her purpose?

    A GM, or game moderator, is CCP's operational/enforcement arm within the game. They make sure people are following the rules, help out people dealing with bugs and glitches, and generally provide support that requires a human touch. They are generally not visible, but can be contacted via a support ticket.


    Add bookmark >>> Add location


    Yes, Petrus. We old vets still stay with bookmarks, but they got renamed P

    Bugs aren't handled by GMs...they are handled by the BH team (BH = Bug Hunter)

    Personal channel: Crazy Dutch Guy

    Help channel: Help chat - Reloaded

    Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

    Petrus Blackshell
    Rifterlings
    #10 - 2013-12-29 00:35:57 UTC
    J'Poll wrote:
    Bugs aren't handled by GMs...they are handled by the BH team (BH = Bug Hunter)

    So if I run into a bug that has my ship refusing to do anything but space-donuts, and I file a "Stuck" support ticket, it's a BH, not a GM, that helps me out?

    Accidentally The Whole Frigate - For-newbies blog (currently on pause)

    J'Poll
    School of Applied Knowledge
    Caldari State
    #11 - 2013-12-29 00:54:07 UTC
    Petrus Blackshell wrote:
    J'Poll wrote:
    Bugs aren't handled by GMs...they are handled by the BH team (BH = Bug Hunter)

    So if I run into a bug that has my ship refusing to do anything but space-donuts, and I file a "Stuck" support ticket, it's a BH, not a GM, that helps me out?


    The stuck part is handled by the GM...the bug itself is forwarded to the BH team to be fixed in about 20 patches...

    Personal channel: Crazy Dutch Guy

    Help channel: Help chat - Reloaded

    Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

    Petrus Blackshell
    Rifterlings
    #12 - 2013-12-29 01:07:44 UTC
    J'Poll wrote:
    Petrus Blackshell wrote:
    J'Poll wrote:
    Bugs aren't handled by GMs...they are handled by the BH team (BH = Bug Hunter)

    So if I run into a bug that has my ship refusing to do anything but space-donuts, and I file a "Stuck" support ticket, it's a BH, not a GM, that helps me out?


    The stuck part is handled by the GM...the bug itself is forwarded to the BH team to be fixed in about 20 patches...

    That's what I thought too. I suppose I should have made it clearer.

    Accidentally The Whole Frigate - For-newbies blog (currently on pause)

    J'Poll
    School of Applied Knowledge
    Caldari State
    #13 - 2013-12-29 01:11:31 UTC
    Petrus Blackshell wrote:
    J'Poll wrote:
    Petrus Blackshell wrote:
    J'Poll wrote:
    Bugs aren't handled by GMs...they are handled by the BH team (BH = Bug Hunter)

    So if I run into a bug that has my ship refusing to do anything but space-donuts, and I file a "Stuck" support ticket, it's a BH, not a GM, that helps me out?


    The stuck part is handled by the GM...the bug itself is forwarded to the BH team to be fixed in about 20 patches...

    That's what I thought too. I suppose I should have made it clearer.


    Well, you can say they handle the bugs..

    They right them on a piece of paper and place them on someone else's desk to be fixedLol

    It's how you define it.

    Personal channel: Crazy Dutch Guy

    Help channel: Help chat - Reloaded

    Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

    Silver Dagger Kondur
    Native Freshfood
    Minmatar Republic
    #14 - 2013-12-29 02:11:26 UTC
    there's a saying: 'there's things we know, things we know that we don't know, and things that we don't know that we don't know about.'

    i think a lot of this game (so far) falls into the latter, for me, at least!
    thx again for shining some light on all that for me!
    Petrus Blackshell
    Rifterlings
    #15 - 2013-12-29 02:14:39 UTC
    Silver Dagger Kondur wrote:
    there's a saying: 'there's things we know, things we know that we don't know, and things that we don't know that we don't know about.'

    i think a lot of this game (so far) falls into the latter, for me, at least!
    thx again for shining some light on all that for me!

    There's also things we don't know we know. You run into those more and more as you go on. Welcome to Eve!

    Accidentally The Whole Frigate - For-newbies blog (currently on pause)

    Silver Dagger Kondur
    Native Freshfood
    Minmatar Republic
    #16 - 2013-12-29 02:46:17 UTC
    thanks, Petrus Blackshell, for the welcome!
    interesting 4th statement :)
    NightCrawler 85
    Phoibe Enterprises
    #17 - 2013-12-29 09:52:32 UTC
    Silver Dagger Kondur wrote:
    thanks, Petrus Blackshell, for the welcome!
    interesting 4th statement :)


    I think he might mean that there are things that we do know, but its been so long that we learned them that we never think about it as real "knowledge". Similar to.. how to add a bookmark to your own folders as an example, or using terms like BS, BC, HAC, SS, TQ... you get the idea.

    Things that just..makes sense to older players to the point that they take it for granted that everyone knows it (i have lost count over how many times i have done this mistake my self Lol ).
    J'Poll
    School of Applied Knowledge
    Caldari State
    #18 - 2013-12-29 10:47:08 UTC
    NightCrawler 85 wrote:
    Silver Dagger Kondur wrote:
    thanks, Petrus Blackshell, for the welcome!
    interesting 4th statement :)


    I think he might mean that there are things that we do know, but its been so long that we learned them that we never think about it as real "knowledge". Similar to.. how to add a bookmark to your own folders as an example, or using terms like BS, BC, HAC, SS, TQ... you get the idea.

    Things that just..makes sense to older players to the point that they take it for granted that everyone knows it (i have lost count over how many times i have done this mistake my self Lol ).


    This.

    The amount of times new players are confused because of EVE slang I take as `normalĀ“ canĀ“t be counted anymore.

    Personal channel: Crazy Dutch Guy

    Help channel: Help chat - Reloaded

    Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club