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Wormholes

 
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Black Hole Systems

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Author
LaserzPewPew
Hard Knocks Inc.
Hard Knocks Citizens
#181 - 2013-12-27 02:54:53 UTC
Black holes should up to double the speed of the game. Time speed increase and all.

Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast.

Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making.

After all, black holes warp spacetime. Would be hillarious. Twisted
Svodola Darkfury
Federal Navy Academy
Gallente Federation
#182 - 2013-12-27 07:58:35 UTC
LaserzPewPew wrote:
Black holes should up to double the speed of the game. Time speed increase and all.

Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast.

Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making.

After all, black holes warp spacetime. Would be hillarious. Twisted



This could be fun. The sort of reverse tidi thing we saw in AT11?

Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>>

Svo.

Director of Frozen Corpse Industries.

Mizhir
Devara Biotech
#183 - 2013-12-27 10:10:02 UTC
Svodola Darkfury wrote:
LaserzPewPew wrote:
Black holes should up to double the speed of the game. Time speed increase and all.

Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast.

Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making.

After all, black holes warp spacetime. Would be hillarious. Twisted



This could be fun. The sort of reverse tidi thing we saw in AT11?

Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>>

Svo.


Trust me. It is not as fun as it sounds. Atleast not when you are flying logi and the tidi is 700% Lol

❤️️💛💚💙💜

Kaban Bastanold
Catsoup Empire
#184 - 2013-12-27 11:44:49 UTC
My thoughts…. I’m thinking of black holes and how they affect things with mass, my thoughts being to make it very … race orientated.

Missile velocity – fine, this makes sense
Ship velocity – Bonus? Where missiles get a decrease? Surely a ship and a missile aren’t that far removed? Both are metal objects with mass right? Bin this, we could say ships complex computers can adjust for the black hole effects thanks to the large more complex engine. Lose this.
Inertia – Fine, keep it.

This is where I propose the changes, where things with mass are effected harshly, things without mass get a bonus i.e. electronics.
Lock range – Reverse, give it a minor bonus.
Drone control range – bonus
Fall off – Lose this, just because of the following
Turret traversal speed: -10 -19 – 27 -34 -41 -50
Projectile turret damage: -10 -19 – 27 -34 -41 -50
Hybrid turret damage: -3 -6 -9 -12 -15 -18
Energy turret damage: +3 +6 +9 +12 +15 +18
ECM Bonus +1 +2 +3 +4 +5 +6%
Why? Wormhole effects the stability of mass based projectiles resulting in lost damage and boosts Electrical effects. Hybrids being a hybrid but still mass based, loses damage, projectiles get borked as have missiles…. I love projectiles.
I realize this would make energy weapons pretty much the only effective weapons other than drones… and at dread class the only effective weapon. So.
Missile EM damage: +3 +6 +9 +12 +15 +18
Amarr drone damage: +3 +6 +9 +12 +15 +18

Obviously this is going to make black holes….. complicated affairs. But we like complicated… complicated is what makes eve what it is. Hell, if you really want, throw in an energy vamp effect too. I realize this is also going to mean Black holes have more effects than anything else. My thought behind electrical bonuses is that although Black holes are believed to also emit energy, not just suck in everything. The whole thing would look like:

Lock range – Reverse, give it a minor bonus.
Drone control range – bonus
Turret traversal speed: -10 -19 – 27 -34 -41 -50
Projectile turret damage: -10 -19 – 27 -34 -41 -50
Hybrid turret damage: -3 -6 -9 -12 -15 -18
Energy turret damage: +3 +6 +9 +12 +15 +18
ECM + ECCM Bonus +1 +2 +3 +4 +5 +6%
Missile EM damage: +3 +6 +9 +12 +15 +18
Amarr drone damage: +3 +6 +9 +12 +15 +18

I would say reduce tracking but…. There was an issue with that effect in the past.
As Per Tidi.. It wouldn’t speed up, it would slow down.

Thanks for your time.
Captain Ravanor Eistiras
Doomheim
#185 - 2013-12-28 11:12:18 UTC
why not just add a gravitational pull? get to close and it sucks you in, -x2 to speed when tryting to leave or escape its effects?
LaserzPewPew
Hard Knocks Inc.
Hard Knocks Citizens
#186 - 2013-12-28 20:29:17 UTC
Svodola Darkfury wrote:
LaserzPewPew wrote:
Black holes should up to double the speed of the game. Time speed increase and all.

Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast.

Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making.

After all, black holes warp spacetime. Would be hillarious. Twisted



This could be fun. The sort of reverse tidi thing we saw in AT11?

Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>>

Svo.



That is exactly whay I am proposing. However, scaling up to either 150% or 200% tidi.

The devs are looking for something unique, interesting, and simple to implement. The functionality is already there with tidi, the wormhole servers very rarely see any straining fights, and this would add that unique flavor they are looking for.

Clean and fun.
Winthorp
#187 - 2013-12-28 21:20:49 UTC
LaserzPewPew wrote:
[quote=Svodola Darkfury]
The devs are looking for something unique, interesting, and simple to implement.


I sense they have given up on all they were looking at for WH's.... cough... POS's.... cough
Angsty Teenager
Broski North
#188 - 2013-12-29 02:24:48 UTC
LaserzPewPew wrote:
Svodola Darkfury wrote:
LaserzPewPew wrote:
Black holes should up to double the speed of the game. Time speed increase and all.

Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast.

Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making.

After all, black holes warp spacetime. Would be hillarious. Twisted



This could be fun. The sort of reverse tidi thing we saw in AT11?

Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>>

Svo.



That is exactly whay I am proposing. However, scaling up to either 150% or 200% tidi.

The devs are looking for something unique, interesting, and simple to implement. The functionality is already there with tidi, the wormhole servers very rarely see any straining fights, and this would add that unique flavor they are looking for.

Clean and fun.


I really doubt it would be clean or fun. The server already bugs outs when you try to do stuff really quick because of the the fact that the server works on 1 second ticks. Pretty sure doing 200% tidi will just screw it up even more.

Not saying I don't like the idea, but I think from a technical standpoint it doesn't really make sense.
Kalel Nimrott
Caldari Provisions
#189 - 2013-12-29 03:23:31 UTC
Faster warp speeds! Mega baiting systems!

Bob Artis, you will be missed.

O7

Kateryna I
Zero Reps Given
Pandemic Horde
#190 - 2013-12-29 03:32:16 UTC
LaserzPewPew wrote:
Svodola Darkfury wrote:
LaserzPewPew wrote:
Black holes should up to double the speed of the game. Time speed increase and all.

Imagine pvp encounters at double the speed and fcs having to respond to situations twice as fast.

Imagine being able to clear sites in a c6 twice as fast, but you must be on the ball for reps and decision making.

After all, black holes warp spacetime. Would be hillarious. Twisted



This could be fun. The sort of reverse tidi thing we saw in AT11?

Say hello to my Interceptor gang.... WOOSH >>>>>>>>>>>>>>>

Svo.



That is exactly whay I am proposing. However, scaling up to either 150% or 200% tidi.

The devs are looking for something unique, interesting, and simple to implement. The functionality is already there with tidi, the wormhole servers very rarely see any straining fights, and this would add that unique flavor they are looking for.

Clean and fun.



Yes Imagine that, mining x2, most profitable WH for any mining corp... that might spark some new confilicts!!! YES, YES, YES

And conflicts at x2 :]

This could extend to PI being twice as quick.. hmmm interesting ...

Industrials paradise anyone?

Polish PVP corp looking for members to have some fun together. Join me! Check our KB

Kalel Nimrott
Caldari Provisions
#191 - 2013-12-29 04:24:11 UTC  |  Edited by: Kalel Nimrott
No to the above.

Edit: A little more tought to the warp speed increase. More warp speed due to the black hole effect "warping" the space around you, and slower subwarp speed, couse the engines have to break the gravitational pull.

It would be interesting to see how would be applied the effect on MWDs.

Bob Artis, you will be missed.

O7

Billy Hardcore
Caldari Provisions
Caldari State
#192 - 2014-01-02 16:17:48 UTC
CCP Fozzie wrote:
Adding a blue tag to this thread.

Help the CSM help CCP help you.



cute....

#BillyFleet

Phyrr
Native Freshfood
Minmatar Republic
#193 - 2014-01-03 18:02:06 UTC
Make it more black holey.

Keep all effects the same, but add warp disruption/scram/web range and effectiveness bonuses. Increase the number of wormholes that can spawn in the system by x3.



OcelotFIST2
Scorched Space
#194 - 2014-01-04 02:01:15 UTC
Well, why not use a partly mixture from all...

Leave the speed-buff be, lower the inertia debuff just a bit.
At the same time increase missile velocity aswell as optimal and falloff, while decreasing tracking and explosion velocity.

While it would straighten out the old bh-concept by repping the logical lack, it wouldn't necessarily make pve that much harder or easier.
You would maybe also get some interesting pvp-possibilities like specified kiting fleets... maybe only those, but also maybe some specified mixed setups like blaster-brawlers with shield kiters and the like...
If any of those get too strong, you may also get the inertia debuff back to where it was...

Anyways it wouldn't make any sort of fighting nigh impossible in my view, it would just make it an ammo-eating fest.
Thatt Guy
Republic Military School
Minmatar Republic
#195 - 2014-01-04 09:23:57 UTC
+1000 to a change
+1 to a missile wh (as we have everything else)

Haters gonna hate, Trolls gonna troll.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#196 - 2014-01-04 21:23:44 UTC
CCP Fozzie wrote:
Adding a blue tag to this thread.

Help the CSM help CCP help you.


If our CSM wasn't trying to get us involved with null sec, I would be more for it Cool

No trolling please

Justin Cody
War Firm
#197 - 2014-01-04 22:36:13 UTC  |  Edited by: Justin Cody
Well to make it easy on CCP I'd say start with inverting the penalties to weapons


  • -41% missile velocity should be +41% missile velocity
  • -41% drone control range should be +41% drone control range
  • keep the -41% to falloff we already have a turret bonus WH in the magnetar


If you do that and leave everything else alone...that would play heavily into the current ishtar/domi meta. Perhaps too much in the case of drones which are already OP as heck. But giving it a shot shouldn't be too hard as a simple bonus change.

drastic changes are hard to pull back on. Put some simple stuff like this into testing, then focus on maybe a damage application bonus for missiles like the explosion velocity or radius if the flight speed increase alone doesn't seem enough to compete with drones perfect alpha at unbelievable range.

/small controlled changes
//want WH nebulae!
Capitol One
Blue Canary
Watch This
#198 - 2014-01-04 22:41:19 UTC
Every ship besides Marauders gets sucked into the black hole and destroyed (podded too!).
Also 500% increase to blue loot drops.

mmmm
Lajos Perseus
False Profits
#199 - 2014-01-05 01:52:41 UTC
Glasgow Dunlop wrote:
Warde Guildencrantz wrote:
make it have 2x time dilation

IE everything happens at twice the speed





seriously that would be a cool wormhole to live in...


that and make black hole effects random for dt to dt Cool


I like that!
Seraph IX Basarab
Outer Path
Seraphim Division
#200 - 2014-01-05 19:48:17 UTC
Going on the theme that blackholes pull you in and are hard to get out of, we could make them havens for smaller ships. So frigs would have a 0 modified to their mass/velocity etc but everything higher would have an exponentially worse effect. Cruisers and above should take extremely long to warp away, align etc. Their tracking should be awful and just really focus on giving frigs the advantage.

If CCP could implement a way that you'd have a certain velocity in order to get out of wormholes, it would be interesting too. That way if you jump in with anything too big, you're stuck.

Too harsh? Good.