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CCP obviously has too many subscribers

Author
Albert Threestone
No Wise Guy's
#1 - 2011-11-23 09:57:11 UTC
Just an observation from my side. I came back after a 2 year break.

A lot that was annoying me got better. Some incredible stuff was added. After seeing the toon editor, a lot of the other mmo just look plain uggly. And even though there is absolutely no game play improvement it still is a great technical achievement.

Than I checked my buddy list, mainly composed of mission runners and miners. 95% have left the game. Than checking what has been achieved in the area of mission runners and miners I guess I know why.

Simply almost no new content, and making miners even better targets for gankers did not help a lot either.

So I guess I should applaud to CCP. You successfully removed the guy's that mostly wanted to do some solo money now and then without too much social interference or waiting for others from the game.

Good to see you don't need thier money
baltec1
Bat Country
Pandemic Horde
#2 - 2011-11-23 09:59:35 UTC
Albert Threestone wrote:
Just an observation from my side. I came back after a 2 year break.

A lot that was annoying me got better. Some incredible stuff was added. After seeing the toon editor, a lot of the other mmo just look plain uggly. And even though there is absolutely no game play improvement it still is a great technical achievement.

Than I checked my buddy list, mainly composed of mission runners and miners. 95% have left the game. Than checking what has been achieved in the area of mission runners and miners I guess I know why.

Simply almost no new content, and making miners even better targets for gankers did not help a lot either.

So I guess I should applaud to CCP. You successfully removed the guy's that mostly wanted to do some solo money now and then without too much social interference or waiting for others from the game.

Good to see you don't need thier money


They quit because they lacked the brain power to make their own content.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#3 - 2011-11-23 10:01:54 UTC
To be perfectly fair, this game was always intended to make the players create their "own" missions by utilizing almost limitless freedom. How many other games can you name that have an open-ended sovereignty system and property ownership? "Solo" was never one of EVE's core concepts, and to expect it to be is to show massive ignorance in regard to the product you spend your money on.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#4 - 2011-11-23 10:02:22 UTC
I endorse this product and/or service.
Nautsyn Thome
Shark Investments
#5 - 2011-11-23 10:04:37 UTC
Maybe they left because its no single player game in the first place?

Good riddance?


Can your stuff i haz?
Omar Devone Little
Doomheim
#6 - 2011-11-23 10:05:07 UTC
Albert Threestone wrote:
So I guess I should applaud to CCP. You successfully removed the guy's that mostly wanted to do some solo money now and then without too much social interference or waiting for others from the game.


There are these things called single-player games too now I hear

I know, it's crazy right?
Khanh'rhh
Sparkle Motion.
#7 - 2011-11-23 10:32:37 UTC
Destiny Corrupted wrote:
To be perfectly fair, this game was always intended to make the players create their "own" missions by utilizing almost limitless freedom. How many other games can you name that have an open-ended sovereignty system and property ownership? "Solo" was never one of EVE's core concepts, and to expect it to be is to show massive ignorance in regard to the product you spend your money on.

1000 times this.

Any player leaving because the "missions aren't being worked on" is best gone.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Lexmana
#8 - 2011-11-23 10:35:09 UTC
Albert Threestone wrote:
Simply almost no new content,


What?!?

New content is produced every single day in EVE - by the players. And that is how a sandbox is supposed to work. Maybe you should try and create some yourself for a change?

Quote:
and making miners even better targets for gankers did not help a lot either.


See, new content right there.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#9 - 2011-11-23 10:39:19 UTC

blablabla.

Please close for no content.
Gevlin
Pator Tech School
Minmatar Republic
#10 - 2011-11-23 10:48:19 UTC
epic arc missions have been the latest content that you are looking for.

though eve is weak on "spoon fed content" instead they focus on tools that the players can use to build their own world

as a result the innovation creep is avoided. (the new content makes the old content worthless) Resulting in having to constantly get the better armor as the stuff you have worked for so hard is now obsolete.

This is why Eve will not see much in the area of new ships in the next few years as they don't want to make previous ships obsolete.

When ... dare is say it.. Establishments come outs i think CCP may be able to allow players to make story line content for them selves.

So for missions.... eve is not built for that, but there are those cosmo and epic ark mission.
I have also been told there is an ammazing story in worm hole space out there.... Just it may take a whole alliance to figure out the trooth

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Heinel Sidewind
Power-Hug Training Bootcamp
#11 - 2011-11-23 10:52:15 UTC  |  Edited by: Heinel Sidewind
Solstice Project wrote:

blablabla.

Please close for no content.


Tsk tsk. We are producing content here by inducing tears. Keep on lynching.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#12 - 2011-11-23 11:02:10 UTC
Yo came back after 2 years and you are surpised that a lot of people you used to know left the game? Shocked

What is the average age after which a players quits eve? 6 months to 1 year?

Just find a new corp and have fun.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Amro One
One.
#13 - 2011-11-23 11:07:13 UTC
You left for 2 years, so why cant they leave for 2 years.

Thanks for your pathetic insight.

Can i have your Stuff.
Andski
Science and Trade Institute
Caldari State
#14 - 2011-11-23 11:07:26 UTC
Running missions to save up for a better ship to run missions with isn't going to burn anyone out ever, right?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#15 - 2011-11-23 11:11:20 UTC
Andski wrote:
Running missions to save up for a better ship to run missions with isn't going to burn anyone out ever, right?

That is why you must punctuate your mission-running with periods of mining minerals to save up for better ships with which to mine more minerals, duh.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Soddington Smythe
A Big Enough Lever
#16 - 2011-11-23 11:34:01 UTC
Edam
Bachensteiner
Bergkäse
Mondseer
Staazer
Passendale
Remoudou
Rodoric
Danish Blue
Cheddar
Cheshire
Coquetdale
Venezuelan Beaver Cheese
Parmesan
Lowerdale Goats Cheese
Pantysgawn

Cant supply the crackers,but enjoy the nibbles to go with your whine.
Eyup Mi'duck
Doomheim
#17 - 2011-11-23 11:39:51 UTC
Khanh'rhh wrote:
Destiny Corrupted wrote:
To be perfectly fair, this game was always intended to make the players create their "own" missions by utilizing almost limitless freedom. How many other games can you name that have an open-ended sovereignty system and property ownership? "Solo" was never one of EVE's core concepts, and to expect it to be is to show massive ignorance in regard to the product you spend your money on.

1000 times this.

Any player leaving because the "missions aren't being worked on" is best gone.


Oh ffs. You're 100,000 times wrong.

There are many other lifestyles in EVE besides yours... the game will only remain successful if it welcomes all legitimate playing styles. Yes, even sims in space.

I am me.         I am not you.     I have my own thoughts.     I am very happy with this situation.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#18 - 2011-11-23 11:52:38 UTC  |  Edited by: Destiny Corrupted
Eyup Mi'duck wrote:
Khanh'rhh wrote:
Destiny Corrupted wrote:
To be perfectly fair, this game was always intended to make the players create their "own" missions by utilizing almost limitless freedom. How many other games can you name that have an open-ended sovereignty system and property ownership? "Solo" was never one of EVE's core concepts, and to expect it to be is to show massive ignorance in regard to the product you spend your money on.

1000 times this.

Any player leaving because the "missions aren't being worked on" is best gone.


Oh ffs. You're 100,000 times wrong.

There are many other lifestyles in EVE besides yours... the game will only remain successful if it welcomes all legitimate playing styles. Yes, even sims in space.

And another armchair economist pipes in. I suppose you're one of those people who thinks that a product must appeal to any and all customer demographics in order for the company that makes it to be successful.

Are you a car person? I'm not a car person, but you might be one, so let's make a car example. Let's say some minor car manufacturer is producing a sports coupe. A good amount of young guys and businessmen going through their mid-life crises are buying this sports coupe, and the manufacturer is doing pretty well by catering to those market segments.

The sports coupe caught your eyes, and you went out and bought one. But you're a soccer mom. You're driving the car, and realizing that it's not all that enjoyable when you're forced to stash half of your kids in the trunk with the groceries. You want changes made, and you want them to be made now. You want the next line of this company's sports coupes to be reconstructed according to your demands, so you can trade yours in for the newer model.

"There are many other driving styles in the world besides yours..The car manufacturer will only remain successful if it welcomes all legitimate driving styles. Yes, even those of soccer moms."

Makes sense, huh?

I'll give you a 7/10 for that one. I enjoyed writing the above.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Generals4
#19 - 2011-11-23 11:57:44 UTC
I can actually agree with the mining part, mining is the backbone of the eve indy profession and does deserve some love. But missioning already has a lot of love i mean sure they get very repetitive and dull after a while but you still have lots of different missions, for different factions with different difficulties (lvl I-V) and Incursions also gave something nice for people who liked group PVE without wanting to go into Lowsec. So really missioners already have it good, would some new missions hurt, i guess not, but is it really something CCP should prioritize? hell no.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

Albert Threestone
No Wise Guy's
#20 - 2011-11-23 12:01:55 UTC
Quote:

"There are many other driving styles in the world besides yours..The car manufacturer will only remain successful if it welcomes all legitimate driving styles. Yes, even those of soccer moms."
Makes sense, huh?


Well, than any newcomer to eve starts up with either cap warfare in 0.0 or ganking?

When you start eve you mostly start with either missions or mining. That's how you are drawn into eve. Now you say, well I am your car producer and now that you got hooked to red sports car that you can drive at any time, I command you to switch to public transportation because it is bigger and more social and if your bored you should learn to talk to the other guests and make up your own games?

Makes perfectly sense, huh?
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