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8m SP Newb plan for Nullsec combat sites?

Author
ZynnLee Akkori
Perkone
Caldari State
#1 - 2013-12-27 15:11:02 UTC
So I'm looking for a training direction to go in. I'd like to be able to run out into Null and do combat sites solo. I was hoping to get some pointers regarding the kind of skill and equipment/ships that would be useful. I took a 3 year break, and am in the process of re-learning the game.

Apparently this character was slated to be heavy into missiles. IIRC I was going for a long-range ninja sniper. But now I just want a way to make some ISK and fly around. I'm no really into pvp, and plan on just leaving if stuff gets real. I can fit a cloak, and will probably rely on that to avoid pvp. Yeah, another carebear, blah blah.....
http://eveboard.com/pilot/ZynnLee_Akkori

I'd appreciate it if anyone could offer some general suggestions as to the kind of ship (and class) would be self-reliant, what sort or fitting strategy I should look into, and tips to be able to cash in on the 500m/hr sites I hear about.

Thanks!
Ramona McCandless
Silent Vale
LinkNet
#2 - 2013-12-27 15:16:15 UTC
Mmmm Sacrilege......


MMMmmmm MTU.....



OOOHhhhhmmmmm Mobile Depot....



Oh wait, its not covert. Ah well.


Tengu then.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Iko Fumimasa
State War Academy
Caldari State
#3 - 2013-12-27 15:17:55 UTC
you want your scanning skills up to 4 minimum, with hacking and archeology to 5, you want a cov ops cloak. and a cov ops frig. Also check this out https://forums.eveonline.com/default.aspx?g=posts&t=303887&find=unread

"We are pod pilots. We're the Joneses of outer space. So long as they make me decent sandwiches and stay the **** out of my face, my crew is doing their job." - Logical 101

Pinky Hops
Caldari Provisions
Caldari State
#4 - 2013-12-27 15:25:05 UTC  |  Edited by: Pinky Hops
Iko Fumimasa wrote:
you want your scanning skills up to 4 minimum, with hacking and archeology to 5, you want a cov ops cloak. and a cov ops frig. Also check this out https://forums.eveonline.com/default.aspx?g=posts&t=303887&find=unread


He's not talking about that kind of exploration, I don't think.

He's talking about running combat anomalies.

Note the topic of the thread.
Iko Fumimasa
State War Academy
Caldari State
#5 - 2013-12-27 15:27:31 UTC
Pinky Hops wrote:
Iko Fumimasa wrote:
you want your scanning skills up to 4 minimum, with hacking and archeology to 5, you want a cov ops cloak. and a cov ops frig. Also check this out https://forums.eveonline.com/default.aspx?g=posts&t=303887&find=unread


He's not talking about that kind of exploration, I don't think.

He's talking about running combat anomalies.

Note the topic of the thread.



Hence the title containing combat sites... man I am way way too tired to be trying to be helpful... I even put effort into that one with a link and everything

"We are pod pilots. We're the Joneses of outer space. So long as they make me decent sandwiches and stay the **** out of my face, my crew is doing their job." - Logical 101

Batelle
Federal Navy Academy
#6 - 2013-12-27 15:32:55 UTC
it really depends on if you want to go solo or join a corporation out there somewhere. The latter is definitely easier, although the former is doable.

Belt ratting can be done by t1 cruisers or better. Anomalies require t2/t3 cruiser or BC generally. Exploration combat plexes are tough and require HAC/t3 or better. Your skills are heavy in missiles/shield with little drones/armor or gunnery, so your immediate ship choices are things like caracal, cerberus, tengu, drake, and cyclone. You still need to shore up your shield skills a bit more.

Your exact ship and fitting choices for isk-making will be determined heavily by where you are, although generally the above ship choices are fairly versatile in their rat-choice.

If you want to go solo, I would take a caracal with a travel fit (nanos and warp stabs, mwd and cloak) and head out into null, then refit at your chosen place with the mobile depot and start belt ratting. I would scout the nullsec gate first with a shuttle and avoid direct hisec-nullsec gates. I would also make use of the starmap (to check various activity metrics) and avoid areas heavily populated with stations, and try to get into a dead-end system or at least one of a main path between empire and deeper-null. Pure blind, cloud ring, and tribute seem like decent places to start. Pure blind has a few npc stations but is mostly sov space, the others are all sov space. Providence is also a region you might check out, as the residents are uniquely less-hostile to neutral visitors than anywhere else. Stay away from syndicate as its filled with stations and people. All of these places have terrible "truesec" however, meaning the average value of the battleship you'll find in a belt will be lower than in places with better truesec.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

ZynnLee Akkori
Perkone
Caldari State
#7 - 2013-12-27 15:43:39 UTC
Thanks for the replies so far! I'm re-discovering how formidable the learning curve is. I have my scanning in the Q right now, and in a few days will swap over to shields. I can fly the Tengu, and it appears to be a nice missile boat, which goes nicely with my skillset so far. I probably will at least carry a cloak, just in case. Gonna have to figure out the mobile depot thing too. My travel will likely be 30+ jumps, so i won't be leaving for a bit. Might even get into an industrial to carry my ship and supplies and base myself in Null for this. If I can afford all this, of course, lol. I sold a plex, so I have some scratch, but I'm sure it will go fast.
Daimon Kaiera
Science and Trade Institute
Caldari State
#8 - 2013-12-27 16:31:54 UTC
Get a VNI and go afk.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Batelle
Federal Navy Academy
#9 - 2013-12-27 16:34:19 UTC
if you're already in a tengu thats good and it expands your options considerably, but its also a very expensive ship to learn the ropes of null with. Your Eveboard link puts you many SP behind Tengu, so I was going off that.

If you really do want to scan down and run exploration plexes, then definitely go for serp/guristas. Guristas are the easiest. You can do both null and lowsec sites. Lowsec sites are slightly easier especially if you don't have a deadspace shieldbooster, however you might run into more people there which is a problem. Fury missiles are a must, and so is some kind of eccm vs guristas. Fuel catalyst is very common on tengu put is often unnecessary for tanking, MWD has plenty of upsides, but afterburner fits are friendlier to lower sp and cheaper fits. Get your offensive sub to 5 asap.

Look up the site on evelopedia before you run it or you will probably lose ships.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

ZynnLee Akkori
Perkone
Caldari State
#10 - 2013-12-28 00:41:10 UTC
Derp, you'r right, I looked at the wrong one. I'm quite a bit away from that ship. I definitely don't want to learn in it, so I might just stay in hisec for a month and practice while I skill up. I need to figure out the scanning stuff anyway. Thanks for the good advice! I will put it to use asap.
Johan Civire
Caldari Provisions
Caldari State
#11 - 2013-12-28 01:31:10 UTC
afk cloaking threat again.... o wait. ITS A TRAP
Laserak
The Scope
Gallente Federation
#12 - 2013-12-28 01:44:11 UTC
ZynnLee Akkori wrote:
So I'm looking for a training direction to go in. I'd like to be able to run out into Null and do combat sites solo. I was hoping to get some pointers regarding the kind of skill and equipment/ships that would be useful. I took a 3 year break, and am in the process of re-learning the game.

Apparently this character was slated to be heavy into missiles. IIRC I was going for a long-range ninja sniper. But now I just want a way to make some ISK and fly around. I'm no really into pvp, and plan on just leaving if stuff gets real. I can fit a cloak, and will probably rely on that to avoid pvp. Yeah, another carebear, blah blah.....
http://eveboard.com/pilot/ZynnLee_Akkori

I'd appreciate it if anyone could offer some general suggestions as to the kind of ship (and class) would be self-reliant, what sort or fitting strategy I should look into, and tips to be able to cash in on the 500m/hr sites I hear about.

Thanks!


Ishtar + T2 Heavies

you're welcome
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#13 - 2013-12-28 04:50:50 UTC  |  Edited by: Infinity Ziona
Laserak wrote:
ZynnLee Akkori wrote:
So I'm looking for a training direction to go in. I'd like to be able to run out into Null and do combat sites solo. I was hoping to get some pointers regarding the kind of skill and equipment/ships that would be useful. I took a 3 year break, and am in the process of re-learning the game.

Apparently this character was slated to be heavy into missiles. IIRC I was going for a long-range ninja sniper. But now I just want a way to make some ISK and fly around. I'm no really into pvp, and plan on just leaving if stuff gets real. I can fit a cloak, and will probably rely on that to avoid pvp. Yeah, another carebear, blah blah.....
http://eveboard.com/pilot/ZynnLee_Akkori

I'd appreciate it if anyone could offer some general suggestions as to the kind of ship (and class) would be self-reliant, what sort or fitting strategy I should look into, and tips to be able to cash in on the 500m/hr sites I hear about.

Thanks!


Ishtar + T2 Heavies

you're welcome

+1 if you agree to change heavies to sentries.

@OP T2 heavies will be required for elite frigs / general frigs though. Don't use lights or meds ffs. If you're ninja plexing missiles suck unless you have some easy way or restocking them. Drones being ammoless just so much better.

This is what you should use, do gurista's. Several reasons, trust me.

Ishtar

Cloak
Civ Gatling Gun

100mn AB or 10mn AB (non T2)
Best Non T2 Med Booster (you can afford)
Best Non T2 Therm Hardner (you can afford)
Omi Tracking LInk (faction if possible)

4 DDA II
Internal Damage Control

Kinetic Rig

T2 Gardes
T2 Wardens
T2 Ogres

This will run any gurista site, has minimal training times, only DDA's and Drones are T2's, rest should be faction. It'll even sit dead still in a 10/10 like the maze and tank the whole stage no worries. Its OP but don't tell anyone. Also fast to align, scan res with cloak is not really noticable.

Guristas will move into max 50km range which conveniently is the range of T2 Gardes but Wardens can be useful for clearing out eilite frigs at range and player frigs / tacklers at range.

Any extra slots can be filled with whatever you like.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#14 - 2013-12-28 07:13:27 UTC
For Guristas, you want to swap those T2 Ogres for T2 Wasps. The higher speed of the Wasps more than makes up for the Ogres technically higher (but wrong damage type for Guristas) DPS.

Sentries can work if you warp in at range, but Wardens are absolute garbage. Huge range but horrible damage and tracking. Gardes actually work best as they have high damage, good tracking, and an optimal range at around 30km, which is where most Guristas will orbit you.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#15 - 2013-12-28 13:33:00 UTC
Shepard Wong Ogeko wrote:
For Guristas, you want to swap those T2 Ogres for T2 Wasps. The higher speed of the Wasps more than makes up for the Ogres technically higher (but wrong damage type for Guristas) DPS.

Sentries can work if you warp in at range, but Wardens are absolute garbage. Huge range but horrible damage and tracking. Gardes actually work best as they have high damage, good tracking, and an optimal range at around 30km, which is where most Guristas will orbit you.

Ogre sounds better though. But yeah Wasps would be better, just not cooler :(

The Gardes are good but with high skills and an Omni you get just on 50km optimal, Destroyers are the predominant high end BS and they orbit 52, still killable with Gardes but become a problem if you need to move around. For those anoms where you have npcs out to 150km - 60km the Wardens are pretty nice to have. Long range can usually pop every frig and cruiser before they get into Garde range with Wardens.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Batelle
Federal Navy Academy
#16 - 2013-12-28 17:08:39 UTC
Shepard Wong Ogeko wrote:
For Guristas, you want to swap those T2 Ogres for T2 Wasps. The higher speed of the Wasps more than makes up for the Ogres technically higher (but wrong damage type for Guristas) DPS.


Ordinarily I would agree, but Ziona is using those ogres for clearing frigs, in which case I would think the better tracking of the ogres is way more important than anything else. If the frigs were far away, you would use sentries on them anyway, speed shouldn't matter much.
Quote:

Sentries can work if you warp in at range, but Wardens are absolute garbage. Huge range but horrible damage and tracking. Gardes actually work best as they have high damage, good tracking, and an optimal range at around 30km, which is where most Guristas will orbit you.


Wardens have issues but they're still the best outside garde range (gardes have crap for falloff). Vs guristas or serpentis the dps loss itself isn't as big as it looks on paper. A single DLA and you're hitting out at 100km.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

ZynnLee Akkori
Perkone
Caldari State
#17 - 2013-12-28 17:41:55 UTC
Wait, the general consensus now is to use drones for damage dealing? I have minimal drone skills. I guess it would only take a few days to get up and running (pause for EveMon).... 9 days for Warden I, 4 days for Wasp and Ogre I.

Also, the fit suggested by Ziona; what's the deal with a civilian weapon? And this is in the Ishtar? That's a 25 day train time itself. To go drone I pretty much have to go Gallente.

So.... what if I don't go drones? What sort of setup in Caldari ships?
Batelle
Federal Navy Academy
#18 - 2013-12-28 18:20:42 UTC
drones are good and imo are just as vulnerable to nerfing as the tengu.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#19 - 2013-12-30 21:05:04 UTC  |  Edited by: Shepard Wong Ogeko
Infinity Ziona wrote:
Shepard Wong Ogeko wrote:
For Guristas, you want to swap those T2 Ogres for T2 Wasps. The higher speed of the Wasps more than makes up for the Ogres technically higher (but wrong damage type for Guristas) DPS.

Sentries can work if you warp in at range, but Wardens are absolute garbage. Huge range but horrible damage and tracking. Gardes actually work best as they have high damage, good tracking, and an optimal range at around 30km, which is where most Guristas will orbit you.

Ogre sounds better though. But yeah Wasps would be better, just not cooler :(

The Gardes are good but with high skills and an Omni you get just on 50km optimal, Destroyers are the predominant high end BS and they orbit 52, still killable with Gardes but become a problem if you need to move around. For those anoms where you have npcs out to 150km - 60km the Wardens are pretty nice to have. Long range can usually pop every frig and cruiser before they get into Garde range with Wardens.



Ah, where I rat the best BS is the Usurper, and they orbit around 30km, and are very common in the anoms I rat in when I go ratting.


Batelle wrote:

Ordinarily I would agree, but Ziona is using those ogres for clearing frigs, in which case I would think the better tracking of the ogres is way more important than anything else. If the frigs were far away, you would use sentries on them anyway, speed shouldn't matter much.



All the nullsec anoms have tackle frigs now, and the speed of the Wasps more then makes up for any lower tracking. I've used both and they both actually suck at hitting frigates, but when they do hit they tend to alpha them.

Again, the speed of the Wasps adds up, because it means you are applying damage and killing the rats faster.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#20 - 2013-12-30 22:02:30 UTC  |  Edited by: Infinity Ziona
Shepard Wong Ogeko wrote:



Batelle wrote:

Ordinarily I would agree, but Ziona is using those ogres for clearing frigs, in which case I would think the better tracking of the ogres is way more important than anything else. If the frigs were far away, you would use sentries on them anyway, speed shouldn't matter much.



All the nullsec anoms have tackle frigs now, and the speed of the Wasps more then makes up for any lower tracking. I've used both and they both actually suck at hitting frigates, but when they do hit they tend to alpha them.

Again, the speed of the Wasps adds up, because it means you are applying damage and killing the rats faster.

Are you using Ishtar? Ogres slaughter even elite frigs due to the Ishtars bonuses (speed and tracking). That's why I use them over lights. Very little aggro and they wtfpwn frigs.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

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