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Player Features and Ideas Discussion

 
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Selling Jump Clones Via A Market

Author
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#1 - 2013-12-26 06:07:54 UTC
Ever got to the point where your clone's implants need changing or the jump clone is out of date, but the augmentations implents in them are really expensive. What do you do? Destroy the implants, wasting good isk. Or do you leave it in a random station never to be jumped to again?

I suggest adding a jump clone market similar to the contract application with implant and location filters. This would make it easier to sell certain implant sets together as a whole readily available to jump to, and sell unwanted implanted clones for at least some return on the isk.

Opinions?
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2013-12-26 06:16:15 UTC
It's literally you, if they could make it someone else they could just take the implants out.
Seranova Farreach
Biomass Negative
#3 - 2013-12-26 10:13:55 UTC  |  Edited by: Seranova Farreach
HiddenPorpoise wrote:
It's literally you, if they could make it someone else they could just take the implants out.


only biologically.. it does state in a chronicle that some one trying to frame some one in power jumped into their clone (person A into person Bs clone and "highjacked" it ) all it takes is the neurological data to be transferred into the clone one wishes to be in, possibly takes some tinkering to change the recipient but its been done and if i could recall which chronicle id post it.


Edit. found it . http://community.eveonline.com/backstory/chronicles/one-man-too-many/

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-12-26 11:06:50 UTC
Err, you what? How does a jump clone go out of date? If I have a pod full of expensive implants I don't need to use, I just park it and use another clone. We have got ten now...
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#5 - 2013-12-27 05:34:49 UTC
Danika Princip wrote:
Err, you what? How does a jump clone go out of date? If I have a pod full of expensive implants I don't need to use, I just park it and use another clone. We have got ten now...


This is my point, what if I don't want ten clones with expensive implants lying around?
Travasty Space
Pilots of Epic
#6 - 2013-12-27 06:12:03 UTC
Juan Thang wrote:
Danika Princip wrote:
Err, you what? How does a jump clone go out of date? If I have a pod full of expensive implants I don't need to use, I just park it and use another clone. We have got ten now...


This is my point, what if I don't want ten clones with expensive implants lying around?


Use the clones till you die in them then.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2013-12-27 12:09:00 UTC
Juan Thang wrote:
Danika Princip wrote:
Err, you what? How does a jump clone go out of date? If I have a pod full of expensive implants I don't need to use, I just park it and use another clone. We have got ten now...


This is my point, what if I don't want ten clones with expensive implants lying around?



...Then you shouldn't have plugged in ten expensive implant sets, should you.
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#8 - 2014-01-21 16:31:33 UTC
I dont... Infact i dont have any implants... Just thinking of ways to make more isk in the game. Add a bit more content you know...
Silvetica Dian
Imperial Shipment
Amarr Empire
#9 - 2014-01-21 16:39:48 UTC
Juan Thang wrote:
I dont... Infact i dont have any implants... Just thinking of ways to make more isk in the game. Add a bit more content you know...


Then you should settle for copying someone elses ideas.
Yours seem to lack a certain something.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#10 - 2014-01-22 16:14:51 UTC
Silvetica Dian wrote:
Juan Thang wrote:
I dont... Infact i dont have any implants... Just thinking of ways to make more isk in the game. Add a bit more content you know...


Then you should settle for copying someone elses ideas.
Yours seem to lack a certain something.


So does your creativity, at-least its an original idea.
Alberik
Eusebius Corporation
#11 - 2014-01-22 16:25:16 UTC
Juan Thang wrote:
Silvetica Dian wrote:
Juan Thang wrote:
I dont... Infact i dont have any implants... Just thinking of ways to make more isk in the game. Add a bit more content you know...


Then you should settle for copying someone elses ideas.
Yours seem to lack a certain something.


So does your creativity, at-least its an original idea.


Yes its very original. Imagine some mafia driven industry wich buys or steals jumpclones to sell for profit. its like organ trafficking just with bodies. of cause this would be a crimnal act concering concord
Noxisia Arkana
Deadspace Knights
#12 - 2014-01-22 18:47:43 UTC
Maybe. You can already get rid of jumpclones you don't want. Just turn flashy yellow in an ibis and eject. Someone will put you out of your misery.

I don't like the idea of being able to re-use implants. Even though you would be adding a market you would de-value the implant market (since I can just sell my clone of all +3s once I train cybernetics 4 or 5).
FT Diomedes
The Graduates
#13 - 2014-01-22 20:47:01 UTC
Most things we do in Eve have consequences. Plugging in implants is one of those things.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#14 - 2014-01-23 11:27:40 UTC
Noxisia Arkana wrote:
Maybe. You can already get rid of jumpclones you don't want. Just turn flashy yellow in an ibis and eject. Someone will put you out of your misery.

I don't like the idea of being able to re-use implants. Even though you would be adding a market you would de-value the implant market (since I can just sell my clone of all +3s once I train cybernetics 4 or 5).


Im not sure if it would devalue it (CCP is doing a good enough job with that as it is). Im sure if you could let people jump into and keep your jump clones then you would not put it up for less than the market price of the implants.

For instance you went and found a set of slaves... now you dont want to use these but you dont particularly want to move them about or use them, then you can implant them into a clone and then put it on the market. You can charge for collecting them and inserting them into the clone.

This could also help recruiting corps get new members into systems vast distances away from the starting systems without the hour or two of jumping through gates
Jint Hikaru
OffWorld Exploration Inc
#15 - 2014-01-23 12:26:00 UTC
Juan Thang wrote:


Im not sure if it would devalue it (CCP is doing a good enough job with that as it is). Im sure if you could let people jump into and keep your jump clones then you would not put it up for less than the market price of the implants.

For instance you went and found a set of slaves... now you dont want to use these but you dont particularly want to move them about or use them, then you can implant them into a clone and then put it on the market. You can charge for collecting them and inserting them into the clone.

This could also help recruiting corps get new members into systems vast distances away from the starting systems without the hour or two of jumping through gates


So you are looking for ways to transport&sell high value implants with minimal risk.

And it looks like you want to be able to have people travel large distances, possible through low-zero sec safely, without having to move a clone of their own their previously. Again minimizing risk.

...Also it's a CLONE of you.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Noxisia Arkana
Deadspace Knights
#16 - 2014-01-23 13:57:16 UTC  |  Edited by: Noxisia Arkana
Juan Thang wrote:

Im not sure if it would devalue it (CCP is doing a good enough job with that as it is). Im sure if you could let people jump into and keep your jump clones then you would not put it up for less than the market price of the implants.

For instance you went and found a set of slaves... now you dont want to use these but you dont particularly want to move them about or use them, then you can implant them into a clone and then put it on the market. You can charge for collecting them and inserting them into the clone.

This could also help recruiting corps get new members into systems vast distances away from the starting systems without the hour or two of jumping through gates



How would this not devalue the market? There is no implant resale right now, which means demand stays fairly regular and thus the LP to Isk ratio well established.

If I can dump unwanted clones into the market once I train out of something (say as a carebear I want to fly with a 1 bil pod) but my +3s are still going to be useful for someone in lowsec, WH space, or null. Those guys would have paid full price for each implant, but since I'm not trying to get a full return on my investment, just mitigate loss, what are the chances I'm going to sell this ABOVE what the implants would have been worth? And we're talking trade hub here, because we all know anywhere that is not a trade hub you're going to get gouged.

A better plan of attack would have been: Even though this will slash the price of implants it will add value in X way.

Edit: that quote didn't post quite right.
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#17 - 2014-01-24 15:21:51 UTC
Noxisia Arkana wrote:
Juan Thang wrote:

Im not sure if it would devalue it (CCP is doing a good enough job with that as it is). Im sure if you could let people jump into and keep your jump clones then you would not put it up for less than the market price of the implants.

For instance you went and found a set of slaves... now you dont want to use these but you dont particularly want to move them about or use them, then you can implant them into a clone and then put it on the market. You can charge for collecting them and inserting them into the clone.

This could also help recruiting corps get new members into systems vast distances away from the starting systems without the hour or two of jumping through gates



How would this not devalue the market? There is no implant resale right now, which means demand stays fairly regular and thus the LP to Isk ratio well established.

If I can dump unwanted clones into the market once I train out of something (say as a carebear I want to fly with a 1 bil pod) but my +3s are still going to be useful for someone in lowsec, WH space, or null. Those guys would have paid full price for each implant, but since I'm not trying to get a full return on my investment, just mitigate loss, what are the chances I'm going to sell this ABOVE what the implants would have been worth? And we're talking trade hub here, because we all know anywhere that is not a trade hub you're going to get gouged.

A better plan of attack would have been: Even though this will slash the price of implants it will add value in X way.

Edit: that quote didn't post quite right.


Its possible I guess but its the same with most other items as well, with destruction and demand varying on the state of conflict in eve. Yes its possible people would sell it for less but you say full price... the price is constantly fluctuating in implants anyway with competition between sellers and traders, the same would become true for clones, clones could be transportable, which we already see with the clone vat bay's of titans, only other people could buy and jump to them in stations.

This would make getting new players into your corps area of operations easier and would help with the fear of moving into the unknown for these players as they can jump straight into a station near or the same as the hq of the corp, depending on how populated the market was in that area.

With the new player experience in eve being scrutinised for lack of security, one of the aspects being scrutinised is how new players move through eve, mainly into unknown areas of lowsec and possibly getting killed on the way losing their ships and then quitting eve due to the loss, this would remove part of that issue. With them being able to safely traverse to parts of space that they wouldnt feel comfortable moving to, probably 10+ jumps.