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Player Features and Ideas Discussion

 
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Soundtrack update

First post First post
Author
Cadus Anzomi
Guns of Binary Stars
#61 - 2013-09-29 15:07:50 UTC
Turelus wrote:
The new ambient music is nice but I have a few issues.
(I know I can play these out of game but personally I feel these should be game features not something I need to load winamp for)

1. The awe inspiring tracks only play HighSec. NullSec while sounding creepy is just boring! I actually turn music off in NullSec now because there is no music, just one repeating ambient track.

2. The ambient music changing track every single stargate jump really ruins the immersive feel of the music, you can be enjoying Below the Astroids and feeling that nice feeling when you jump and suddenly have Nouvelle Rouvernar Hero playing.

3. Sound options outside the ESC menu for ease of use regarding sounds and music, having to blind yourself from the games goings on every time you feel you want a track change isn't immersive or enjoyable.

4. An option to disable the music change when using an acceleration gate, the few tunes it plays get repetitive and break in with every gate jump.


1. Don´t have a lot of experince out in null and wh. Though I felt it scary and gor curious of the area when I heard the dark ambient there. Maybe they get dull after a while I don´t know. They should mix in some music in the ambient as well.

2. This is something that irritates me as well when hauling and such. That tracks could change while you change region or something, not solar system.

3. I don´t care so much about the jukebox. It is possible to stream the music from the internet or download it in good quality. Though I sometimes stream music from radiochannels that captures the dark sci fi feeling. One of these radiosites are http://www.digitalgunfire.com/.

4. Increase the mission combat tracks to a dussin more ;)

"The inherent vice of capitalism is the unequal sharing of blessings; the inherent virtue of socialism is the equal sharing of miseries." - Winston Churchill

Dersen Lowery
The Scope
#62 - 2013-09-30 01:00:06 UTC
I am always in favor of more music.

Also, there was a game called Tranquility (seriously) that grew out of an old SGI graphics demo. It had fully procedural music that was generated based on the geometry and colors of each level. It was amazing. Alas, it's gone now.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Herzog Wolfhammer
Sigma Special Tactics Group
#63 - 2013-09-30 01:33:46 UTC  |  Edited by: Herzog Wolfhammer
Sometimes I run the game just for the music.


What will it take to have in-game radio stations we can choose from? I remember channel surfing the radio in the few times I played GTA (Vice City).

Yeah, that's a lot of music and content.

But a trip through amarr space with nothing on but choirs would just about mirror any drive through Nebraska or Mississippi. Lol

Unless the stuff in Amarr space sounded like Enigma. The empress didn't forbid a beat, did she? I'd be tuning into Radio Amarr if their tunes sounded like Enigma.

The stuff in Minmatar space would have tribal beats, Ska.

I imagine the Caldari would have mostly marching stuff, Wagnerian opera, Horst Wessel... OK sorry, couldn't help it! The "caldari as n@zi" jokes are old - just had to throw that in there. Solly solly so solly.. Lol Their "Asian influence" would probably figure in as an element to mostly modern industrial. (my best guess in this matter).

Gallente space - eh - Well it'll be country AND western around Intaki... Lol Just kidding. Gallente space would be up for grabs but if we really want a feel, expect a lot of advertisements for ... uh... adult stuff and self help products.


It would tie into live events as well too, if these stations were open to be interrupted for live breaking news.


Of course, an in-game all news all the time you give us 22 minutes we give you the Universe channel would be epic too.

Eve Radio is fantastic and I use it whenever resources (bandwidth) allow, but it's not in-game and sometimes the music selection is not my cup of grog.

Bring back DEEEEP Space!

TheSmokingHertog
Julia's Interstellar Trade Emperium
#64 - 2013-10-02 05:45:56 UTC  |  Edited by: TheSmokingHertog
Herzog Wolfhammer wrote:
Sometimes I run the game just for the music.

What will it take to have in-game radio stations we can choose from? I remember channel surfing the radio in the few times I played GTA (Vice City).

.. other stuff .. .


Within my GTA I package I even got a sound CD, still have it ;).

Edit; Btw, is the Fanfest Orchestra out on CD already?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Kirren D'marr
Caldari Provisions
Caldari State
#65 - 2013-10-03 19:57:54 UTC
Mara Rinn wrote:
One of my favourite "mission running" tracks is "Retribution". It triggers on some acceleration gate activations, has a slow build up of about 15 seconds, then starts into the heavy guitar & drums. This is about the time it takes to activate the gate and drop into the next pocket.

Of course if all I heard was "Retribution" it would quickly become annoying :)

As for controls, it would be nice to have a shortcut key for pausing the music or turning the music off.


That would be good; maybe they could add a key to skip tracks too. And how about a way to select which tracks you want to hear?

There sure seems to be an awful lot of support for a feature that we supposedly wanted removed!

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Gamer4liff
Deep Core Mining Inc.
Caldari State
#66 - 2013-10-03 21:28:29 UTC
I don't suppose you guys could put the soundtrack on Spotify?

A comprehensive proposal for balancing T2 Production: here

Bo Matar
Republic Military School
Minmatar Republic
#67 - 2013-12-21 15:24:30 UTC
I was always interested in knowing about this different version of surplus of rare artifacts

http://www.youtube.com/watch?v=j0btpeMzhAc

it was the intro to dust 514 closed beta, but was removed from dust, and I haven't heard it in eve since rubicon deployed. Any changes to the soundtrack?
CCP WhiteNoiseTrash
C C P
C C P Alliance
#68 - 2013-12-23 10:19:59 UTC
Bo Matar wrote:
I was always interested in knowing about this different version of surplus of rare artifacts

http://www.youtube.com/watch?v=j0btpeMzhAc

it was the intro to dust 514 closed beta, but was removed from dust, and I haven't heard it in eve since rubicon deployed. Any changes to the soundtrack?


that track, should still be in EVE too. somewhere.
I wasn't very involved in the choice of which tracks plays where so I can't tell where it is located now.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Auric Varangian
Doomheim
#69 - 2013-12-23 11:19:52 UTC
I love the music. And I can say, with absolute certainty, that it was the music which put a spell on me before the gameplay got me. I wouldn't be playing this game if Jon had not made the music for it. The music defined EVE for me before I had played it enough to understand it.

That said, I'm really pissed off they removed the jukebox. Like really, really pissed of. Ugh
Azov Rassau
Iron Destiny
#70 - 2013-12-23 15:09:00 UTC
Personally I find that Jon Hallur has already composed the most impressive and beautiful space-ambient Music ever

For me it's not limited to EVE. I listen to his work while stargazing (goose bumps guaranteed), reading Sci-Fi and many other activites that go well with such relaxing music.

Any update about EVE soundtrack is always good news.

Herzog Wolfhammer wrote:
I remember channel surfing the radio in the few times I played GTA (Vice City).


"This… is.. V-Rock!" Big smile Good times.

Be the change you want to see in Highsec.

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ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#71 - 2013-12-23 20:37:44 UTC
Thread has been moved to Features & Ideas Discussion.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

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Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#72 - 2013-12-24 20:22:42 UTC
CCP RealX wrote:
Hi,

Consider it done. I'm more than happy to write more tunes.

Regards,
Jón Hallur

p.s. If you wan't to skip a song, you can enter the settings window (ESC key in the client), lower the volume of the music to 0, and then back up you will get a new random track. Perhaps we should add a skip button somewhere if it is needed.
Sir, you're my hero. I absolutely love your music.
Alvatore DiMarco
Capricious Endeavours Ltd
#73 - 2013-12-24 21:28:24 UTC
CCP RealX wrote:
Hi,

Consider it done. I'm more than happy to write more tunes.

Regards,
Jón Hallur

p.s. If you wan't to skip a song, you can enter the settings window (ESC key in the client), lower the volume of the music to 0, and then back up you will get a new random track. Perhaps we should add a skip button somewhere if it is needed.


Spectacular. Can you start with more nullsec tracks? I keep hearing the same one over and over and over again. It's kind of an ambient track with weird noises that sound vaguely like a space cow.
Little Dragon Khamez
Guardians of the Underworld
#74 - 2013-12-24 21:54:07 UTC
+1 for the skip button.

Dumbing down of Eve Online will result in it's destruction...

Clansworth
Deep Core Mining Inc.
Caldari State
#75 - 2013-12-25 00:40:29 UTC
Hasn't each expansion traditionally added a couple new tunes?
Kyri Gorneg
Eaglebear From Southern Turn
#76 - 2014-02-26 22:14:21 UTC
After more than 1000 days offline I entered Eve-Online again. I was happy to see my ships and roam around in space, once again.

But then I started to look for the Jukebox, after entering help I understood it was gone since a few patches back. I was guided to the Soundcloud side - but, the quality was bad. It sounds so bad. The original Jukebox was better.

Now I have to go to bed with a little tear in my eye. Damn this was a sad moment.
Alundil
Rolled Out
#77 - 2014-02-26 23:06:18 UTC  |  Edited by: Alundil
Woot woot.....Most CCP dev responses in a single thread evar........................................

About music/jukebox

smh





*in other news - I prefer the random procedural-generated music*

I'm right behind you

Vesan Terakol
Trollgrin Sadface
Dark Taboo
#78 - 2014-02-26 23:31:28 UTC
Since the topic of adaptive sound was touched, how about getting it to work in conjunction with the aggression timers? Or put in simple words, once you're in combat, the the music would shift to a more dynamic mix of the same/similar track. Connecting it to the timers makes sense as a rather reliable way to determine if you are in combat.

You could also make it alter slightly if no aggression is commuted, yet, there are the perfect circumstances present, like another pilot or NPC on grid with you. All the calculation should be done client-side, if not obvious (just saying) so no lag will be derived of such a feature.

An example that springs to mind is the way music was in Freelancer, with different variations dependent on region, ememy presence, whether in or out of an asteroid field etc.
Anna Karhunen
Inoue INEXP
#79 - 2014-02-27 00:11:50 UTC
Vesan Terakol wrote:

You could also make it alter slightly if no aggression is commuted, yet, there are the perfect circumstances present, like another pilot or NPC on grid with you. All the calculation should be done client-side, if not obvious (just saying) so no lag will be derived of such a feature.

Hmm... ship appears on the overview and this song begins to play. I'd like that.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia