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DevBlog Abuse!

Author
Anthar Thebess
#21 - 2013-12-23 20:05:43 UTC
Aranial wrote:
[quote=Cypherous][quote=Aranial]
No, to be able to hit things at 180km the carriers have to use 5 Drone link augmentors thereby sacrificing all RR ability on the carriers.


Yes , but only if you have 3x trimarks.
I just wait when some fc decide that it is time to sacrifice one of them for something else.
Carriers have way enough tank after all.
1 trimark less , low grade slave set and you still have more ehp.

Alphea Abbra
Project Promethion
#22 - 2013-12-23 21:42:45 UTC
Anthar Thebess wrote:
Aranial wrote:
[quote=Cypherous][quote=Aranial]
No, to be able to hit things at 180km the carriers have to use 5 Drone link augmentors thereby sacrificing all RR ability on the carriers.


Yes , but only if you have 3x trimarks.
I just wait when some fc decide that it is time to sacrifice one of them for something else.
Carriers have way enough tank after all.
1 trimark less , low grade slave set and you still have more ehp.

Yes, and just as with the "N3 server crash magic trick" you can show this in action, right?
Look, don't worry, you're wrong, we get that.

You don't have to continue posting to convince us, and if you want to bring laughs, there are better ways.
Zulu Death Mask
Yaxchilan
#23 - 2013-12-23 22:00:18 UTC  |  Edited by: Zulu Death Mask
Alphea Abbra wrote:
Anthar Thebess wrote:
Aranial wrote:
[quote=Cypherous][quote=Aranial]
No, to be able to hit things at 180km the carriers have to use 5 Drone link augmentors thereby sacrificing all RR ability on the carriers.


Yes , but only if you have 3x trimarks.
I just wait when some fc decide that it is time to sacrifice one of them for something else.
Carriers have way enough tank after all.
1 trimark less , low grade slave set and you still have more ehp.

Yes, and just as with the "N3 server crash magic trick" you can show this in action, right?
Look, don't worry, you're wrong, we get that.

You don't have to continue posting to convince us, and if you want to bring laughs, there are better ways.


Ironic that you would post what you posted and use sarcasm for the "N3 server crash magic trick" comment.
Oh I'm sorry, were you trying to reinforce the stereotype about the average Nulli player? :)
:goodwork:


But in all seriousness.. how far can you count?
How many slowcats with drones and supers with FBs do you think it needs for the node to crash?...
How many drones do N3/PL slowcats carry now compared to some months back? ( I heard someone did the math)
What has happened to the node every time someone has escalated?

Is any of this making sense to you?
Alphea Abbra
Project Promethion
#24 - 2013-12-24 12:06:11 UTC
Zulu Death Mask wrote:
Is any of this making sense to you?
Yes, you don't know anything at all.

You think you can show N3 crashing the node? Funny thing: The last few times nodes were crashing, it was in favour of the CFC+RUS. That's why you see the exact same, and exactly as immensely stupid, claim that CFC were crashing nodes deliberately. In Fountain it was TEST+N3+PL having a secret hotline to CCP, able to crash the node. I even heard that Montolio had his very own switch installed on his computer!
In the wars in the South, it's Mittens or DBRB who have the switch and/or hotline.
And of course PL, since all PL members are CCP employees ...

Whatever you take from this, at least become aware that node-crashing is not something done deliberately by N3PL at the moment, since it most often happens while we're giving it rough to CFC/RUS/bl dreads. Furthermore, the entirety of the "crash ALL the nodes"-magic argument is silly.
If you believe it, in either direction, you're a loon.

I think you should go back and see some of the dev. blogs about lag, like the one they did after Asakai. It's not the 4-5 000 drones that crash servers, it's the 2 000 undocked players and the 300 trying to jump in or out.
6VDT was fought on CCPs super & military-grade hardware computer.
Y'know, the one that normally runs Jita?


For the record, my slowcat had ~1 000 drones and 10 fighters when this war started. Half those drones were sentries. That number has only decreased. I don't know where you get your stories from, but they would be easier to believe if they matched reality.
Zulu Death Mask
Yaxchilan
#25 - 2013-12-24 12:25:35 UTC
Of course N3PL can crash the node at will.. that amount of caps/scaps would easily do that.
However it doesn't only crash when you want it to crash though... it also crashes because it can't take the weight of players/drones/actions.

An example of this is when you didn't drop your supers and instead dropped ~50 titans hoping the node would last, it didn't.
You did have 150scaps on standby though.. so if anything went wrong you could just drop those and break the node ;)

Yeah ok... let's pretend you guys always drop a single flight of sentries... let's also pretend drones don't effect tidi and that tidi doesn't help slowcats against dreads.

Alphea Abbra
Project Promethion
#26 - 2013-12-24 13:20:54 UTC
Zulu Death Mask wrote:
Of course N3PL can crash the node at will.. that amount of caps/scaps would easily do that.
However it doesn't only crash when you want it to crash though... it also crashes because it can't take the weight of players/drones/actions.

An example of this is when you didn't drop your supers and instead dropped ~50 titans hoping the node would last, it didn't.
You did have 150scaps on standby though.. so if anything went wrong you could just drop those and break the node ;)
Do you ever tire of being utterly wrong?
If we drop 500 of anything directly on an unprepared node, we risk crashing it. So would CFC or RUS.
If we drop 1 500 of anything directly on a reinforced node, we risk crashing it. So would CFC or RUS.

If the node is already in dire straits, dropping 200 of anything can crash it.
It's not really rocket science or brain surgery. You can go back and read the dev. blogs, or you can see the video of CCP Veritas AMA, where he explains the reasons why you are wrong.
The issues are, in rough relative order: Jumping/undocking/logging in > being on grid > adding more to grid (like drones or missiles) > being in space > adding more to space > being in station > being somewhere else.
The node won't crash because of 50 or 100 new drones, but it may crash if those 50 Titans jump in and the node is already strained.
Do you ****ing get it?

Again, if your scenarios actually took ANY hints from reality, it would be much easier to gloss over your idiocy.
Joan Greywind
The Lazy Crabs
#27 - 2013-12-24 13:46:44 UTC  |  Edited by: Joan Greywind
How the op's comment read in my mind:

We love to drink the mittani's coolaid, and any fleet comp that we find hard to kill is by definition OP, because the blob shouldn't be defeated in the game, if you bring more numbers you should always win. Although the drone mechanics are somewhat broken in this game, we like to tarnish the argument by whinning like little babies about completely removing a very valid, smart and not so OP fleet comp from the game, because 2b slow moving, skill intensive ships shouldn't be more powerful than my megathron. And hey it isn't like there is a counter (hey omegafleet) and it isn't like the comp hasn't been defeated before, no they are so OP that the only solution in our beautiful sand box is to make the devs intervene and completely remove them, because logic.
Unsuccessful At Everything
The Troll Bridge
#28 - 2013-12-24 18:16:45 UTC
Confirming that crying in GD about slowcats is the only way to fight them.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Azami Nevinyrall
172.0.0.1
#29 - 2013-12-24 19:06:11 UTC
Posting in a "Nerf Slowcat" thread because we can't blob with Sub-Caps...

...

Anthar Thebess
#30 - 2013-12-30 08:50:03 UTC  |  Edited by: Anthar Thebess
This topic is not about " my 2b capital ship have to be more OP than some BS".
( i agree with this)
This topic is about :
- capital ships using bonused sub capital weapons ( sentry drones are no different than large guns , that have tracking of medium guns)
- no ewar against assigned drones.
- logistic ship , and carrier IS best logistic ship, taking over DPS role
- capital ships not requiring sub capital fleet to assist

So my , and i think also eve issue is that we have :
- capital ship
- operating outside their main purpose (eg not using triage or siege module for full capital ship capabilities)
- using 'large guns' that have tracking of medium guns
- having bonus for those 'guns'
- those guns are also immune to ewar
- that don't need sub capital fleet for assist.


For the same reason mother ships and dreads lost their drones.

I have to siege my dread to do proper damage , but at the same time in order to use my carrier in fleet i cannot triage.
James Amril-Kesh
Viziam
Amarr Empire
#31 - 2013-12-30 09:12:30 UTC
Anthar Thebess wrote:
This topic is not about " my 2b capital ship have to be more OP than some BS".
( i agree with this)
This topic is about :
- capital ships using bonused sub capital weapons ( sentry drones are no different than large guns , that have tracking of medium guns)

They have large gun tracking, but the rest of your post was good.
(Also before someone disputes that they're bonused, that bonus would be 20% per level to the amount that you can launch).

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#32 - 2013-12-30 09:18:24 UTC
James Amril-Kesh wrote:
Anthar Thebess wrote:
This topic is not about " my 2b capital ship have to be more OP than some BS".
( i agree with this)
This topic is about :
- capital ships using bonused sub capital weapons ( sentry drones are no different than large guns , that have tracking of medium guns)

They have large gun tracking, but the rest of your post was good.
(Also before someone disputes that they're bonused, that bonus would be 20% per level to the amount that you can launch).

Yeah, sentries aren't that bad (even if they're still quite a ways above what would seem natural for a L-scale weapon system). Heavy drones, on the other hand, are just nuts. They track better than small turrets, which is wa-a-ay more than they need even to compensate for their own movement.
Anthar Thebess
#33 - 2013-12-30 09:20:15 UTC  |  Edited by: Anthar Thebess
James Amril-Kesh wrote:

They have large gun tracking


Are you sure?
Think about this :
- target is 180k away im using one set of drones (LR ones)
- target is 50k away im using different set of drones. (SR ones having much bigger tracking).

On guns i have:
- LR ammo usually bonused for tracking:
- SR ammo bonused for DPS and in some cases (T2) you get also nerf to your tracking and/or optimal range.

You have also more than one drone - placed in different spots and ranges.
Tippia
Sunshine and Lollipops
#34 - 2013-12-30 09:30:26 UTC
Anthar Thebess wrote:
James Amril-Kesh wrote:

They have large gun tracking

Are you sure?

Garde II — 0.036 rad/s (400m sig res) @ 24+12km optimal.
Mega Pulse II — 0.03375 rad/s (400m sig res) @ 24+8km optimal.

Warden II — 0.012 rad/s (400m sig res) @ 60+30km optimal.
Tachyon II — 0.0139205 rad/s (400m sig res) @ 52.8+20km optimal.

So yes, close enough for something with the same ballpark range.
James Amril-Kesh
Viziam
Amarr Empire
#35 - 2013-12-30 09:34:07 UTC  |  Edited by: James Amril-Kesh
Anthar Thebess wrote:
James Amril-Kesh wrote:

They have large gun tracking


Are you sure?

Quite sure.
Still doesn't invalidate your point though.

Enjoying the rain today? ;)

Anthar Thebess
#36 - 2013-12-30 09:52:23 UTC  |  Edited by: Anthar Thebess
You didn't get my idea.

BS guns :
- SR Ammo
- MD Ammo
- LR Ammo

When you load your High DPS ammo - you loose usually optimal/tracking ( EMP , Multi, etc)
In order to overcome this you loose most of your tank utility slots.

Carrier
- SR Neuts/Smartbombs/Lt Drones
- MD Range Gardes
- LR Wardens/Curators

You just refit/change drones. You maintain most of your tank/ utility slots ( this is a carrier) while omi are affecting your drones.

When i load EMP ammo to Arty guns my Range is reduced by 50% , and i got still the same tracking.
When i deploy High DPS gardes - their range is not affected , and they still have tracking speed 0.036 rad/sec on 24k and not 0.009 rad/sec on 12k.

You cannot compare Blasters to Drones, as at the range of 10k you are going to use Smartbombs, or different type of drones.

Yes main tracking looks like large guns - but when you take into consideration :
- number of drones
- their cycle time
- changing type based on range
- 'fleet' of slowcats
- locking speed of ship that have all drones assigned ..

Calculations will get you to the point that drones at some point can actually track like medium guns.
Medium guns will not hit for full damage fast moving targets , but in case of drones simply not all of them will hit.

EDIT:
"Still doesn't invalidate your point though."
:)
Barrogh Habalu
Imperial Shipment
Amarr Empire
#37 - 2013-12-30 10:19:23 UTC
While I withhold any sort of opinion of mine on whether slowcats are top dog or simply solid all-rounders, I can tell you that for outsider ships that provide:
- versatile DPS;
- repping;
- field support;
- ability to haul everything they need around;
- all of which is on really tanky platform, all at once;
- cost about the price of better BSs or even cruisers after insurance.

sound kinda silly, in a "why fly anything else" sense. As I've said already, they may be in a position they are just because they require really situational counter that takes quite a bit of resources and time to get online, but on the other hand in any other game such jack-of-all-trades that outright excel at one of the tasks they can fulfil and being good-to-best at others would be beyond broken.

Also, *insert obligatory capital ships balance pass comment here*.
Anthar Thebess
#38 - 2013-12-30 10:24:13 UTC
I just want to put all things on their place:
- Logistic capital Ships : Carriers
- DPS capital ships : dreadnoughts
- No bonused (L) Guns on (XL) capital ships.
- Triage/Siege needed for full capital capabilities
- Sub cap fleet required to support capital fleet.
- Ewar for drones
Chance Harper
Doomheim
#39 - 2013-12-30 12:49:00 UTC
Alphea Abbra wrote:

6VDT was fought on CCPs super & military-grade hardware computer.
.


Hahaha this made my day. You are giving the military too much credit m8. I know private companies who run better hardware than the military.
Christopher AET
Federal Navy Academy
Gallente Federation
#40 - 2013-12-30 15:36:26 UTC
Bring less numbers and use proper ships, cannot possibly go wrong. What happened to archonswarm? What happened to Omegafleet?

Other than bombers they are the only ship that can really fight outnumbered, but they sacrifice on grid mobility to do so and at a fairly high SP requirement.

I drain ducks of their moisture for sustenance.