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Is a Small Nosferatu I useful on a Taranis?

Author
Ayase Kusoni
Science and Trade Institute
Caldari State
#1 - 2013-12-23 19:40:11 UTC  |  Edited by: Ayase Kusoni
Working on a solo/small gang PVP Taranis fit, wondering what to do with the 4th high slot. Gonna mess around whelping in FW with a few friends.

So far I got this:

[Taranis, WIP]
F85 Peripheral Damage System I
Overdrive Injector System II
Energized Adaptive Nano Membrane II

Limited 1MN Microwarpdrive I
Fleeting Progressive Warp Scrambler I
'Langour' Drive Disruptor I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Nosferatu I

Small Ancillary Current Router I
Small Ancillary Current Router I

Hobgoblin II x2

Even with all V, there's only 3 tf and 1.6 MW to spare, it's pretty tight.

Comments / criticisms? Without the Nosferatu, I can drop one of the current rigs for something like a Small Hybrid Collision Accelerator I. I have no experience using a Nos, so I need more experienced pilots' feedback. The idea of draining out someone's cap is appealing to me, on paper.

imgur link to EFT screenshot: http://i.imgur.com/NTPQ7Lq.png
ColdCutz
Frigonometry
#2 - 2013-12-23 19:51:34 UTC  |  Edited by: ColdCutz
If you have 1.6 MW of powergrid to spare, then use the meta 4 nos - Small Diminishing Power System Drain.

The nos doesn't effectively drain out their cap though, it just more or less mitigates your own cap from running out.
Peto Kabukicho
Caldari Provisions
Caldari State
#3 - 2013-12-23 20:29:50 UTC
I have found the nos to be pretty handy, especially under neut pressure, biggest thing is to try to use the meta 4 version, the extra range and fitting stats really make a difference. Also, on a side note, you really want to use Null S, i've found void to be pretty worthless when it comes to actual damage application. Below is a fit i use alot of micro management, but it gives you alot of options. 07


[Taranis, Taranis fit]

Damage Control II
Micro Auxiliary Power Core I
Small Ancillary Armor Repairer, Nanite Repair Paste

Limited 1MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
J5b Phased Prototype Warp Scrambler I

Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Light Neutron Blaster II, Null S
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Auxiliary Nano Pump I


Hobgoblin II x2
Kahega Amielden
Rifterlings
#4 - 2013-12-23 20:34:03 UTC
Speaking on the nos in general: Nos are, in my opinion, pretty **** right now, mostly because of their powergrid cost. The PG cost of that nos is what's forcing you to use two ACRs. If you do need to use a nos, it should be because you're having capacitor problems and need to run a repper or something.

speaking more generally, you should look at reevaluating your fit if you find that you need to use fitting mods like ACRs. That's not to say that ACRs are universally bad, but usually the low slots/rig slots you give up aren't worth whatever is eating up all that PG. Also, if you're only missing a few % of PG/CPU, you can always use a fitting implant. I always fly around with a 3% CPU implant myself, and they're only 20 mil


Also, that energized adaptive nano membrane isn't helping you much. You don't have any armor modules fitted, at all (save the small resist bonus on the DCII)...So your EANM is only giving you ~300 EHP
Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#5 - 2013-12-23 21:36:09 UTC
+1 on void s being a PoS at actually doing its damage

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Kahega Amielden
Rifterlings
#6 - 2013-12-23 21:44:14 UTC
Jill Chastot wrote:
+1 on void s being a PoS at actually doing its damage


Void is fantastic if you know what it is and use it appropriately.

Nick Starkey
Native Freshfood
Minmatar Republic
#7 - 2013-12-23 22:20:52 UTC  |  Edited by: Nick Starkey
Void is good, but against frigates it's fairly worthless since you don't want reduced tracking and optimal range on blasters (which is already very low to begin with). It works best when you're against bigger ships or stationary targets. It's always handy to bring some Null with you, since even antimatter can't consistently hit for full damage most of the time against fast frigates.

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Peto Kabukicho
Caldari Provisions
Caldari State
#8 - 2013-12-23 22:35:07 UTC
On the subject of Void, it maybe a skill issue, ive just found it terrible at least for frigs. the only time its useable is well into the fight and the with 3k range it really doesnt offer anything for me. Where as null lets me project around 7km with that fit. Given that most of the frig fights ive been in start with a good bit of sling shooting. It makes more sense to favor applicable damage over chasing Dps numbers.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#9 - 2013-12-25 14:54:59 UTC
Never flown a Taranis, but generally speaking there are two reasons to fit a nos on a fast tackle frigate. First is that you have a fit that is rough on the capacitor to begin with. Armor reppers come to mind. The second reason is that you plan on tackling larger ships than your own that may be equipped with neuts. Frigates rarely fit neuts, so if frig fights are your goal the nos has limited application.

www.everevolutionaryfront.blogspot.com

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Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#10 - 2013-12-25 15:01:40 UTC
Peto Kabukicho wrote:
On the subject of Void, it maybe a skill issue, ive just found it terrible at least for frigs. the only time its useable is well into the fight and the with 3k range it really doesnt offer anything for me. Where as null lets me project around 7km with that fit. Given that most of the frig fights ive been in start with a good bit of sling shooting. It makes more sense to favor applicable damage over chasing Dps numbers.


This may be the case with super-fast frigs that create their own tracking issues. I usually fly AB Merlins and I generally find that Antimatter is my ammunition of choice when going after hard-to-track targets (like Taranises). Void I generally use for almost everything else (brawler frigs, cruisers, BCs). My primary use for null is when going after auto cannon thrashers, where I kite at the edge of scram range to avoid being chewed to pieces.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Kahega Amielden
Rifterlings
#11 - 2013-12-26 06:43:45 UTC
Quote:
Void is good, but against frigates it's fairly worthless since you don't want reduced tracking and optimal range on blasters (which is already very low to begin with). It works best when you're against bigger ships or stationary targets. It's always handy to bring some Null with you, since even antimatter can't consistently hit for full damage most of the time against fast frigates.


That's not true at all. Void is fine against frigates if you have such greater mobility than your opponent that you can limit transversal. For example, any gang fight where the target is double-webbed and you aren't stupidly orbiting him.

I will not say that Void is a good general-purpose ammo, because it's not, but you cannot make a blanket statement about when Void is useful outside of "it's useful when you can hit with it"
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#12 - 2013-12-26 11:18:56 UTC
Peto Kabukicho wrote:
On the subject of Void, it maybe a skill issue, ive just found it terrible at least for frigs. the only time its useable is well into the fight and the with 3k range it really doesnt offer anything for me. Where as null lets me project around 7km with that fit. Given that most of the frig fights ive been in start with a good bit of sling shooting. It makes more sense to favor applicable damage over chasing Dps numbers.

Try using Void in any dual Web Blaster Frig, with a Std Drop running through your veins.

Keep at range: Not orbit.

Faces will melt!

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

Iria Ahrens
Space Perverts and Forum Pirates
#13 - 2013-12-26 13:31:31 UTC  |  Edited by: Iria Ahrens
Ovv Topik wrote:
Peto Kabukicho wrote:
On the subject of Void, it maybe a skill issue, ive just found it terrible at least for frigs. the only time its useable is well into the fight and the with 3k range it really doesnt offer anything for me. Where as null lets me project around 7km with that fit. Given that most of the frig fights ive been in start with a good bit of sling shooting. It makes more sense to favor applicable damage over chasing Dps numbers.

Try using Void in any dual Web Blaster Frig, with a Std Drop running through your veins.

Keep at range: Not orbit.

Faces will melt!


Keep at range not orbit really goes against the grain in a frig. Then again, I've never used blasters in pvp. I'll try some next time I fly a tristan or ishkur and see how it goes. It might work 1-on-1.

Then again, there are a lot of qualifiers there. dual web, std drop....The dual web is the real kicker for me. Point, mwd/ab, cap booster, where do I put 2 webs?

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Veritaal
Veri-Tech Tax Haven
#14 - 2013-12-26 17:49:36 UTC
Having the NOS can mean the difference between holding point on that Macharial you just tackled, or getting neuted out and watching it warp off.

I've held point on several people who thought neuts would save them for no other reason than me having a NOS fitted, and I've lost point because I decided not to use one/forgot to activate it.

Here's how I look at it - I am not there to deal damage. I am there to hold someone down while the other guys warp to me. NOS helps me do that job.
Peto Kabukicho
Caldari Provisions
Caldari State
#15 - 2013-12-26 18:12:32 UTC  |  Edited by: Peto Kabukicho
Thanks for the void info, you are right as it does have a time and place. Also, to the OP sorry for hacking your thread into a discussion on the merits of blaster ammo choice. The Ranis is a bad little ship that i hope you have fun in 07.
Gregor Parud
Imperial Academy
#16 - 2013-12-26 20:09:25 UTC
Iria Ahrens wrote:
Ovv Topik wrote:
Peto Kabukicho wrote:
On the subject of Void, it maybe a skill issue, ive just found it terrible at least for frigs. the only time its useable is well into the fight and the with 3k range it really doesnt offer anything for me. Where as null lets me project around 7km with that fit. Given that most of the frig fights ive been in start with a good bit of sling shooting. It makes more sense to favor applicable damage over chasing Dps numbers.

Try using Void in any dual Web Blaster Frig, with a Std Drop running through your veins.

Keep at range: Not orbit.

Faces will melt!


Keep at range not orbit really goes against the grain in a frig. Then again, I've never used blasters in pvp. I'll try some next time I fly a tristan or ishkur and see how it goes. It might work 1-on-1.

Then again, there are a lot of qualifiers there. dual web, std drop....The dual web is the real kicker for me. Point, mwd/ab, cap booster, where do I put 2 webs?


You only want to orbit if your total tracking (gun tracking + sig radius) is better than your opponent's. So if you use a short range weapon system that is lacking tracking and/or your ship doesn't get a tracking bonus while the other does then you want to use keep at range rather than orbit. "Always orbit if you fly a frig" is silly tbh.