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Tracking Disruption on Bastion

Author
Triage Trogdor
Doomheim
#1 - 2013-12-23 20:06:46 UTC
If you are being tracking disrupted when you enter bastion the effect continues until the TD stops its cycle. Where if you are jammed or damped the effect is instantly cleared.

I've only used it in missions, so not sure if it applies to player TD's or just mission TD's but I'd assume they work the same.

Was just wondering if this is intended or not. Not a huge deal for PvE but could affect PvP if they swing a TD on you before you bastion :(
Bobby Frutt
Federal Navy Academy
Gallente Federation
#2 - 2013-12-25 21:04:33 UTC
It's probably a bug they overlooked that can be fixed simply.

But hey we need them to debate if the Vexor needs 50 more hull HP... so we'll get it fixed in 2016. Roll
Edora Madullier
French Kiss Singularity
#3 - 2013-12-25 21:32:03 UTC
Triage Trogdor wrote:
If you are being tracking disrupted when you enter bastion the effect continues until the TD stops its cycle. Where if you are jammed or damped the effect is instantly cleared.


Really ? Seemed to me that ECM and damp effects continued too if they were started before the Bastion Module. I've been jammed in Dread Pirate Scarlet before "bastioning", and the cycle lasted till its end.
To mare
Advanced Technology
#4 - 2013-12-27 16:22:11 UTC
Bobby Frutt wrote:
It's probably a bug they overlooked that can be fixed simply.

But hey we need them to debate if the Vexor needs 50 more hull HP... so we'll get it fixed in 2016. Roll

Aoki Rouen
Till Death Us Do Part
#5 - 2013-12-29 09:10:27 UTC
Edora Madullier wrote:
Triage Trogdor wrote:
If you are being tracking disrupted when you enter bastion the effect continues until the TD stops its cycle. Where if you are jammed or damped the effect is instantly cleared.


Really ? Seemed to me that ECM and damp effects continued too if they were started before the Bastion Module. I've been jammed in Dread Pirate Scarlet before "bastioning", and the cycle lasted till its end.


The visual effect stays until the cycle ends, guess its 20seconds. But you can lock again as soon as you hit the bastion button. For tracking disruption I had the same experience that the real effect disappears when the cycle ends and not directly after you activate the bastion module.

Ppl in german help channel told me this was already given to devs - let's hope for a fix w/ Rubicon 1.1 (as well as the emergency-warp thing w/ active bastion & disconnect).