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Player Features and Ideas Discussion

 
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Missile pirate ships

First post
Author
Zan Shiro
Doomheim
#101 - 2013-12-19 21:29:24 UTC  |  Edited by: Zan Shiro
Arthur Aihaken wrote:
Would a Caldari-Minmatar missile ship with rate of fire, damage and missile velocity bonuses be too much to hope for? And can we get it in black? Lol



probably, damage and rof would create an issue of theoretical luanchers like old CNR did.


Be nice though. But ccp would probably gimp launcher numbers to not be op.


Black would be good too. Just not getting the art teams direction with the camo schemes in space (still, I know its been around a while). CN offerings or even gurista...they have that camo scheme.

Unless there is some grand scheme to take away the all seeing eye of ov and give manual targetting and firing of weapons even CN ships are always seen to be hit.

Kind of why I'd like to know wth is going on with Blops redo. If widow became the combat blops (as last I read they were eyeing a split combat/more support tree)....I do like the look of widow and it be nice to look at running pve.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#102 - 2013-12-19 23:23:49 UTC
Zan Shiro wrote:
probably, damage and rof would create an issue of theoretical luanchers like old CNR did.


Be nice though. But ccp would probably gimp launcher numbers to not be op.

Not really sure why it's OP for a launcher-based ship to have more than 8 effective launchers but it's fine for turret-based ships to have as many as 11...
Arthur Aihaken
CODE.d
#103 - 2013-12-19 23:25:12 UTC
Chris Winter wrote:
Not really sure why it's OP for a launcher-based ship to have more than 8 effective launchers but it's fine for turret-based ships to have as many as 11...

Because Fall and Fizzle hate missiles.

I am currently away, traveling through time and will be returning last week.

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#104 - 2013-12-20 00:11:22 UTC
Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction.
Arthur Aihaken
CODE.d
#105 - 2013-12-20 00:28:42 UTC  |  Edited by: Arthur Aihaken
Chris Winter wrote:
Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction.

Sure, because they're just going to neuter it in a missile nerf down the road... If it ever materializes, that is. We're still waiting for the missile ballistic enhancer they hinted at...

I am currently away, traveling through time and will be returning last week.

scorchlikeshiswhiskey
Totally Abstract
O X I D E
#106 - 2013-12-20 05:45:45 UTC
Arthur Aihaken wrote:
Chris Winter wrote:
Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction.

Sure, because they're just going to neuter it in a missile nerf down the road... If it ever materializes, that is. We're still waiting for the missile ballistic enhancer they hinted at...

They've already moved on to more important, turret affecting, things.
Nevyn Auscent
Broke Sauce
#107 - 2013-12-20 06:47:03 UTC
Arthur Aihaken wrote:
Chris Winter wrote:
Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction.

Sure, because they're just going to neuter it in a missile nerf down the road... If it ever materializes, that is. We're still waiting for the missile ballistic enhancer they hinted at...

You mean making TE/TC affect missiles? Which got shouted down by the missile users because it meant TD would also affect their precious missiles and they didn't want the possibility of that.
That was the 'hint' that they were very explicit about a year or so ago around the time of the HM changes and got soundly told that the missile users didn't want to accept the consequences.
Arthur Aihaken
CODE.d
#108 - 2013-12-20 07:14:24 UTC
Nevyn Auscent wrote:
You mean making TE/TC affect missiles? Which got shouted down by the missile users because it meant TD would also affect their precious missiles and they didn't want the possibility of that.
That was the 'hint' that they were very explicit about a year or so ago around the time of the HM changes and got soundly told that the missile users didn't want to accept the consequences.

It's because missile damage application is already abhorrent, and tracking disruptors would only make it worse. You're a special kind of stupid I see...

I am currently away, traveling through time and will be returning last week.

Nevyn Auscent
Broke Sauce
#109 - 2013-12-20 07:20:16 UTC
Arthur Aihaken wrote:

It's because missile damage application is already abhorrent, and tracking disruptors would only make it worse. You're a special kind of stupid I see...

Yes, I'm a special kind of stupid that has already said I feel most missile application should be improved as it stands.
And I also totally said that I'm on board with TD's affecting missiles with them gaining no.... Oh wait, they do gain benefit and you are more likely to fit TE/TC than you are to be fighting someone with a TD.
So yes, I'm the special kind of stupid that actually read the entire thread, and am taking a middle ground.

Now, if you actually read what I posted again you will see I was answering someone who was asking about the missile application enhancement that 'had been hinted at' as to what had happened to it the last time we heard from the Devs on it, and was saying nothing about if it should or shouldn't happen.

Though, since your a precious missilebear who can't stand anything that's not a buff to you in every possible way, I wish you a million TD's all affecting your precious missiles with no module to compensate for them. Rather than having to actually be totally vulnerable to only a single type of EWar and ignore or mitigate all the others already unlike turret users most of whom are affected by everything.
Cassius Invictus
Viziam
Amarr Empire
#110 - 2013-12-20 08:28:37 UTC
Nevyn Auscent wrote:
Arthur Aihaken wrote:

It's because missile damage application is already abhorrent, and tracking disruptors would only make it worse. You're a special kind of stupid I see...

Yes, I'm a special kind of stupid that has already said I feel most missile application should be improved as it stands.
And I also totally said that I'm on board with TD's affecting missiles with them gaining no.... Oh wait, they do gain benefit and you are more likely to fit TE/TC than you are to be fighting someone with a TD.
So yes, I'm the special kind of stupid that actually read the entire thread, and am taking a middle ground.

Now, if you actually read what I posted again you will see I was answering someone who was asking about the missile application enhancement that 'had been hinted at' as to what had happened to it the last time we heard from the Devs on it, and was saying nothing about if it should or shouldn't happen.

Though, since your a precious missilebear who can't stand anything that's not a buff to you in every possible way, I wish you a million TD's all affecting your precious missiles with no module to compensate for them. Rather than having to actually be totally vulnerable to only a single type of EWar and ignore or mitigate all the others already unlike turret users most of whom are affected by everything.


Exactly. This guy probably never flown a sansha mission in a turret ship... good luck with that. Buff missiles, give them TC enhancers/computers, make them be affected by TD. Problem solved.
Zan Shiro
Doomheim
#111 - 2013-12-20 15:00:54 UTC
Nevyn Auscent wrote:
Arthur Aihaken wrote:
Chris Winter wrote:
Not sure about that--Fozzie did say earlier in the thread that he likes the idea of a missile pirate faction.

Sure, because they're just going to neuter it in a missile nerf down the road... If it ever materializes, that is. We're still waiting for the missile ballistic enhancer they hinted at...

You mean making TE/TC affect missiles? Which got shouted down by the missile users because it meant TD would also affect their precious missiles and they didn't want the possibility of that.
That was the 'hint' that they were very explicit about a year or so ago around the time of the HM changes and got soundly told that the missile users didn't want to accept the consequences.



Actually many missile users were very open to the idea.

If....TE/TC for missiles was part of the deal. We'd accept td hurts us now...but give us what turrets have to counter to make us even steven.

And the damage calcs were adjusted to be more in line with how turrets work. Example....in my arty boats I will have a few shots go anywhere else but on target. I will however get those big money shots in from time to time.


I as a missile user as well as guns if given the above would very agreeable to td affecting missiles. Little bit of web, little bit of TP, some missile TE/TC boosts and I would be getting a hell of a lot closer to the numbers eft gives me on missile boats. Just like the turret boats.


It is my firm belief, you may need some tinfoil lol, ccp internally tested this stuff and it died it seems because it made missiles too good. It probably showed very op results when ccp said so what happens if....this here missile boat with tracking enhancer for missiles is not TD'd. Being a turret user as well I know what happens when I go overboard on tracking to counter potential TD use and no TD to be found. Real hard to play tracking games with it so I hit a lot more effectively.
Arthur Aihaken
CODE.d
#112 - 2013-12-20 17:48:17 UTC
Zan Shiro wrote:
It is my firm belief, you may need some tinfoil lol, ccp internally tested this stuff and it died it seems because it made missiles too good. It probably showed very op results when ccp said so what happens if....this here missile boat with tracking enhancer for missiles is not TD'd. Being a turret user as well I know what happens when I go overboard on tracking to counter potential TD use and no TD to be found. Real hard to play tracking games with it so I hit a lot more effectively.

Had I not seen the stunt they pulled with RLMLs and RHMLs, I might be inclined to believe you. For now, the tinfoil stays.

I am currently away, traveling through time and will be returning last week.

Viki Katana
Kusari Navy
Kusari State
#113 - 2013-12-21 10:27:17 UTC
To move this thread back to pirates shooting missiles

what about:


Caldari/Minmatar cruiser

Caldari skill
10% missile dmg per level <- could help the people that dislike the kinetic only bonus for most caldari ships

Minmatar skill
10% to target painters per level <- satisfies people who want to kite

Role Bonus
100% to stasis webbifier range <- for people who only buy rage HAMs

in order to balance having both web range and TP bonuses the ship(s) could have reduced mid slots, forcing players to choose between dmg application and tank (if shield tanked) and tackle

Shield:
6 high - 6 launchers
5 mid
5 low

Armor:
6 high - 6 launchers
4 mid
6 low

Caldari/minmatar Battleship

Caldari skill
5% bonus to rof large missile category per level (that would give 9.33 effective launchers if base is 7. 10.66 launchers if base is 8)

Minmatar skill
5% bonus to missile sig or explosion velocity per level

Role bonus
100% to stasis webbifier range or 50% bonus to tp

shield
8 high - 7 launchers (CCP might give us 8 launchers if we ask really nice)
7 mid
4 low

armor:
8 high - 7 launchers
4 mid
7 low


I don't have much exp with frigates so i left that one alone. Was thinking about a 20% missile velocity per level so you could kite with rockets. but that's about it.
Nevyn Auscent
Broke Sauce
#114 - 2013-12-21 23:56:55 UTC
Isn't Web Range a blood raiders thing? So this would be stepping onto the toes there.
Also normally the bonuses stay fairly constant through the ship line, not jumping around to maximise each particular class.
Viki Katana
Kusari Navy
Kusari State
#115 - 2013-12-22 03:53:32 UTC
Nevyn Auscent wrote:
Isn't Web Range a blood raiders thing? So this would be stepping onto the toes there.
Also normally the bonuses stay fairly constant through the ship line, not jumping around to maximise each particular class.


Serps and Bloods both get bonuses to webs, albeit one is range the other is velocity factor. And only the Bhaalgorn gets bonus to range, the other 5 ships are all velocity factor. The theme I imagin is dmg boost and applied dmg from missiles. So i have 10% dmg boost and -25% rof which cover the first qualification, and TP, Webs and sig reduction/explosion velocity all help with missiles applying dmg. So my idea isn't too crazy.
Zvaarian the Red
Evil Leprechaun Brigade
#116 - 2013-12-22 08:10:55 UTC
Nevyn Auscent wrote:
Isn't Web Range a blood raiders thing? So this would be stepping onto the toes there.
Also normally the bonuses stay fairly constant through the ship line, not jumping around to maximise each particular class.


Yep. This is why it would need to be a TP bonus.
Streya Jormagdnir
Alexylva Paradox
#117 - 2013-12-22 08:34:07 UTC
One form of EW that is currently lacking from the pirate lineup is extended point range. Lore-wise, the Ammatar have an odd mix of Amarr and Minmatar tech, along with some Caldari aid. Maybe the "pirate faction" could be missile-spewing longpointing Ammatar ships?

Or Mordus, though they seem to prefer ECM. Still, I'm imagining a missile-using point-extension ship would fill two niches that are currently missing from the pirate lineup.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#118 - 2013-12-22 22:54:18 UTC
Personally I find Mordus' Legion, as a Caldari/Minmatar mix, to be the best candidate for becoming a faction with ships on its own. Missiles up to the windows, and target painters to maximize their effectiveness.