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EVE New Citizens Q&A

 
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Ganking and Security status

Author
Marcus Avon
New Eden Fedo Lovers Society
#1 - 2013-12-18 05:41:28 UTC
As a 1 week old newbie I got suicide ganked while docking at Jita. It was pretty much my own dumb fault, I was doing all the wrong things and have since (1 week later) taken steps to ensure that it doesn't happen again. I'm not here to whine about that.

I have since been keeping tabs on the guy who ganked me. He has been quite a busy boy and has ganked several more people in and around Jita as well as a whole bunch of mobile tractor units. Problem is, I checked his security status and its *still* positive (0.2) which is actually better than mine! In fact checking his history, he has made quite the profitable career out of suicide ganking in Jita.

So I'm wondering how he does it? Is there some sort of trick that vets use to maintain a positive security status while continually being allowed to gank in hi sec? I thought sec status was supposed to take a big hit when you attack someone in hi sec.
Kahega Amielden
Rifterlings
#2 - 2013-12-18 05:49:44 UTC
There are no tricks to straight up avoid the sec status hit. The options are...

-He had a very high sec status to begin with (he did a lot of ratting and such prior to suicide ganking)

-He does a ton of ratting in between suicide ganking romps

-He uses clone soldier tags to buy his sec status back up. Expensive, but viable if he's rich enough.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2013-12-18 05:52:48 UTC
Ratting in lowsec/nullsec. Tags for sec ( http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/ )

Your security status does drop a little when you gank someone, drops a lot if you kill a pod. It can be repaired and anyone who ganks a lot will know how.
Marcus Avon
New Eden Fedo Lovers Society
#4 - 2013-12-18 06:24:15 UTC
Elena Thiesant wrote:
Ratting in lowsec/nullsec. Tags for sec ( http://community.eveonline.com/news/dev-blogs/wanttotrade-tags-for-security-status/ )

Your security status does drop a little when you gank someone, drops a lot if you kill a pod. It can be repaired and anyone who ganks a lot will know how.


Interesting stuff, I didn't know any of this, thanks. I'm betting that he just pays his way out of it, almost all his ganks on record dropped well over 100 mill in loot. He's doing *very* good business at Jita.

From a newbie's perspective it does seem kinda unfair that a rich career criminal can just throw a fraction of their haul towards Concord to recover their status, effectively buying immunity from the law and getting a free pass to keep doing it for as long as they want. All they have to do is make sure they gank targets rich enough to pay Concord's bill and still turn a profit.

On the other hand, I guess its a lot like real life Big smile
Pipa Porto
#5 - 2013-12-18 10:39:08 UTC  |  Edited by: Pipa Porto
Marcus Avon wrote:
From a newbie's perspective it does seem kinda unfair that a rich career criminal can just throw a fraction of their haul towards Concord to recover their status, effectively buying immunity from the law and getting a free pass to keep doing it for as long as they want. All they have to do is make sure they gank targets rich enough to pay Concord's bill and still turn a profit.



They're actually paying other capsuleers for the privilege of taking credit for killing wanted pirates. (Rats in LS drop the tags that are turned in to raise sec status. If you think it'll be lucrative, you can collect those tags and sell them to the players who need them.).
Also, you can't use the tags to get above 0, just to 0. So if he's at .2, he's ratting his sec status up to keep it there.

The gank targets expected drop value also has to cover the cost of the gank ship, which they lose every time they make an attempt, successful or not.

EvE: Everyone vs Everyone

-RubyPorto

Elena Thiesant
The Scope
Gallente Federation
#6 - 2013-12-18 12:50:24 UTC
Marcus Avon wrote:
Interesting stuff, I didn't know any of this, thanks. I'm betting that he just pays his way out of it, almost all his ganks on record dropped well over 100 mill in loot. He's doing *very* good business at Jita.


And as long as we have bright sparks carrying far too much cargo, such behaviour will continue.

Quote:
From a newbie's perspective it does seem kinda unfair that a rich career criminal can just throw a fraction of their haul towards Concord to recover their status, effectively buying immunity from the law and getting a free pass to keep doing it for as long as they want. All they have to do is make sure they gank targets rich enough to pay Concord's bill and still turn a profit.


Not really immune to the law, he's losing his ship every time he ganks someone, that's the main penalty concord imposes. To be honest, even ratting in *highsec* recovers sec status for a ship kill reasonably quickly. Lowsec/nullsec far, far faster (bigger bounty rats)
Inxentas Ultramar
Ultramar Independent Contracting
#7 - 2013-12-18 13:02:06 UTC
Note that with ratting, sec stat gain is not static. The lower you are, the quicker you gain. The higher you are, the slower your sec stat gain will be. Hence, by spacing your ganking and ratting behaviour you should be perfectly able to keep it level. Because of these diminishing returns I prefer to hover around the -1.0 mark myself.

So it is not terribly hard to keep a positve sec stat. I rat in lowsec a lot and prefer to sell the clone tags I get... you also get a good sec increase from killing the clone soldier itself.
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#8 - 2013-12-18 13:59:06 UTC
Marcus Avon wrote:

From a newbie's perspective it does seem kinda unfair that a rich career criminal can just throw a fraction of their haul towards Concord to recover their status, effectively buying immunity from the law and getting a free pass to keep doing it for as long as they want. All they have to do is make sure they gank targets rich enough to pay Concord's bill and still turn a profit.

On the other hand, I guess its a lot like real life Big smile


It isn't unfair at all. Bear in mind that suicide ganking is a very new player friendly activity. With a few days of training, a bit of math, and a friend or alt to loot the wrecks, you too can be making lots of isk murdering the innocent.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Marcus Avon
New Eden Fedo Lovers Society
#9 - 2013-12-18 14:46:00 UTC
Elena Thiesant wrote:
And as long as we have bright sparks carrying far too much cargo, such behavior will continue.


(Raises hand) Guilty. Although in my defense I was only a week old at the time and didn't have the faintest idea what I was doing.

Elena Thiesant wrote:
Not really immune to the law, he's losing his ship every time he ganks someone, that's the main penalty concord imposes.


Which isn't exactly devastating for him when he picks up loot worth 10 X the cost of his ganking ship. I always assumed that the sec status hit was the real disincentive, but it seems quite easy to circumvent.

Haedonism Bot wrote:
It isn't unfair at all. Bear in mind that suicide ganking is a very new player friendly activity. With a few days of training, a bit of math, and a friend or alt to loot the wrecks, you too can be making lots of isk murdering the innocent.

It's looking more and more attractive all the time Smile



Thanks for the good informative replies everyone, I know a lot more about how it works now and will try hard not to be his next victim.
Pipa Porto
#10 - 2013-12-18 15:02:31 UTC
Marcus Avon wrote:
Which isn't exactly devastating for him when he picks up loot worth 10 X the cost of his ganking ship. I always assumed that the sec status hit was the real disincentive, but it seems quite easy to circumvent.


If losing your ship weren't a disincentive, targets wouldn't be limited to those who're likely to drop a profitable amount of loot.

The presence of valuable, undefended targets is the driving force of the profession.


Incidentally, if you want to haul things regularly, you should pick up a working knowledge of ganking. It's the best way to avoid being a target.

EvE: Everyone vs Everyone

-RubyPorto

Kahega Amielden
Rifterlings
#11 - 2013-12-18 15:16:44 UTC
Quote:
Which isn't exactly devastating for him when he picks up loot worth 10 X the cost of his ganking ship. I always assumed that the sec status hit was the real disincentive, but it seems quite easy to circumvent.


The real disincentive is smart players that fit their haulers properly, narrowing his target selection.
Sabriz Adoudel
Move along there is nothing here
#12 - 2013-12-18 23:20:25 UTC
As someone that suicide ganks and maintains sec status, here's how I do it. This changed with Odyssey.

Firstly I do not illegally aggress pods. I will, however, take any opportunity to legally shoot a pod (example: if I'm ganking someone, and they shoot me back, while my attack on their ship was illegal, I have a limited engagement timer from them shooting back, which makes it legal for me to shoot their pod).

Killing at least one battleship rat in every 5 minute bounty tick will push up your sec status fast. So every time my sec status gets into the doldrums (-1.8 or so), I start running level 4 missions, only accepting ones against pirate factions. Every L4 mission has some battleship rats and most have enough that you can kill one in every tick.

I then share the mission reward and standings gain with my trade alt.

I support the New Order and CODE. alliance. www.minerbumping.com

Marcus Avon
New Eden Fedo Lovers Society
#13 - 2013-12-18 23:55:23 UTC
Thanks for the "insiders" perspective. Just out of curiosity, how much of a hit does sec status actually take for a suicide gank? I had assumed it was quite substantial but the replies I have seen here seem to suggest that its actually pretty small.

Is it a fixed amount or does it vary depending on what type of ship you gank?
Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#14 - 2013-12-19 00:39:16 UTC  |  Edited by: Haedonism Bot
Marcus Avon wrote:
Thanks for the "insiders" perspective. Just out of curiosity, how much of a hit does sec status actually take for a suicide gank? I had assumed it was quite substantial but the replies I have seen here seem to suggest that its actually pretty small.

Is it a fixed amount or does it vary depending on what type of ship you gank?


Smarter people that I might know exact figures. I think it is actually scaled somehow so that the lower your starting sec status, the slower it drops. Blapping pods is what makes it really go down fast, ships aren't too bad. In my experience I probably ganked a dozen or so miners, going for every pod that I could, before I got to the point where I couldn't linger in highsec space without issues. If you gank in Jita, which is 0.9 sec, you will have issues very early. If you gank in Uedama or Niarja, which are 0.5 sec systems on major trade routes, you will be able to continue for much longer.

There are ways to adapt to the sec status issue as well. You can still gank in highsec even with -10 sec status by using a scout to locate your targets, then undock and warp directly to them, and blap them before the police NPCs have time to give you any trouble. Many gankers have a dedicated -10 alt for this purpose, but if you enjoy ganking you can just have a -10 main. Or you can live in lowsec, null sec, or wormsec and just be -10, and visit high sec to gank from time to time for fun and profit.

Your adversary's apparent strategy of buying tags and keeping his sec status up is certainly viable, but less common than the alternatives. The advantage, for him, is that he can sit on the Jita undock with his overview filtered for industrials and react to potential targets more quickly and easily. The disadvantages are added operational expenses and that he has to hang around in Jita and endure soul-destroying lag.

If you want to learn about this from the pros, and meet some really nice folks who love newbies, visit www.minerbumping.com and come join us for a few ganks. We are more focused on ganking for fun than on profit, but we certainly have guys that know what they are doing. You can always try it and stop short of the point where sec status would become an issue if you want.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Paranoid Loyd
#15 - 2013-12-19 20:29:34 UTC
I haven't broken down the maths either, but I can tell you going from -1 to -2 took eight gank attempts and going from -2 to -3 took ten gank attempts. The sec status tab only holds 25 entries, so I can't see back to how many attempts it takes to go from 0 to -1 but I would guess it is 6 or 7. While it does vary per gank (not sure why), I average about a 1.4% hit with each gank.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

J'Poll
School of Applied Knowledge
Caldari State
#16 - 2013-12-19 22:56:47 UTC
Sec status drops are also related too:

The sec status of the system; The higher the bigger the hit. So a gank in 1.0 will drop you more the a gank in 0.5. Which in terms will drop more if comparex to shooting someone in a 0.1.

The sec level of you vs your target; if you are +10 and the target is -4.9 then the hit will be less then the other way around


Of course. Both of the above is subject to out of date...as I can miss things when reading patch notes etc.

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Paranoid Loyd
#17 - 2013-12-20 05:00:53 UTC  |  Edited by: Paranoid Loyd
J'Poll wrote:

Of course. Both of the above is subject to out of date...as I can miss things when reading patch notes etc.


I quickly cross-checked the sec status of my victims and you seem to be correct, there is a small difference between the ganks in .6 and .5 systems, and the slightly larger difference in the percentages of the sec hits in the same system with the high sec status players causing a larger hit and the lower ones causing a smaller hit, the difference is pretty small though.

Example in a .5 :
Sec status hit for attacking a 5.0 player -1.4618
Sec status hit for attacking a 0.0 player -1.3631

Some day soon™ I will actually run the numbers to figure out the formula.

Thanks for the info.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Pontianak Sythaeryn
The Scope
Gallente Federation
#18 - 2013-12-20 16:03:38 UTC
Marcus Avon wrote:
Which isn't exactly devastating for him when he picks up loot worth 10 X the cost of his ganking ship. I always assumed that the sec status hit was the real disincentive, but it seems quite easy to circumvent.


Another risk is the suicide ganker fails against somebody with a ship fit to tank a suicide ganker. Just as the gankers find the tears of their victims delicious and full of isk, a failed suicide gank is all lose and is also useful for tears extraction, flipped on it's head.
Magna Mortem
The Scope
Gallente Federation
#19 - 2013-12-21 08:55:15 UTC  |  Edited by: Magna Mortem
When you're around 0.0sec status you lose 0.1 for every aggression against a ship highsec and 1 to more than 2 for every pod you agress. As one tag gives you 0.5 of sec back you can easily make enough money to up your sec with tags forever.

Source: First hand experience.
Magna Mortem
The Scope
Gallente Federation
#20 - 2013-12-21 08:57:36 UTC  |  Edited by: Magna Mortem
Paranoid Loyd wrote:
J'Poll wrote:

Of course. Both of the above is subject to out of date...as I can miss things when reading patch notes etc.


I quickly cross-checked the sec status of my victims and you seem to be correct, there is a small difference between the ganks in .6 and .5 systems, and the slightly larger difference in the percentages of the sec hits in the same system with the high sec status players causing a larger hit and the lower ones causing a smaller hit, the difference is pretty small though.

Example in a .5 :
Sec status hit for attacking a 5.0 player -1.4618
Sec status hit for attacking a 0.0 player -1.3631

Some day soon™ I will actually run the numbers to figure out the formula.

Thanks for the info.
I have no idea how you got to these numbers. My experience is completely different.

edit: ah. percentages.