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[Rubicon] Rapid Missile Launchers - v2

First post First post First post
Author
Elusive Panda
Public Enemies CO
The Initiative.
#3441 - 2013-12-18 16:54:01 UTC
Bouh Revetoile wrote:
Elusive Panda wrote:
I've seen some convincing argument on both side, but can people please stop saying missiles are good in a fleet environnement?
No current doctrine uses missiles.
Some small gang doctrines do use missiles..


I bolded and underlined the relevant part, I'm pretty sure it's self-explanatory.

You cannot say missiles are good at fleet warfare when there is no missiles fleet in existance.
A small-gang isn't a fleet, it's a ... small gang.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3442 - 2013-12-18 16:58:46 UTC
Why are you guys so mad about missiles being bad at fleets? So are combat drones, so are blasters, so are entire classes of ships.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#3443 - 2013-12-18 17:06:41 UTC  |  Edited by: Stitch Kaneland
Niena Nuamzzar wrote:
Stitch Kaneland wrote:

The RLML are actually hilariously overpowered when fitted/flown right. Still not sure how missile users haven't been able to kill frigs with, i'm assuming much higher missile SP than me, using RLML. Then downtalk them like they're uselss..

RLML are indeed OP for your first easy frig and then useless for everything else. Try to understand, hit & run tactics is not the most preferred one for everyone like it is for you.


I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck. Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles. With a full clip, that means i could get 2-3 frigs total before warping off, which is pretty decent. Are you wanting to kill an entire frig roam with one clip?

So because my play style is not "preferred", it makes the weapon system useless? So.. i'm killing frigates, using a weapon system designed to kill frigates, but thats not how i should be using it.. because someone wants their constant stream of missiles that frigates have no defense over? At least the RLML, they have a chance to overpower and kill the target through the reload. Yes, i did mention that RLML are hilariously overpowered, until the reload, which then gives frigate pilots a chance to kill RLML boats. That means, your tactics must change (by being fast, and warping off if things get hectic) so you can continue killing frigates, but avoid being taken out yourself.
Arthur Aihaken
CODE.d
#3444 - 2013-12-18 17:14:58 UTC  |  Edited by: Arthur Aihaken
TrouserDeagle wrote:
Why are you guys so mad about missiles being bad at fleets? So are combat drones, so are blasters, so are entire classes of ships.

Missiles are bad at fleets because of time to impact (it's simply too long). While you're correct about combat drones, this is not the same for sentry drones and drone assist. That's instant damage and massive alpha on a huge scale.

Stitch Kaneland wrote:
So because my play style is not "preferred", it makes the weapon system useless? So.. i'm killing frigates, using a weapon system designed to kill frigates, but thats not how i should be using it.. because someone wants their constant stream of missiles that frigates have no defense over? At least the RLML, they have a chance to overpower and kill the target through the reload. Yes, i did mention that RLML are hilariously overpowered, until the reload, which then gives frigate pilots a chance to kill RLML boats. That means, your tactics must change (by being fast, and warping off if things get hectic) so you can continue killing frigates, but avoid being taken out yourself.

It's useless outside of a very limited scope on very specific hulls. Let's see these killmails you're talking about...

I am currently away, traveling through time and will be returning last week.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3445 - 2013-12-18 17:27:27 UTC
Arthur Aihaken wrote:
TrouserDeagle wrote:
Why are you guys so mad about missiles being bad at fleets? So are combat drones, so are blasters, so are entire classes of ships.

Missiles are bad at fleets because of time to impact (it's simply too long). While you're correct about combat drones, this is not the same for sentry drones and drone assist. That's instant damage and massive alpha on a huge scale.


We're all well aware that sentry drones are broken with omnidirectionals and drone assist. I was just saying that it's not like there's an entire race who only uses missiles. The only people who are only trained to use missiles are very bad people.

A nice suggestion I saw once was to make turrets do damage at the end of their cycle, rather than at the start, which would be cool in many ways, both to balance high-alpha weapons and to make missiles and combat drones less bad relatively. Obviously, logistics would need some of the nerfs they've needed for years if this was to happen.
Arthur Aihaken
CODE.d
#3446 - 2013-12-18 17:49:59 UTC
TrouserDeagle wrote:
We're all well aware that sentry drones are broken with omnidirectionals and drone assist. I was just saying that it's not like there's an entire race who only uses missiles. The only people who are only trained to use missiles are very bad people.

A nice suggestion I saw once was to make turrets do damage at the end of their cycle, rather than at the start, which would be cool in many ways, both to balance high-alpha weapons and to make missiles and combat drones less bad relatively. Obviously, logistics would need some of the nerfs they've needed for years if this was to happen.

Not entirely, but the Caldari are largely missile-based. If you made a short-list of the top 3 missile ships and the top 3 hybrid ships, Caldari would dominate the former but probably be large absent from the latter. I think if we addressed sentry drones and drone assist you might see fleet doctrines change a bit. I'm not entirely optimistic this will happen at the rate CCP seems to be pumping out drone-based ships, though…

That is an interesting suggestion, to be sure.

I am currently away, traveling through time and will be returning last week.

Bouh Revetoile
In Wreck we thrust
#3447 - 2013-12-18 18:04:45 UTC  |  Edited by: Bouh Revetoile
Elusive Panda wrote:
You cannot say missiles are good at fleet warfare when there is no missiles fleet in existance.
A small-gang isn't a fleet, it's a ... small gang.
Small gang to me means up to 30 and that is a fleet.

In fact, a fleet start with two ships if you look in a dictionary.

And there was many many nullsec blob fleets with missiles : Drake, Tengu, Caracal, Talwar ; I heard even Crow fleets are a thing now.

Arthur Aihaken wrote:
Missiles are bad at fleets because of time to impact (it's simply too long).
That is plain wrong. All the doctrines I cited just before wouldn't have existed if that were true. The truth is that 6000m/s is more than enough for missiles to be effective up to 100km. That is a proven fact as history showed it.

Arthur Aihaken wrote:
Not entirely, but the Caldari are largely missile-based. If you made a short-list of the top 3 missile ships and the top 3 hybrid ships, Caldari would dominate the former but probably be large absent from the latter.
Rokh and Naga. I don't need to say more I think.
Arthur Aihaken
CODE.d
#3448 - 2013-12-18 18:08:08 UTC
I love block.

I am currently away, traveling through time and will be returning last week.

Zircon Dasher
#3449 - 2013-12-18 18:18:47 UTC
Bouh Revetoile wrote:
Elusive Panda wrote:
You cannot say missiles are good at fleet warfare when there is no missiles fleet in existance.
A small-gang isn't a fleet, it's a ... small gang.
Small gang to me means up to 30 and that is a fleet.

In fact, a fleet start with two ships if you look in a dictionary.

And there was many many nullsec blob fleets with missiles : Drake, Tengu, Caracal, Talwar ; I heard even Crow fleets are thing now.


Bouh it is not polite to call people out for using weasel words.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Arthur Aihaken
CODE.d
#3450 - 2013-12-18 18:33:55 UTC
^ Please stop quoting the troll, thank-you.

I am currently away, traveling through time and will be returning last week.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3451 - 2013-12-18 18:34:45 UTC
Arthur Aihaken wrote:
TrouserDeagle wrote:
We're all well aware that sentry drones are broken with omnidirectionals and drone assist. I was just saying that it's not like there's an entire race who only uses missiles. The only people who are only trained to use missiles are very bad people.

A nice suggestion I saw once was to make turrets do damage at the end of their cycle, rather than at the start, which would be cool in many ways, both to balance high-alpha weapons and to make missiles and combat drones less bad relatively. Obviously, logistics would need some of the nerfs they've needed for years if this was to happen.

Not entirely, but the Caldari are largely missile-based. If you made a short-list of the top 3 missile ships and the top 3 hybrid ships, Caldari would dominate the former but probably be large absent from the latter. I think if we addressed sentry drones and drone assist you might see fleet doctrines change a bit. I'm not entirely optimistic this will happen at the rate CCP seems to be pumping out drone-based ships, though…

That is an interesting suggestion, to be sure.


It's mostly even at T1 and T2, but they need some hybrid navy ships. Minmatar are due for some missile ships as well.
Notorious Fellon
#3452 - 2013-12-18 19:06:40 UTC
TrouserDeagle wrote:
Why are you guys so mad about missiles being bad at fleets? So are combat drones, so are blasters, so are entire classes of ships.



Maybe because players new to the game trained them for months, then ended up unable to get involved in the fun of null due to being unable to fly anything as dictated by the nullbear overlord trash?

Isn't it rather obvious why people would object?

Crime, it is not a "career", it is a lifestyle.

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#3453 - 2013-12-18 19:46:21 UTC
Notorious Fellon wrote:

the fun of null


funny guy
Turk MacRumien
The Scope
Gallente Federation
#3454 - 2013-12-18 20:54:11 UTC
Arthur, he wasn't really trolling, so long as you don't include valid responses as trolling. Those were all acceptable fleets at one point or another in recent times, and tengus still are. Talwars still would in use if BNI had gained some sp and moved up to cruisers

Besides, you guys should stop looking at caldari ships to put this on as a main weapon system. Rapid launchers now seem a fundamentally minmatar weapon system. It's warp in, blap some small ships and then bang out while the gettings good. It's a pure, specialized anti-frig weapon now, meant for support actions rather than prolonged pvp. Either that, or throw them on ships with extra launcher slots for a bunch of extra dps at the start of a fight. Combined weapons actually make a little sense in that way.

Sure it's a weird, niche system now, but rapid launchers are in a weird, niche place anyway. Every other system has 2 versions, while missiles now have 3. That's not to say that it's perfect , just that its no longer "do this or you're dumb".
Arthur Aihaken
CODE.d
#3455 - 2013-12-18 21:39:02 UTC
Turk MacRumien wrote:
Besides, you guys should stop looking at caldari ships to put this on as a main weapon system.

That's easy to say when you haven't trained the requisite Caldari cruiser and light missile skills to V. What options are left? A hybrid MOA or train up to a Tengu.

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#3456 - 2013-12-18 21:41:51 UTC
Turk MacRumien wrote:
Besides, you guys should stop looking at caldari ships to put this on as a main weapon system.

That's easy to say when you haven't trained the requisite Caldari cruiser and light missile skills to V. What options are left? A hybrid MOA or train up to a Tengu.

Turk MacRumien wrote:
Sure it's a weird, niche system now, but rapid launchers are in a weird, niche place anyway. Every other system has 2 versions, while missiles now have 3. That's not to say that it's perfect , just that its no longer "do this or you're dumb".

Every other weapon system has 2-3 variants; 4-6 when you consider short and long-range versions. Light missiles have 2, medium missiles have 3 and large missiles have 3 (including short, long and bastardized rapids).

I am currently away, traveling through time and will be returning last week.

Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3457 - 2013-12-18 21:54:18 UTC
Stitch Kaneland wrote:
I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck.

Mostly, yes.

Quote:

Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles.

Most frigs you say... tell us about those frigs you couldn't kill?

Quote:

So because my play style is not "preferred", it makes the weapon system useless?

First, it will be even more niche then before and second, it will be useful more on Minmatar ships than Caldari one's which means Caldari pilots have every right to protest.
Arthur Aihaken
CODE.d
#3458 - 2013-12-18 22:01:20 UTC
Niena Nuamzzar wrote:
First, it will be even more niche then before and second, it will be useful more on Minmatar ships than Caldari one's which means Caldari pilots have every right to protest.

Damn right! Enjoy your Tengu until Rise f**ks it up too...! Evil

I am currently away, traveling through time and will be returning last week.

Stitch Kaneland
The Tuskers
The Tuskers Co.
#3459 - 2013-12-18 22:17:22 UTC  |  Edited by: Stitch Kaneland
Stitch Kaneland wrote:
So because my play style is not "preferred", it makes the weapon system useless? So.. i'm killing frigates, using a weapon system designed to kill frigates, but thats not how i should be using it.. because someone wants their constant stream of missiles that frigates have no defense over? At least the RLML, they have a chance to overpower and kill the target through the reload. Yes, i did mention that RLML are hilariously overpowered, until the reload, which then gives frigate pilots a chance to kill RLML boats. That means, your tactics must change (by being fast, and warping off if things get hectic) so you can continue killing frigates, but avoid being taken out yourself.

Quote:
It's useless outside of a very limited scope on very specific hulls. Let's see these killmails you're talking about...


A frigate classed weapon system on a cruiser, made to specifically kill frigates because HM and HAMS have difficulty doing it (as they should), and then you say that its a very limited scope.. thats the point. No other weapon class has this option. If you look at autocannons, their sig resolution is 120 with 180's up to 425's. This would be like having 180's have a sig resolution of 50 and better tracking, making them niche` for anti-frigate fits. So, if they were to use that as an example, would it be fair to have a clip of 200 rounds, effectively capable of wiping a whole frigate gang, or should they.. i don't know.. put in a long reload and limiting clip size to help prevent them from overpowering any frig gang? That's what you have with RLML. It is meant to be niche`, because its meant to kill frigates, because its an anti-frigate weapon. Not sure how much clearer I can make that.

Killmails you say?

http://eve.battleclinic.com/killboard/killmail.php?id=21316480 Hitting him in his highest resist, still died in about 6-7 missiles i believe

http://eve.battleclinic.com/killboard/killmail.php?id=21290751 Again, hitting in his highest resist, but wait, he's a/b fit! surely i couldn't kill one of the fastest frigates in the game, with an a/b within 1 clip! But i did, and then guess what, his 5 other buddies were in warp while he tackled me. Then just as they landed, i left, with a 65m isk kill.

Yes, its the same guy in both kills (he didn't learn the first time i guess). I was harassing a solar gate camp. I'll keep adding to the KM's, don't worry. RLML are nice change of pace from brawling. Fun to separate people from their gang and obliterate them away from their friends.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#3460 - 2013-12-18 22:26:07 UTC
Niena Nuamzzar wrote:
Stitch Kaneland wrote:
I like how you mention "easy" frig. Like somehow, the only frigates that die to RLML are the ones that suck.

Mostly, yes.

Quote:

Nice try on attempting to downplay my point though. I kill most frigs within 5-8 missiles.

Most frigs you say... tell us about those frigs you couldn't kill?

Quote:

So because my play style is not "preferred", it makes the weapon system useless?

First, it will be even more niche then before and second, it will be useful more on Minmatar ships than Caldari one's which means Caldari pilots have every right to protest.


1. uh huh? Suppose you should check my KM post.. i see a dram there, from what every missile user is stating here, an a/b fit frigate is impossible to kill with RLML within 1 clip.. think my experience begs to differ.

2. I've yet to have a frigate live through my RLML unless i miss point, or he jumps through a gate

3. Yet, you still forget about the ONI for RLML, when i've clearly shown its still more than capable. If a Bellicose can kill a frig, an ONI, and for that matter a caracal, can as well with RLML. So, ScyFI = ONI, and Caracal = Bellicose. Those are your equivalents. Minmatar do have a better ship for RHML, but for anti-frigate, they're about the same. If i had caldari cruiser trained, i would gladly get kills to prove my point.