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Player Features and Ideas Discussion

 
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Issues with deployable structures

Author
NickSuccorso
Canadian Bacon.
Honorable Third Party
#1 - 2013-12-18 18:28:09 UTC  |  Edited by: NickSuccorso
The deployable structures are a great idea and as more are released in conjunction with the changes to local chat I think they can help to revitalize aspects of the game which have been ignored (low-sec).

I would like to provide CCP some criticism of the mobile cyno-jammer however. We have been trying to put it to use but given the anchoring distance constraint it is virtually useless.

Almost every large fight occurs at one of the following: A stargate, a POS, a POCO, or a Station. The only combat that takes place in other parts of the solar system is unfortunate PvE players getting horribly ganked. There is nothing that would be "broken" by removing that constraint given the module costs 70mil isk for one time use.

Imagine how useful the mobile tractor beam would be if it couldn't be anchored inside of missions and anoms?

I guess all I am asking is that CCP consider allowing us to anchor the first new PvP deployable in the areas where PvP occurs.