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Chitsa and James, pull your fingers out!

First post
Author
Rek Seven
University of Caille
Gallente Federation
#1 - 2013-12-17 15:33:28 UTC
When are we going to be able to swap clones (using a rorqual or whatever) in wormhole space?

That is all o/
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#2 - 2013-12-17 15:37:42 UTC
If you want straight answer then no idea when.

You might be aware that this feature is on the 99 Reasonable Things list so CCP is super aware of it:
5% #11: Allow players to swap (not jump) clones in wormhole space using the Rorqual.

Burn the land and boil the sea You can't take the sky from me

Rek Seven
University of Caille
Gallente Federation
#3 - 2013-12-17 15:50:24 UTC
It was number 11 in the most wanted? That's good!

I really hope you are pushing for this Mr Jason... You know this is a much needed feature right now!
CeNSeR
Sebiestor Tribe
Minmatar Republic
#4 - 2013-12-17 15:51:02 UTC
I brought this up at the wormhole roundtable at the last fanfest.
All i seem to remember is lots of people looking at me like i was a phoenix in a C1 wolf rayet.
Nivo Green
Stac Enterprises
#5 - 2013-12-17 16:05:35 UTC
It really shouldnt just be linked to the rorqual. That would be a weird requirement and limitation if clone swapping was ever possible in Wspace. It would be nice if they made a POS module that had a clone vat bay to take its place. But to be honest CCP wont add anything new to POS's probably, so we will just have to wait until the new "deployable structures" make POS obselete for CCP to add significant functionality like that.


That being said, once the new structures have been fleshed out to take over the POS role, we will probably very much so see a structure that performs this role. Soo... 3 years? Smile
Rek Seven
University of Caille
Gallente Federation
#6 - 2013-12-17 16:31:42 UTC
I don't give a **** how they do it but i sure as hell non't want to wait 3 years Sad

Once they add the function to rorquals, they can easily add it to future POS structures/deployables.
Suomi Khan
Doomheim
#7 - 2013-12-17 22:59:43 UTC
I too would prefer not to have this as part of the rorqual... A pos mod would be way better!

Also, please push for a fix to the XL-SMA's so they can't be accessed from outside the pos-shields.
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2013-12-17 23:18:04 UTC
I do not want this 'feature' at all.
It's WH space, harden up squire!

If I'm gonna call out our CSM reps on anything it's to get the stupid WH wobble on warp to removed.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Suomi Khan
Doomheim
#9 - 2013-12-17 23:27:03 UTC  |  Edited by: Suomi Khan
Jack Miton wrote:
If I'm gonna call out our CSM reps on anything it's to get the stupid WH wobble on warp to removed.

Oh god, this!
on the clone part, I don't care tbh.. However if it is to be implemented, it should be on a pos mod or comething like that and not a ship. Would almost rather not have it, than have it on a rorqual :P

Edit: Also, I don't care how many problems CCP have with POS code.. They had enough dev hours to make dust and valkyrie so their excuses are invalid imho.
Sum Olgy
Perkone
Caldari State
#10 - 2013-12-18 09:58:41 UTC
CeNSeR wrote:
I brought this up at the wormhole roundtable at the last fanfest.
All i seem to remember is lots of people looking at me like i was a phoenix in a C1 wolf rayet.



Yes, it was as unpopular as Disavowed in a KILL wormhole.


I'm against it.
Koban Agalder
Sebiestor Tribe
Minmatar Republic
#11 - 2013-12-18 10:10:43 UTC
It should be possible to switch clones in WH (NO JUMPING!). It could be additional conflict driver (POS modules being full of bodies with implants possible to recover).

One day you fight in missle armor T3, other day you need shield Naglfar.... Wspace is about bringing most value in smallest amount of mass. This leads to expensive ships, and possibly expensive pods (as now they are not so expensive as you could not switch your crystal head to +missle dmg armor one).

James Arget for CSM 8! http://csm.fcftw.org 

Jack Miton
School of Applied Knowledge
Caldari State
#12 - 2013-12-18 12:13:32 UTC  |  Edited by: Jack Miton
Koban Agalder wrote:
possibly expensive pods (as now they are not so expensive as you could not switch your crystal head to +missle dmg armor one).

yeah, definitely confirming WHers don't fly with expensive pods... ;)
mine's around a bil on my main and honestly, I consider that cheap on a pilot that mainly flies T3s.

PS: and fk you, i enjoy flying my tengu in slaves and gunnery implants :P

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Rek Seven
University of Caille
Gallente Federation
#13 - 2013-12-18 12:15:20 UTC  |  Edited by: Rek Seven
Jack Miton wrote:
I do not want this 'feature' at all.
It's WH space, harden up squire!

If I'm gonna call out our CSM reps on anything it's to get the stupid WH wobble on warp to removed.


Is flying a shield tanked ship, using a clone designed for an armor Tech 3, "hard" or just stupid? Roll

Unfortunately it's the only option we have and i think it's one of the reasons some people are so unwilling to fight these days.
Angsty Teenager
Broski North
#14 - 2013-12-18 18:43:34 UTC  |  Edited by: Angsty Teenager
Rek Seven wrote:
Jack Miton wrote:
I do not want this 'feature' at all.
It's WH space, harden up squire!

If I'm gonna call out our CSM reps on anything it's to get the stupid WH wobble on warp to removed.


Is flying a shield tanked ship, using a clone designed for an armor Tech 3, "hard" or just stupid? Roll

Unfortunately it's the only option we have and i think it's one of the reasons some people are so unwilling to fight these days.


hah, people are unwilling to fight because they're just like you and refuse to fight without maximum advantage. it really shows considering that you don't even consider flying a ship without the correct implants for that type of ship

why don't you try relying on player skill instead of money in your head

even if this gets implemented, you'll just be back complaining about how you can't get anybody to fight becuase they're always waiting on the cooldown to jump clone becuase they can't fly armor ships without slaves

lel

I think the most important thing to do for w-space would be remove all moons and force evreybody to live out of orcas/mobile depots/carriers, that would be great. too bad it won't happen because nobody in w-space can imagine playing without a safety net (i.e. a POS) to retreat to.
Suomi Khan
Doomheim
#15 - 2013-12-18 19:27:25 UTC
Not switching clones makes less content in just the same way as high clone costs does..
High SP chars in NS have whined about that issue for years and got their will. The stats show IIRC that lesser clone costs makes more high SP chars fly small'er ships..

If it is acceptable and common sence that a high SP NS dude won't fly a rifter cause his clone is too expensive, what makes you think a high SP WH pilot wanna fly a shield Moa in a clone with 3+ bill of useless implants.. That simple really..

Stats shows that people won't fly small ships cause they risk a high cost clone in NS.. Why would that be any different in w-space.
Jack Miton
School of Applied Knowledge
Caldari State
#16 - 2013-12-18 20:25:37 UTC
Rek Seven wrote:
Jack Miton wrote:
I do not want this 'feature' at all.
It's WH space, harden up squire!

If I'm gonna call out our CSM reps on anything it's to get the stupid WH wobble on warp to removed.


Is flying a shield tanked ship, using a clone designed for an armor Tech 3, "hard" or just stupid? Roll

Unfortunately it's the only option we have and i think it's one of the reasons some people are so unwilling to fight these days.

it's actually NOT the only option.
you could always, i dont know, fit general implants that benefit all ships? or just fit learning implants like a lot of people?

saying you wont fly a shield ship with armour implants is kinda like saying you wont fly an armour ship outside of a wolf rayet.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Rek Seven
University of Caille
Gallente Federation
#17 - 2013-12-19 00:04:36 UTC  |  Edited by: Rek Seven
Angsty Teenager wrote:

hah, people are unwilling to fight because they're just like you and refuse to fight without maximum advantage. it really shows considering that you don't even consider flying a ship without the correct implants for that type of ship

why don't you try relying on player skill instead of money in your head

even if this gets implemented, you'll just be back complaining about how you can't get anybody to fight becuase they're always waiting on the cooldown to jump clone becuase they can't fly armor ships without slaves


You don't know now anything about me or my motivations. And to make it clear, we are talking about the ability to swap clones not jump... that would be stupid.

If you don't feel the same way i do or don't care about flying weak ships in expensive clones, that's you opinion but don't sit there and judge me you self righteous moron.

Like it or not, what i said was a FACT. Being restricted to one clone puts some people off experimenting with certain ships and taking fights they might lose.

Jack Miton wrote:

it's actually NOT the only option.
you could always, i dont know, fit general implants that benefit all ships? or just fit learning implants like a lot of people?

saying you wont fly a shield ship with armour implants is kinda like saying you wont fly an armour ship outside of a wolf rayet.


Earlier tonight in null sec...
The ship: http://polarized.eve-kill.net/?a=kill_detail&kll_id=20985490
The Pod: http://polarized.eve-kill.net/?a=kill_detail&kll_id=20985490

I don't let my implants stop me from flying what i want but suggesting that it doesn't matter or that people should permanently limit them self for the odd null roam is a little ridiculous.

EVE is all about min-maxing Jack, something I though even a close minded bitter vet like you would know.

Both of you are entitled to your own opinion and you can cry about your wormhole wobble (a bug not a new feature btw) if you want but adding what i'm suggesting would only be good for wormhole space.

I want my cookies now god damn it X
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#18 - 2013-12-19 00:44:40 UTC
I have never once thought "man I wish I could clone jump" while sitting in my pos. That sounds like a dirty k-space feature. Are you a dirty k-space feature lover Rek? P

In all seriousness, I am probably in the minority when I say I don't think wormhole space needs that much adjusting (other than how pos's work). That is beating a dead horse though. Dual static c4s is a fantastic idea. Also, give black holes some new effects.

Also, I would like to see a wormhole that has a alternating k-space static, meaning you can either get a high, low, or null sec hole when you roll it. I think that would make life interesting for some people.

No trolling please

Rek Seven
University of Caille
Gallente Federation
#19 - 2013-12-19 01:18:03 UTC
Again Bane, i want the ability to swap into a clone that i have stored in our home system, not jump from K-space to W-space. I understand that it might not be a priority to everyone but it would be a nice addition for many others.

I don't see what is so wrong with wanting to use the right pod for the right ship.
Ripblade Falconpunch
Deep Core Mining Inc.
Caldari State
#20 - 2013-12-19 01:26:20 UTC
Angsty Teenager wrote:
Rek Seven wrote:
Jack Miton wrote:
I do not want this 'feature' at all.
It's WH space, harden up squire!

If I'm gonna call out our CSM reps on anything it's to get the stupid WH wobble on warp to removed.


Is flying a shield tanked ship, using a clone designed for an armor Tech 3, "hard" or just stupid? Roll

Unfortunately it's the only option we have and i think it's one of the reasons some people are so unwilling to fight these days.


hah, people are unwilling to fight because they're just like you and refuse to fight without maximum advantage. it really shows considering that you don't even consider flying a ship without the correct implants for that type of ship

why don't you try relying on player skill instead of money in your head

even if this gets implemented, you'll just be back complaining about how you can't get anybody to fight becuase they're always waiting on the cooldown to jump clone becuase they can't fly armor ships without slaves

lel

I think the most important thing to do for w-space would be remove all moons and force evreybody to live out of orcas/mobile depots/carriers, that would be great. too bad it won't happen because nobody in w-space can imagine playing without a safety net (i.e. a POS) to retreat to.


Sorry, but the hilarity of a f#cking null bear talking about "safety nets" was too good to pass up.

But good job living up to your name Cool
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