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Skills: Please... with Sugar and Kisses?

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Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2013-12-17 20:07:13 UTC
Da'iel Zehn wrote:
Kahega Amielden wrote:
Not all ideas are created equal. Ideas which have thought behind them as to the implications and come with reasons for their existence are superior to ideas which are backed by a couple sentences amounting to "I want it".

The latter (e.g. the OP) is bad.

You speak of implications... please... enlighten me how SP changes could be bad if it was done only 1x a year or 1x every 2 years in a limited fashion?

This is a game. "I want it..." is completely valid in an entertainment environment. It would make me happier when I play and I would be more likely to spend my money on EvE. Entertainment by its nature is self centered because it gives us pleasure. CCP wants to make money. So their objective is to make people like and enjoy their product enough to pay for it.

So please... drop the faux superior attitude. I'm sure you have changes that you "want" in EvE too.






Well, it wrecks the character bazzar. Buy whatever you want because you can respec it to perfectly what whatever ship...
Batelle
Federal Navy Academy
#22 - 2013-12-17 20:07:19 UTC
Da'iel Zehn wrote:
Kahega Amielden wrote:
Not all ideas are created equal. Ideas which have thought behind them as to the implications and come with reasons for their existence are superior to ideas which are backed by a couple sentences amounting to "I want it".

The latter (e.g. the OP) is bad.

You speak of implications... please... enlighten me how SP changes could be bad if it was done only 1x a year or 1x every 2 years in a limited fashion?


www.eve-search.com

Its been explained to death several times over the years. Have fun.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#23 - 2013-12-17 20:12:30 UTC
Danika Princip wrote:
Well, it wrecks the character bazzar. Buy whatever you want because you can respec it to perfectly what whatever ship...


Yes, it would have an impact on the character bazaar. Value would be purely based on the amount of SP. But if you have limitations (like 10m SP 1x a year) it wouldn't be as bad as you think.
Captain StringfellowHawk
Forsaken Reavers
#24 - 2013-12-17 20:13:27 UTC
No. EVE is a Long Term high risk game. It should remain that way. Every choice you make in this game affects the outcome of your future and how well you are at it. You want Skill remapping, Go join Star Trek Online. Go play Casual games where your choices do not matter ever. I have plenty of skills I would love to shed. BUT the moment that option becomes viable. I am gone. The game lost its Risk and charm. This game has already Catered to much to the Casual Players and keeps losing it's novelty as it gets dumbed down more and more.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#25 - 2013-12-17 20:20:08 UTC
Captain StringfellowHawk wrote:
No. EVE is a Long Term high risk game. It should remain that way. Every choice you make in this game affects the outcome of your future and how well you are at it. You want Skill remapping, Go join Star Trek Online. Go play Casual games where your choices do not matter ever. I have plenty of skills I would love to shed. BUT the moment that option becomes viable. I am gone. The game lost its Risk and charm. This game has already Catered to much to the Casual Players and keeps losing it's novelty as it gets dumbed down more and more.


That is a fair conclusion. Thank you for the contribution. I can see your point.
Kahega Amielden
Rifterlings
#26 - 2013-12-17 20:30:02 UTC  |  Edited by: Kahega Amielden
Quote:
You speak of implications... please... enlighten me how SP changes could be bad if it was done only 1x a year or 1x every 2 years in a limited fashion?

People are against skill reassignment because

-It dumbs down the skill system from "spend time developing proficiencies in topics you want to become better at" to "I've been playing longer, therefore I'm better". One of the key points of EVE's skill system as it applies to newbies is that a new player who spends 3 months training skills for PVP is better at PVP than someone who spent 4 years training industry skills.

-It allows people to easily retrain into flavor of the month and negates any investment into a particular topic. I have near-maxed skills as they apply to frigate PVP because I've chosen to pursue that, but I have literally zero capital skills. Your suggestion implies that I should, at a whim, be able to turn Kahega into a well-skilled capital pilot for no other reason than because the account has been active for years.

-Making it limited doesn't actually fix any of the problems with it, it just makes them less glaring. I can still respec into flavor of the month, I can still take a PVP frigate pilot and turn him into a well-skilled industrial character on a whim, which negates any interesting progression from the perspective of older players. It also takes a giant dump on new players by creating an oppressive skill advantage for older players, since no amount of focused skilling can negate the advantage of "I'll just dump some of this SP I have lying around into *cool new thing*"


Quote:
This is a game. "I want it..." is completely valid in an entertainment environment. It would make me happier when I play and I would be more likely to spend my money on EvE. Entertainment by its nature is self centered because it gives us pleasure. CCP wants to make money. So their objective is to make people like and enjoy their product enough to pay for it.


"I want it" is only valid for simple things that don't have serious repercussions. Game design is complicated. Good game design is not achieved by a bunch of people in a room yelling out things that they want. If you want to suggest a change to a game that is as detailed and complicated as EVE, then you damn well better be prepared to talk about why your change would make the game better and why the objections other people will raise are not valid, or at least not enough to make your suggestion bad.

You did not do any of those things. You just wrote "Do this", as if CCP would love to implement this but just forgot or something.

Quote:
So please... drop the faux superior attitude. I'm sure you have changes that you "want" in EvE too.


Sure, but if I were to make a thread about them, I would provide an argument for why it would make EVE a better game, and I would address the reasons that people may think it would harm the game.
Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#27 - 2013-12-17 21:20:36 UTC  |  Edited by: Da'iel Zehn
Kahega Amielden wrote:
...It also takes a giant dump on new players by creating an oppressive skill advantage for older players, since no amount of focused skilling can negate the advantage of "I'll just dump some of this SP I have lying around into *cool new thing...

The "Noob Inferiority Complex" is really exhausting. It is simply not true in the long run. Yes, starting out new characters are at a disadvantage, but that is normal for any game. The fact that skills can't be trained past level 5 throws a giant wrench into this arguement. The only true advantage to being an older player with more SP means you can do more like fly a wider variety of space ships, use a wider variety of modules, or perhaps do more activities that require specific skills.

Kahega Amielden wrote:
..."I want it" is only valid for simple things that don't have serious repercussions. Game design is complicated. Good game design is not achieved by a bunch of people in a room yelling out things that they want...

Giving players limited SP remapping will not have any negative, serious repercussions on the game. The benefit will make the game play for individual characters more enjoyable.

Kahega Amielden wrote:
...You just wrote "Do this", as if CCP would love to implement this but just forgot or something...

I really don't think you've read this thread in its entirety to be able to respond in this manner. I'm not telling CCP to do anything. I was asking in the nicest possible way. Who doesn't like sugar, kisses, and love?
ShahFluffers
Ice Fire Warriors
#28 - 2013-12-17 22:25:13 UTC
Quote:
Who doesn't like sugar, kisses, and love?

... he asks people playing a game known for its ruthlessness and dystopian overtones in one of the most "bitter" forum sub-sections.

OP... even wih a restriction this type of thig will ALWAYS be to the greater advantage of veteran players.

- We can afford to keep a chunk of our yearly SP allotment "unallocated" (see: free floating) until something new and shiney comes along. Then we can insta-train into it (i know one guy who still has his 1.5 million SP refund from years ago when Learning Skills were removed).
- We can use attribute maps to hyperspecialize in certain skills (that are not important)... then, when the yearly remap comes along, we remap those skills and put the SP in skills we are not optimized for (see: it pretty much removes the point of having attributes in the first place as it would allow people to train at "max speed" for everything).
- It encourages a FOTM mentality among younger and/or low-SP players (never a good thing).
- It reinforces the perception that total SP = IWIN (which isn't true, but is already endemic among newbies).
Amarisen Gream
The.Kin.of.Jupiter
#29 - 2013-12-17 23:18:07 UTC
This sounds like kids in every college class, heck, even high school.

"Teacher, why do we have to learn this?"
"It is what we call GENERAL EDUCATION, little Timmy. Now stop asking stupid questions."

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

FightingMoose
Chroma Corp
#30 - 2013-12-17 23:31:59 UTC
I think it also removes some of the fun and nostalgia from ingame.

For example: I can fly Phoenixes. Really well. Because at one point I thought missiles were awesome, and I didn't have a corp but I wanted a dread. Now would it be fair for me to take all of those Phoenix skills and put them into a Naglfar now that CFC is using that as a fit? Absolutely not. I should have to suffer the fact that I am amazing at flying a really stupid ship. Maybe some day those skills will be useful, and my Capital Missiles will rain death on my enemies.

But for now, those are an important part of my character's history. I shouldn't be able to "trade up" for FOTW using my massive levels of SPs.

Also, one of the biggest problems with this is how it works with yearly remaps. I could remap my character to maximize training memory and intelligence skills, then remap all those skillpoints into low-attribute skills.

Proud owner of an Ibis.

Kahega Amielden
Rifterlings
#31 - 2013-12-18 01:18:16 UTC
Quote:
The "Noob Inferiority Complex" is really exhausting. It is simply not true in the long run. Yes, starting out new characters are at a disadvantage, but that is normal for any game. The fact that skills can't be trained past level 5 throws a giant wrench into this arguement. The only true advantage to being an older player with more SP means you can do more like fly a wider variety of space ships, use a wider variety of modules, or perhaps do more activities that require specific skills.


The training time to 'max out' a particular activity is nontrivial, and still takes a good amount of training time. A newbie can reach this point over the course of some months depending on the activity and be better at it than a vet who did not. If we allow swapping around SP, then that advantage is now moot. Once, the newbie may have been able to do some specific thing that mattered more than a vet. Under your suggestion, the vet will always have better skills than a newbie because they can reallocate based on desire at the time.

Quote:
Giving players limited SP remapping will not have any negative, serious repercussions on the game. The benefit will to make the game play for individual characters more enjoyable.


You say that, but it took you a page and a half to actually justify your argument, and even then you only did so by responding to half of one of three points I made. It took a ton of prodding for you to even do that, and you further ignored other points.

If you have no interest in defending your suggestions then you shouldn't make them.

Quote:

I really don't think you've read this thread in its entirety to be able to respond in this manner. I'm not telling CCP to do anything. I was asking in the nicest possible way. Who doesn't like sugar, kisses, and love?


CCP doesn't implement changes because some guy asked them nicely, they implement changes because they are convinced it will make the game better.
Alvatore DiMarco
Capricious Endeavours Ltd
#32 - 2013-12-18 01:46:49 UTC
Among the most frequently-represented groups here in Features & Ideas is the group of people who want instant gratification.

EVE is not an instant-gratification sort of game. In fact, that sort of game design runs exactly counter to what has made EVE the amazing and addictive game it is today. If CCP were to start catering to the instant-gratification group and adding things like twice-yearly remaps, SP remapping, quicker training times, lower training requirements, or any of the other multitudes of "make EVE faster" ideas, I guarantee you they'd start bleeding subscriptions faster than you can say "sliced jugular vein".
Nariya Kentaya
Ministry of War
Amarr Empire
#33 - 2013-12-18 04:28:10 UTC
OP, fun fact.

ANY time a suggestion is made, followed by "will have no serious repercussions", it is automatically a poorly through idea, because EVERY change can and WILL have serious negative repercussions to some group within the game.

That, and that you clearly did not search the forums, else you would have found hundreds of identical threads and not posted this one. hell, your thread does not even attempt to put a "unique spin" on the idea.

and with the type of game EVE is, ANY suggestion that can benefit new players (EX. training mining, finding it boring, so retraining for pvp) will benefit vets to a much greater extent.

that, and, if you trained a skill, you obviously got SOME use out of it, however brief, so why SHOULD you get to trade it in to boost you somewhere else?

as to your original comment on "we already have tech nowadays to mess with memory", that entire arguement is irelevant. rigth now we can slow the degradation of memory, suggest reinterpretations of memory, adn use a good old-fashioned hammer to help forget memory, we CANNOT create memories, inf act, with our current understanding of how memory works, a brain would be incapable of interpreting foreign memories, as it would be encoded differently than the brains natural function.
on top of that, anything involving "well EVE is X amount of years in the future" is also pointless, since if you knew the lore, you would know New Eden was in a dark age so horrible the empires were thrown back into pre-digital ages. and its impossible to assume they would have reprogressed through the same techologies in the same way the terrans did. Look at ancient china, had automated factories, complex math, theory, astronomy, in many ways on par with what we understand today, but had not even discovered electricity in its conventional sense or advanced metallurgy, whereas Europe had advanced metallurgy, math, and science, but didnt even know what an "industrial revolution" was.
Lucy Riraille
Taxeva
#34 - 2013-12-18 10:19:44 UTC
The OP misses the most important point.
EVE'S USP is that choices have consequences and that there is no such thing as a biult-in pay2win function.

If SP could be redistributed freely by buying the right for it from CCP, then, truely it would add a pay2win component to this game.

Consequence? Ppl go back to WoW or GW2 or KOTOR...

There are many tools that help a pilot choosing his skill plans, be it EVEMon, or the ingame Certificate/Mastery/ISIS system.

I don't even want to imagine the flood of petitions after pilots misremap their SP and think that they were better off before...

If u "wasted" SP? Deal with it! THE STANDARD ANSWER FOR EVERY TROUBLE IN EVE!

If u want to train something else? Skill it and be happy when the skill is through, just like everybody else in EVE does!
Imagine ppl with multiple accounts who have different pilots specialized in different things. Sure as hell, one day you are logged in with your. say Minmatar projectile specialized char, but you want to use this pilot for a lowsec/nullsec bomber roam...
OMG!!! I dont' have the skills for torps or bombs on this char.... Well, in that case, too bad... train it with this char too and wait until done... I have to deal with that every time...
Samillian
Angry Mustellid
#35 - 2013-12-18 12:07:30 UTC
OP I am prepared to live with the consequences of my decisions (Exhumer IV and prerequisites as well as 4.4mil now very dusty SP in Resource Processing skills) and even though this would confer a massive advantage on me I cannot support it.

It was a bad idea when first posted (oh so long ago) and is still bad idea today.

NBSI shall be the whole of the Law

Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#36 - 2013-12-18 12:37:45 UTC
PLEX for the Removal of Unwanted Skills

You do not get reimbursed for skills or skill books.

R.I.P. Vile Rat

Lucas Kell
Solitude Trading
S.N.O.T.
#37 - 2013-12-18 13:36:06 UTC
Da'iel Zehn wrote:
Giving players limited SP remapping will not have any negative, serious repercussions on the game. The benefit will to make the game play for individual characters more enjoyable.
How exactly did you summon this information? Forgive me for saying, but you don't appear to be a guru of the EVE meta, so how you can know that it would have no serious repercussions is beyond me.

The fact is though that you have to live with your choices. If you train some random skill to 5, and you later find out it's rubbish, that's just tough luck. That's the way the game is, and that's the way it should be. You learn from your mistakes, you don't just go back and erase them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Da'iel Zehn
Evil Frosty's Premium Liqours and Fine Wines
#38 - 2013-12-18 14:12:53 UTC
Excellent responses! Smile Thanks for the feedback.

I love this community.
ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#39 - 2013-12-19 20:41:17 UTC
Reply duplicate topics are prohibited. Topic locked.

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