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How much longer CCP?

Author
Azami Nevinyrall
172.0.0.1
#21 - 2013-12-17 11:10:01 UTC
As long as the Band-Aids are holding, don't expect much...

...

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#22 - 2013-12-17 11:12:44 UTC
Prince Kobol wrote:
Infinity Ziona wrote:
lol 6 of the 9 things you listed relate directly to null, the others are generic. One is complete rubbish (HS isk > Null isk). Considering 70% of subscribers are not in nullsec I'd say that list is a little silly.

CCP need to give players what they want. Not the 10% of people in null sec but the 90% in high, low and wormholes and the countless people that would subscribe if it wasn't pure alliance combat / ganking.

1. Rein in the ganking catalysts.
2. Fix sov so you can't monopolize all of null sec with timers and lag.
3. ADD a walking in stations, make it interesting, casino's, proper quarters, a decent array of bling, no open to senseless alt ganking if its pvp areas.
4. Fix all the bugs and old terrible features like the drone interface.
5. Change the way combat occurs (spawn camping is not a fun way to engage in pvp).
6. Diminishing returns on damage. 100 ships shooting one ship is stupid.

I think the majority of people really don't care at all about what 10% (the minority) of the subscribers care about, epeening sov and metagaming.

If CCP concentrates on the majority of players and gives up their 10 year failed quest to turn us all into fleeting F1 dweebs they'll get a lot more subs then they are currently getting and lose a lot less.


Once again you post utter rubbish, does it come naturally to you or do you sit in front of computer all day and practice?

Vitriol - a sure sign of real rubbish.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kagura Nikon
Native Freshfood
Minmatar Republic
#23 - 2013-12-17 11:16:20 UTC
Katrina Oniseki wrote:
We don't need to keep having growth, but there is a pretty obvious correlation between growth and revenue, and likewise between revenue and development resources.

I'm no economist, but I'd be willing to wager that the cost of making games is only going up. Take labor costs as a small part of it. They can't raise the subscription price on us to pay their staff if the industry's salary standards go up, so the only answer is to get more subscriptions. Eventually there's a ceiling where they can't afford to continue paying the staff they have, and will (assuming no adjustments to the budget) either lose employees to layoffs or resignations. That's just a small part of it though, and I'm sure there are many other costs associated with it, including servers, real estate (for offices), advertising, and other associated things.

Our $15 a month subscription doesn't change with the rest of the economy. It stays the same. The only way to make more money off the same game is to get more people playing it. Right now, it seems CCP is managing to do this with a steady but slow growth pattern that appears sustainable from the outsider's perspective. They're still turning a profit, and they're still able to hold these ever larger fanfests. However, we've also seen two or three major layoff rounds in the last two years. I don't think those are a very good sign.

Granted, I have no real numbers on hand to back any of what I'm saying. I just figure it's a good idea to make sure EVE keeps growing to support the growing cost of it.

That said, OP is full of ****.



Layoffs dotn happen only due to huge financial problems of the company. A specific project may be deemed not worth anymore and with no perspective of realocation of resources you might need to layoff some of those.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#24 - 2013-12-17 11:18:36 UTC
Prince Kobol wrote:
Lucy Oreless wrote:
Prince Kobol wrote:
Grunanca wrote:
So fact is that everytime CCP raises the limit of people who can paticipate in battles, even larger coalitions form and press the game to the new limit.

With this in mind, am I the only one seeing the utter irony of OP complaining about lag in fleetsfights that are bigger than ever before, while at the same time pointing out that the game is dying because og a declining population? Because when more and more people leave, more and more show up at fights!?

Stop bringing so many people to fights, hardware has its limits no matter how much you complain, and EVE players show time after time that its pointless to upgrade as theyw ill just push the new limit. Back when some of us started a 100 man fight was unbearable because og lag. (anyone remember pressing you MWD by accident, just to see it eat your cap and then go on for another 15-20 min?) That puts the amazing machinery behind eve we got now in perspective.




So is 200 people a lot these days?

I have been in fleets of less then 100 people and TiDi has kicked in by doing something as simple as undocking.

I have been in fleets of under 100, local under 300, sitting stationary on a gate doing nothing and TiDi has kicked in because a couple of reds have uncloaked and launched bombs.

If lag and TiDi was only happening when 1000's of players were in system fighting then fair enough, but it isn't, its happen when only few hundred are fighting


So, this other comperable Spaceship-game you are playing since you obviously have something to compare EVE against, How many players can engage in combat on the one server it has?

And EVE is not dying, it has been dead since 2008 Roll That is what i got told in these very same forums when i joined in.
So cheers to a dead game who still manages to get around 40-50k characters to be logged in EVERY day!


So in other words because Eve is currently the only game of its kind then fine to get TiDi by a under a 100 guys undocking..

Cool.

Using your argument CCP do not have to improve or fix anything because Eve is the only one of its kind...

Dumbass


TIDI never happens because of ONLY that. The node you are is also dealign with other systems in eve. You cannto know the ammount of resources used there.

Eve had been built using python. I dont know how much of it has been rewritten to a proper high performance language over the years, but things are not that easy to fix.

The argument of beign one of its kidn means that you cannot comapre it to other games, no other game faces the same constraints and development problems that eve face.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#25 - 2013-12-17 11:24:25 UTC
Kagura Nikon wrote:
Katrina Oniseki wrote:
We don't need to keep having growth, but there is a pretty obvious correlation between growth and revenue, and likewise between revenue and development resources.

I'm no economist, but I'd be willing to wager that the cost of making games is only going up. Take labor costs as a small part of it. They can't raise the subscription price on us to pay their staff if the industry's salary standards go up, so the only answer is to get more subscriptions. Eventually there's a ceiling where they can't afford to continue paying the staff they have, and will (assuming no adjustments to the budget) either lose employees to layoffs or resignations. That's just a small part of it though, and I'm sure there are many other costs associated with it, including servers, real estate (for offices), advertising, and other associated things.

Our $15 a month subscription doesn't change with the rest of the economy. It stays the same. The only way to make more money off the same game is to get more people playing it. Right now, it seems CCP is managing to do this with a steady but slow growth pattern that appears sustainable from the outsider's perspective. They're still turning a profit, and they're still able to hold these ever larger fanfests. However, we've also seen two or three major layoff rounds in the last two years. I don't think those are a very good sign.

Granted, I have no real numbers on hand to back any of what I'm saying. I just figure it's a good idea to make sure EVE keeps growing to support the growing cost of it.

That said, OP is full of ****.



Layoffs dotn happen only due to huge financial problems of the company. A specific project may be deemed not worth anymore and with no perspective of realocation of resources you might need to layoff some of those.

Not even if a project is not deemed worthy anymore, the project management cycle is structured so that you hire and layoff certain amounts of particular skills as points in the cycle are started and finished. It would be foolish to have a 2 year development plan which included 100 artists for 2 years if you didn't need artists till month 6 and didn't need artists after month 12.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

James Amril-Kesh
Viziam
Amarr Empire
#26 - 2013-12-17 11:33:18 UTC
I do eagerly await brain in a box (and whatever the other project was called).

Enjoying the rain today? ;)

Good Posting
Doomheim
#27 - 2013-12-17 11:34:57 UTC
Tidi is a problem for the fleet commanders, if anything. Braindead f1 bashers you just follow broadcasts and shut up.
James Amril-Kesh
Viziam
Amarr Empire
#28 - 2013-12-17 11:37:16 UTC
Well obviously you haven't been in a nullsec fight recently, cause we don't actually press F1 anymore.

Enjoying the rain today? ;)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#29 - 2013-12-17 11:39:32 UTC
James Amril-Kesh wrote:
Well obviously you haven't been in a nullsec fight recently, cause we don't actually press F1 anymore.

Yes they just sit there and assign drones and reps between 5 minute module activation's.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Arduemont
Rotten Legion
#30 - 2013-12-17 12:35:58 UTC  |  Edited by: Arduemont
Another person that is upset that the MMO that can handle more players in one virtual space than any other existing MMO is not good enough at it.

Seriously, use your brain. Try going to another MMO and having a 4000 man battle. I can't think of any other MMO that would handle more than 1000 people.

James Amril-Kesh wrote:
I do eagerly await brain in a box (and whatever the other project was called).


Brain in a box sounded great, but it's been so long now without hearing anything about it that it has probably been 'shelved' like WiS. By shelved I mean that they may use it to get people excited from time to time, but we're never going to see it happen.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Mini Vordul
Hotel Krabifornia
#31 - 2013-12-17 12:45:42 UTC
Loot spew also sucks hard get rid of it.
Good Posting
Doomheim
#32 - 2013-12-17 12:45:58 UTC
Infinity Ziona wrote:
James Amril-Kesh wrote:
Well obviously you haven't been in a nullsec fight recently, cause we don't actually press F1 anymore.

Yes they just sit there and assign drones and reps between 5 minute module activation's.


Sounds fun. I can use T2 sentries and i have very good support drone skills. Where can i sign for blob warfare again?
A drone assisting drones to another drone. Droneception.
James Amril-Kesh
Viziam
Amarr Empire
#33 - 2013-12-17 14:13:22 UTC
Arduemont wrote:
James Amril-Kesh wrote:
I do eagerly await brain in a box (and whatever the other project was called).

Brain in a box sounded great, but it's been so long now without hearing anything about it

It's been like, a week or so since the PLEX For Good event, which included CCP Veritas' AMA where he talked about BiaB quite a bit.

Enjoying the rain today? ;)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#34 - 2013-12-17 15:00:22 UTC
Arduemont wrote:

Seriously, use your brain. Try going to another MMO and having a 4000 man battle. I can't think of any other MMO that would handle more than 1000 people.

Yeah this is true. Which is why other developers take pains to limit the number of people who battle on one node.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Naomi Tichim
Sovereign Hospitaller Order of Saint Katherine
#35 - 2013-12-17 18:34:40 UTC
They ARE working on lag. Things have gotten way better since I joined EVE seven years ago. And they are continuing to work on it (see Brain in a Box). If you think lag will ever go away completely, you're dreaming. Even if CCP had a supercomputer the size of Chribba's manhood, there would still be lag. Lag is a complex problem.
Tollen Gallen
Glory of Reprisal Enterprise
#36 - 2013-12-17 18:44:27 UTC
IB4RL





I like Battleships.

Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Your old Friends can use me for 7 days, free!!!

Bagrat Skalski
Koinuun Kotei
#37 - 2013-12-17 18:49:04 UTC
EVE is growing and dying at the same time. Paradox. Life is full of them.
Ranger 1
Ranger Corp
Vae. Victis.
#38 - 2013-12-17 18:53:15 UTC
James Amril-Kesh wrote:
Arduemont wrote:
James Amril-Kesh wrote:
I do eagerly await brain in a box (and whatever the other project was called).

Brain in a box sounded great, but it's been so long now without hearing anything about it

It's been like, a week or so since the PLEX For Good event, which included CCP Veritas' AMA where he talked about BiaB quite a bit.

I missed the stream and have only caught bits a pieces here and there from the replays.

It's good to hear that it is still actively being discussed.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dinsdale Pirannha
Pirannha Corp
#39 - 2013-12-17 19:25:18 UTC
Jove Death wrote:
There internal customer support is the whole problem.

THEY ONLY LISTEN TO WHAT THEY WANT TO LISTEN TO.

Get over it


Funny how when you hire only dev's from blob-sec alliances, and have a CSM dominated by the blob-sec alliances, that the game development is skewed wildly towards the blob-sec style of play over all other playstyles.

Funny how that works.
Jenn aSide
Soul Machines
The Initiative.
#40 - 2013-12-17 19:36:55 UTC
Dinsdale Pirannha wrote:
Jove Death wrote:
There internal customer support is the whole problem.

THEY ONLY LISTEN TO WHAT THEY WANT TO LISTEN TO.

Get over it


Funny how when you hire only dev's from blob-sec alliances, and have a CSM dominated by the blob-sec alliances, that the game development is skewed wildly towards the blob-sec style of play over all other playstyles.

Funny how that works.


I bet you hate Null so much when you fly a Vindicator you use only Void because of the name of that other Tech2 ammo.