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Podding penalty for shooting suspects

Author
Viki Katana
Kusari Navy
Kusari State
#1 - 2013-12-15 23:51:28 UTC
After shooting a suspect in high sec, I ended up with a very large standing hit. Way bigger than any I've gotten before.

15933232942 2013.11.28 02:59 -75.0 % Combat - Pod Kill
15873801625 2013.11.23 21:30 -12.0 % Combat - Ship Kill

My standing with the npc corporation the capsuleer belonged to went from 0.00 to -7.91(-5.76 with my skills)

That seems to me to be way overkill. Now I want to stay away from shooting people, less I ruin my standing with a corp that I would run missions for. That really takes away from the fun of the new crimewatch mechanics. Suspects and criminals are supposed to be a free engagement. A capsuleer shouldn't be punished for shooting somebody that hasn't been nice to other players.

I think that a player should lose standing if they shoot a neutral capsuleer in high/low. But once a player goes suspect or criminal that should be reduced or removed. Maybe reduced for suspect and totally removed for criminal.

Like to know what everybody else thinks.
Alvatore DiMarco
Capricious Endeavours Ltd
#2 - 2013-12-15 23:52:28 UTC
Was the player in an NPC corp?

Also, shouldn't you have filed a petition and/or reported this in the Issues/Workarounds section?
Viki Katana
Kusari Navy
Kusari State
#3 - 2013-12-15 23:56:42 UTC
Alvatore DiMarco wrote:
Was the player in an NPC corp?

Also, shouldn't you have filed a petition and/or reported this in the Issues/Workarounds section?



Yeah suspect was in a npc corp, Caldari state militia. This thread was the idea of GM that replied to my petition.
Arthur Aihaken
CODE.d
#4 - 2013-12-16 00:24:05 UTC
Viki Katana wrote:
My standing with the npc corporation the capsuleer belonged to went from 0.00 to -7.91(-5.76 with my skills)

What, did you shoot the Pope?! Lol

I am currently away, traveling through time and will be returning last week.

Destination SkillQueue
Doomheim
#5 - 2013-12-16 00:36:54 UTC
Viki Katana wrote:
Alvatore DiMarco wrote:
Was the player in an NPC corp?

Also, shouldn't you have filed a petition and/or reported this in the Issues/Workarounds section?



Yeah suspect was in a npc corp, Caldari state militia. This thread was the idea of GM that replied to my petition.

He probably proposed it, since it's a case of working as intended. You've always taken a standings hit from shooting people belonging to NPC corps no matter where you kill them. As a GM he can't exactly start changing things on his own, so you need to get CCP devs to change the design, if you want the hit to be removed or mitigated.

That said why should you not get the hit? Just because it was legal doesn't mean their corporation shouldn't take offense when you attack their members. The action being legal doesn't necessarily equal it being right or even acceptable to the receiving side. That's how most player run corps would take it, so why do you think NPC corps shouldn't mimic that behavior? As for its affect on missioning, it's not like it's a faction wide penalty and you only need to fulfill one standings requirement(personal, corp or faction) to gain access to an agent, so the effect should be minimal to missioning. What I'm getting at is: Are you facing actual real issues as a consequence of this or are these theoretical worries, that should be gotten rid of because reason(s) X?

Just to be clear you don't need to convince me of anything. I'm indifferent either way, but the better your case the more likely it'll lead to action on CCP's part.
Viki Katana
Kusari Navy
Kusari State
#6 - 2013-12-16 00:57:11 UTC
Mostly theoretical worries I'd suppose. Being that its the Caldari Militia <- the most likely side id join if i go back into FW. Puts me at running L1 missions for longer than otherwise.

As for mimicking real peoples behavior. I do have a prob with people aggressing my corp mates that are minding their own business. But if they go suspect and get shot at, its their own fault.

Basically I'm thinking:

Shot at while minding own business = standing penalty
Shot at for being an ass = your on your own

(excluding logi, thats different. I dislike being shot at for helping fleet members, but that cant be helped atm)
Batelle
Federal Navy Academy
#7 - 2013-12-16 02:39:51 UTC  |  Edited by: Batelle
Destination SkillQueue wrote:

That said why should you not get the hit? Just because it was legal doesn't mean their corporation shouldn't take offense when you attack their members.


Because this kind of behavior from an NPC corp is kind of an anomaly. NPC corps by and large do not have such agency anywhere else, and they shouldn't "take offense" at things that happen between players that do not otherwise involve NPCs. If you don't think this is an absurdity, consider that the OP could have been in the same militia, or even in the same militia corp and the same penalty would have happened. There's little downside to losing standings with the academy corporations, but for the other NPC corporations and the FW corporations the standings do matter in some situations.

NPC standings are as old as the game itself and have largely not been touched since. Just because they are working as intended doesn't mean they aren't completely outdated and out of step with where the game has come in the last 10 years.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Seranova Farreach
Biomass Negative
#8 - 2013-12-16 16:31:26 UTC
podding non FW people in highsec a 75% hit? sounds fair to me

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Viki Katana
Kusari Navy
Kusari State
#9 - 2013-12-16 20:28:12 UTC
So far this idea seams kinda 'meh'. Ill cross my fingers and hope CCP takes a look at the game mechanic. I'd like to see it removed all together and make Concord sec status all thats affected.
Swiftstrike1
Swiftstrike Incorporated
#10 - 2013-12-16 20:48:38 UTC
This mechanic is a necessary part of preventing Faction Warfare from being farmed. It exists to stop players from hopping between 2 opposing factions as their fortunes change in the endless faction war.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2013-12-16 20:55:10 UTC
Except that they do it anyway.
Viki Katana
Kusari Navy
Kusari State
#12 - 2013-12-16 20:59:46 UTC
Swiftstrike1 wrote:
This mechanic is a necessary part of preventing Faction Warfare from being farmed. It exists to stop players from hopping between 2 opposing factions as their fortunes change in the endless faction war.


I'm not even in FW atm, and I still got dinged
Batelle
Federal Navy Academy
#13 - 2013-12-16 21:08:20 UTC  |  Edited by: Batelle
Swiftstrike1 wrote:
This mechanic is a necessary part of preventing Faction Warfare from being farmed. It exists to stop players from hopping between 2 opposing factions as their fortunes change in the endless faction war.


how exactly does it prevent anything? Also the mechanics in question here predate FW by years.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Goldiiee
Bureau of Astronomical Anomalies
#14 - 2013-12-16 22:12:18 UTC
Somewhat comforted by this; I accidentally shot my cap buddy, concord relieved me of my ship, and some eager egger relieved me of my rather expensive pod before I docked at the station while making a safe to wait at till the timer ran out.

Knowing he tanked his standings for my pod makes the loss feel a little less worthless.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Arya Regnar
Darwins Right Hand
#15 - 2013-12-17 00:39:49 UTC
forums.eveonline.com/default.aspx?g=posts&m=3181678

Here is an earlier thread with the issue.
This is not new at all, CCP just don't care.

I find extra security for NPC corp inhabitants revolting though.
They are already safe against awox and wardecs and 11% tax is miniscule.

EvE-Mail me if you need anything.

NaK'Lin
Seamen Force
#16 - 2013-12-17 07:25:36 UTC
while i founf your drop of standings severe, it wasn't a SS drop. just standings...

In all fairness, you shot someone from their corp!!!

If CCP would "change this", then in all fairness I would want this also changed for NPCs, and when I run missions or kill rats, I don't get a standing loss against that corp / faction anymore.

And BAM, standings become useless, they ca only go UP and barely down and all of a sudden we're in lalaland.