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A Permanent fix to a long standing problem: Node crashing

First post
Author
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#81 - 2013-12-16 18:41:11 UTC
Everyone already knows that more ships blow up in low / high sec everyday than all of Null. Only reason to have a Carrier is rat with in Null/ move stuff around. There is never going to be the fights that everyone wants to happen because the game can't handle it.
Null is not some mystery everyone already knows why Null is broken / large scale fleet fights are a joke.
Why does BNI have over 5000 players ? Alts from every major Null Alliance looking for fun fights.
Again the systems are already limiting the number of players. Stop trying to sell EVE for what its not and face it for what it is.
Large scale fleet fights either end with Large amounts of Lag or the node crashing.

Null sec SoV is broken. Not one Alliance has lost Sov due to a large fleet battle.
By limiting the number of pilots to a system it opens up more of Null stops Lag/crashes


More people in Null=Win


Not a week goes by in the History of Eve where more ships didn't blow up in low/high sec. FACT
Tippia
Sunshine and Lollipops
#82 - 2013-12-16 18:45:16 UTC  |  Edited by: Tippia
Mr Sniggle-Worth Onzo wrote:
Everyone already knows that more ships blow up in low / high sec everyday than all of Null. Only reason to have a Carrier is rat with in Null/ move stuff around. There is never going to be the fights that everyone wants to happen because the game can't handle it.
…except that they do happen on a regular basis so the game can obviously handle it. And how is it relevant how many ships blow up, and where? Also, do you have any numbers to support this assertion?

Quote:
Null is not some mystery everyone already knows why Null is broken / large scale fleet fights are a joke.
In what way is it broken?

Quote:
Again the systems are already limiting the number of players
Repeating the lie doesn't make it true. No. The system does not limit the number of players except for in Jita (where the limit varies).

Quote:
By limiting the number of pilots to a system it opens up more of Null stops Lag/crashes
How does giving large coalitions an unassailable stranglehold on all of null open up more of null?

Quote:
More people in Null=Win
So why are you proposing a solution that lets fewer people play in null?
Alduin666 Shikkoken
Doomheim
#83 - 2013-12-16 18:47:11 UTC
Mr Sniggle-Worth Onzo wrote:
Everyone already knows that more ships blow up in low / high sec everyday than all of Null. Only reason to have a Carrier is rat with in Null/ move stuff around. There is never going to be the fights that everyone wants to happen because the game can't handle it.
Null is not some mystery everyone already knows why Null is broken / large scale fleet fights are a joke.
Why does BNI have over 5000 players ? Alts from every major Null Alliance looking for fun fights.
Again the systems are already limiting the number of players. Stop trying to sell EVE for what its not and face it for what it is.
Large scale fleet fights either end with Large amounts of Lag or the node crashing.

Null sec SoV is broken. Not one Alliance has lost Sov due to a large fleet battle.
By limiting the number of pilots to a system it opens up more of Null stops Lag/crashes


More people in Null=Win


Not a week goes by in the History of Eve where more ships didn't blow up in low/high sec. FACT


It sounds like you don't understand EvE.

Please go play WoW, it sounds like something that might suit you better.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Gary Bell
Therapy.
The Initiative.
#84 - 2013-12-16 18:51:11 UTC
Lol the 300 man carrier ball last night was ratting.. Not killing sov structures being basically impossible to kill lol.. So what is the point in a super? Super duper good rat mobile?

LOL this guy has to be trolling or his alt is 3 weeks old and he reads alot of evenews.. One of the 2
Mr Sniggle-Worth Onzo
State War Academy
Caldari State
#85 - 2013-12-16 18:52:30 UTC  |  Edited by: Mr Sniggle-Worth Onzo
Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer.

Because the random nature that we all want does not work on a large scale. The game can't handle that.
Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots.

Long term Alliances in Null ( making billions on renter income per month) would be the ones most affected by this.


Stable no lag/crashes pvp would be so nice. Limit the number of pilots to a system.

Its really that simple


and the 300 man Carrier fight did what ? Crash the game ? Tidi ? Sounds like fun :) What do Carrier pilots do outside of crashing the game ? :) We all know whats up just face it
The Nerf Bat
Republic Military School
Minmatar Republic
#86 - 2013-12-16 18:58:26 UTC
Mr Sniggle-Worth Onzo wrote:
Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer.

Because the random nature that we all want does not work on a large scale. The game can't handle that.
Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots.

Long term Alliances in Null ( making billions on renter income per month) would be the ones most affected by this.


Stable no lag/crashes pvp would be so nice. Limit the number of pilots to a system.

Its really that simple


and the 300 man Carrier fight did what ? Crash the game ? Tidi ? Sounds like fun :) What do Carrier pilots do outside of crashing the game ? :) We all know whats up just face it

This guy is the most stupid dude in the game. Sure let's take away emergent gameplay.
Tippia
Sunshine and Lollipops
#87 - 2013-12-16 19:00:29 UTC  |  Edited by: Tippia
Mr Sniggle-Worth Onzo wrote:
Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer.
The answer to what? Actually, never mind, no it won't. That's just static nonsense that doesn't really belong in the game and that (once again) only favours the larger alliances. Killing emergent gameplay just because you want to create a completely static political map is not a good reason or a good outcome.

Quote:
Because the random nature that we all want does not work on a large scale. The game can't handle that.
…except that it happens on a regular basis, so obviously the game can handle it.

Quote:
Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots.
It would indeed shake up all of EVE, primarily by making it completely static since there would be no way to take space from larger entities. Just because you are clueless about the mechanics, dynamics, and behaviour of Jita doesn't mean you can apply that cluelessness to other parts of the game that share none of Jita's characteristics.

Quote:
Stable no lag/crashes pvp would be so nice.
Sure it would, if it didn't come at the cost of a complete removal of nullsec gameplay.

So, again:
• In what way is nullsec broken?
• How does giving large coalitions an unassailable stranglehold on all of null open up more of null?
• Why are you proposing a solution that lets fewer people play in null?
Victoria Sin
Doomheim
#88 - 2013-12-16 19:01:15 UTC
I think if you could squeeze the state into textures and squeeze the rules into some shaders, you could probably support ten thousand players on grid simultaneously with a single ATI Radeon HD 7900, much as you would with a particle sim.
Vald Tegor
Empyrean Guard
Tactical Narcotics Team
#89 - 2013-12-16 19:01:42 UTC
Mag's wrote:
No one would ever abuse that, I'm sure.

Of course not. This is EvE. Honourable 500vs500 frigates at the sun, winner gets sov.

Onictus wrote:
Mr Sniggle-Worth Onzo wrote:
Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE.
That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ?

......umm ok

So 4000 pilots in 6VDT.....how did that happen no node crash (maybe got close a couple times)

Just north of 4360 as I recall. Last night's fight crashed around 1800.

Please, do enlighten us where this magic node crashing number lays OP. Because we don't know. Which, addressing your bolded point, keeps the control of the game with CCP. Whereas announcing a hard cap puts it in the hands of the players, as we can then meta game around that number to lock out enemy assets from escalating. Assuming we let them into the system to start a fight in the first place. Speaking of 6VDT - we DID have 850+ people in system before the defenders even showed up for the timer.

Mr Sniggle-Worth Onzo wrote:
If limiting the number of players is good enough for Jita why is it not good enough for low/null sec? If by limiting the number players keeps players from being able to crash the game/node / no more tidi / More of null sec open to be taken by more players/ gives CCP control of the game. Takes away from the large carebear zergs. You want that system fine camp it 24/7 while the rest of us take xyz .


You do realize that a 150 man frigate fleet jumping a gate causes traffic control / tidi right? That's why Jita has a cap. It would be constant TIDi in Jita from all the people undocking and jumping into system, that's why the population cap. It has to do with how the character is loaded into the destination system. Why does Jita need the cap? Because highseccers moan when TIDI hits Jita, god forbid they go to a different hub to do their shopping. It's no different than going to the supermarket and complaining about all the people in the store. It does not translate to a battlefield where everyone in system is there for the same objective.

As to your "we'll just take XYZ", do tell us how long it takes to take over a system. Your solution results in "fights" reduced to alarm clocking for downtime, then racing to fill the system and leave a minimized client running. You do know thousands of people already alarm clock at 4am to participate in these TIDI lag fests for hours right? It's infinitely easier to just go back to bed after logging in to fill the system.

Mr Sniggle-Worth Onzo wrote:
The only! Only people that benefit from the current state of Null Sec/ large blog node crashing , tidi making fleet fights are the few people receiving there income from the carebear renter income. These are the only ones.

No one benefits from node crashing. If you read up on what happened last night, both sides are accusing each other of intentionally crashing the server. They each think they were in the superior position at the time of the crash. Both sides still had aces up their sleeves and the strategic fight that you're talking about wanting was not played out in full. Despite system population below HALF of what we know to be possible.

As for who benefits from the rest of your statement - everyone.

You see, every member of these null power blocks receives this income. It comes in the form of ship reimbursement. They go out and get blown up, and they get paid for it.

What do they do with this ISK? They go to Jita, buy replacement ships lining the pockets of high sec industrialists and miners with null power block ISK. Then they courier contract it to their home system, keeping jump freighter fuel consumption nice and high for the ice miners.
Ivain Freir
Archetype Industries
#90 - 2013-12-16 19:08:46 UTC  |  Edited by: Ivain Freir
Onictus wrote:

http://www.jeffknupp.com/blog/2012/03/31/pythons-hardest-problem/

Its not hardware CCP has some of the best enterprise level server hardware on the market. But remember the code it 10 years old, so there are some things that are best not screwed with.


Thanks for the link. Python falled a big step in my opinion :(

The saddest thing is that I have some workaround in minds, but they have probably be tried

(And who is the one who choosed python to build a server vs C++, and windows vs linux ?)
flakeys
Doomheim
#91 - 2013-12-16 19:13:44 UTC
The Nerf Bat wrote:
Mr Sniggle-Worth Onzo wrote:
Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer.

Because the random nature that we all want does not work on a large scale. The game can't handle that.
Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots.

Long term Alliances in Null ( making billions on renter income per month) would be the ones most affected by this.


Stable no lag/crashes pvp would be so nice. Limit the number of pilots to a system.

Its really that simple


and the 300 man Carrier fight did what ? Crash the game ? Tidi ? Sounds like fun :) What do Carrier pilots do outside of crashing the game ? :) We all know whats up just face it

This guy is the most stupid dude in the game. Sure let's take away emergent gameplay.



You haven't seen Harry's threads have you ?

We are all born ignorant, but one must work hard to remain stupid.

crononyx
Aliastra
Gallente Federation
#92 - 2013-12-16 19:22:44 UTC
Tippia, i have no idea how you keep trying to communicate with this guy.
He's clearly ignoring every response and keeps trolling.

So, if there are more fights/fun in low/high sec every day, why do you complain about null instead of moving to highsec and having your awesome fights?

No, null is not for "chosen few". I live here, i fight for our territory, i make isk. I benefit from this.
Tippia
Sunshine and Lollipops
#93 - 2013-12-16 19:25:15 UTC
crononyx wrote:
Tippia, i have no idea how you keep trying to communicate with this guy.
He's clearly ignoring every response and keeps trolling.
Because of Poe's law.
For every troll, there will be 10 people who actually believe the same nonsense genuinely, so the troll becomes a handy proxy for addressing their ignorance.
Ramona McCandless
Silent Vale
LinkNet
#94 - 2013-12-16 19:28:33 UTC
Tippia wrote:
crononyx wrote:
Tippia, i have no idea how you keep trying to communicate with this guy.
He's clearly ignoring every response and keeps trolling.
Because of Poe's law.
For every troll, there will be 10 people who actually believe the same nonsense genuinely, so the troll becomes a handy proxy for addressing their ignorance.


You should start an Agony Aunt thread


"Dear Aunt Tippia,

My Falcon is great, but all the other girls say its OP and needs nerfed

What do?

Yours sincerly,

Worried

Doncaster"

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Dersen Lowery
The Scope
#95 - 2013-12-16 19:36:55 UTC
Ivain Freir wrote:
Onictus wrote:

http://www.jeffknupp.com/blog/2012/03/31/pythons-hardest-problem/

Its not hardware CCP has some of the best enterprise level server hardware on the market. But remember the code it 10 years old, so there are some things that are best not screwed with.


Thanks for the link. Python falled a big step in my opinion :(

The saddest thing is that I have some workaround in minds, but they have probably be tried


You might find this devblog enlightening.

Quote:
(And who is the one who choosed python to build a server vs C++, and windows vs linux ?)


Microsoft was an early and helpful supporter of CCP, and as the above-linked devblog mentions (somewhat offhandedly), an ever-increasing amount of the heavy-lifting code is written in C++, and called asynchronously from Python.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Tippia
Sunshine and Lollipops
#96 - 2013-12-16 19:40:12 UTC
“Dear Worried from Doncaster

Your Falcon is fine. Just tell those n00bs to htfu and train damps and drones.
Also, get rid of the accent — only Michel Parkinson can pull it off and that's probably what really annoys people.”
Red Teufel
Calamitous-Intent
#97 - 2013-12-16 19:44:06 UTC
ccp didn't think that an alliance would field that many caps with drones in a single system.
Tuggboat
Oneida Inc.
#98 - 2013-12-16 19:54:47 UTC
This is just a social experiment sim to see if large mega corps can police themselves through common sense, democracy or just shear pain.
Laserak
The Scope
Gallente Federation
#99 - 2013-12-16 19:58:57 UTC
I miss the days of one fleet against one fleet. 250 vs. 250, those were good times. RIP EVE
SFM Hobb3s
Perkone
Caldari State
#100 - 2013-12-16 20:03:25 UTC
300 carriers letting out drones puts about the same cpu load on the node as 1500 people in local, that is assuming the carriers field only 5 drones each with none being abandoned.

assuming the enemy fleet brings in a similar drone fleet (domis or whatever), 600 people now output the same cpu load as 3000.

If you have 1800 pilots in local fielding at least 5 drones each, guess how much load is put on the node? OVER 9000!!!!