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[Rubicon] Rapid Missile Launchers - v2

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Arthur Aihaken
CODE.d
#3341 - 2013-12-16 02:16:57 UTC
Chrom Shakiel wrote:
Haha Even better, let the Stelth Bomers fell the love of 40 seconds reloads P

It'll be fun, amiright?!

"This would provide new strategic gameplay for < insert weapon to be f**cked over here > users as well as their opponents." -CCP Rise

I am currently away, traveling through time and will be returning last week.

Streya Jormagdnir
Alexylva Paradox
#3342 - 2013-12-16 03:20:53 UTC
Chrom Shakiel wrote:
Arthur Aihaken wrote:
Chrom Shakiel wrote:
Give stealth bombers individual decrease in tracking for torps so they can keep their current tracking for torps then torps will bee free Lol.

I'll go you one better... Stealth bombers should get the new Rapid Heavy Missile Launchers instead, and then they can finally address torpedoes for battleships.


Haha Even better, let the Stelth Bomers fell the love of 40 seconds reloads P


You mean doing things like warping from one perch to a next after runs so you can reload? How very revolutionary a concept for bomber pilots to envision.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Arthur Aihaken
CODE.d
#3343 - 2013-12-16 03:34:30 UTC
Streya Jormagdnir wrote:
You mean doing things like warping from one perch to a next after runs so you can reload? How very revolutionary a concept for bomber pilots to envision.

Why not? I think we should all share the rapid launcher love with null-sec... Twisted

I am currently away, traveling through time and will be returning last week.

Lady Areola Fappington
#3344 - 2013-12-16 03:51:43 UTC
Arthur Aihaken wrote:
Streya Jormagdnir wrote:
You mean doing things like warping from one perch to a next after runs so you can reload? How very revolutionary a concept for bomber pilots to envision.

Why not? I think we should all share the rapid launcher love with null-sec... Twisted


You do know that bomb launchers have, IIRC, 60+ second reload times, right?

And before you scream "Butbut we were talking bout torps!", the vast, vast majority of bombers will not sit on-grid for an entire launcher dump. If you haven't killed the target in 2-3 salvos, you GTFO grid.

So yeah, 40 second reload, no biggy. It'll be done by the time the bomber pilot off-grids, then resettles and reorients on a new perch.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Mr Gojira
Overview Dynamics Inc
#3345 - 2013-12-16 03:53:05 UTC
Arthur Aihaken wrote:
Streya Jormagdnir wrote:
You mean doing things like warping from one perch to a next after runs so you can reload? How very revolutionary a concept for bomber pilots to envision.

Why not? I think we should all share the rapid launcher love with null-sec... Twisted



So can we make the assumption that you have never used a bomber? Or are you just being funny?
Arthur Aihaken
CODE.d
#3346 - 2013-12-16 03:54:19 UTC  |  Edited by: Arthur Aihaken
Lady Areola Fappington wrote:
You do know that bomb launchers have, IIRC, 60+ second reload times, right?

And before you scream "Butbut we were talking bout torps!", the vast, vast majority of bombers will not sit on-grid for an entire launcher dump. If you haven't killed the target in 2-3 salvos, you GTFO grid.

So yeah, 40 second reload, no biggy. It'll be done by the time the bomber pilot off-grids, then resettles and reorients on a new perch.

But... but... I was talking about torpedoes! Rapid heavy missile launchers to Stealth Bombers. It's the Christmas gift that keeps on giving!!

Mr Gojira wrote:
So can we make the assumption that you have never used a bomber? Or are you just being funny?

You'd have to ask the devs (they've obviously never flown a Drake, Tengu or Caracal, either). So I'd say there's a better than even chance Stealth Bombers get hit with the nerf bat aka "Office Space" style.

I am currently away, traveling through time and will be returning last week.

Mr Gojira
Overview Dynamics Inc
#3347 - 2013-12-16 04:13:21 UTC
Arthur Aihaken wrote:
Lady Areola Fappington wrote:
You do know that bomb launchers have, IIRC, 60+ second reload times, right?

And before you scream "Butbut we were talking bout torps!", the vast, vast majority of bombers will not sit on-grid for an entire launcher dump. If you haven't killed the target in 2-3 salvos, you GTFO grid.

So yeah, 40 second reload, no biggy. It'll be done by the time the bomber pilot off-grids, then resettles and reorients on a new perch.

But... but... I was talking about torpedoes! Rapid heavy missile launchers to Stealth Bombers. It's the Christmas gift that keeps on giving!!

Mr Gojira wrote:
So can we make the assumption that you have never used a bomber? Or are you just being funny?

You'd have to ask the devs (they've obviously never flown a Drake, Tengu or Caracal, either). So I'd say there's a better than even chance Stealth Bombers get hit with the nerf bat aka "Office Space" style.



I was referring to the comment sounding like you were oblivious to the way bombs reloaded.

It's great that you have a 168 page thread of you explaining why your mad something changed. The game obviously isn't what you want it to be anymore so just unsub. That's the greatest way you can express your anger towards CCP. trolling every forum post like Danika all day doesn't make you more relevant.
Arthur Aihaken
CODE.d
#3348 - 2013-12-16 04:54:43 UTC  |  Edited by: Arthur Aihaken
Mr Gojira wrote:
It's great that you have a 168 page thread of you explaining why your mad something changed. The game obviously isn't what you want it to be anymore so just unsub. That's the greatest way you can express your anger towards CCP. trolling every forum post like Danika all day doesn't make you more relevant.

It's not just that it was a bad change, but one that was literally dumped on us less than a week prior to Rubicon being released. It wasn't like we had a 3-month 'Marauder' thread in which to express any concerns, reservations or misgivings.

If we don't express our dissatisfaction, nothing will change. Unsub'ing is just an easy way to let CCP off the hook.

I am currently away, traveling through time and will be returning last week.

Coyote Laughing
#3349 - 2013-12-16 08:10:18 UTC
I'd like to register of my disapproval of the pathetic ammunition capacity and reload times for the rapid fire light launcher.

This goes beyond nerf, into making them completely useless - I'm pulling them out of all my fits and having to retrain for heavy missiles - or are you going to mess with them next?

l8r \o/

Arthur Aihaken
CODE.d
#3350 - 2013-12-16 08:53:41 UTC
Coyote Laughing wrote:
I'd like to register of my disapproval of the pathetic ammunition capacity and reload times for the rapid fire light launcher.

This goes beyond nerf, into making them completely useless - I'm pulling them out of all my fits and having to retrain for heavy missiles - or are you going to mess with them next?

Expect to be severely, severely disappointed with heavy missile launchers.. You're probably better off going heavy assault missiles.

I am currently away, traveling through time and will be returning last week.

Zvaarian the Red
Evil Leprechaun Brigade
#3351 - 2013-12-16 10:04:08 UTC
Coyote Laughing wrote:
I'd like to register of my disapproval of the pathetic ammunition capacity and reload times for the rapid fire light launcher.

This goes beyond nerf, into making them completely useless - I'm pulling them out of all my fits and having to retrain for heavy missiles - or are you going to mess with them next?


Javelin HAMs are your best bet for a decent replacement.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3352 - 2013-12-16 10:15:07 UTC
Arthur Aihaken wrote:
...obviously never flown a Drake...


Point of order Mr Chairman, one doesn't so much "fly" a Drake as loll about in it.

100% of a Drake's combat functions can be achieved by gluing some food to the F1 key and placing a pigeon in front of the keyboard.

Big smile

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Bouh Revetoile
In Wreck we thrust
#3353 - 2013-12-16 10:20:36 UTC
Thinking about all these complaints, it looks like most complaints for missiles are their lack of versatility for interclass engagements : missiles are bad to engage smaller classes of ships that the ones they are intended to hit.

There is no solution in the current mecanic for this problem (because if a cruiser missile start to hit a frigate for too much damage, it becomes OP), yet a good solution IMO would be to allow missile launchers to load and fire smaller missiles.

For example, if HAML could load and fire rockets with appropriate penalties (like no ship bonus for the missiles if they are not the regular missile for the launcher), we could balance HAM against cruiser without caring for frigates.

SR launcher would fire SR missiles, and LR launchers LR missiles.

That would fix all complaints about missiles ; that would make them closer from turrets and drones regarding engagement enveloppe and interclass dps could be tuned finely to make the weapons not OP.

This solution though could need a rework for all launchers.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#3354 - 2013-12-16 12:41:35 UTC
Bouh Revetoile wrote:
Thinking about all these complaints, it looks like most complaints for missiles are their lack of versatility for interclass engagements : missiles are bad to engage smaller classes of ships that the ones they are intended to hit.

There is no solution in the current mecanic for this problem (because if a cruiser missile start to hit a frigate for too much damage, it becomes OP), yet a good solution IMO would be to allow missile launchers to load and fire smaller missiles.

For example, if HAML could load and fire rockets with appropriate penalties (like no ship bonus for the missiles if they are not the regular missile for the launcher), we could balance HAM against cruiser without caring for frigates.

SR launcher would fire SR missiles, and LR launchers LR missiles.

That would fix all complaints about missiles ; that would make them closer from turrets and drones regarding engagement enveloppe and interclass dps could be tuned finely to make the weapons not OP.

This solution though could need a rework for all launchers.


turret pilots fit undersized turrets on cruisers in order to kill frigates. out of interest, why don't missile pilots do the same?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Wolf Aideron
Solarmark
Stellarium Alliance
#3355 - 2013-12-16 12:42:36 UTC
Honestly, I don't know what all the fuss is about. Seriously over half of the posts in this thread are ******** comments quoting something a post or few before them. People, please, if you don't have something relevant to say on the subject, then go post on the Blizzard forums where no-one cares.

Personally, I don't think there is anything really wrong with the RLML's. They do exactly what they are intended to do, they launch large missiles... Rapidly. I'm getting the feeling that people are simply bummed they aren't ridiculously over-powered as per their expectations. Think about it, if a large missile did X, then MORE large missiles is only going to do X time X. It's not exponential.

Train up Target Navigation Prediction and get over it.

They are pretty nice for what we've used them for. Slap one on in place of a cruise launcher on your Raven(depending on the site) and use them for the cruiser Sleeper drones. Takes a little DPS away from taking out the BS's, but the cruisers pop quicker. Depending on the site, it works out great. Drones take on the frigs and bank is had by all. Then again, we don't expect miracles out of them.

Of course, wormhole operations get their fair share of **** on, so I guess maybe we're just used to it by now. Adapt and overcome, that's what it's all about in negative sec.
Bouh Revetoile
In Wreck we thrust
#3356 - 2013-12-16 12:54:07 UTC
Mournful Conciousness wrote:
Bouh Revetoile wrote:
Thinking about all these complaints, it looks like most complaints for missiles are their lack of versatility for interclass engagements : missiles are bad to engage smaller classes of ships that the ones they are intended to hit.

There is no solution in the current mecanic for this problem (because if a cruiser missile start to hit a frigate for too much damage, it becomes OP), yet a good solution IMO would be to allow missile launchers to load and fire smaller missiles.

For example, if HAML could load and fire rockets with appropriate penalties (like no ship bonus for the missiles if they are not the regular missile for the launcher), we could balance HAM against cruiser without caring for frigates.

SR launcher would fire SR missiles, and LR launchers LR missiles.

That would fix all complaints about missiles ; that would make them closer from turrets and drones regarding engagement enveloppe and interclass dps could be tuned finely to make the weapons not OP.

This solution though could need a rework for all launchers.
turret pilots fit undersized turrets on cruisers in order to kill frigates. out of interest, why don't missile pilots do the same?
Well I actually realize now that damage bonused hull can fit smaller launchers and have bonuses to them, something turrets can't do and which would be exactly what people here want their RLML to do.

This and my solution might be OP in fact, because cruiser and above would be immune to lower class ships without any drawback.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3357 - 2013-12-16 13:24:55 UTC
Wolf Aideron wrote:

Personally, I don't think there is anything really wrong with the RLML's. They do exactly what they are intended to do, they launch large missiles... Rapidly. I'm getting the feeling that people are simply bummed they aren't ridiculously over-powered as per their expectations. Think about it, if a large missile did X, then MORE large missiles is only going to do X time X. It's not exponential.

Train up Target Navigation Prediction and get over it.

So according to Mr. Aideron Rapid Light Missiles are actually Rapid LARGE Missiles and to use them properly you need better PRECISION skills.

Quote:

People, please, if you don't have something relevant to say on the subject, then go post on the Blizzard forums where no-one cares.

Lol
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3358 - 2013-12-16 14:11:03 UTC
Bouh Revetoile wrote:
Well I actually realize now that damage bonused hull can fit smaller launchers and have bonuses to them, something turrets can't do and which would be exactly what people here want their RLML to do.

That would be Scythe Fleet Issue and Osprey Navy Issue I suppose, where Scythe is faster, has way lower signature and deals much more damage. Yay Caldari \o/
Bouh Revetoile
In Wreck we thrust
#3359 - 2013-12-16 14:13:44 UTC
Niena Nuamzzar wrote:
Bouh Revetoile wrote:
Well I actually realize now that damage bonused hull can fit smaller launchers and have bonuses to them, something turrets can't do and which would be exactly what people here want their RLML to do.

That would be Scythe Fleet Issue and Osprey Navy Issue I suppose, where Scythe is faster, has way lower signature and deals much more damage. Yay Caldari \o/
The grass is always greener on the other side of the fence...

You look like you basicaly hate caldari ships in all but graphics. You should fly other ships in fact if you can't see the strength of caldari ships.
Niena Nuamzzar
Royal Amarr Institute
Amarr Empire
#3360 - 2013-12-16 15:28:34 UTC  |  Edited by: Niena Nuamzzar
Bouh Revetoile wrote:
Niena Nuamzzar wrote:
Bouh Revetoile wrote:
Well I actually realize now that damage bonused hull can fit smaller launchers and have bonuses to them, something turrets can't do and which would be exactly what people here want their RLML to do.

That would be Scythe Fleet Issue and Osprey Navy Issue I suppose, where Scythe is faster, has way lower signature and deals much more damage. Yay Caldari \o/
The grass is always greener on the other side of the fence...

Let's see about that..

Scythe Fleet Issue
Drone Bandwidth: ...25 Mbit/sec
Signature Radius: ...90 m
Max Velocity: .........280 m/sec
Traits: ....................10% bonus to Missile damage

Osprey Navy Issue
Drone Bandwidth: ...10 Mbit/sec
Signature Radius: ...115 m
Max Velocity: .........260 m/sec
Traits: ....................10% bonus to Kinetic Missile damage

Quote:
You look like you basicaly hate caldari ships in all but graphics. You should fly other ships in fact if you can't see the strength of caldari ships.

You are right, as always. Being able to fly both missile and turret ships with near perfect skills, I'm the one biased towards different races and their weapon systems, having "secret" FW agenda, not you.