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ORE Battleship Class miner

Author
Reaver Glitterstim
The Scope
Gallente Federation
#41 - 2013-12-07 16:19:23 UTC
I fly a venture from time to time because it's cheap. I like to try mining a little bit sometimes, and when I mine, I don't bother going to a mining post I have already setup when I just met someone to mine with and he's in a new area. I don't bring my barges over to him either. I buy a new ship and make a new mining post. I have about fifteen mining posts and still don't have half of the good spots covered.

So I'll buy a venture if I don't plan to mine in one spot for long, or just to see if the system is any good.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cardano Firesnake
Fire Bullet Inc
#42 - 2013-12-09 06:26:31 UTC
Nalelmir Ahashion wrote:
Cardano Firesnake wrote:
It is only about mining more ORE in the same amount of time.
I do not like this idea.
It wil make the Barges obsolete, make the price fall and let the small miner newbies far away to gain ISK.
Only utility ships, able to compress, to refine in belts and able to defend themselves against attackers could be interestening.

A small solo Rorqual... yes...

And my opinion is that the mining system should be revamp to be more interestening and more difficult to bot too.
But not with a nonsense minigame ...


nop.. it's about customizing a ship to my need, let's say I prefer longer range to my strip at the cost of cycle time or maybe I prefer to have minimum short strip miner range for fast cycle times etc...

preferences.


In this case the better thing to do would be to create new strip miner modules with different stats, and new crystals.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#43 - 2013-12-09 09:47:31 UTC  |  Edited by: Nalelmir Ahashion
ya I agree venture is fun ship. pathetic ore capacity and mining yield compared to barrages but it's situational . it's fun ship to fly, easy to fit and what's not to like in 1000 m\s mining ship :)

EDIT:

@Cardano Firesnake didn't see your post until I posted.

few things,
it's not just distance or cycle time we talked here about features... parheps I wan armor tank mining ship? or mining ship which utilize EWAR to it's protection.

to many options for just strip miners, and current barrages are pathetic fitting capability wise. I got PG operation and CPU operation on V and I got loads of other relevant X Upgrades skills to 3-4 and I struggle with anything which is not skiff\procurer when I fit it.. so much that I need to min max to the 0.1 range.

In truth it's easy to fly an exhumer, you don't really need to master any skills and you can fly a t1 fit and nothing will happen (though t2 is miles better). Thing is as a miner which like to mine and not sit in orca and just boost there doing nothing except the casual drones defense or pulling cans into the bay, past exhumers I got nothing to look into ... it's ultimate mining ship so far and I got nothing better to aspire.

Let's take other ships and such,
haulers > we got loads of those.
combat ships > lasers, missiles, guns drones... each of those got lots of variety and then there are capital and super capital ship you might want to fool around with.
EWAR ships \ Explortion ships - this got some very interesting options I noted from frigates up to battleships at least if not some cap ones. on this section and combat section you also got cruiser class (easy to train as you need skills for those and to fly bigger ships anyway) T3 cruisers which are highly modular and nice to fit.
Pirate ships > want to spice up your profession ? there are those nitty pirate ships which utilize number of skills at once for unique gameplay experience like missiles and drones line of guristas etc....

Overall as a miner which wants to mine I got Venture > barrage > exhumer. all of them got same basic function of point to rock and click, all of them utilize mining laser with MLU on low and maybe some drones for defense and shield tanking. All of them limited on high slots so I can't fit let's say salvager + tractor beam to make extra cash from wrecks etc, their mining yield from drones do not exist therefore drones got better yield on drone ships like vexor for example which is funny as that not mining ship at all :X

My point we need some end game all security levels modular mining ship to spice up mining as an activity in the game.
Hell, I wouldn't mid if they'll add some mining system overhaul to make it more interesting like asteroid belts are random locations and maybe asteroid drifts on 0.01 speed so you need to catch them. perhaps even wormhole which spit "Planets debris" which is basically the average roid which will make them random bit like exploration so you won't know what to find or where and this will benefit miners which choose to train variety of ore specific skills so they can use all T2 crystals, which btw takes too much space on cargo bay I never understood why they take space like 30 drones :X
Phoenix Jones
Small-Arms Fire
#44 - 2013-12-10 01:00:02 UTC
I'll give this a bump on the sole purpose that miners do need another progression ship besides the orca/rorqual.

Yaay!!!!

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#45 - 2013-12-14 17:21:05 UTC  |  Edited by: Nalelmir Ahashion
Phoenix Jones wrote:
I'll give this a bump on the sole purpose that miners do need another progression ship besides the orca/rorqual.



thanks!

EDIT
btw another interesting thing I thought about will be "disruptor" module which allows you to lock on a rock and as long as you locked on it no other mining ship can be locked on that rock.
Reaver Glitterstim
The Scope
Gallente Federation
#46 - 2013-12-15 07:41:07 UTC
Nalelmir Ahashion wrote:
btw another interesting thing I thought about will be "disruptor" module which allows you to lock on a rock and as long as you locked on it no other mining ship can be locked on that rock.
Interesting idea. I think proposing things that do not directly increase mining output but give other advantages, especially to active players, are good both to gain support for your proposal and to give a larger mining advantage to the active miners.

Perhaps instead of preventing others from locking your rock, you could have a module that breaks other miners' locks from the rock you are mining if you start one they have already started. It could be a weak effect that is successful once in a while and warrants no CONCORD aggression because of its limited effects. Might be really effective against bot/macro and AFK miners, while active miners would see it as a slight nuisance (which might instill PVP!)

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Naydra Adni
Doomheim
#47 - 2013-12-15 14:31:17 UTC
if I had it my way.. a BS sized hull. 2 strip/gas lasers. the yield of a maxed out skiff or Mac, 4 weapon slots. a decent Mac sized ore hold.
too much yield and there's no sense using an exhumer.. too much dps and everyone else will whine.

love the t3 idea to mix/match what you need it for instead of moving 3 exhumer around low/null.

I'm not terribly fond of mining but wouldn't turn down the fleet invite to roam around in a pack of these..

might sound silly but...
S4nn4
24th Imperial Crusade
Amarr Empire
#48 - 2013-12-15 17:47:32 UTC
I see the point of having something to train for after the Hulk. But after you have trained for that new imaginary ship, you will be back in the situation of having nothing to train for again. I am not convinced that adding new ships just to have something to train for is the right way to go. You reached the top and low SP no longer hold you back.


Having a T3 mining ship that can swap roles could be convenient. But does it really add anything? If you want flexibility it might be better to train for a freighter/orca and be able to haul a few different exhumers around, and as a bonus, get a good way of moving large amounts of ore/minerals to where you want it.


The current barges and exhumers may lack guns and missiles, but they have drones. While the damage isn't great a group of miners can produce quite a large droneball that can drive off or kill opportunists (in areas without concord). They wouldn't be able to kill a large combat ship or a group of attackers, but a combat ship must be allowed to be good at combat, not easily trumped by industrial ships.
I can see the lure of a half-half miner-fighter ship, it would be slightly harder to attack a pack of them but they are hardly safe, attackers can always bring bigger ships. A fleet with "target" written all over it has to accept that they will be hunted. The best defense for miners in dangerous places are scouts and running away before anything happens, that is probably not going to change by adding a few guns.


I guess I just have another point of view about this. But I still think it would be nice with some kind of changes to the industrial side of the game.
Lion Ahishatsu
State War Academy
Caldari State
#49 - 2013-12-15 17:54:44 UTC
its true that simply a new ship to skill for is not the right way but in the end what other option are there a miner reachs the top in no time and orca and rorqual are only support ships
S4nn4
24th Imperial Crusade
Amarr Empire
#50 - 2013-12-15 18:00:29 UTC  |  Edited by: S4nn4
Lion Ahishatsu wrote:
its true that simply a new ship to skill for is not the right way but in the end what other option are there a miner reachs the top in no time and orca and rorqual are only support ships


Skillpoint wise, there isn't anything. Combat pilots also face a similar dilemma when they have maxed out the skills required for what they want to fly.

The solution is to branch out I guess. To be able to do more of the things that EVE offers.

edit: Oh, and also. You have 2 free character slots in case you want a gank alt. Ore in space might belong to everyone who can get to it. But that doesn't mean you have to just sit there and allow competitors in your belt :P
Rowells
Pator Tech School
Minmatar Republic
#51 - 2013-12-15 18:43:48 UTC
I understand a common complaint about Afk miners and dislike the idea myself. The problem lies mostly with how Ming works as a whole. Once you activate the module it requires little to no input from the player. Especially true with ice mining. Whether I stare at my screen or go make a sandwich, nothing changes. The only thing left for me to do is scan roids and plot out my next target. But that only goes so far too with the range of scanners sometimes less than that of a strip miner (thank you boosts). Once they change mining to reward active input from the player you won't see as many "afk" miners (granted botting will never disappear). But I do like the idea of a flexible ship that can perform multiple roles at once like T3s. So the ships and Afk mining are really two seperate problems that affect one another but need to be handled individually.
Leon Mantis
Limul Tribal
#52 - 2013-12-15 20:20:23 UTC
T3 ORE Cruiser? sounds nice and im sure lots of possibilities for it...

But.... just a ORE command mining droneboat with bonus to mining warfare modules will do fine lol.... And yeah it should be able to launch 10 mining drones.... No strip miners, maybe some small mining lasers.... decent ore-hold... capable of using 3 warfare modules

Orca is the only ship with bonuses to mining warfare modules....its just silly

MAKE IT HAPPEN....!!!

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