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Cloaks

First post
Author
Tippia
Sunshine and Lollipops
#41 - 2013-12-14 23:39:32 UTC  |  Edited by: Tippia
Treyah wrote:
The reason this issue keeps coming up and everyone is tired of hearing about is because everything I've just said about roaming being hurt by the cloaking mechanics is a view shared view.
LMAO No.
The reason this issue keeps coming up is because people refuse to solve the (non)problem on their own and want someone else to make the bad man (who can't do anything) go away. The actual problem has nothing to do with cloaks, and a lot to do with overabundance of intel and overreactions to said intel.

Quote:
Hate it all you want and defend the status-quo if you like, but it's not just me
Actually, this particular slant on the problem — blaming cloaking for problems you have with stations — is something pretty unique to you. Even so, you have yet to describe any kind of actual problem, much less pin the fault for that problem on cloaks.
Sura Sadiva
Entropic Tactical Crew
#42 - 2013-12-15 00:00:21 UTC
Treyah wrote:
Cloaks have been a problem forever - they make the game boring as hell b/c it puts people into stations where they can't be killed. Where is the fun in an empty system void of hostiles? It's not there genius. Interceptors were basically irrelevant before the patch, now their not. Wtf is your point?


Sure, cause people leaving belts and anomalies to dock and stay safe cause there's an AFK frigate in the system would, on the countrary, stay and proudly fight as soon as a not-AFK roaming gang enter the system :)


James Amril-Kesh
Viziam
Amarr Empire
#43 - 2013-12-15 00:03:51 UTC
Cloaking makes people dock?
Please explain how a docked person knows you're cloaked. I'm curious about that.

Enjoying the rain today? ;)

Tetsuo Tsukaya
Perkone
Caldari State
#44 - 2013-12-15 00:12:15 UTC
Treyah wrote:
Yeah pretty much that's the thing nobody wants to comment about - is the fact that the game's cloaking mechanism directly makes the game boring. Roaming rarely is as fun as it used to be now because it's almost a guarantee that null sec alliance ratting systems are going to be camped, therefore empty -- meaning no kills, NO FUN. Is this really the kind of game CCP wants?


Stop being lazy and bad. If you're upset that you can't find a horde of defenceless ratters in every system you jump to its because you're terrible. There are tons of people getting ratter kills and the secret is that they work for it, while people like you make forum threads whining about how you jumped into a ratting system and didnt get free kills and so obviously the game is broken.

Seraph Essael
Air
The Initiative.
#45 - 2013-12-15 00:18:35 UTC
Just... This

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Sky' Darkstar
Magnetar Dynamics
#46 - 2013-12-15 00:26:36 UTC
I actually shut down an entire carrier farming system out in Outer Rim the other day just because I sat in an Anathema with combat probes out.

There were 5 carriers total. 1 JB'd out and the other 4 pilots all logged off.

Was actually very humorous.

Is it because cloaks are broken or overpowered? Nope.

It's because people are cowards, idiots, and are not prepared to defend their system from a possible hot drop that I could have brought (which obviously didn't happen).

If you are afraid of someone sitting cloaked in your system, its because you cannot defend said system. If you cannot defend said system, you should not be in that system. Nothing is wrong with cloaks. It's your inability to be prepared that needs "fixed".

-Sky'

Sentamon
Imperial Academy
Amarr Empire
#47 - 2013-12-15 00:34:43 UTC
are these nullbear tears? not sure

~ Professional Forum Alt  ~

Vardec Crom
United Caldari Navy
United Caldari Space Command.
#48 - 2013-12-15 00:55:12 UTC
Should maybe try roaming some active warzones instead of the places that people jew.
Daenika
Chambers of Shaolin
#49 - 2013-12-15 00:56:43 UTC
The problem is local, not cloaks. You want real PvP, where people don't dock up when a neut enters systems? Wormholes. No local changes everything.
Treyah
Sebiestor Tribe
Minmatar Republic
#50 - 2013-12-15 01:30:32 UTC
Vardec Crom wrote:
Should maybe try roaming some active warzones instead of the places that people jew.



Best advice yet.
Karrl Tian
Doomheim
#51 - 2013-12-15 01:33:57 UTC  |  Edited by: Karrl Tian
Little Dragon Khamez wrote:
Treyah wrote:
Are broken - perma-running a cloak without any chance of being found is pretty much what kills gameplay in null-sec eve. It keeps people docked and just bores the crap out of everyone. I'm so sick of roaming people's space to find people docked all day because some neutral alt is cloaked up in the system -- CCP, YOUR GAME IS BECOMING BORING BECAUSE OF THIS LAME CLOAK DESIGN!


Last week interceptors were ruining the game, now it's back to cloaks.

HTFU etc...


Next week....cloaky interceptors using the mobile depot to farm FW plexes.Shocked
Graabeerd Khagah
MoonFyre BattleGroup Holdings
#52 - 2013-12-15 02:03:35 UTC
Hello every one. I would like to say a couple things that's already been said ever since this issue's been brought up.

CCP have said time and again that AFK cloaking was NOT game breaking, how hard is that to understand?? This issue has been argued, debated and beaten to no end and yet a minority of you just keep on bringing this up.

It's long past time to move on. It's long past time to look elsewhere for problems and solutions that we all encounter. It's time to forget that any solution to this is going to make or break Eve as a whole. Yes, I may sound like a politician and rightfully so and yet this issue gets brought up and rehashed so much I wonder how many other's besides me gets sick just from seeing another thread on a worn out issue.

In my honest opinion, I believe we all have a right to play how we choose, I believe that maybe there ought to be a limit somewhere, but the fact remains, AFK Cloaking is here to stay for the forseeable future.

I seriously doubt and I know this from reading the countless arguments and discussions it's time to let it go.

FLY RECKLESSPirate
Oxylan
Blood Fanatics
#53 - 2013-12-15 02:08:09 UTC  |  Edited by: Oxylan
Cloaks cool thing in game, personaly finished cloaking to lvl 5 few day ago even this have no sense or real boost i love it.

If it bleed we can kill it.

Treyah
Sebiestor Tribe
Minmatar Republic
#54 - 2013-12-15 02:34:00 UTC
This thread does little to convince me -- reason why is because I could log on 6 other accounts and post 18 more times in support of my position -- the forums are not a 'said' all to the discussion. In the game people are more prone to admit that cloaking is broken -- it's stupid to say that someone afk for 18 hours in a system is a solid game mechanic. CCP is hesitant to change this because - hey, that's +1 to the online player base and it's 15 bucks a month for the account.

As a player though it makes the game boring because it forces targets into stations - CCP needs to understand this.
Silvetica Dian
Imperial Shipment
Amarr Empire
#55 - 2013-12-15 02:56:03 UTC
Treyah wrote:
sladin Marks wrote:
Qweasdy wrote:
Treyah wrote:
Cloaks have been a problem forever - they make the game boring as hell b/c it puts people into stations where they can't be killed. Where is the fun in an empty system void of hostiles? It's not there genius. Interceptors were basically irrelevant before the patch, now their not. Wtf is your point?


His point is that this issue has been brought up time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time and time...[Truncated] again and people are sick fed up of the whining...


Calling it whinning is stupid - pretty much everyone knows that perma-cloaks make null-sec a boring place to be and it's one of the reasons this game sucks in null sec. The only people defending it are those that use it as a form of economic warfare -- real pvp'rs hate it.


Pretty much - if ccp cares about making null sec pvp and small gang roams fun again, cloaking has to be changed.


people bubble the XXXX out of their systems then dock up as soon as anyone come within 2 systems. then they cyno jam it.
afk cloak with covert cyno is the ONLY way to force these nullbears to take risks. Fix that then maybe we can look at cloaks. Until then stfu.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Treyah
Sebiestor Tribe
Minmatar Republic
#56 - 2013-12-15 02:58:08 UTC
This is another issue that needs to be fixed, although the interceptor changes ARE a step in the right direction, still I refer to my last post about cloaking:

This thread does little to convince me -- reason why is because I could log on 6 other accounts and post 18 more times in support of my position -- the forums are not a 'said' all to the discussion. In the game people are more prone to admit that cloaking is broken -- it's stupid to say that someone afk for 18 hours in a system is a solid game mechanic. CCP is hesitant to change this because - hey, that's +1 to the online player base and it's 15 bucks a month for the account.

As a player though it makes the game boring because it forces targets into stations - CCP needs to understand this.
Daenika
Chambers of Shaolin
#57 - 2013-12-15 03:11:53 UTC
Quote:
As a player though it makes the game boring because it forces targets into stations - CCP needs to understand this.


Incorrect. Fear forces targets into stations. Local gives them the intel source for that fear. Those are the problems, not cloaking. Try playing in wormholes a bit, and you'll see how unbroken cloaking is without local.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#58 - 2013-12-15 03:15:53 UTC
lol this again

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Tippia
Sunshine and Lollipops
#59 - 2013-12-15 04:03:12 UTC
Treyah wrote:
it's stupid to say that someone afk for 18 hours in a system is a solid game mechanic.
Why is it stupid?
More to the point, what's non-solid about it?

Quote:
As a player though it makes the game boring because it forces targets into stations - CCP needs to understand this.
That has nothing to do with cloaks. CCP understands that — you need to do so too.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#60 - 2013-12-15 04:35:39 UTC
Treyah wrote:
Cloaks have been a problem forever - they make the game boring as hell b/c it puts people into stations where they can't be killed. Where is the fun in an empty system void of hostiles? It's not there genius. Interceptors were basically irrelevant before the patch, now their not. Wtf is your point?

Same could be said of the many many outposts in null. I have no idea whether you're cloaked, or sitting in your station afk, or at your keyboard sitting in station watching local. Which means I have to suffer the same thing you do whenever I make more than one or two jumps given the ridiculous number of outposts in null these days means there's usually an afk player in a station every few jumps.

At least if you disconnect while you're afk in station, it doesn't eject you into space and leave you sitting there to be scanned down. It does that to me when I'm cloaked and disconnect.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)