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What Ship Balancing Does the Community Want to See Next?

Author
Gnadolin
Space Pioneers
#21 - 2013-11-06 12:45:01 UTC
Black Ops and (Super-)Capitals

the later preferred.
Caleb Seremshur
Commando Guri
Guristas Pirates
#22 - 2013-11-06 12:58:24 UTC
what do supetcap toons even do?? go ratting in their downtime?
Zerlestes
Caldari Provisions
Caldari State
#23 - 2013-11-08 17:47:21 UTC
Rorqual/Orca
Soldarius
Dreddit
Test Alliance Please Ignore
#24 - 2013-11-08 18:34:01 UTC
Recons.
Black Ops.
Covert Ops including bombers.

Pilgrim is in need of some love. Other force recons are pretty decent.

Combat recons need a buff. While the force recons are more sneaky and EWAR focused, the combat recons should be more on-grid pvp focused. These days there is little reason to fly a combat recon because of the huge utility that a covert cloak gives you.

Blops... well, I'm looking forward to fitting Rapid Heavy Missile Launchers on my Widow. These will make it the anti-support blops while the others can focus on dps.

If a blops actually jumps into combat, it will be at close range on a ratting carrier or something similar. Make them close-range dps machines. Give them T2 resist profiles.

Whiel I'm ok with the unique nature of the Widow as the only EWAR blops, it really limits it in every other way. Sure I can permajam and kill a poorly-fit or skilled solo BS. But blopsing is more about gang work than solo.

All covert ops frigates need 3 highs.

bombers... Nemesis need a little (I mean a little) fitting help.

http://youtu.be/YVkUvmDQ3HY

Faye Nahkriin
Astral Wings
#25 - 2013-11-08 23:02:06 UTC
I would love to see the recon ships get some love. and after that, Those T3's should to be "reblanaced" =p
M1k3y Koontz
House of Musashi
Stay Feral
#26 - 2013-11-09 01:55:29 UTC  |  Edited by: M1k3y Koontz
Quintessen wrote:

In Summer 2014, I would finally love to see the nerf bat hit the T3 cruisers.


Calm down sparky. I'm not going to turn this into a T3 thread, but they aren't as OP as EFT warriors claim. Plus T3s have to wait until all other T2 ships have been balanced. That way they can be jack-of-all trades. Without knowing where T2 ships lie, you can't balance T3s.

Would be nice to see some carrier rebalancing. Make the Nid justifiable! Big smile

How much herp could a herp derp derp if a herp derp could herp derp.

FallenTitan
State War Academy
Caldari State
#27 - 2013-12-14 23:41:54 UTC  |  Edited by: FallenTitan
Pirate frigs/cruisers (particularly cruisers) need to be looked at next.

Ships like the phantasm need a serious overhaul. Ashimmu looks good on paper but compared to using a curse or armageddon for the same price, why use one.
FallenTitan
State War Academy
Caldari State
#28 - 2013-12-14 23:47:10 UTC
Orakkus wrote:

Tech 3 cruisers: I think they are too expensive and too powerful. Since they were intended to be Jack of all trades type ships, they need to be the ships in between the Tech 1 Combat focused ships and the more task specialized Tech 2 ships. Not the OMGWTFBBQ-do-everything-awesome cruisers they currently are. However, for this to happen and to not wipeout the WH economy, the ships need to use less materials per ship to use. Ideally they should be a ship that a poor/low-hour player can easily save up for.



It's not as easy as making T3 cruisers a little weaker and cheaper. They have the hardest loss of all ships in eve, skillpoint loss. That's enough to turn people off no matter how good they are. If you try to turn the modular ship class into cheap replaceables, no one will fly them because they have a 5 day training time for every loss.

and they are tech THREE ships, why would they be in between t1 and t2 ships?
Hatsumi Kobayashi
Perkone
Caldari State
#29 - 2013-12-15 00:07:43 UTC
mach cynabal buff
capitals
whatever else idk

No sig.

Mrchafe
Infinite Point
Pandemic Horde
#30 - 2013-12-15 00:50:35 UTC
Black ops battleships
combat recons
Pirate battleships
I want to see the Phoenix buffed. Please
elitatwo
Zansha Expansion
#31 - 2013-12-15 04:45:31 UTC  |  Edited by: elitatwo
Hatsumi Kobayashi wrote:
mach cynabal nerf
capitals
whatever else idk


I fixed that for you.

- Recons
(my Falcon needs a serious range and jamming buff, the Rook is a very sad boat, neuts are bad for the game until the nos is fixed and autocannons use capacitor)
- tech2 transports
- pirate boats
(Angel boats need to become boats of their size first, not small frigate, large frigate, very, very large cruiser)
- removal of supercaps
- dreads can no longer lock any subcapital boat
- unnerf the difficulty level of level 4 mission to prior level 5 introduction
- unnerf level 4 payouts
- disband all cartels and alliances after 12 months of reign
- - all member corporation are at war at that time
- - - there you have a conflict driver
- moonpoo in lowsec
- instead of 'making isk online' we could get back to flying and shooting ships in space

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

chaosgrimm
Synth Tech
#32 - 2013-12-15 05:17:57 UTC
Pirate battleships
Alvatore DiMarco
Capricious Endeavours Ltd
#33 - 2013-12-15 05:27:32 UTC
Black ops ships or Pirate Battleships next.
FallenTitan
State War Academy
Caldari State
#34 - 2013-12-15 08:02:36 UTC  |  Edited by: FallenTitan
elitatwo wrote:

neuts are bad for the game until the nos is fixed


- instead of 'making isk online' we could get back to flying and shooting ships in space



I agree. Nosferatu has been broken ever since they changed it years ago. It should just have a straight drain amount, but obviously significantly less drain than that of a neut.


I also agree with your other statement, a solution would be that insurance prices for ships need to be updated, as inflation has skyrocketed. Maybe CCP want to keep the massive ISK sink in place. But it means ships are more costly = pilots can not afford them as easily = less fights. Surely CCP should be addressing this if they want to avoid this game becoming an ISK grind. I've made all my ISK a long time ago, but I feel sorry for the new pilots who try to get into PvP with small wallets.
Kagura Nikon
Native Freshfood
Minmatar Republic
#35 - 2013-12-15 08:25:56 UTC
Quintessen wrote:
Trii Seo wrote:
Covops don't need offense, they're deliberately weaker in firepower than T1 frigs due to stealth spec. And their ability to light covert cynos, that's a lot of power.

Black Ops BS need some serious love though, bonuses on them are a tad hodgepodge.


I'm not talking about major offense here, but more than the one freaking drone the Helios has. Or the one free high slot they have after fitting their other required items.



They are not supposed to have ANY offense.




Recons are way more in need of visitr than rest oft2 .

HUggin needs the bellicose treatmentof onsplittage of weapns.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#36 - 2013-12-15 08:27:43 UTC
FallenTitan wrote:
Orakkus wrote:

Tech 3 cruisers: I think they are too expensive and too powerful. Since they were intended to be Jack of all trades type ships, they need to be the ships in between the Tech 1 Combat focused ships and the more task specialized Tech 2 ships. Not the OMGWTFBBQ-do-everything-awesome cruisers they currently are. However, for this to happen and to not wipeout the WH economy, the ships need to use less materials per ship to use. Ideally they should be a ship that a poor/low-hour player can easily save up for.



It's not as easy as making T3 cruisers a little weaker and cheaper. They have the hardest loss of all ships in eve, skillpoint loss. That's enough to turn people off no matter how good they are. If you try to turn the modular ship class into cheap replaceables, no one will fly them because they have a 5 day training time for every loss.

and they are tech THREE ships, why would they be in between t1 and t2 ships?



Lose less than 1 per week? Its not that hard..

"If brute force does not solve your problem....  then you are  surely not using enough!"

Omnathious Deninard
University of Caille
Gallente Federation
#37 - 2013-12-15 08:55:18 UTC
Kagura Nikon wrote:
FallenTitan wrote:
Orakkus wrote:

Tech 3 cruisers: I think they are too expensive and too powerful. Since they were intended to be Jack of all trades type ships, they need to be the ships in between the Tech 1 Combat focused ships and the more task specialized Tech 2 ships. Not the OMGWTFBBQ-do-everything-awesome cruisers they currently are. However, for this to happen and to not wipeout the WH economy, the ships need to use less materials per ship to use. Ideally they should be a ship that a poor/low-hour player can easily save up for.



It's not as easy as making T3 cruisers a little weaker and cheaper. They have the hardest loss of all ships in eve, skillpoint loss. That's enough to turn people off no matter how good they are. If you try to turn the modular ship class into cheap replaceables, no one will fly them because they have a 5 day training time for every loss.

and they are tech THREE ships, why would they be in between t1 and t2 ships?



Lose less than 1 per week? Its not that hard..

Even then if you decide to lose them more often than once a week, train the subsystems to level four and lose them once per day.

If you don't follow the rules, neither will I.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#38 - 2013-12-15 11:08:25 UTC
I see no real problem with T3 ships being strong, there are some individual subsystems that are very bad (I'm looking at you Legion Covops) and others that are very strong. Ultimately though as the only T3 ships in the game they ought to be very strong and let's keep in mind that a lot of their power resides in the links, logis and expensive fittings some or all of which often accompany a T3 ship(s). In a ship that costs not only (tons of) ISK but also SP to lose I see no issue with this arrangement.

As far as T3s being intended as jack-of-all-trades I don't really see it that way either. You certainly can fit a T3 to do everything in which case it will sacrifice some of its strengths in other areas in order to achieve that. Alternatively you can pick only one or two functions and pour all your efforts into improving those few functions as best you can which results in the impressive combat stats. The key is that they are highly mutable, not that the must be unfocused. As T3s are the only T3 ships in the game I feel that to some extent it is acceptable to balance them against the other racial T3s primarily and everything else afterward, set a kind of bar for each T3 as to where their power should be in each area (DPS, EHP, mobility, projection etc.etc.) and this should vary by race somewhat so they are not all the same. Next, work them so that they can meet these goals with a typical-ish fitting. I really do have no problem with a ship of that nature dealing battlecruiser or slightly better grade dps and tanking about as hard as battleship while mitigating incoming dps like a cruiser.

All that being said I do think there is something to be said for the amount of power grid some of these ships get. I can see an argument for making it so that you can't fit EVERYTHING including your largest grade guns for your race and a 1600mm plate and MWD all without any fitting mods as can be done with the power core multiplier sub to many of them. Forcing people to fit Ions or FMPL or downgrading the plate or forcing some fitting mods onto the ship might very well make all the difference.

Recons and Black Ops and pirate lines are much more pressing though IMO.

Reality has an almost infinite capacity to resist oversimplification.

Centis Adjani
Adjani Corporation
#39 - 2013-12-15 11:13:35 UTC
As most important, I want to see undo the Warp Speed nerf of Rubicon 1.0 for BC and BS.
I found my BS too slow at 3 AU, now with 2 AU CCP threat me to ALT-TAB into Forums during flight. Or fall asleep.
In Games I like to see things happen. And don't like to see things happen after taken a nap.

Each technology become better, faster, more reliable, less power consuming over time (think about cars, smartpones, aso).
Only in EvE here happens technical Regress instead of Progress... Evil I really don't find it funny to fall asleep during warp.
Rumtum Digger
Digger Enterprises
#40 - 2014-01-22 10:31:02 UTC
Zerlestes wrote:
Rorqual/Orca


Yeah - let's see some Ore compression available to the Orca, maybe just Veldspar, so those of us in high-sec can have a go.
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