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Wormholes.

Author
Jia Cato
Drone Matriarch
#1 - 2013-12-11 11:22:33 UTC
Hi,

so yesterday I went to this wormhole and this time it was a genuine and not just a passage to some known space. I explored around a bit to see what they have to offer, and as I went back for the entrance this huge ship appeared and started blasting at me.

Realizing my weapons had no effect on him I decided to jump away for a while and come back a bit later to see if they went their way, or to just charge at the entrance with AB on in my Stabber, past the guy.

I went back ready to leave the area, but snap the WH was gone. The guy was shooting at me and I basically ignored him just realizing I wasnt going anywhere, even begun to check my overview settings since I had made some major changes the day before, to make sure the WH is not there, not like it's hard to miss with a bare eye though. It was gone and I just waited for my ship to blow, and pod too, even if it took a while for him to target it (should have just jumped and selfdestructed?). First death, yay.

Anyway, I was wondering about few things. First of all, I thought the WH wasnt going to collapse anytime soon since it said that on passive it will be at least a day, and the ship traffic had not weakened it too much yet. I noticed a few really big ships passing through it, does that make it collapse sooner?

Also, after the collapse, there's no way of getting back right? You might aswell just blow your self or...?
Inxentas Ultramar
Ultramar Independent Contracting
#2 - 2013-12-11 11:36:17 UTC
...or scan for a new exit. Probes are the key to wormhole navigation.

You are correct assuming a wormhole can collapse if big ships jump through. Each time a ship jumps through it's mass will be subtracted from the total allowed mass for that connection: if that threshold is reached, the wormhole will collapse. It is entirely possible for a Battleship to jump through and collapse the wormhole.
Tyrendian Biohazard
The Bastards
Sedition.
#3 - 2013-12-11 11:46:58 UTC
They may have moved ships through that could have collapsed the WH. Each WH has a set amount of mass that can move through it before it will collapse. Ships do have mass that is viewed on the fitting screen. If they collapsed it, another one would've been opened shortly after in the system.

The WH system you were in had a Highsec static, which means that another WH probably opened in the system elsewhere that lead to another high sec system.

Either way you would've needed to probe down the location. WH systems are never completely "cut off" from the rest of EVE, there is always a way to get in/out, it is just a matter of probing it down.

Helpful references:

Wormhole Info

Input the wormhole system name, and it will give you some information regarding the wormhole.

Twitch streamer and EVE NT tournament broadcaster.

J'Poll
School of Applied Knowledge
Caldari State
#4 - 2013-12-11 12:15:10 UTC
You are right about the collapse mechanic.

A wormhole has 2 parameters in its life cycle:

Time
Mass

When either one is used up it collapses.

So it's easily done by jumping a heavy ship through a wormhole to collapse it. WH residents even do that to force a WH to collapse if the other side isnt in a location to their liking.

If you take a battleship with lots of mass and then put as much plating on it as possible (as plating adds mass to your ship) you can chain jump a WH to make it collapse.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jia Cato
Drone Matriarch
#5 - 2013-12-11 12:29:41 UTC
Pff! I had a probe launcher I could have scanned for a new exit, damn it!

Hah, I was almost certain if a WH collapses then you're going to have a very lonely rest of your life unless you can get to a new clone. So, new WH's spawn for new exits, that's something to remember, I wasnt pissed at all for dying there since I thought I had no choise, now I am, heh.

Thanks for the replies.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2013-12-11 17:09:57 UTC  |  Edited by: Tau Cabalander
Thought I'd add that when it comes to wormholes, there is a ship oddity: the Amarr Devoter Heavy Interdiction Cruiser (HIC) [and to a lesser extent the other HICs].

A Devoter can be fit with a lot of armor plates to make it a very heavy ship for its size (cruiser-class), but it can also use Warp Disruption Field Generators (WDFG) which reduce the mass of the ship by 80%. Plus it can fit more than one of them.

So a Devoter can enter a wormhole with the WDFG turned on (=light as a feather mode), then jump back through with the WDFG turned off (=heavy as a battleship mode) and collapse the wormhole.
Xercodo
Cruor Angelicus
#7 - 2013-12-11 20:03:23 UTC
Hmmm, sliepnir isnt THAT big... https://zkillboard.com/detail/35136789/

The Drake is a Lie

Cara Forelli
State War Academy
Caldari State
#8 - 2013-12-11 21:21:17 UTC
Next time you explore wormhole space, check out

www.staticmapper.com

It will give you stats and activity for the system you are in, like the class of wormhole and how many ships have been killed recently. If you "trust" the site in your in-game browser it will load your system automatically when you open the site.

It's very useful when scouting around because it will tell you the class of the static for each system. Every wormhole system has a "static" wormhole, which always leads to the same class system. Wormhole systems are classified as C1-C6 and can have static connections to other wormhole systems or to empire space. Static doesn't mean it will lead to the same system every day - just the same class of system. A wormhole system with a static high-sec will always open up to somewhere in high-sec, and when the wormhole dies due to time or mass it will open a new connection to a different system in high-sec.

You'll also find other types of wormholes. Casual wormholes are more random and can't be predicted like static wormholes. Incoming wormholes are always labeled K162, meaning they originated in a different system (either that system's static or a casual connection). It's helpful to think of wormholes as having a "front" and a "back". They are spawned when someone warps to the "front", and they exit in the "back" system, where they are always labeled K162. Once it's been spawned, however, it's a two-way street and anyone can jump through either side.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

J'Poll
School of Applied Knowledge
Caldari State
#9 - 2013-12-11 22:47:27 UTC
Xercodo wrote:
Hmmm, sliepnir isnt THAT big... https://zkillboard.com/detail/35136789/


It is big to new players.

When I was new...a cruiser looked like a big ship the first time I saw one.

Then 2 days later "WOW, that Machariel is huge".

Followed by going to Jita and seeing freightersShocked

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jia Cato
Drone Matriarch
#10 - 2013-12-12 02:10:37 UTC
Xercodo wrote:
Hmmm, sliepnir isnt THAT big... https://zkillboard.com/detail/35136789/


Oh nice, first time I have a good look at the culprit, that thing felt a lot bigger, in fact, there must have been some scifi magic dust in my eyes but it looked like some bigger Gallente ship to me at the time *confused* ...
Jia Cato
Drone Matriarch
#11 - 2013-12-12 02:15:08 UTC
Cara Forelli wrote:
Next time you explore wormhole space, check out

www.staticmapper.com

It will give you stats and activity for the system you are in, like the class of wormhole and how many ships have been killed recently. If you "trust" the site in your in-game browser it will load your system automatically when you open the site.

It's very useful when scouting around because it will tell you the class of the static for each system. Every wormhole system has a "static" wormhole, which always leads to the same class system. Wormhole systems are classified as C1-C6 and can have static connections to other wormhole systems or to empire space. Static doesn't mean it will lead to the same system every day - just the same class of system. A wormhole system with a static high-sec will always open up to somewhere in high-sec, and when the wormhole dies due to time or mass it will open a new connection to a different system in high-sec.

You'll also find other types of wormholes. Casual wormholes are more random and can't be predicted like static wormholes. Incoming wormholes are always labeled K162, meaning they originated in a different system (either that system's static or a casual connection). It's helpful to think of wormholes as having a "front" and a "back". They are spawned when someone warps to the "front", and they exit in the "back" system, where they are always labeled K162. Once it's been spawned, however, it's a two-way street and anyone can jump through either side.


Thanks for the afterschool, less mistakes ahead. This was my first real WH I had been to, I think I plunged into 2 before, which led to nullsec where I didnt linger for too long because I didnt know if I even could exploit that in any way.
Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2013-12-12 09:34:58 UTC
Jia Cato wrote:
Cara Forelli wrote:
Next time you explore wormhole space, check out

www.staticmapper.com

It will give you stats and activity for the system you are in, like the class of wormhole and how many ships have been killed recently. If you "trust" the site in your in-game browser it will load your system automatically when you open the site.

It's very useful when scouting around because it will tell you the class of the static for each system. Every wormhole system has a "static" wormhole, which always leads to the same class system. Wormhole systems are classified as C1-C6 and can have static connections to other wormhole systems or to empire space. Static doesn't mean it will lead to the same system every day - just the same class of system. A wormhole system with a static high-sec will always open up to somewhere in high-sec, and when the wormhole dies due to time or mass it will open a new connection to a different system in high-sec.

You'll also find other types of wormholes. Casual wormholes are more random and can't be predicted like static wormholes. Incoming wormholes are always labeled K162, meaning they originated in a different system (either that system's static or a casual connection). It's helpful to think of wormholes as having a "front" and a "back". They are spawned when someone warps to the "front", and they exit in the "back" system, where they are always labeled K162. Once it's been spawned, however, it's a two-way street and anyone can jump through either side.


Thanks for the afterschool, less mistakes ahead. This was my first real WH I had been to, I think I plunged into 2 before, which led to nullsec where I didnt linger for too long because I didnt know if I even could exploit that in any way.

just gonna say, if you start liking wormholes alot, you should hit up some fo the larger alliances (which theya re, i dont know anymore, its been a long while since i flew with SYJ, and theya rent even wormhole anymore).

wormholes can eb fun, small group PvP, and they make enough money in the serious groups to pay for their game time with isk, aswell as fly some of the most ridiculous ships in the game (that is, a cruiser easily worth a small battleship fleet, back in SYj we had multiple people who flew Lokis with deadspace and faction mods all over them), and we id that for pvp XD
Nitrah
Adhocracy Incorporated
Adhocracy
#13 - 2013-12-12 18:39:31 UTC  |  Edited by: Nitrah
My goodness, dat fit.

I know it's not what you came here to ask about, but a few helpful pointers:

* all of your weapons should be the same size and type. If you mix and match them, you cripple yourself. Sure, you can do some damage over a wider band, but your opponent is going to be doing much, much more over a shorter band, and he's going to fly to be in that band.

* don't double tank. Ever. Your tank is going to last until you're out of cap or you're outclassed. Having a shield tank and an armor tank just means that your cap will run out and the armor isn't going to do anything.

Take a look at this website (not mine) for how to fit and fly a stabber:

https://medium.com/p/551548e74535
Jia Cato
Drone Matriarch
#14 - 2013-12-12 19:11:25 UTC
Nitrah wrote:
My goodness, dat fit.

I know it's not what you came here to ask about, but a few helpful pointers:

* all of your weapons should be the same size and type. If you mix and match them, you cripple yourself. Sure, you can do some damage over a wider band, but your opponent is going to be doing much, much more over a shorter band, and he's going to fly to be in that band.

* don't double tank. Ever. Your tank is going to last until you're out of cap or you're outclassed. Having a shield tank and an armor tank just means that your cap will run out and the armor isn't going to do anything.

Take a look at this website (not mine) for how to fit and fly a stabber:

https://medium.com/p/551548e74535


There it is, your fit is **** took a lot longer than I expected.

Thank you for your concern, I am aware that my fit was ridiculous on that ship. I'm on my second week into EvE now with less than a mil SP. I will try all kinds of fits and modules from such things as how certain weapons sound to their properties and behaviour.

I had heavy missile launchers on it about 15 minutes before that incident, and since my skills would not allow me to fit what I wanted with those heavy launchers I fitted the small repairer because it was the only thing I had in my hangar at that time and at that location, so I thought why not, I could at least repair some armor dents if it went to that, rather than having the slot empty.

I dont think I undocked with that Stabber many times using the fit I had the previous flight on it, and sure as heck never had any pro-fit on it, which will be for Gallente ships anyway now that I finally made my mind which ships I want to fly.

That will be in the future though, when I one day wake up and something feels different, like I somehow know, that this will be the day when I am ready to take a step unto pro-ness. For the time being I'll bookmark the site, ty.
Nitrah
Adhocracy Incorporated
Adhocracy
#15 - 2013-12-12 20:22:09 UTC  |  Edited by: Nitrah
Didn't mean to come across as condescending - just pointing out easy things to improve. For future low slot stuff, try a weapon upgrade (gyrostabs for projectiles, ballistic control units for missiles) or if you have no grid or CPU available, especially on a fast kitey ship like the stabber, try a nanofiber internal structure.

If it's just to repair damage, you could put it in your hold and bring a mobile depot. Remember, wh space is PvP space, and you only have what you have fitted. If the fit makes sense and everything complements, you will have much better chances of winning, or at least getting away (which would have been the appropriate response against that command ship).
Bernie Nator
Seal Club Six
Plug N Play
#16 - 2013-12-12 21:55:12 UTC
Nariya Kentaya wrote:
Jia Cato wrote:
Cara Forelli wrote:
Next time you explore wormhole space, check out

www.staticmapper.com

It will give you stats and activity for the system you are in, like the class of wormhole and how many ships have been killed recently. If you "trust" the site in your in-game browser it will load your system automatically when you open the site.

It's very useful when scouting around because it will tell you the class of the static for each system. Every wormhole system has a "static" wormhole, which always leads to the same class system. Wormhole systems are classified as C1-C6 and can have static connections to other wormhole systems or to empire space. Static doesn't mean it will lead to the same system every day - just the same class of system. A wormhole system with a static high-sec will always open up to somewhere in high-sec, and when the wormhole dies due to time or mass it will open a new connection to a different system in high-sec.

You'll also find other types of wormholes. Casual wormholes are more random and can't be predicted like static wormholes. Incoming wormholes are always labeled K162, meaning they originated in a different system (either that system's static or a casual connection). It's helpful to think of wormholes as having a "front" and a "back". They are spawned when someone warps to the "front", and they exit in the "back" system, where they are always labeled K162. Once it's been spawned, however, it's a two-way street and anyone can jump through either side.


Thanks for the afterschool, less mistakes ahead. This was my first real WH I had been to, I think I plunged into 2 before, which led to nullsec where I didnt linger for too long because I didnt know if I even could exploit that in any way.

just gonna say, if you start liking wormholes alot, you should hit up some fo the larger alliances (which theya re, i dont know anymore, its been a long while since i flew with SYJ, and theya rent even wormhole anymore).

wormholes can eb fun, small group PvP, and they make enough money in the serious groups to pay for their game time with isk, aswell as fly some of the most ridiculous ships in the game (that is, a cruiser easily worth a small battleship fleet, back in SYj we had multiple people who flew Lokis with deadspace and faction mods all over them), and we id that for pvp XD


If you're trying to find a large number of the larger wormhole groups, start with Talocan United channel. They aren't an alliance any more, but a large number of people kept the channel open as a sort of lounge. You can ask them just about anything and usually get a response.
Jia Cato
Drone Matriarch
#17 - 2013-12-12 23:41:12 UTC
Nitrah wrote:
Didn't mean to come across as condescending - just pointing out easy things to improve. For future low slot stuff, try a weapon upgrade (gyrostabs for projectiles, ballistic control units for missiles) or if you have no grid or CPU available, especially on a fast kitey ship like the stabber, try a nanofiber internal structure.

If it's just to repair damage, you could put it in your hold and bring a mobile depot. Remember, wh space is PvP space, and you only have what you have fitted. If the fit makes sense and everything complements, you will have much better chances of winning, or at least getting away (which would have been the appropriate response against that command ship).


It's fine, it was just a matter of time to get uhm, feedback, on my fit, after that killmail link appeared.

Actually I did get away on the first encounter, after realizing I had nothing on him I AB'd away his scrambler range in an angle and didnt even receive much damage. Jumped to a planet, and then to another, and just flew for a while away from the planet. After that the failure happened since I did not know the WH had collapsed and that there will be a new exit.

Thinking it's the only way out I warped back, practically on top of him, and tried to rush for the exit that had dissapeared. At that point I thought the only way out was death anyway.

Wont happen again, not like that anyway. I should have warped a lot further away first to just scout, speaking in hindsight, but then I propably would had selfdestructed on my noobtrip unaware of the new exit.

This thread is beginning to make me feel really embarassed on many levels -_-'
Sabriz Adoudel
Move along there is nothing here
#18 - 2013-12-13 01:46:00 UTC
It's pretty uncommon for a WH exit to collapse behind you in a short time like that.

Either you were very, very unlucky, or your opponent here had access to a friend or two that actively shut the wormhole on you.

Launching probes to find a new exit was your option, however, doing so is in itself fairly dangerous if your probing experience comes from highsec. Even if you are probing from a safespot a covert ops ship can catch you.

If you want to get into wormholes, I highly recommend getting real probing experience, and the best way to get that is to start out by probing down player ships in highsec, then once you have that downpat, try to do the same in lowsec while constantly moving between safespots (or if you are in a ship with immunity to untargetted interdiction, you can do this in null or WH).

Probing down mission runners in highsec and then messing with them is hilarious fun too - you might find that even more entertaining than the goal of getting into wormhole space.

I support the New Order and CODE. alliance. www.minerbumping.com

Malcolm Shinhwa
The Scope
Gallente Federation
#19 - 2013-12-13 02:15:31 UTC
No one mentioned it, but with as few skillpoints as you have, there is basically nothing you can do in wormhole systems.

You can't survive the combat sites in even the lowest class system (C1). You could try ninja mining gas or ore, but will have to have a twitchy warp finger because when the rats spawn they will kill you. Which won't matter much because the cloaky stealth bomber or T3 ship will probably get you first.

WH space isn't like lowsec or NPC null where even a new bro can do stuff and get a long.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Jia Cato
Drone Matriarch
#20 - 2013-12-13 15:15:59 UTC
Sabriz Adoudel wrote:


I highly recommend getting real probing experience, and the best way to get that is to start out by probing down player ships in highsec, -

Probing down mission runners in highsec and then messing with them is hilarious fun too - you might find that even more entertaining than the goal of getting into wormhole space.


Hmm! This sounds like a fun way to get some probing experience, people tossing around these ideas and suggestions is what makes forums often a lot better over some static sources :)
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