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Faction Warfare: Personal Tier & Faction-Wide Tier

Author
XvXTeacherVxV
Be Nice Inc.
Prismatic Legion
#1 - 2013-12-13 06:46:48 UTC
If I were in charge of redesigning faction warfare... I'd split the tier system into a personal tier and a faction-wide tier.

Personal Tier:
The personal tier would basically be your rank/standing with your militia but it slowly degrades over time unless you maintain it. This determines how much faction warfare LP you get.

Faction-Wide Tier
This tier is advanced and maintained by earning victory points to capture systems like the current tier system. Instead of determining LP payouts, at the end of each month players who earned the minimum amount of loyalty points, let's say 200K, get's a prize based on the tier the faction finished the month with.

Tier 1: faction frigate
Tier 2: faction module
Tier 3: faction cruiser
Tier 4: faction battlecruiser
Tier 5: faction battleship

I'd also remove the donate-LP-to-upgrade mechanic from Infrastructure hubs so people's personal interests (earning LP) aren't in conflict with faction interests (spending LP to upgrade) but that's not really essential to the whole idea.

Also... new navy frigates, fix plexes so they can't be run by warp-stabbed merlins, and put some damn COFFEE in my captain's quarters.
Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE
Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-12-13 07:33:18 UTC
XvXTeacherVxV wrote:

I'd also remove the donate-LP-to-upgrade mechanic from Infrastructure hubs so people's personal interests (earning LP) aren't in conflict with faction interests (spending LP to upgrade) but that's not really essential to the whole idea.


I find that my personal interests of not making LP are perfectly aligned with my factions interest of not upgrading anything. So we all pursue our only real interest, PVP, in perfect harmony.

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