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blaster Kronos + "gone berserk lvl4" = ?

Author
March rabbit
Aliastra
Gallente Federation
#1 - 2013-12-12 09:39:50 UTC
How would you run this combination? If i remember right there are 4 respawn chains and all of battleships kite you on 40-45km. Maybe if you warp into center of the zone they will spawn close so you can blow them before they get range. But i'm not sure.

Any info?
Thanks

The Mittani: "the inappropriate drunked joke"

Dirk Massive
D.O.O.M.
#2 - 2013-12-12 10:28:49 UTC  |  Edited by: Dirk Massive
I know there will be some who will say this is NOT the way to do this, but just yesterday I had a similar situation in my Kronos, and I eventually ran back to the station, and refitted rails instead of my blasters, and went back with tech II drones and ate up the stubborn rats who didn't want to play within my falloff range. Also fitted a drone damage module to increase their damage output in a low slot.

**Bringing WAR and TERROR to a system near you.... **

mama guru
Yazatas.
#3 - 2013-12-12 11:42:00 UTC
Bring a mobile depot and your rails in your cargohold for situations like those.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Dirk Massive
D.O.O.M.
#4 - 2013-12-12 12:43:53 UTC
mama guru wrote:
Bring a mobile depot and your rails in your cargohold for situations like those.


I haven't dropped the mobile depot in a mission room yet. I thought I heard rats shoot the things. Maybe I heard wrong.

**Bringing WAR and TERROR to a system near you.... **

mama guru
Yazatas.
#5 - 2013-12-12 12:48:14 UTC
Dirk Massive wrote:
mama guru wrote:
Bring a mobile depot and your rails in your cargohold for situations like those.


I haven't dropped the mobile depot in a mission room yet. I thought I heard rats shoot the things. Maybe I heard wrong.


Only sentry turrets do as far as i know.

EVE online is the fishermans friend of MMO's. If it's too hard you are too weak.

Dirk Massive
D.O.O.M.
#6 - 2013-12-12 12:49:42 UTC
mama guru wrote:
Dirk Massive wrote:
mama guru wrote:
Bring a mobile depot and your rails in your cargohold for situations like those.


I haven't dropped the mobile depot in a mission room yet. I thought I heard rats shoot the things. Maybe I heard wrong.


Only sentry turrets do as far as i know.


Ah thanks, I'll be sure to test this out later today when I'm able to play next.

**Bringing WAR and TERROR to a system near you.... **

Kenpo
The Guardians of the Beam
#7 - 2013-12-12 13:13:33 UTC  |  Edited by: Kenpo
Or you could fit a couple of tracking computers with range scripts, its what I use and have no issue reaching out to 68km, granted you are not applying maximum dps but you are still putting out a significant amount of raw dps to take out the target in a reasonable amount of time. I've even popped Frigates out to 75km fairly reliably. At least this has been my experience in a Blaster Kronos w/Bastion module. Still the closer the better dps wise.

Caution, rubber gloves and faceshield required when handling this equipment.

Jenn aSide
Soul Machines
The Initiative.
#8 - 2013-12-12 15:59:28 UTC  |  Edited by: Jenn aSide
Gone Berserk? Kronos? Screw Rails.

[Kronos, Dual prop]
Core C-Type Large Armor Repairer
Reactive Armor Hardener
Capacitor Power Relay II
Tracking Enhancer II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Large Micro Jump Drive
Core C-Type 100MN Microwarpdrive
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Salvager II
Salvager II
Salvager II
Bastion Module I

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II

Hammerhead II x5
Hobgoblin II x5
Salvage Drone I x5
Hornet EC-300 x5
Mobile Tractor Unit x1
Mobile Depot x1
Caldari Navy Antimatter Charge L x10000
Null L x6000

Cap stable with the prop mods and salvagers off. DPS is the tank 1 cycle of bastion will top the tank up (Tanks more than 800 dps against Kin/threm while in bastion), I've never had to bastion more than once in Gone Berserk (bastion mod set to "repeat off" lol). With my skills and proper +5% hardwirings for guns and cap I get 1440 dps (with hammerheads) using CN Antimatter.

The key is the MJD, 1st spawn is like 80km from warp in so i MJD past them, turn around and MWD for a few second to get close and start blapping, the rest of the time I pulse to MWD to get close to new spawns. Don't do a "Jennaside" and forget to turn the damn MWD off lol.

To recap, one MJD, maybe one use of Bastion to top up armor,, blap blap blap profit, mobile tractor for loot and salvage like a pure beast :) .
Sobaan Tali
Caldari Quick Reaction Force
#9 - 2013-12-13 01:38:24 UTC
mama guru wrote:
Dirk Massive wrote:
mama guru wrote:
Bring a mobile depot and your rails in your cargohold for situations like those.


I haven't dropped the mobile depot in a mission room yet. I thought I heard rats shoot the things. Maybe I heard wrong.


Only sentry turrets do as far as i know.


I seem to recall seeing in the patch notes recently that they fixed that. I run enemies abound frequently and have yet to loose either a depot or MTU (two missions having sentry guns).

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Chainsaw Plankton
FaDoyToy
#10 - 2013-12-13 04:42:07 UTC
once you kill the first triggers most spawns are fairly close, that said I'm not sure it is quite blaster range. I'll just say I love tachyons.

@ChainsawPlankto on twitter

brutalbutneutral
Prepare To Meet Thy Doom
#11 - 2013-12-13 10:10:59 UTC  |  Edited by: brutalbutneutral
Kill right spawn lock the 2 spawning cruisers
Kill left spawn lock the 2 spawning cruiser
Kill first 2 locked cruisers lock spawning bs
Kill second 2 locked cruiser
Kill locked BS lock highest bounty bs
kill that one lock final spawn
kill that one. Mission done. Takes like 5-10 mins to finish.
Profit!

Never ever shoot the middle spawn. You don't have to kill them and they spawn frigs.
March rabbit
Aliastra
Gallente Federation
#12 - 2013-12-13 11:11:45 UTC
Jenn aSide wrote:
The key is the MJD, 1st spawn is like 80km from warp in so i MJD past them, turn around and MWD for a few second to get close and start blapping, the rest of the time I pulse to MWD to get close to new spawns. Don't do a "Jennaside" and forget to turn the damn MWD off lol.

To recap, one MJD, maybe one use of Bastion to top up armor,, blap blap blap profit, mobile tractor for loot and salvage like a pure beast :) .

i did it this way: MJD into group 80km away. bastion and kill-kill-kill.....

Never needed to move, all of NPC spawns <20km away and they die fast with 2xTC2 (optimal), 2xTE and VOID L.



Lost this toy in Dread Pirate Scarlett last pocket Lol Was tricked by how easy missions looked before Lol

The Mittani: "the inappropriate drunked joke"

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#13 - 2013-12-13 15:41:52 UTC  |  Edited by: Dato Koppla
brutalbutneutral wrote:
Kill right spawn lock the 2 spawning cruisers
Kill left spawn lock the 2 spawning cruiser
Kill first 2 locked cruisers lock spawning bs
Kill second 2 locked cruiser
Kill locked BS lock highest bounty bs
kill that one lock final spawn
kill that one. Mission done. Takes like 5-10 mins to finish.
Profit!

Never ever shoot the middle spawn. You don't have to kill them and they spawn frigs.


Not everyone blitzes missions for LP, you can do this mission really fast if you're in a powerful ship and it gives nice bounties.
The Djego
Hellequin Inc.
#14 - 2013-12-13 15:54:39 UTC  |  Edited by: The Djego
You mwd up to the station, deploy sentry's drones and kill everything with rails(takes like 7 minutes to get everything killed and looted). Or at least that is how I did it before rubicon, where I put her out of her misery and given her the final rest in my Hangar after 6 years of service.

With my mach and navy apoc I simply burn 2 mwd cycles further, a bit behind the station and take cruiser that spawns the frig wave first(it is always the one that is at the highest distance to you at this point), one shoot kill the frigs from 30km away and move back to a position to the centre, where the new waves are 20-30km out, what produces optimal results if you use garde II drones.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

dexington
Caldari Provisions
Caldari State
#15 - 2013-12-13 21:28:54 UTC
Chainsaw Plankton wrote:
once you kill the first triggers most spawns are fairly close, that said I'm not sure it is quite blaster range. I'll just say I love tachyons.


You can kill them with null while in bastion mode, but it's probably more efficient to drop out of bastion mode and chase them with mwd and higher damage ammo.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.