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SOE hubs just became war zones?

Author
Vincent Athena
Photosynth
#21 - 2013-12-10 23:50:49 UTC
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?

Mission running is a form of PvP, all those SoE LP that the missioners are hoarding eventually gets turned into stuff that can be sold on the market, removing some of the competition from that market segment makes sense.

Er, because its not a PvP game? Its a sandbox game that includes PvP:

CCP Ytterbium wrote:
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.

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James Amril-Kesh
Viziam
Amarr Empire
#22 - 2013-12-11 00:01:59 UTC
The "casual players" got a fantastic and unprecedented reward here.
CCP is more or less handing them massive amounts of isk.
It's only fair that there's some balance to it (e.g. gankers). Crying about it just makes you a supreme ****.

Enjoying the rain today? ;)

Vera Algaert
Republic University
Minmatar Republic
#23 - 2013-12-11 00:05:42 UTC  |  Edited by: Vera Algaert
Batelle wrote:
welcome to 2-3 months ago. The SOE mission locations have been like this for awhile from what I've heard.

no.

(1) The gankers are the same ones that have been ganking in Osmon for ages. They have been active for >2 years, not for "awhile" or "2-3 months". (I assume they were originally attracted to Osmon when Tengu bots were everywhere.)

(2) Using destroyers to gank mission ships is new. Even over the past 2-3 months tier3 bcs have been the norm.

.

NEONOVUS
Mindstar Technology
Goonswarm Federation
#24 - 2013-12-11 00:09:32 UTC
Paranoid Loyd wrote:
NEONOVUS wrote:
The only solution would be to limit once active client per computer.
Then you dont have to worry about multiboxing.
Of course smart people will already smile at this knowing the truth and how to get around it.
The good news is this removes all those xp multiboxers.
And that is what I desire
Death to XP
Long live 8.0!


Umm, wut? Is this in the right thread?

I think your ocular enhancer may need adjustment Lol

My ocular enhancer functions at 110% fellow capsuleer!
With it I am able to eprice the illusions that surround OP's post and devise a suitable response.
I note your lack of one and thus can only conclude you are blinded and made poor by the methods of concealment so used on these forums.

Come, join me with the powers of true sight and make interesting posts.


But really, XP EVE players need to upgrade, and I hope Microsoft releases all security exploits when they pull the plug in true evil Megacorp fashion.

Also OP, use your falcon alt to jam the gankers.
That is secret to success, always use falcon.
Jonah Gravenstein
Machiavellian Space Bastards
#25 - 2013-12-11 00:09:44 UTC  |  Edited by: Jonah Gravenstein
Vincent Athena wrote:
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?

Mission running is a form of PvP, all those SoE LP that the missioners are hoarding eventually gets turned into stuff that can be sold on the market, removing some of the competition from that market segment makes sense.

Er, because its not a PvP game? Its a sandbox game that includes PvP:

CCP Ytterbium wrote:
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.

I beg to differ, CCP may not differentiate, but the players do. The state of PvE relegates it to a secondary concern, as evidenced by the lack of significant reiteration on it.

IMHO Eve is an open world PvP sandbox with some PvE content, most of which ends up either feeding PvP or being a watered down form of PvP. I define a sandbox as somewhere where you can attempt to do as you please, and where others can attempt to stop you from doing so.

In the beginning there was nothing, which exploded.

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Feyd's Survival Pack

James Amril-Kesh
Viziam
Amarr Empire
#26 - 2013-12-11 00:12:36 UTC
It's not the first time CCP Ytterbium has said something dubious.

Enjoying the rain today? ;)

Joia Crenca
Science and Trade Institute
Caldari State
#27 - 2013-12-11 00:12:38 UTC
Vincent Athena wrote:
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?

Mission running is a form of PvP, all those SoE LP that the missioners are hoarding eventually gets turned into stuff that can be sold on the market, removing some of the competition from that market segment makes sense.

Er, because its not a PvP game? Its a sandbox game that includes PvP:

CCP Ytterbium wrote:
We often hear "EVE is a PvP game, PvE is secondary". To this we would like to respond that EVE is a sandbox and shouldn’t necessarily favor one side over the other. What you do with it is up to you: all player activities should feel as appealing and rewarding no matter which choice you take, as long as you are willing to live up with the consequences of your actions.



I hadn't heard that quote before.

As for using destroyers for mission ship ganking, I'd imagine it's probably just cheaper. You have to get a greater number of players to coordinate it, but say 10 gank-fit destroyers would be cheaper than 3 gank-fit tier 3 bcs, I think?
James Amril-Kesh
Viziam
Amarr Empire
#28 - 2013-12-11 00:16:34 UTC  |  Edited by: James Amril-Kesh
Joia Crenca wrote:
As for using destroyers for mission ship ganking, I'd imagine it's probably just cheaper. You have to get a greater number of players to coordinate it, but say 10 gank-fit destroyers would be cheaper than 3 gank-fit tier 3 bcs, I think?

A Catalyst (hull only) costs roughly 1/60 of a Talos, and the guns are cheaper as well. A meta 0 guns/damage mod fit Catalyst costs under 2 mill total and does 430 DPS overheated with faction AM (cheap since you don't have to buy much, maybe 30 seconds worth at most). A similarly fit Talos does 1050 DPS overheated with faction AM and costs ~85m.

Enjoying the rain today? ;)

Katran Luftschreck
Royal Ammatar Engineering Corps
#29 - 2013-12-11 00:31:07 UTC
Finally got enough LP for your overpriced SOE ship? Cool. Buy it. Pack it up. Contract it to Red Frog Freight from the SOE station to anywhere else exactly 1 frikkin' jump away. You've just dodged the utterly unimaginative station gankers for less than 1% of the cost of your shiny new ship. You're welcome.

I'm still laughing because CCP made a ship designed for "1 day old pilot" level skills and then made it cost as much as a PLEX worth of ISK ... pretty clever marketing scam you got going there, CCP. Bait the new players into buying PLEX-4-ISK by offering them an awesome newbie ship that they'll never be able to afford any other way.

http://youtu.be/t0q2F8NsYQ0

Tippia
Sunshine and Lollipops
#30 - 2013-12-11 00:36:54 UTC
Vincent Athena wrote:
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?

Mission running is a form of PvP, all those SoE LP that the missioners are hoarding eventually gets turned into stuff that can be sold on the market, removing some of the competition from that market segment makes sense.

Er, because its not a PvP game? Its a sandbox game that includes PvP:
…which means it's a PvP game where people should not be shocked when PvP happens to them. So why are they?

After all, if it's a sandbox game that includes PvP, then it's no longer your choice whether the PvP will happen to you or not, or it would no longer be a sandbox at all.
admiral root
Red Galaxy
#31 - 2013-12-11 00:42:10 UTC
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?


Oh, you know, the usual reasons: e-thuggery, cyberbullying, terrorism and animal abuse. Only the worst of mankind enjoys PvP. Roll

This thread needs more Dinsdale, and the guy who thinks he's an AWACs bird.

No, your rights end in optimal+2*falloff

Jonah Gravenstein
Machiavellian Space Bastards
#32 - 2013-12-11 00:46:41 UTC
admiral root wrote:
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?


Oh, you know, the usual reasons: e-thuggery, cyberbullying, terrorism and animal abuse. Only the worst of mankind enjoys PvP. Roll

This thread needs more Dinsdale, and the guy who thinks he's an AWACs bird.

You forgot to mention that everybody who shoots at an unarmed target in a computer game is actually a psychopathic follower of Charles Manson, with no regard for human life.

Shame on you P

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Karrl Tian
Doomheim
#33 - 2013-12-11 00:52:29 UTC  |  Edited by: Karrl Tian
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?


Because it doesn't happen often enough. Go find a gank-related rage-quit thread. They always begin by telling everyone how long they've been here, how many billions they've grinded in their NPC/1-man corp before they died for the first time ever and can't go on because when they close their eyes they see a swarm of psychopaths in catalysts descending on their unsuspecting Marauder/T3/Freighter/ISO-boxed miner fleet.
Alavaria Fera
GoonWaffe
#34 - 2013-12-11 00:53:54 UTC
Jonah Gravenstein wrote:
admiral root wrote:
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?


Oh, you know, the usual reasons: e-thuggery, cyberbullying, terrorism and animal abuse. Only the worst of mankind enjoys PvP. Roll

This thread needs more Dinsdale, and the guy who thinks he's an AWACs bird.

You forgot to mention that everybody who shoots at an unarmed target in a computer game is actually a psychopathic follower of Charles Manson, with no regard for human life.

Shame on you P

oh ho

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Karrl Tian
Doomheim
#35 - 2013-12-11 00:59:28 UTC
James Amril-Kesh wrote:
The "casual players" got a fantastic and unprecedented reward here.
CCP is more or less handing them massive amounts of isk.
It's only fair that there's some balance to it (e.g. gankers). Crying about it just makes you a supreme ****.


Squeaky wheel gets the grease.

Bitchy minority gets the patch.
James Amril-Kesh
Viziam
Amarr Empire
#36 - 2013-12-11 01:11:44 UTC  |  Edited by: James Amril-Kesh
To be fair the only alternative would be to remove the SoE L4 agent from highsec (instead of, you know, adding more of them).
But imagine the TEARS that would cause.

Edit: Actually, that's not the only alternative. The other alternative would have been not to add these ships at all, or to add them for another faction which doesn't have agents in highsec. The Syndicate, maybe? I don't know if they have highsec agents.

Enjoying the rain today? ;)

Kaarous Aldurald
Black Hydra Consortium.
#37 - 2013-12-11 01:15:41 UTC
Quote:
PVE-centric players ... well, we'll have to see if CCP gets worried about the casual players unsubbing too quickly for their financial comfort.


Screw those people. I hate that attitude so much, it is literally the reason why I gank, scam, and grief as hard as I do.

Because people try to hold my gameplay hostage by threatening to quit because they don't like how I play. If they want a kiddie ride, there are plenty of other games to play. In fact, there is EVERY OTHER game to play. So they can get the hell out of my game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Chopper Rollins
Republic Military School
Minmatar Republic
#38 - 2013-12-11 01:35:20 UTC
James Amril-Kesh wrote:
To be fair the only alternative would be to remove the SoE L4 agent from highsec (instead of, you know, adding more of them).
But imagine the TEARS that would cause....


Forget tears and isk, these ships seem designed to enable non null players to creep into null and scratch up some treasure. To me it seems the whole point of the Rubicon patchspansion, i really hope it encourages some hisec people to paddle out to deeper waters. Sure it's cold at first, but it's so refreshing. Big fish and big loots don't belong in the wading pool of empire.

There's nothing you can add to the game that won't be;
A) immediately snaffled by the already rich to make themselves richer
2) used by optimising ocd outpatients to scratch up slightly more hisec crumbs
D) converted by morbid dingbats into a harvesting tool for isk and tears.

None of the above are what these ships or this expansion is about, the opportunity to ninja null loot that will enable even more adventure is right there in front of the adventurous, competent and organised. All of whom could probably be stuffed into a minivan without tootin the horn, it seems.



Goggles. Making me look good. Making you look good.

Herzog Wolfhammer
Sigma Special Tactics Group
#39 - 2013-12-11 01:40:47 UTC
Karrl Tian wrote:
Casanunda wrote:
It's a PvP game, why are people so shocked when PvP happens to them?


Because it doesn't happen often enough. Go find a gank-related rage-quit thread. They always begin by telling everyone how long they've been here, how many billions they've grinded in their NPC/1-man corp before they died for the first time ever and can't go on because when they close their eyes they see a swarm of psychopaths in catalysts descending on their unsuspecting Marauder/T3/Freighter/ISO-boxed miner fleet.



This is possible. At the height of Hulkageddon it was possible to find Hulk pilots who never heard of it.

( I then went and mentioned the system said pilots were in to a friend who just happened to be participating in HG.... Bear )

Bring back DEEEEP Space!

James Amril-Kesh
Viziam
Amarr Empire
#40 - 2013-12-11 01:51:31 UTC  |  Edited by: James Amril-Kesh
Chopper Rollins wrote:
Forget tears and isk, these ships seem designed to enable non null players to creep into null and scratch up some treasure.

They already had other, more effective ships to do that with.
T3 can already get the scan probe bonus, the data/analyzer module bonus, and the covert ops cloak (with a significantly less reactivation delay), plus immunity to non-targeted interdiction. Of course after all these are fitted to the ship, the Stratios may well be better suited to combat at that point.

Enjoying the rain today? ;)