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Are the Jovians weak?

First post
Author
Giuseppe R Raimondo
Aliastra
Gallente Federation
#21 - 2013-12-02 13:49:54 UTC
I thought they were all dead. I mean back when incusions launched wasnt there somewere a lore saying how the empires sended a probe into on of those wh the sanshas use to move around and got 1 picture of a sansha armada somewere in jove space?
Jovienne
Maya-Anoikis
#22 - 2013-12-07 02:23:45 UTC
Giuseppe R Raimondo wrote:
I thought they were all dead.

Weak? Dead?
Both, and yet, neither.
Ashlar Vellum
Esquire Armaments
#23 - 2013-12-08 00:48:03 UTC
It is strange. Jove had possibly all the advantages and still managed to lose 1/3 of their fleet.

Jove advantages:

  • more advanced ships and technology for that time compared to other major races
  • mothership with cannons created specifically for this battle that can blow up battleships in one shot
  • probably all of their ships were piloted by capsuleers (which is a huge advantage)
  • one of the Amarrian commanders was a Jove spy
  • Jove had all the information about assault even before the Amarrian commanders had received the information
  • Amarrian communications broke down in the middle of the battle
  • and there was a mutiny aboard one of the Amarrian command ships


btw do not forget that even Grand Admiral Mekioth Sarum was not so sure about Vak’Atioth assault plans 'cause they were complete in such a short time.

So this all begs the question: could Jove won without all the leaked info and their spy.

also this

fun fact:
If you take blockade lvl 4 you would need to lose ~10 ships (in fleet of 30 people) per mission to replicate Joves success in Vak'Atioth battle, doesn't sound great at all. Ugh (Yes, yes I know missions lol, but they are the only environment where we can see how crew operated ships perform vs capsuleer operated ships)
Vidua Arte Album
Epic Boo Bees
#24 - 2013-12-08 18:05:40 UTC
Jovienne wrote:
Giuseppe R Raimondo wrote:
I thought they were all dead.

Weak? Dead?
Both, and yet, neither.
Sister?
Jai Centarium
Anqara Expeditions
#25 - 2013-12-10 17:47:00 UTC
Giuseppe R Raimondo wrote:
I thought they were all dead. I mean back when incusions launched wasnt there somewere a lore saying how the empires sended a probe into on of those wh the sanshas use to move around and got 1 picture of a sansha armada somewere in jove space?


Just because there's a Sansha Armada in Jove space doesn't mean the Jove are dead. Perhaps the Jove are fighting the Sansha much like the Empires are: By first focusing on protecting planetside populations and then dealing with the spaceborne threat. An armada in your constellation isn't much of a threat if you can protect its objectives.

In fact, it could mean they're very much alive. In fact, if you want to get really tinfoiled, Sansha's philosophies sound like a solution to the problems created by the Jovian Disease. A small, cybernetically enhanced elite leading a horde of hive mind slaves? What more could a dying race want?

Certified purveyor of the High Life.

Giuseppe R Raimondo
Aliastra
Gallente Federation
#26 - 2013-12-11 01:55:35 UTC  |  Edited by: Giuseppe R Raimondo
Ashlar Vellum wrote:
It is strange. Jove had possibly all the advantages and still managed to lose 1/3 of their fleet.

Jove advantages:

  • more advanced ships and technology for that time compared to other major races
  • mothership with cannons created specifically for this battle that can blow up battleships in one shot
  • probably all of their ships were piloted by capsuleers (which is a huge advantage)
  • one of the Amarrian commanders was a Jove spy
  • Jove had all the information about assault even before the Amarrian commanders had received the information
  • Amarrian communications broke down in the middle of the battle
  • and there was a mutiny aboard one of the Amarrian command ships


btw do not forget that even Grand Admiral Mekioth Sarum was not so sure about Vak’Atioth assault plans 'cause they were complete in such a short time.

So this all begs the question: could Jove won without all the leaked info and their spy.

also this

fun fact:
If you take blockade lvl 4 you would need to lose ~10 ships (in fleet of 30 people) per mission to replicate Joves success in Vak'Atioth battle, doesn't sound great at all. Ugh (Yes, yes I know missions lol, but they are the only environment where we can see how crew operated ships perform vs capsuleer operated ships)


The battle of vakatioth must have looked more like a well formed amarr atack force with support ships that consited of cruisers and frigates as expected with webs and something knowed of the amarr neuts. While the Jova armade had frigate sized or smaller ships around t2 frigs. (and the mother ships

Quote:
The Jovian forces split into smaller wings, each numbering 5 ships, all equipped with devastating Jovian laser technology. Accelerating with frightening speed, they dove into the Amarrian attack forces. Amarrian cruisers equipped with close-range weaponry moved to intercept as wave after wave of the smaller vessels engaged single targets, like a furious pack of wolves, dodging and weaving, maximizing maneuverability.


and ship webbed infront of a amarr BS could be called dead.


And while your compare the battle to the blockade lvl4. You are comparing it to the worst rat AI in the game. And still if you do missions with a couple of friends in t2 frigs loses can be expected.
And i am really wondering why you thinkt he amarr armade had the brain dead AI of lvl4 rats and not the powerfull and clever brain of incursion rats that can alpha BS of grid and actually focus fire (and use webs, scrams, neuts , boost). If you tell me that the amarr army looked anything like that i could accept those few loses from the jove
Samira Kernher
Cail Avetatu
#27 - 2013-12-11 19:34:43 UTC  |  Edited by: Samira Kernher
Jove are not weak, but they're not nearly as powerful as they've made people think. That was the whole point of Vak'atioth... the Jove manufactured an event to make them look far more powerful than they really were, to discourage anyone else from trying to attack them. It was not an indication of actual Jovian military might, since it wasn't a straight fight--it was a trap.

Articles say that the Amarr took lessons from the battle and had superior tactics (and larger numbers) prepared for the second assault. It is likely that, if the war had progressed beyond the first battle, the Amarr would have actually won, or at least done significant damage to the Jove. Vak'atioth (and the subsequent Minmatar Rebellion) was deliberately engineered by the Jove to make themselves look impregnable and discourage any future assaults against their territory.
Momiji Sakora
Omni Galactic
Central Omni Galactic Group
#28 - 2013-12-19 15:19:49 UTC
Power leads to arrogance, and I'm pretty sure the Jove have that in bucketfuls. Plus, whilst I'm not familiar with the chronicle being referenced with 1/3rd of the Jove ships going down, it could be the Amarr just wanted to save face, of course they'll say that .
Thirtythousand
#29 - 2013-12-20 03:28:12 UTC  |  Edited by: Thirtythousand
Serious spoilers following.


Afaik, the Jove as explained in lore is dead. At the end of empyrean age and further explained in Templar 1.

Bigger spoiler warning.

As far as I understand, they had a disease that killed them when they cloned. Same thing the broker died of (was he a Jove?)

End of big spoilers.


A number of Jove went and found refuge with the sleepers.
Sleepers are just Jove who refused to wake up from their intergalactic slumber and instead perfected that realm.

Dust mercs are infused with sleeper tech that the empire's are mining and buying openly from capsuleers.

Tech3 ships are built with heavy usage of sleeper tech, farmed from sleepers in Wh.

Tech 3 ships are essentially Jove tech with empire weapons.

As far as I understand...

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Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#30 - 2013-12-20 03:35:47 UTC  |  Edited by: Uriel Paradisi Anteovnuecci
Thirtythousand wrote:
Afaik, the Jove as explained in lore is dead. At the end of empyrean age and further explained in Templar 1.

As far as I understand, they had a disease that killed them when they cloned. Same thing the broker died of (was he a Jove?)

A number of Jove went and found refuge with the sleepers.
Sleepers are just Jove who refused to wake up from their intergalactic slumber and instead perfected that realm.

Dust mercs are infused with sleeper tech that the empire's are mining and buying openly from capsuleers.

Tech3 ships are built with heavy usage of sleeper tech, farmed from sleepers in Wh.

Tech 3 ships are essentially Jove tech with empire weapons.

As far as I understand...


MORE SPOILERS.

They aren't said to be dead- only Grious says he is dead himself in Templar One, and the Jovians are still alive.

The Jovians didn't find refuge with the Sleepers- the Sleepers (Architects) and the Jovians branched off from each other, the Architects preferring to make their own virtual paradise as opposed to the real world. They may have created the disease themselves to force more Jovians to join them.

Only the original "Templars" were infused with actual Sleeper implants- they were defective as a result of having used implants literally harvested from sleeper bodies. They now have reverse-engineered implants that aren't actually from Sleepers.

You're right about Tech 3 ships being built with reverse-engineered sleeper tech, but it is not Jovian tech. Look at my bio in-game to see the actual Jovian ships- the sleeper drones Tech 3 ships are made from are a completely different kind of tech.

I read a lot of the lore and would love for CCP to expand on the Jovians once again- maybe with the introduction of player-made stargates, they'll appear again for some reason.
Thirtythousand
#31 - 2013-12-20 04:00:18 UTC
Ah, I thought grious explained that the architect's were just those who guided the sleeping jovians from their dream world back to reality. An were tasked with keeping the dream world safe and guidance from within. Existing mostly outside to protect the sleeping jovians on their journey. ? I may need to go re read that part.

And if grious is an example, we can assume that most other jovians bit the dust or ran to the architects for help.


Jovians and sleepers arrived on the same ships. And branched outward.

I thought the reason empires didn't use tech 3 is because they could not reverse engineer the metals and that is why only capusleers bastardize the tech and use them.

Ancillary stuff is also reverse engineered jovian tech.

And again, as I understand, been years since I looked it up. The Sansha either hijacked jovian space and tech, assimilated the left over jovians, or there was no one home and they moved in.

So to recap my old understanding.

Jovians and architects arrived in new eden.
...?
PROFIT!

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Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#32 - 2013-12-20 04:03:02 UTC
http://go-dl.eve-files.com/media/1202/Jovian_Timeline__Bonus_Material.txt

This is a great collection of information on the Jovians and sleepers in general- you should all read it Big smile
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#33 - 2013-12-20 04:04:28 UTC
Also, Genolution and X-Sense are Jovian corporations, and operate in empire space- they are proof themselves that the Jovians are still active and very much alive, if you ask me. They're all still united under the Directorate, anyhow.
Jowen Datloran
Science and Trade Institute
Caldari State
#34 - 2013-12-20 17:10:11 UTC
That Genolution and X-Sense do not employ any Jove for their dealings with Empire residents, is not a sign of positive state of health within the Jove faction, but the opposite. The whole top brash of those corporations could have kicked the bucket a long time ago and we would be none the wiser.

These corporations are probably being controlled by some shady SoCT agent these days. (No, SoCT are not Jove either.)

Mr. Science & Trade Institute, EVE Online Lorebook 

Momiji Sakora
Omni Galactic
Central Omni Galactic Group
#35 - 2014-01-06 03:13:43 UTC
Thirtythousand wrote:


Bigger spoiler warning.

As far as I understand, they had a disease that killed them when they cloned. Same thing the broker died of (was he a Jove?)

End of big spoilers.

Spoilers continue below.

The Broker wasn't dying of the Jovian disease, he was dying of the addiction to an amarrian Vitol drug given to Minmatar slaves to keep them reliant on them. The freed slaves are still dependant, and part of the catalysing of the Empyrian war was the Amarrian refusal to pass on the manufacturing details of the drug.

In his efforts to get ahold of the treatment to get the drug The Broker in his last act for not being provided with the drug sparked the deterioration of relations between the Gallente and Caldari, and finally succumed to the disease.

He was not nor was it ever mentioned that he was dying of the Jovian disease.

-

As for the Jove being dead. It's all speculation, most of the empire races assume they are dead, Concord I believe have said otherwise, but in Templar 1 it is clear they're not in contact any more. Footage in the leadup to Incursion showed a large Sansha fleet in what appeared to be Jovian space, which is where a lot of people have taken as evidence of the extinction of the Jove.

There is even more speculation, that the area of space that the future "Colonial" expansion will bring, will be empty Jove space. Filled with left behind AI defences etc... that said, it's speculation, but a possible answer to what this new space will be.

-

Finally, most Jove sightings in EVE were CCP employees flying Jove ships/spawning them, CCP changed the rules on how they could interact sometime after 2007, and as such there have not been any Jove sightings since to my knowledge. I might have the dates wrong, but they were once upon a time actually observable and fightable in space.
Ashlar Vellum
Esquire Armaments
#36 - 2014-01-07 23:27:11 UTC
Giuseppe R Raimondo wrote:

The battle of vakatioth must have looked more like a well formed amarr atack force with support ships that consited of cruisers and frigates as expected with webs and something knowed of the amarr neuts.

I'm sorry, but it isn't so.

In wiki it's specifically said that amarr fleet was:

  • "a diverse mix of cruisers and battleships."
  • "slow and bulky"
  • and couldn't track anything when things were moving. (correction "were unable to concentrate fire")

there is no mention of frigates anywhere; nor are there any mention of neuts or webs.

Also we can assume they had t1 guns, 'cause some chronicle mention they were using radio crystals.(but my memory is iffy on this one, so I could be wrong here)

Giuseppe R Raimondo wrote:

... incursion rats that can alpha BS of grid and actually focus fire (and use webs, scrams, neuts , boost). If you tell me that the amarr army looked anything like that i could accept those few loses from the jove

That's a good point, I hadn't considered that.

But do Sansha's ships really have human crew or are they all just this things connected to a hive-mind?

Momiji Sakora wrote:
Power leads to arrogance, and I'm pretty sure the Jove have that in bucketfuls. Plus, whilst I'm not familiar with the chronicle being referenced with 1/3rd of the Jove ships going down, it could be the Amarr just wanted to save face, of course they'll say that .


"...while the Jove had lost only a third of their vessels."

btw.

We also know that amarr fleet was "numbering 200 Imperial Navy Battlships" (I was wrong on this one the first time, I thought there were 200 ships in total from amarr side)

and Jovians were outnumbered two to one.(from Theodicy)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#37 - 2014-01-09 00:17:02 UTC
Jai Centarium wrote:
In fact, it could mean they're very much alive.


More than that, it does mean they're very much alive.

You don't send an Amarda without intelligence from scouts and there's no need to send an Amarda to invade an empty home. You can use Rookie ships if there is no resistance.

So the fact that an Amarda was seen shows that not only are the Jove very much alive, but that the Sansha need to use a large force to strike at them.

That's direct evidence that the Jove still pose a significant challenge.

Of course, there's the possibility that the Sansha are working in cooperation with the Jove and the Amarda was a new fleet incorporating Jove tech.
dirtydebbs
the wreking crew
#38 - 2014-01-09 16:00:17 UTC
i was under the understanding that the sansha still had secert jovian tech from way before being seen in jove space?

when the jovian embasador was accidently blown up in to little pieces, the jove did a eve wide game for all empires corporation and faction to obtain as much dna/bio of there ambasador so they could rebuild her, afterwards they went around eve thanking the major donators and gave them some tech, one of them being the protal generator that initialy killed her i beleved that it was given to sansha him self maybe? as not long after the jove for the first time i can think of joind in with a force of the empires to eradicate sansha, as nby now he had turn into what he is today and they must have realised that the power he can have combined with that woudl destroy eve ?

but he had dissapeard on his return he now live sin jove space also he can generato portals ANYWHERE....

sounds a bit sussed to me,

its also maybe mentiond they coudl be slightly in cahoots with his technology and there disese swopign tech to maybe fight this desies ?
Etria Issen
Imperial Varista
#39 - 2014-01-12 09:31:27 UTC
Having read this story myself earlier today, while it DOES say the Jove lost a 1/3rd of their ships... the wording didn't seem to imply they lost 1/3rd of their TOTAL ships. They merely lost 1/3rd of the ones they sent to engage the Amarr fleet. Which, given it was made up of much smaller and weaker ships, is an impressive feat.

While the powergap between the empires and Jove is closer now, I would still imagine an actual invasion of the Jove space would go badly - they still have AT LEAST two Motherships available.
Stitcher
School of Applied Knowledge
Caldari State
#40 - 2014-01-12 11:05:34 UTC  |  Edited by: Stitcher
They have two major strategic advantages - enigma, and ubiquitous cloning.

While the Empires do have their own capsuleers, the bulk of their navies are conventional craft, commanded by a bridge crew - they just can't produce capsuleers fast enough, and so many capsuleers go private and independent, for their naval capsuleers to be anything more than an elite minority. For the Jove meanwhile, it's been implied that cloning is universally available, and it may well be that every Jove alive is entirely capable of being a capsuleer. Their entire fleet could be nothing but the Jovian equivalent of pod pilots, and given that a lone well-piloted capsuleer battlecruiser is capable of defeating a much larger and heavier force of conventional craft, that's a huge strategic advantage right there.

The other has to do with the kind of warfare that Sun Tzu would recognize - information. Intelligence. Knowing your enemy and knowing yourself. As far as the Empires are concerned, the Jove are a damn near impenetrable mystery. They have provided enormous technological assistance and asked for only a few medium-sized stones in payment. One of them once attempted to do a diplomatic tour of all four empires in the space of half an hour and wound up smearing himself all over New Eden in a teleportation accident.

Their precise technological ability is unknown, their motives are inscrutable, their fleet composition an enigma and their executive structure opaque. Hell, it's a matter of some debate whether they even still exist or just quietly popped out of existence sometime in the last six years or so. In the face of that, attempting to formulate even the most vague and general-purpose strategy would be difficult. Meanwhile, the implication has been that the Jove take a keen interest in everything the rest of humanity does.

Imagine trying to play a game of poker where you can't see the flop, you don't know how large the pot is, nobody will tell you what's being bid, raised and folded, and your opponent is in another room where they may or may not know what one or both of your cards are. It doesn't really matter if they're only dealt one card while you receive the usual two, they still have a huge advantage over you.

AKA Hambone

Author of The Deathworlders

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